Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{3}{B}{B}
Abomination
Creature - Horror
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2 / 6
{W}
Abu Ja'far
Creature - Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0 / 1
{2}{B}{B}
Abyssal Specter
Creature - Specter
Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.
2 / 3
{4}
Acidic Dagger
Artifact
{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.
{R}
Active Volcano
Instant
Choose one --

• Destroy target blue permanent.

• Return target Island to its owner's hand.
{3}{U}
Aether Storm
Enchantment
Creature spells can't be cast.

Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
{1}{G}
Afiya Grove
Enchantment
Afiya Grove enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.

When Afiya Grove has no +1/+1 counters on it, sacrifice it.
{1}{R}
Agility
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{X}{W}{W}
Alabaster Potion
Instant
Choose one --

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.
{10}
Aladdin's Lamp
Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
{8}
Aladdin's Ring
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
{4}
Alchor's Tomb
Artifact
{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
{4}
Amber Prison
Artifact
You may choose not to untap Amber Prison during your untap step.

{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
{1}{G}{G}
An-Havva Inn
Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
{3}{R}
Anaba Bodyguard
Creature - Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
2 / 3
{3}{R}
Anaba Shaman
Creature - Minotaur Shaman
{R}, {T}: Anaba Shaman deals 1 damage to any target.
2 / 2
{2}{R}{R}
Anaba Spirit Crafter
Creature - Minotaur Shaman
Minotaur creatures get +1/+0.
1 / 3
{U}
Ancestral Recall
Instant
Target player draws three cards.
{3}{U}
Animate Artifact
Enchantment - Aura
Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{2}
Ankh of Mishra
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
{2}
Anvil of Bogardan
Artifact
Players have no maximum hand size.

At the beginning of each player's draw step, that player draws an additional card, then discards a card.
{1}{W}{W}
Argivian Archaeologist
Creature - Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
1 / 1
{3}{W}
Armageddon
Sorcery
Destroy all lands.
{1}{U}{U}
Arnjlot's Ascent
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{1}: Target creature gains flying until end of turn.
{3}{B}
Ashen Ghoul
Creature - Zombie
Haste

{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
3 / 1
{2}{B}{B}
Ashen Powder
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{2}
Ashnod's Battle Gear
Artifact
You may choose not to untap Ashnod's Battle Gear during your untap step.

{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
{2}
Ashnod's Cylix
Artifact
{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
{1}{G}
Aspect of Wolf
Enchantment - Aura
Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
{U}
Backfire
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
--
Bad River
Land
Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{1}{G}
Balduvian Bears
Creature - Bear
2 / 2
--
Balduvian Trading Post
Land
If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{R}.

{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
{2}{B}{B}
Banshee
Creature - Spirit
{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
0 / 1
{4}
Barl's Cage
Artifact
{3}: Target creature doesn't untap during its controller's next untap step.
--
Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
{W}
Benalish Hero
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{3}{U}
Benthic Explorers
Creature - Merfolk Scout
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
2 / 4
{2}{R}
Bestial Fury
Enchantment - Aura
Enchant creature

When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
{1}{B}
Binding Agony
Enchantment - Aura
Enchant creature

Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{0}
Black Lotus
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color.
{W}{W}
Blessing
Enchantment - Aura
Enchant creature

{W}: Enchanted creature gets +1/+1 until end of turn.
{2}{W}
Blinding Light
Sorcery
Tap all nonwhite creatures.
{1}{R}
Blood Lust
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{3}{B}
Bog Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{2}{R}{R}{R}
Bogardan Phoenix
Creature - Phoenix
Flying

When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
3 / 3
{2}{B}
Bone Harvest
Instant
Put any number of target creature cards from your graveyard on top of your library.

Draw a card at the beginning of the next turn's upkeep.
{4}
Bottle of Suleiman
Artifact
{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
--
Bottomless Vault
Land
Bottomless Vault enters the battlefield tapped.

You may choose not to untap Bottomless Vault during your untap step.

At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way.
{X}{U}{U}
Braingeyser
Sorcery
Target player draws X cards.
{3}{U}
Breezekeeper
Creature - Djinn
Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
4 / 4
{4}{B}
Broken Visage
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
{7}
Bronze Horse
Artifact Creature - Horse
Trample

As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
4 / 4
{X}{X}{R}
Builder's Bane
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
{3}{G}
Bull Elephant
Creature - Elephant
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
4 / 4
{R}
Burrowing
Enchantment - Aura
Enchant creature

Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
{2}{B}
Cadaverous Knight
Creature - Zombie Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{B}{B}: Regenerate Cadaverous Knight.
2 / 2
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{3}{G}
Carnivorous Plant
Creature - Plant Wall
Defender
4 / 5
{1}{B}{B}
Carrion
Instant
As an additional cost to cast this spell, sacrifice a creature.

Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
{2}{B}
Casting of Bones
Enchantment - Aura
Enchant creature

When enchanted creature dies, draw three cards, then discard one of them.
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{1}{B}
Chains of Mephistopheles
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
{G}{G}
Channel
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
{3}{R}
Chaos Moon
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
{3}
Chariot of the Sun
Artifact
{2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.
{2}{G}
Chub Toad
Creature - Frog
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
1 / 1
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Shadows
Land
{T}, Exile a creature you control: Put a storage counter on City of Shadows.

{T}: Add {C} for each storage counter on City of Shadows.
{2}{G}
City of Solitude
Enchantment
Players can cast spells and activate abilities only during their own turns.
{U}
Clairvoyance
Instant
Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.
{2}{W}{W}
Cleanse
Sorcery
Destroy all black creatures.
{W}
Clergy of the Holy Nimbus
Creature - Human Cleric
If Clergy of the Holy Nimbus would be destroyed, regenerate it.

{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
1 / 1
{U}
Cloak of Invisibility
Enchantment - Aura
Enchant creature

Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
{5}
Clockwork Avian
Artifact Creature - Bird
Flying

Clockwork Avian enters the battlefield with four +1/+0 counters on it.

At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.
0 / 4
{6}
Clockwork Beast
Artifact Creature - Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
0 / 4
{4}
Clockwork Gnomes
Artifact Creature - Gnome
{3}, {T}: Regenerate target artifact creature.
2 / 2
{3}{U}
Clone
Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0 / 0
{2}{B}
Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
{3}{R}{R}
Conquer
Enchantment - Aura
Enchant land

You control enchanted land.
{W}
Consecrate Land
Enchantment - Aura
Enchant land

Enchanted land has indestructible and can't be enchanted by other Auras.
{1}{R}
Consuming Ferocity
Enchantment - Aura
Enchant non-Wall creature

Enchanted creature gets +1/+0.

At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
{2}{W}{W}
Conversion
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.

All Mountains are Plains.
{1}{U}
Copy Artifact
Enchantment
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
--
Coral Atoll
Land
Coral Atoll enters the battlefield tapped.

When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.

{T}: Add {C}{U}.
{6}{G}{G}
Crash of Rhinos
Creature - Rhino
Trample
8 / 4
{2}{R}
Crevasse
Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
{6}{R}{R}{R}
Crimson Hellkite
Creature - Dragon
Flying

{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
6 / 6
{0}
Crimson Kobolds
Creature - Kobold
0 / 1
{2}{R}{R}
Crimson Manticore
Creature - Manticore
Flying

{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
2 / 2
{0}
Crookshank Kobolds
Creature - Kobold
0 / 1
{2}
Crown of the Ages
Artifact
{4}, {T}: Attach target Aura attached to a creature to another creature.
{W}{W}
Crusade
Enchantment
White creatures get +1/+1.
{4}
Crystal Golem
Artifact Creature - Golem
At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3 / 3
--
Crystal Vein
Land
{T}: Add {C}.

{T}, Sacrifice Crystal Vein: Add {C}{C}.
{2}{B}{B}
Curse Artifact
Enchantment - Aura
Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.
{2}{B}{B}
Cursed Land
Enchantment - Aura
Enchant land

At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
{2}
Cursed Totem
Artifact
Activated abilities of creatures can't be activated.
{U}{U}
Dance of Many
Enchantment
When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
{1}{B}
Dance of the Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
{4}
Dancing Scimitar
Artifact Creature - Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 5
{1}{B}
Dark Privilege
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice a creature: Regenerate enchanted creature.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{0}
Dark Sphere
Artifact
{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
{B}
Darkness
Instant
Prevent all combat damage that would be dealt this turn.
{4}{G}
Deadly Insect
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
6 / 1
{R}
Death Spark
Instant
Death Spark deals 1 damage to any target.

At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
{W}
Death Speakers
Creature - Human Cleric
Protection from black
1 / 1
{W}
Death Ward
Instant
Regenerate target creature.
{B}
Death Watch
Enchantment - Aura
Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
{B}{B}
Deathgrip
Enchantment
{B}{B}: Counter target green spell.
{3}{U}
Deflection
Instant
Change the target of target spell with a single target.
{1}
Delif's Cube
Artifact
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.

{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
{2}{B}
Demonic Torment
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

Prevent all combat damage that would be dealt by enchanted creature.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{3}{B}
Derelor
Creature - Thrull
Black spells you cast cost {B} more to cast.
4 / 4
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
{3}{U}{U}
Desertion
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
{1}
Despotic Scepter
Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
{X}{R}
Detonate
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
{7}
Diabolic Machine
Artifact Creature - Construct
{3}: Regenerate Diabolic Machine.
4 / 4
{4}
Diamond Kaleidoscope
Artifact
{3}, {T}: Create a 0/1 colorless Prism artifact creature token.

Sacrifice a Prism token: Add one mana of any color.
--
Diamond Valley
Land
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
{2}{G}
Dire Wolves
Creature - Wolf
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{X}{R}
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{2}{W}{W}
Divine Transformation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.
--
Dormant Volcano
Land
Dormant Volcano enters the battlefield tapped.

When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.

{T}: Add {C}{R}.
{3}
Draconian Cylix
Artifact
{2}, {T}, Discard a card at random: Regenerate target creature.
{U}
Drafna's Restoration
Sorcery
Put any number of target artifact cards from target player's graveyard on top of their library in any order.
{3}
Dragon Engine
Artifact Creature - Construct
{2}: Dragon Engine gets +1/+0 until end of turn.
1 / 3
{3}
Dragon Mask
Artifact
{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{3}{B}{B}
Dread Wight
Creature - Zombie
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."
3 / 4
{2}{U}
Dream Cache
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
{U}
Dream Coat
Enchantment - Aura
Enchant creature

{0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
{2}{W}{W}
Drought
Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.

Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.

Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{B}{B}
Drudge Spell
Enchantment
{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature."

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
{4}{G}
Durkwood Boars
Creature - Boar
4 / 4
{2}{R}{R}
Dwarven Armory
Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
--
Dwarven Hold
Land
Dwarven Hold enters the battlefield tapped.

You may choose not to untap Dwarven Hold during your untap step.

At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.
--
Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Dwarven Ruins: Add {R}{R}.
{R}
Dwarven Song
Instant
One or more target creatures become red until end of turn.
{1}{B}{B}
Dystopia
Enchantment
Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
{1}{G}{G}
Early Harvest
Instant
Target player untaps all basic lands they control.
{G}
Earthlore
Enchantment - Aura
Enchant land you control

Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
{4}{B}
Eater of the Dead
Creature - Horror
{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
3 / 4
--
Ebon Stronghold
Land
Ebon Stronghold enters the battlefield tapped.

{T}: Add {B}.

{T}, Sacrifice Ebon Stronghold: Add {B}{B}.
{7}
Ebony Rhino
Artifact Creature - Rhino
Trample
4 / 5
{G}
Elephant Grass
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Black creatures can't attack you.

Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
--
Elephant Graveyard
Land
{T}: Add {C}.

{T}: Regenerate target Elephant.
{3}
Elkin Bottle
Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
{2}{G}{G}
Elven Cache
Sorcery
Return target card from your graveyard to your hand.
{G}
Elven Fortress
Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
{1}{G}
Emerald Dragonfly
Creature - Insect
Flying

{G}{G}: Emerald Dragonfly gains first strike until end of turn.
1 / 1
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{2}{W}{W}
Enduring Renewal
Enchantment
Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
{U}
Energy Tap
Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
{B}{B}
Enfeeblement
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{2}{R}
Enslaved Scout
Creature - Goblin Scout
{2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2 / 2
{W}
Equinox
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
{R}
Eternal Warrior
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance.
{2}{G}{G}
Eureka
Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
--
Everglades
Land
Everglades enters the battlefield tapped.

When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.

{T}: Add {C}{B}.
{2}{W}
Exile
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
{W}{W}
Exorcist
Creature - Human Cleric
{1}{W}, {T}: Destroy target black creature.
1 / 1
{2}{G}
Fallow Earth
Sorcery
Put target land on top of its owner's library.
{W}{W}{W}
Farmstead
Enchantment - Aura
Enchant land

Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
{G}
Fastbond
Enchantment
You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
{B}{B}
Fear
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}
Feldon's Cane
Artifact
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
{2}{B}
Feral Shadow
Creature - Nightstalker
Flying
2 / 1
{3}{G}{G}{G}
Feral Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Feral Thallid.

Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
6 / 3
{2}{B}
Fevered Strength
Instant
Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{R}{R}
Final Fortune
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
{1}{R}{R}
Fire Drake
Creature - Drake
Flying

{R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
1 / 2
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{R}
Firebreathing
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.
{1}{U}
Fishliver Oil
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
{1}{U}
Flash
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
{3}{R}
Flashfires
Sorcery
Destroy all Plains.
{U}
Flight
Enchantment - Aura
Enchant creature

Enchanted creature has flying.
{U}
Flood
Enchantment
{U}{U}: Tap target creature without flying.
--
Flood Plain
Land
Flood Plain enters the battlefield tapped.

{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
{2}{B}{B}
Forbidden Ritual
Sorcery
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times.
{U}
Force Spike
Instant
Counter target spell unless its controller pays {1}.
{3}
Forcefield
Artifact
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{5}
Forethought Amulet
Artifact
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.

If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
{G}
Forgotten Lore
Sorcery
Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
{2}{B}
Foul Familiar
Creature - Spirit
Foul Familiar can't block.

{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
3 / 1
{X}{B}{B}
Frankenstein's Monster
Creature - Zombie
As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.
0 / 1
{2}{B}
Frozen Shade
Creature - Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
0 / 1
{G}{G}
Fungal Bloom
Enchantment
{G}{G}: Put a spore counter on target Fungus.
{2}
Fyndhorn Bow
Artifact
{3}, {T}: Target creature gains first strike until end of turn.
{G}{G}
Gaea's Touch
Enchantment
{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Sacrifice Gaea's Touch: Add {G}{G}.
{2}{U}
Gaseous Form
Enchantment - Aura
Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{B}{B}
Gate to Phyrexia
Enchantment
Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
{5}
Gauntlets of Chaos
Artifact
{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
{1}{B}{B}
Ghosts of the Damned
Creature - Spirit
{T}: Target creature gets -1/-0 until end of turn.
0 / 2
{3}{G}
Giant Caterpillar
Creature - Insect
{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
3 / 3
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{2}{U}{U}
Giant Oyster
Creature - Oyster
You may choose not to untap Giant Oyster during your untap step.

{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
0 / 3
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{R}{R}
Giant Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.
{1}{G}{G}
Giant Turtle
Creature - Turtle
Giant Turtle can't attack if it attacked during your last turn.
2 / 4
{G}
Gift of the Woods
Enchantment - Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
--
Glacial Chasm
Land
Cumulative upkeep--Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Glacial Chasm enters the battlefield, sacrifice a land.

Creatures you control can't attack.

Prevent all damage that would be dealt to you.
{2}{U}
Glacial Wall
Creature - Wall
Defender (This creature can't attack.)
0 / 7
{1}
Glasses of Urza
Artifact
{T}: Look at target player's hand.
{2}{B}
Gloom
Enchantment
White spells cost {3} more to cast.

Activated abilities of white enchantments cost {3} more to activate.
{U}
Glyph of Delusion
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
{R}
Glyph of Destruction
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
{B}
Glyph of Doom
Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
{W}
Glyph of Life
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
{G}
Glyph of Reincarnation
Instant
Cast this spell only after combat.

Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
{R}
Goblin Artisans
Creature - Goblin Artificer
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1 / 1
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 / 1
{1}{R}{R}
Goblin Caves
Enchantment - Aura
Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
{R}
Goblin Chirurgeon
Creature - Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
0 / 2
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 / 2
{3}
Goblin Lyre
Artifact
Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
{1}{R}
Goblin Recruiter
Creature - Goblin
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
1 / 1
{3}{R}{R}
Goblin Scouts
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
{1}{R}{R}
Goblin Shrine
Enchantment - Aura
Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
{R}
Goblin Soothsayer
Creature - Goblin Shaman
{R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
1 / 1
{R}
Goblin Swine-Rider
Creature - Goblin
Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
1 / 1
{1}{R}
Goblin Tinkerer
Creature - Goblin Artificer
{R}, {T}: Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer.
1 / 2
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{2}{R}
Goblin Warrens
Enchantment
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
{2}{R}{R}
Goblin Wizard
Creature - Goblin Wizard
{T}: You may put a Goblin permanent card from your hand onto the battlefield.

{R}: Target Goblin gains protection from white until end of turn.
1 / 1
{R}
Goblins of the Flarg
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice Goblins of the Flarg.
1 / 1
{4}
Golgothian Sylex
Artifact
{1}, {T}: Each nontoken permanent with a name originally printed in the Antiquities expansion is sacrificed by its controller.
{W}{W}
Gossamer Chains
Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
{2}{R}
Granite Gargoyle
Creature - Gargoyle
Flying

{R}: Granite Gargoyle gets +0/+1 until end of turn.
2 / 2
{4}
Grapeshot Catapult
Artifact Creature - Construct
{T}: Grapeshot Catapult deals 1 damage to target creature with flying.
2 / 3
--
Grasslands
Land
Grasslands enters the battlefield tapped.

{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{3}{B}
Gravebane Zombie
Creature - Zombie
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
3 / 2
{2}{R}
Gray Ogre
Creature - Ogre
2 / 2
{W}
Great Defender
Instant
Target creature gets +0/+X until end of turn, where X is its mana value.
{3}{B}
Greed
Enchantment
{B}, Pay 2 life: Draw a card.
--
Griffin Canyon
Land
{T}: Add {C}.

{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{1}{R}{R}
Hammer of Bogardan
Sorcery
Hammer of Bogardan deals 3 damage to any target.

{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.
--
Hammerheim
Legendary Land
{T}: Add {R}.

{T}: Target creature loses all landwalk abilities until end of turn.
{2}{U}{U}
Harmattan Efreet
Creature - Efreet
Flying

{1}{U}{U}: Target creature gains flying until end of turn.
2 / 2
--
Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Havenwood Battleground: Add {G}{G}.
{3}{W}{W}
Hazduhr the Abbot
Legendary Creature - Human Cleric
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
2 / 5
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
--
Heart of Yavimaya
Land
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {G}.

{T}: Target creature gets +1/+1 until end of turn.
{2}{R}
Heat Wave
Enchantment
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Blue creatures can't block creatures you control.

Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
{3}{B}
Hell's Caretaker
Creature - Horror
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
1 / 1
{2}{B}{B}{B}
Hellfire
Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
{2}
Helm of Awakening
Artifact
Spells cost {1} less to cast.
{2}{G}{G}{G}{G}
Hidden Path
Enchantment
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
{3}{B}
Hoar Shade
Creature - Shade
{B}: Hoar Shade gets +1/+1 until end of turn.
1 / 2
--
Hollow Trees
Land
Hollow Trees enters the battlefield tapped.

You may choose not to untap Hollow Trees during your untap step.

At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{2}{W}
Holy Light
Instant
Nonwhite creatures get -1/-1 until end of turn.
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{U}{U}
Homarid Spawning Bed
Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
{4}
Horn of Deafening
Artifact
{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
{1}{G}{G}
Hornet Cobra
Creature - Snake
First strike
2 / 1
{3}{B}{B}
Horror of Horrors
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{X}{B}
Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{4}{B}
Hyalopterous Lemure
Creature - Spirit
{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
4 / 3
{1}{B}{B}
Hypnotic Specter
Creature - Specter
Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2 / 2
{W}
Icatian Infantry
Creature - Human Soldier
{1}: Icatian Infantry gains first strike until end of turn.

{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.

{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 / 1
{W}{W}
Icatian Lieutenant
Creature - Human Soldier
{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
1 / 2
{4}{W}
Icatian Phalanx
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 4
{W}
Icatian Priest
Creature - Human Cleric
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
1 / 1
{W}
Icatian Scout
Creature - Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
1 / 1
--
Icatian Store
Land
Icatian Store enters the battlefield tapped.

You may choose not to untap Icatian Store during your untap step.

At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way.
{5}{W}
Icatian Town
Sorcery
Create four 1/1 white Citizen creature tokens.
{4}
Ice Cauldron
Artifact
{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron.

{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
--
Ice Floe
Land
You may choose not to untap Ice Floe during your untap step.

{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
{2}{G}
Ice Storm
Sorcery
Destroy target land.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{3}{B}{B}{B}
Ihsan's Shade
Legendary Creature - Shade Knight
Protection from white
5 / 5
{W}{W}
Illumination
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
{1}{U}{U}
Illusionary Presence
Creature - Illusion
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
2 / 2
{4}{U}
Illusionary Wall
Creature - Illusion Wall
Defender, flying, first strike

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
7 / 4
{R}
Immolation
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/-2.
{R}
Imposing Visage
Enchantment - Aura
Enchant creature

Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
{W}
Indestructible Aura
Instant
Prevent all damage that would be dealt to target creature this turn.
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 / 1
{2}{B}{B}
Infernal Darkness
Enchantment
Cumulative upkeep--Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces {B} instead of any other type.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island of Wak-Wak
Land
{T}: Target creature with flying has base power 0 until end of turn.
{3}{W}{W}
Jabari's Influence
Instant
Cast this spell only after combat.

Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
{4}
Jade Statue
Artifact
{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
{4}
Jayemdae Tome
Artifact
{4}, {T}: Draw a card.
{4}{R}{R}
Jokulhaups
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
{G}
Joven's Ferrets
Creature - Ferret
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.

At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
1 / 1
{2}{B}
Jovial Evil
Sorcery
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
{1}
Juju Bubble
Artifact
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When you play a card, sacrifice Juju Bubble.

{2}: You gain 1 life.
{U}
Jump
Instant
Target creature gains flying until end of turn.
--
Jungle Basin
Land
Jungle Basin enters the battlefield tapped.

When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.

{T}: Add {C}{G}.
{2}{W}{W}
Justice
Enchantment
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.

Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
{B}{B}{B}
Kaervek's Spite
Instant
As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand.

Target player loses 5 life.
--
Karakas
Legendary Land
{T}: Add {W}.

{T}: Return target legendary creature to its owner's hand.
{2}{W}{W}
Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
--
Karoo
Land
Karoo enters the battlefield tapped.

When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.

{T}: Add {C}{W}.
{1}{G}
Karoo Meerkat
Creature - Mongoose
Protection from blue
2 / 1
{3}{R}{R}
Karplusan Yeti
Creature - Yeti
{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
3 / 3
{1}{W}{W}
Keepers of the Faith
Creature - Human Cleric
2 / 3
{2}{B}
Khabál Ghoul
Creature - Zombie
At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
1 / 1
{1}{G}{G}
Killer Bees
Creature - Insect
Flying

{G}: Killer Bees gets +1/+1 until end of turn.
0 / 1
{3}{G}
King Cheetah
Creature - Cat
Flash
3 / 2
{1}{W}
King Suleiman
Creature - Human Noble
{T}: Destroy target Djinn or Efreet.
1 / 1
{3}{W}
Kismet
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
{B}
Kjeldoran Dead
Creature - Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.

{B}: Regenerate Kjeldoran Dead.
3 / 1
{3}{W}
Kjeldoran Elite Guard
Creature - Human Soldier
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
2 / 2
{2}{W}{W}
Kjeldoran Escort
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 3
{W}{W}
Kjeldoran Knight
Creature - Human Knight
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

{1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.

{W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.
1 / 1
--
Kjeldoran Outpost
Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {W}.

{1}{W}, {T}: Create a 1/1 white Soldier creature token.
{5}{W}
Kjeldoran Phalanx
Creature - Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 5
{3}{W}{W}
Kjeldoran Royal Guard
Creature - Human Soldier
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
2 / 5
{4}{W}
Kjeldoran Skycaptain
Creature - Human Soldier
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{3}{W}
Knights of Thorn
Creature - Human Knight
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{1}{R}
Kobold Drill Sergeant
Creature - Kobold Soldier
Other Kobold creatures you control get +0/+1 and have trample.
1 / 2
{1}{R}
Kobold Overlord
Creature - Kobold
First strike

Other Kobold creatures you control have first strike.
1 / 2
{1}{R}
Kobold Taskmaster
Creature - Kobold
Other Kobold creatures you control get +1/+0.
1 / 2
{0}
Kobolds of Kher Keep
Creature - Kobold
0 / 1
{2}
Kry Shield
Artifact
{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.
{1}{G}{G}
Kudzu
Enchantment - Aura
Enchant land

When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
--
Lake of the Dead
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {B}.

{T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{1}{B}{B}
Legions of Lim-Dûl
Creature - Zombie
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
2 / 3
{B}
Leshrac's Rite
Enchantment - Aura
Enchant creature

Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
{1}
Library of Leng
Artifact
You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
{4}
Life Matrix
Artifact
{4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate only during your upkeep.
{2}{W}{W}
Lifeblood
Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{3}{R}
Lightning Cloud
Enchantment
Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target.
{1}{B}{B}
Lim-Dûl's Cohort
Creature - Zombie
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
2 / 3
{1}{B}
Lim-Dûl's Hex
Enchantment
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}.
{1}{B}{B}
Lim-Dûl's High Guard
Creature - Skeleton
First strike

{1}{B}: Regenerate Lim-Dûl's High Guard.
2 / 1
{G}
Living Artifact
Enchantment - Aura
Enchant artifact

Whenever you're dealt damage, put that many vitality counters on Living Artifact.

At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
{2}{G}{G}
Living Plane
World Enchantment
All lands are 1/1 creatures that are still lands.
{4}
Living Wall
Artifact Creature - Wall
Defender (This creature can't attack.)

{1}: Regenerate Living Wall.
0 / 6
{3}{G}
Locust Swarm
Creature - Insect
Flying

{G}: Regenerate Locust Swarm.

{G}: Untap Locust Swarm. Activate only once each turn.
1 / 1
{W}{W}
Longbow Archer
Creature - Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
2 / 2
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{2}{W}{W}
Lost Order of Jarkeld
Creature - Human Knight
As Lost Order of Jarkeld enters the battlefield, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
1+* / 1+*
{U}
Magical Hack
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
{1}{R}{R}
Magnetic Mountain
Enchantment
Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
{4}{U}{U}
Mahamoti Djinn
Creature - Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5 / 6
{2}{U}
Man-o'-War
Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
2 / 2
{R}
Mana Clash
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
{U}{U}
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
{2}{R}
Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{2}{U}
Mana Short
Instant
Tap all lands target player controls and that player loses all unspent mana.
{3}{G}
Marsh Viper
Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 2
{W}{W}
Martyr's Cry
Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
{3}{W}{W}
Martyrs of Korlis
Creature - Human
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
1 / 6
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
{U}{U}
Merfolk Assassin
Creature - Merfolk Assassin
{T}: Destroy target creature with islandwalk.
1 / 2
{1}{U}
Merfolk Raiders
Creature - Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
2 / 3
{2}{U}
Merfolk Seer
Creature - Merfolk Wizard
When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card.
2 / 2
{2}
Millstone
Artifact
{2}, {T}: Target player mills two cards.
{U}
Mind Bend
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
{U}
Mind Harness
Enchantment - Aura
Enchant red or green creature

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

You control enchanted creature.
{X}{B}
Mind Twist
Sorcery
Target player discards X cards at random.
{X}{3}{B}
Mind Warp
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
{2}{G}
Mindbender Spores
Creature - Fungus Wall
Defender (This creature can't attack.)

Flying

Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
0 / 1
{4}{B}{B}{B}
Minion of Leshrac
Creature - Demon Minion
Protection from black

At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.

{T}: Destroy target creature or land.
5 / 5
{W}
Miracle Worker
Creature - Human Cleric
{T}: Destroy target Aura attached to a creature you control.
1 / 1
{4}{W}
Miraculous Recovery
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
{1}{B}
Mire Shade
Creature - Shade
{B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery.
1 / 1
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
--
Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
{4}{U}{U}
Mist Dragon
Creature - Dragon
{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)

{0}: Mist Dragon loses flying. (This effect lasts indefinitely.)

{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
4 / 4
{U}{U}
Mistfolk
Creature - Illusion
{U}: Counter target spell that targets Mistfolk.
1 / 2
{R}
Mons's Goblin Raiders
Creature - Goblin
1 / 1
{3}{B}
Moor Fiend
Creature - Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{2}{W}{W}
Moorish Cavalry
Creature - Human Knight
Trample
3 / 3
{G}
Mortal Wound
Enchantment - Aura
Enchant creature

When enchanted creature is dealt damage, destroy it.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain Valley
Land
Mountain Valley enters the battlefield tapped.

{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{0}
Mox Emerald
Artifact
{T}: Add {G}.
{0}
Mox Jet
Artifact
{T}: Add {B}.
{0}
Mox Pearl
Artifact
{T}: Add {W}.
{0}
Mox Ruby
Artifact
{T}: Add {R}.
{0}
Mox Sapphire
Artifact
{T}: Add {U}.
{3}{B}
Murk Dwellers
Creature - Zombie
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
2 / 2
{U}
Mystic Might
Enchantment - Aura
Enchant land you control

Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{1}{U}
Mystic Veil
Enchantment - Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{G}
Nafs Asp
Creature - Snake
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
1 / 1
{G}
Nature's Chosen
Enchantment - Aura
Enchant creature you control

{0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
{B}{B}{B}
Necropotence
Enchantment
Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
{3}{B}{B}{B}
Necrosavant
Creature - Zombie Giant
{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.
5 / 5
{B}{B}
Nether Shadow
Creature - Spirit
Haste

At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
1 / 1
{G}{G}
Night Soil
Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.
* / *
{2}{W}
Noble Steeds
Enchantment
{1}{W}: Target creature gains first strike until end of turn.
{2}{W}{W}
Northern Paladin
Creature - Human Knight
{W}{W}, {T}: Destroy target black permanent.
3 / 3
{4}
Nova Pentacle
Artifact
{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
--
Oasis
Land
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
{1}
Obelisk of Undoing
Artifact
{6}, {T}: Return target permanent you both own and control to your hand.
{1}{U}{U}
Old Man of the Sea
Creature - Djinn
You may choose not to untap Old Man of the Sea during your untap step.

{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
2 / 3
{3}{R}{R}
Omen of Fire
Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
{2}{R}
Orc General
Creature - Orc Warrior
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
2 / 2
{1}{R}{R}
Orcish Artillery
Creature - Orc Warrior
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
1 / 3
{2}{R}
Orcish Mechanics
Creature - Orc
{T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.
1 / 1
{1}{R}{R}
Orcish Mine
Enchantment - Aura
Enchant land

Orcish Mine enters the battlefield with three ore counters on it.

At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.

When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
{3}{R}
Orcish Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
{R}
Orcish Spy
Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
1 / 1
{4}{R}
Orcish Squatters
Creature - Orc
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
2 / 3
{2}{R}
Orcish Veteran
Creature - Orc
Orcish Veteran can't block white creatures with power 2 or greater.

{R}: Orcish Veteran gains first strike until end of turn.
2 / 2
{W}{W}
Order of the White Shield
Creature - Human Knight
Protection from black

{W}: Order of the White Shield gains first strike until end of turn.

{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
2 / 1
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{1}{B}{B}
Oubliette
Enchantment
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
{1}{B}
Painful Memories
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
{2}{G}
Pale Bears
Creature - Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{1}{W}
Peace Talks
Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
--
Pendelhaven
Legendary Land
{T}: Add {G}.

{T}: Target 1/1 creature gets +1/+2 until end of turn.
{4}
Pentagram of the Ages
Artifact
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
{3}{U}
Phantasmal Forces
Creature - Illusion
Flying

At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
4 / 1
{1}{U}
Phantasmal Mount
Creature - Illusion Horse
Flying

{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
1 / 1
{3}{U}
Phantom Monster
Creature - Illusion
Flying
3 / 3
{X}
Phyrexian Marauder
Artifact Creature - Phyrexian Construct
Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.

Phyrexian Marauder can't block.

Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.
0 / 0
{1}{R}{R}
Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{6}
Planar Gate
Artifact
Creature spells you cast cost up to {2} less to cast.
{2}{U}
Political Trickery
Sorcery
Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
{3}{U}
Polymorph
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.
{1}{W}{W}
Preacher
Creature - Human Cleric
You may choose not to untap Preacher during your untap step.

{T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.
1 / 1
{4}
Primal Clay
Artifact Creature - Shapeshifter
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
* / *
{U}
Prismatic Lace
Instant
Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
{1}{W}
Prismatic Ward
Enchantment - Aura
Enchant creature

As Prismatic Ward enters the battlefield, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
{X}{U}
Prosperity
Sorcery
Each player draws X cards.
{4}{U}
Psionic Entity
Creature - Illusion
{T}: Psionic Entity deals 2 damage to any target and 3 damage to itself.
2 / 2
{U}{U}{U}
Puppet Master
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.
{W}
Purelace
Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{3}{U}
Rainbow Efreet
Creature - Efreet
Flying

{U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3 / 1
--
Rainbow Vale
Land
{T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
{B}
Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{W}{W}
Rashida Scalebane
Legendary Creature - Human Soldier
{T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
3 / 4
{3}{W}{W}
Rashka the Slayer
Legendary Creature - Human Archer
Reach (This creature can block creatures with flying.)

Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
3 / 3
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{1}{U}
Reality Ripple
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{X}{X}{U}
Recall
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
{U}
Reconstruction
Sorcery
Return target artifact card from your graveyard to your hand.
{4}
Reflecting Mirror
Artifact
{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}{G}
Reincarnation
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
{W}
Reinforcements
Instant
Put up to three target creature cards from your graveyard on top of your library.
{2}{R}{R}
Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{2}
Relic Barrier
Artifact
{T}: Tap target artifact.
{1}{W}
Relic Ward
Enchantment - Aura
You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant artifact

Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
{1}{W}
Repentant Blacksmith
Creature - Human
Protection from red
1 / 2
{W}
Resistance Fighter
Creature - Human Soldier
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
1 / 1
{1}{B}
Restless Dead
Creature - Skeleton
{B}: Regenerate Restless Dead.
1 / 1
{2}{W}{W}
Resurrection
Sorcery
Return target creature card from your graveyard to the battlefield.
{G}
Revelation
World Enchantment
Players play with their hands revealed.
{1}{W}{W}
Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
{4}{W}
Righteous Avengers
Creature - Human Soldier
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
3 / 1
{W}
Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
{5}
Ring of Immortals
Artifact
{3}, {T}: Counter target instant or Aura spell that targets a permanent you control.
{5}
Ring of Ma'rûf
Artifact
{5}, {T}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
{5}
Ring of Renewal
Artifact
{5}, {T}: Discard a card at random, then draw two cards.
{4}{G}{G}
Ritual of Subdual
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces colorless mana instead of any other type.
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.
2 / 1
{U}{U}
River Merfolk
Creature - Merfolk
{U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2 / 1
{X}{R}{R}
Rock Hydra
Creature - Hydra
Rock Hydra enters the battlefield with X +1/+1 counters on it.

For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.

{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.

{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
0 / 0
{X}{R}
Rock Slide
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
--
Rocky Tar Pit
Land
Rocky Tar Pit enters the battlefield tapped.

{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{4}
Rod of Ruin
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to any target.
{3}{G}
Root Spider
Creature - Spider
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
2 / 2
{1}{G}{G}
Roots of Life
Enchantment
As Roots of Life enters the battlefield, choose Island or Swamp.

Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
{1}
Roterothopter
Artifact Creature - Thopter
Flying

{2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 2
--
Ruins of Trokair
Land
Ruins of Trokair enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Ruins of Trokair: Add {W}{W}.
{G}
Rust
Instant
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
{2}{G}
Sabertooth Cobra
Creature - Snake
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.)
2 / 2
{B}
Sacrifice
Instant
As an additional cost to cast this spell, sacrifice a creature.

Add an amount of {B} equal to the sacrificed creature's mana value.
--
Safe Haven
Land
{2}, {T}: Exile target creature you control.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
{3}{W}
Samite Alchemist
Creature - Human Cleric
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
0 / 2
{5}
Sand Golem
Artifact Creature - Golem
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
3 / 3
--
Sand Silos
Land
Sand Silos enters the battlefield tapped.

You may choose not to untap Sand Silos during your untap step.

At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.
{2}
Scarab of the Unseen
Artifact
{T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
{3}{B}
Scavenging Ghoul
Creature - Zombie
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.

Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
2 / 2
--
School of the Unseen
Land
{T}: Add {C}.

{2}, {T}: Add one mana of any color.
{4}{U}
Sea Spirit
Creature - Elemental Spirit
{U}: Sea Spirit gets +1/+0 until end of turn.
2 / 3
{1}{U}
Sea Sprite
Creature - Faerie
Flying, protection from red
1 / 1
{1}{U}{U}
Seasinger
Creature - Merfolk
When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
0 / 1
{2}{W}{W}
Seeker
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
{4}
Sentinel
Artifact Creature - Shapeshifter
{0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)
1 / 1
{2}{U}
Serendib Efreet
Creature - Efreet
Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
3 / 4
{6}
Serpent Generator
Artifact
{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
{4}{W}
Serra Inquisitors
Creature - Human Cleric
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
3 / 3
{2}{W}{W}
Serra Paladin
Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
2 / 2
{W}{W}
Shahrazad
Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
{6}
Shapeshifter
Artifact Creature - Shapeshifter
As Shapeshifter enters the battlefield, choose a number between 0 and 7.

At the beginning of your upkeep, you may choose a number between 0 and 7.

Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
* / 7-*
{2}{R}{R}
Shatterstorm
Sorcery
Destroy all artifacts. They can't be regenerated.
--
Sheltered Valley
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

{T}: Add {C}.
{0}
Shield Sphere
Artifact Creature - Wall
Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 / 6
{2}{U}{U}
Shimmer
Enchantment
As Shimmer enters the battlefield, choose a land type.

Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
{2}{U}
Shimmering Efreet
Creature - Efreet
Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
2 / 2
{4}{R}{R}
Shivan Dragon
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.
5 / 5
{4}{U}
Shyft
Creature - Shapeshifter
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)
4 / 2
{3}{W}
Sidar Jabari
Legendary Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever Sidar Jabari attacks, tap target creature defending player controls.
2 / 2
{1}{B}
Simulacrum
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
{3}{G}
Singing Tree
Creature - Plant
{T}: Target attacking creature has base power 0 until end of turn.
0 / 3
{1}{R}
Sirocco
Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
{1}{B}
Skulking Ghost
Creature - Spirit
Flying

When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
2 / 1
{3}
Skull of Orm
Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
{3}
Sol Grail
Artifact
As Sol Grail enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}
Soldevi Digger
Artifact
{2}: Put the top card of your graveyard on the bottom of your library.
--
Soldevi Excavations
Land
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{U}.

{1}, {T}: Scry 1.
{1}
Soldevi Sentry
Artifact Creature - Soldier
{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
1 / 1
{X}{W}{W}
Soul Echo
Enchantment
Soul Echo enters the battlefield with X echo counters on it.

You don't lose the game for having 0 or less life.

At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
{2}{B}
Soul Kiss
Enchantment - Aura
Enchant creature

{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
{2}{U}
Spiny Starfish
Creature - Starfish
{U}: Regenerate Spiny Starfish.

At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
0 / 1
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.
{6}{B}{B}{B}
Spirit of the Night
Legendary Creature - Demon Spirit
Flying, trample, haste, protection from black

Spirit of the Night has first strike as long as it's attacking.
6 / 5
{3}{R}
Spitting Drake
Creature - Drake
Flying

{R}: Spitting Drake gets +1/+0 until end of turn. Activate only once each turn.
2 / 2
{1}{R}
Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
{1}{G}{G}
Spitting Slug
Creature - Slug
Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
2 / 4
{2}{B}
Spoils of Evil
Instant
For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
{G}{G}
Spore Flower
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Spore Flower.

Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
0 / 1
{3}{G}
Stalking Tiger
Creature - Cat
Stalking Tiger can't be blocked by more than one creature.
3 / 3
{1}{G}{G}
Stampede
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
{1}{U}
Stasis
Enchantment
Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
{2}{U}{U}
Steal Artifact
Enchantment - Aura
Enchant artifact

You control enchanted artifact.
{2}{B}{B}
Stench of Evil
Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.
{B}
Stone-Throwing Devils
Creature - Devil
First strike
1 / 1
{2}{R}
Stonehands
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

{R}: Enchanted creature gets +1/+0 until end of turn.
{5}
Storm Cauldron
Artifact
Each player may play an additional land during each of their turns.

Whenever a land is tapped for mana, return it to its owner's hand.
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{1}{G}
Summer Bloom
Sorcery
You may play up to three additional lands this turn.
{3}
Sunstone
Artifact
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
{1}{U}
Svyelunite Priest
Creature - Merfolk Cleric
{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
1 / 1
--
Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Svyelunite Temple: Add {U}{U}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}{W}{W}
Sworn Defender
Creature - Human Knight
{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.
1 / 3
{2}{B}
Syphon Soul
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
{2}{B}{B}
Takklemaggot
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
{4}{R}
Talruum Champion
Creature - Minotaur
First strike

Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
3 / 3
{2}{R}{R}
Talruum Minotaur
Creature - Minotaur Berserker
Haste
3 / 3
{4}{R}
Talruum Piper
Creature - Minotaur
All creatures with flying able to block Talruum Piper do so.
3 / 3
{G}
Tarpan
Creature - Horse
When Tarpan dies, you gain 1 life.
1 / 1
{9}
Teeka's Dragon
Artifact Creature - Dragon
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
5 / 5
{1}{U}
Teferi's Curse
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
{2}{U}
Teferi's Imp
Creature - Imp
Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Whenever Teferi's Imp phases out, discard a card.

Whenever Teferi's Imp phases in, draw a card.
1 / 1
{4}
Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
{6}
Tetravus
Artifact Creature - Construct
Flying

Tetravus enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."

At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.
1 / 1
{G}
Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1 / 1
{1}{G}{G}
Thallid Devourer
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid Devourer.

Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
2 / 2
--
Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.

{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
{1}{R}
The Brute
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0.

{R}{R}{R}: Regenerate enchanted creature.
{1}{B}{B}{B}
The Fallen
Creature - Zombie
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
2 / 3
{5}
The Hive
Artifact
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
{3}{B}{B}
The Wretched
Creature - Demon
At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
2 / 5
{1}{G}{G}
Thorn Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
2 / 2
{G}{G}
Thoughtleech
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
{1}{U}{U}
Thunder Wall
Creature - Wall
Defender (This creature can't attack.)

Flying

{U}: Thunder Wall gets +1/+1 until end of turn.
0 / 2
{2}{U}
Tidal Wave
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
{G}
Timber Wolves
Creature - Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{2}
Time Vault
Artifact
Time Vault enters the battlefield tapped.

Time Vault doesn't untap during your untap step.

If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.

{T}: Take an extra turn after this one.
{1}{U}
Time Walk
Sorcery
Take an extra turn after this one.
{2}{U}
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
--
Tolaria
Legendary Land
{T}: Add {U}.

{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{X}{R}{R}
Torrent of Lava
Sorcery
Torrent of Lava deals X damage to each creature without flying.

As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
{B}
Torture
Enchantment - Aura
Enchant creature

{1}{B}: Put a -1/-1 counter on enchanted creature.
{2}{G}{G}
Trailblazer
Instant
Target creature can't be blocked this turn.
{1}{B}
Transmutation
Instant
Switch target creature's power and toughness until end of turn.
{U}{U}
Transmute Artifact
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
{2}{G}
Typhoon
Sorcery
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
{4}{G}
Uktabi Wildcats
Creature - Cat
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.

{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
* / *
--
Undiscovered Paradise
Land
{T}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
{1}{U}{U}
Undo
Sorcery
Return two target creatures to their owners' hands.
{U}
Unstable Mutation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
--
Urborg
Legendary Land
{T}: Add {B}.

{T}: Target creature loses first strike or swampwalk until end of turn.
{2}{B}
Urborg Mindsucker
Creature - Horror
{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery.
2 / 2
{6}
Urza's Avenger
Artifact Creature - Shapeshifter
{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
4 / 4
{1}
Urza's Chalice
Artifact
Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
{5}
Urza's Engine
Artifact Creature - Juggernaut
Trample

{3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

{3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.
1 / 5
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
{3}
Urza's Miter
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{2}{R}
Uthden Troll
Creature - Troll
{R}: Regenerate Uthden Troll.
2 / 2
{U}
Vanishing
Enchantment - Aura
Enchant creature

{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{2}{U}{U}
Vaporous Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3 / 4
{3}{G}
Venomous Breath
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
{3}
Ventifact Bottle
Artifact
{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery.

At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.
{3}{U}{U}
Vesuvan Doppelganger
Creature - Shapeshifter
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
0 / 0
{3}{W}{W}
Veteran Bodyguard
Creature - Human
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
2 / 5
{1}{R}{R}
Viashino Sandstalker
Creature - Viashino Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
4 / 2
{3}{R}
Viashino Warrior
Creature - Viashino Warrior
4 / 2
{W}
Vigilant Martyr
Creature - Human Cleric
Sacrifice Vigilant Martyr: Regenerate target creature.

{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
1 / 1
{1}{U}
Viscerid Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

{1}{U}: Return Viscerid Armor to its owner's hand.
{W}
Visions
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
{2}{U}
Vodalian Mage
Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
1 / 1
{4}{R}{R}
Volcanic Dragon
Creature - Dragon
Flying, haste
4 / 4
{1}{G}{G}
Waiting in the Weeds
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
{1}{B}
Walking Dead
Creature - Zombie
{B}: Regenerate Walking Dead.
1 / 1
{2}{G}
Wall of Brambles
Creature - Plant Wall
Defender (This creature can't attack.)

{G}: Regenerate Wall of Brambles.
2 / 3
{3}{G}
Wall of Pine Needles
Creature - Plant Wall
Defender (This creature can't attack.)

{G}: Regenerate Wall of Pine Needles.
3 / 3
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{W}{W}
Ward of Lights
Enchantment - Aura
You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

As Ward of Lights enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
{W}
Warning
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
{1}{G}{G}
Warthog
Creature - Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 2
{3}{U}{U}
Water Elemental
Creature - Elemental
5 / 4
{U}
Water Wurm
Creature - Wurm
Water Wurm gets +0/+1 as long as an opponent controls an Island.
1 / 1
{G}
Web
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{G}
Whip Vine
Creature - Plant Wall
Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
1 / 4
{G}
Whippoorwill
Creature - Bird
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
1 / 1
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 / 2
{W}
White Scarab
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked by white creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
{3}{G}
Wild Elephant
Creature - Elephant
Trample
3 / 3
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{B}
Will-o'-the-Wisp
Creature - Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
0 / 1
{4}{U}
Wind Spirit
Creature - Elemental Spirit
Flying

Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{R}
Winds of Change
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
{X}{G}
Winter Blast
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}{W}{W}
Witch Hunter
Creature - Human Cleric
{T}: Witch Hunter deals 1 damage to target player or planeswalker.

{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
1 / 1
{1}{G}{G}
Woolly Spider
Creature - Spider
Reach (This creature can block creatures with flying.)

Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
2 / 3
{X}{B}{B}
Word of Binding
Sorcery
Tap X target creatures.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{1}{G}
Wyluli Wolf
Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
1 / 1
{1}{B}{B}
Xenic Poltergeist
Creature - Spirit
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
1 / 1
{2}{G}{G}
Yavimaya Ants
Creature - Insect
Trample, haste

Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5 / 1
{2}{G}
Yavimaya Gnats
Creature - Insect
Flying

{G}: Regenerate Yavimaya Gnats.
0 / 1
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{3}{R}{R}
Zirilan of the Claw
Legendary Creature - Viashino Shaman
{1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
3 / 4
{1}{B}{B}
Zombie Master
Creature - Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."
2 / 3