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{U}
Ancestral Recall
Instant
Target player draws three cards.
{3}{U}
Azure Drake
Creature - Drake
Flying
2 / 4
{3}{U}
Binding Grasp
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.

You control enchanted creature.

Enchanted creature gets +0/+1.
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 1
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{W}
Brainwash
Enchantment - Aura
Enchant creature

Enchanted creature can't attack unless its controller pays {3}.
{2}{W}{W}{U}{U}{B}{B}
Chromium
Legendary Creature - Elder Dragon
Flying

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
7 / 7
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{U}{B}
Diabolic Vision
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{1}{B}{B}
Hypnotic Specter
Creature - Specter
Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2 / 2
{2}{U}
Infuse
Instant
Untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
{1}
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
{4}
Jayemdae Tome
Artifact
{4}, {T}: Draw a card.
--
Karakas
Legendary Land
{T}: Add {W}.

{T}: Return target legendary creature to its owner's hand.
{3}{B}{B}
Krovikan Vampire
Creature - Vampire
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
3 / 3
--
Library of Alexandria
Land
{T}: Add {C}.

{T}: Draw a card. Activate only if you have exactly seven cards in hand.
{1}{W}
Lightning Blow
Instant
Target creature gains first strike until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{4}{U}{U}
Mahamoti Djinn
Creature - Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5 / 6
{2}{U}{U}
Merseine
Enchantment - Aura
Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
{0}
Mox Ruby
Artifact
{T}: Add {R}.
{0}
Mox Sapphire
Artifact
{T}: Add {U}.

{1}
Barbed Sextant
Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
{W}
Black Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from black. This effect doesn't remove Black Ward.
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{W}
Blue Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature

You control enchanted creature.
{1}{W}{W}
Dust to Dust
Sorcery
Exile two target artifacts.
{4}{B}
Eater of the Dead
Creature - Horror
{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
3 / 4
{1}{U}{B}
Essence Vortex
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
{W}
Festival
Instant
Cast this spell only during an opponent's upkeep.

Creatures can't attack this turn.
{U}
Flight
Enchantment - Aura
Enchant creature

Enchanted creature has flying.
{2}{W}{U}
Glaciers
Enchantment
At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.

All Mountains are Plains.
{2}{B}
Gloom
Enchantment
White spells cost {3} more to cast.

Activated abilities of white enchantments cost {3} more to activate.
{W}
Green Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from green. This effect doesn't remove Green Ward.
{1}{U}
Hurkyl's Recall
Instant
Return all artifacts target player owns to their hand.
{1}{B}
Lim-Dûl's Hex
Enchantment
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}.
{U}
Magical Hack
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
{X}{B}
Mind Twist
Sorcery
Target player discards X cards at random.
{2}{W}{W}
Northern Paladin
Creature - Human Knight
{W}{W}, {T}: Destroy target black permanent.
3 / 3
{1}{W}{W}
Order of the Sacred Torch
Creature - Human Knight
{T}, Pay 1 life: Counter target black spell.
2 / 2