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{2}{U}
Abstruse Interference
Instant
Devoid (This card has no color.)

Counter target spell unless its controller pays {1}. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)
{2}{G}
Arachnus Web
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
{1}{R}
Arena Athlete
Creature - Human
Heroic -- Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.
2 / 1
{1}{B}
Brood of Cockroaches
Creature - Insect
When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.
1 / 1
{1}{W}
Celestial Purge
Instant
Exile target black or red permanent.
{1}{U}{U}
Clam Session
Creature - Clamfolk
As Clam Session enters the battlefield, choose a word.

At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.
2 / 5
{3}
Clay Pigeon
Artifact Creature - Bird
Flying

{1}, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it.
1 / 1
{1}{U}
Coast Watcher
Creature - Bird Soldier
Flying, protection from green
1 / 1
{3}{R}
Consuming Sinkhole
Instant
Devoid (This card has no color.)

Choose one --

• Exile target land creature.

• Consuming Sinkhole deals 4 damage to target player or planeswalker.
{1}{R}
Crimson Mage
Creature - Human Shaman
{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)
2 / 1
{2}{W}{W}
Daru Warchief
Creature - Human Soldier
Soldier spells you cast cost {1} less to cast.

Soldier creatures you control get +1/+2.
1 / 1
{3}{B}
Deadhead
Creature - Zombie
{0}: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).
3 / 3
{1}{U}
Deepwater Hypnotist
Creature - Merfolk Wizard
Inspired -- Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
2 / 1
{U}
Denied!
Instant
Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.
{1}{W}
Dragon Scales
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.
{1}{B}{B}
Drown in Sorrow
Sorcery
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{5}{B}{B}
Eater of Hope
Creature - Demon
Flying

{B}, Sacrifice another creature: Regenerate Eater of Hope.

{2}{B}, Sacrifice two other creatures: Destroy target creature.
6 / 4
{1}{G}
Elemental Uprising
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
{G}
Emerald Charm
Instant
Choose one --

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.
{U}
Evanescent Intellect
Enchantment - Aura
Enchant creature

Enchanted creature has "{1}{U}, {T}: Target player mills three cards."
{R}
Firebreathing
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.
{R}
Firebreathing
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.
{3}{R}
Firewing Phoenix
Creature - Phoenix
Flying

{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.
4 / 2
{4}{U}
Floodtide Serpent
Creature - Serpent
Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
4 / 4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Free-Range Chicken
Creature - Bird
{1}{G}: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)
3 / 3
{1}{W}
Freewind Falcon
Creature - Bird
Flying, protection from red
1 / 1
{1}{W}
Gilded Light
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)

Cycling {2} ({2}, Discard this card: Draw a card.)
{R}
Goblin Bookie
Creature - Goblin
{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)
1 / 1
{3}{R}
Goblin Freerunner
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{1}{R}
Goblin War Paint
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.
{3}{W}
Great Hart
Creature - Elk
2 / 4
{2}{W}
Griffin Sentinel
Creature - Griffin
Flying

Vigilance (Attacking doesn't cause this creature to tap.)
1 / 3
{4}{R}{R}
Grip of Chaos
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
{2}
Hedron Crawler
Artifact Creature - Construct
{T}: Add {C}. ({C} represents colorless mana.)
0 / 1
{1}{W}
Hold at Bay
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
{2}{U}
Horseshoe Crab
Creature - Crab
{U}: Untap Horseshoe Crab.
1 / 3
{2}{G}
Hungry Hungry Heifer
Creature - Cow
At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.
3 / 3
{2}{W}
Icatian Crier
Creature - Human Spellshaper
{1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens.
1 / 1
{3}{U}
Inspiration
Instant
Target player draws two cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{3}{R}{R}
Jalum Grifter
Legendary Creature - Devil
{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.
3 / 5
{1}{U}
Just the Wind
Instant
Return target creature to its owner's hand.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{B}
Kozilek's Shrieker
Creature - Eldrazi Drone
Devoid (This card has no color.)

{C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.)
3 / 2
{1}{B}
Lingering Death
Enchantment - Aura
Enchant creature

At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
{4}{B}
Malakir Soothsayer
Creature - Vampire Shaman Ally
Cohort -- {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life.
4 / 4
{W}
Martyr of Sands
Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
1 / 1
{1}{U}
Merfolk Looter
Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
1 / 1
{3}{U}{U}
Mind Control
Enchantment - Aura
Enchant creature

You control enchanted creature.
{4}{U}{U}
Mind Unbound
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
{2}{U}
Mistform Warchief
Creature - Illusion
Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.

{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
1 / 3
{W}
Mortal's Ardor
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{B/R}{B/R}
Murderous Redcap
Creature - Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{1}
Myr Servitor
Artifact Creature - Myr
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
1 / 1
{G}
Natural State
Instant
Destroy target artifact or enchantment with mana value 3 or less.
{2}{B}
Necromancy
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
{2}{G}
Netcaster Spider
Creature - Spider
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
2 / 3
{W}
Nyxborn Shieldmate
Enchantment Creature - Human Soldier
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+2.
1 / 2
{2}{G}
Nyxborn Wolf
Enchantment Creature - Wolf
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +3/+1.
3 / 1
{B}
Organ Harvest
Sorcery
Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}.
{1}{W}
Parapet
Enchantment
You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Creatures you control get +0/+1.
{3}{G}
Peregrination
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{U}
Phantasmal Bear
Creature - Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
2 / 2
{3}{G}
Pheres-Band Tromper
Creature - Centaur Warrior
Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
3 / 3
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Prismatic Wardrobe
Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
{2}{R}
Prodigal Pyromancer
Creature - Human Wizard
{T}: Prodigal Pyromancer deals 1 damage to any target.
1 / 1
{G}{U}
Pygmy Hippo
Creature - Hippo
Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way.
2 / 2
{1}{B}{R}
Ragemonger
Creature - Minotaur Shaman
Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)
2 / 3
{1}{B}{B}
Rain of Tears
Sorcery
Destroy target land.
{1}{B}
Ravenous Rats
Creature - Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1 / 1
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{2}{B}
Reaping the Graves
Instant
Return target creature card from your graveyard to your hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{2}{W}{W}
Relief Captain
Creature - Kor Knight Ally
When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
3 / 2
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{W}
Righteous Aura
Enchantment
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
{U}
Robe of Mirrors
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{1}{G}
Ruin in Their Wake
Sorcery
Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
{2}{G}
Sacred Wolf
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 1
{1}{G}
Satyr Wayfinder
Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1 / 1
{2}{R}
Scattershot
Instant
Scattershot deals 1 damage to target creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{R}{R}{R}
Seismic Assault
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
{5}{U}
Shoreline Ranger
Creature - Bird Soldier Ranger
Flying

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
3 / 4
{3}{W}
Sigil of the New Dawn
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 2
{U}{U}
Sorry
Enchantment
Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.

Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{R}
Spark Spray
Instant
Spark Spray deals 1 damage to any target.

Cycling {R} ({R}, Discard this card: Draw a card.)
{1}{U}{U}
Stitched Drake
Creature - Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.

Flying
3 / 4
{1}{U}
Stitcher's Apprentice
Creature - Homunculus
{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
1 / 2
{1}{R}
Stun
Instant
Target creature can't block this turn.

Draw a card.
{3}{U}
Sudden Storm
Instant
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{W}
Sun Clasp
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+3.

{W}: Return enchanted creature to its owner's hand.
{2}{R}
Suq'Ata Lancer
Creature - Human Knight
Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Tar Pit Warrior
Creature - Cyclops Warrior
When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
3 / 4
{2}{G}
Team Spirit
Instant
Creatures target player's team controls get +1/+1 until end of turn.
{2}{B}
Temp of the Damned
Creature - Zombie
As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result.

At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.
3 / 3
{1}{W}{U}
Tempest Drake
Creature - Drake
Flying, vigilance
2 / 2
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{R}
Threaten
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{2}{G}
Trollhide
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{R}
Uncontrolled Infestation
Enchantment - Aura
Enchant nonbasic land

When enchanted land becomes tapped, destroy it.
{2}{B}
Untamed Hunger
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
{U}
Vanishing
Enchantment - Aura
Enchant creature

{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{2}{G}
Vile Redeemer
Creature - Eldrazi
Devoid (This card has no color.)

Flash

When you cast this spell, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C}."
3 / 3
{1}{G}{G}
Warthog
Creature - Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 2
--
Wastes
Basic Land
{T}: Add {C}.
{4}{U}
Whirlwind Adept
Creature - Djinn Monk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
4 / 2
{2}{W}
Wild Griffin
Creature - Griffin
Flying
2 / 2
{1}{W}
Wipe Clean
Instant
Exile target enchantment.

Cycling {3} ({3}, Discard this card: Draw a card.)
{5}{G}{G}
Wirewood Guardian
Creature - Elf Mutant
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
6 / 6
{3}{B}
Zulaport Chainmage
Creature - Human Shaman Ally
Cohort -- {T}, Tap an untapped Ally you control: Target opponent loses 2 life.
4 / 2