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Select Main Deck Cards

{1}{U}
Alchemist's Apprentice
Creature - Human Wizard
Sacrifice Alchemist's Apprentice: Draw a card.
1 / 1
{1}{W}
Angelic Wall
Creature - Wall
Defender (This creature can't attack.)

Flying
0 / 4
{2}{U}{U}
Aquamorph Entity
Creature - Shapeshifter
As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
* / *
{2}{U}{U}
Aquamorph Entity
Creature - Shapeshifter
As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
* / *
{U}
Blustersquall
Instant
Tap target creature you don't control.

Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{W}
Brainwash
Enchantment - Aura
Enchant creature

Enchanted creature can't attack unless its controller pays {3}.
{W}
Brainwash
Enchantment - Aura
Enchant creature

Enchanted creature can't attack unless its controller pays {3}.
{2}{W}
Capashen Templar
Creature - Human Knight
{W}: Capashen Templar gets +0/+1 until end of turn.
2 / 2
{W}
Confessor
Creature - Human Cleric
Whenever a player discards a card, you may gain 1 life.
1 / 1
{2}{U}{U}
Darkslick Drake
Creature - Phyrexian Drake
Flying

When Darkslick Drake dies, draw a card.
2 / 4
{W}
Death Ward
Instant
Regenerate target creature.
{1}{U}
Disperse
Instant
Return target nonland permanent to its owner's hand.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{3}{U}
Ether Well
Instant
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
{2}{W}
Floating Shield
Enchantment - Aura
Enchant creature

As Floating Shield enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
{2}{U}
Frost Breath
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
{1}{U}{U}
Frozen Solid
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature is dealt damage, destroy it.
{U}
Fugitive Wizard
Creature - Human Wizard
1 / 1
{U}
Fugitive Wizard
Creature - Human Wizard
1 / 1
{2}{W}
Guardian Zendikon
Enchantment - Aura
Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.
{1}{U}
Hisoka's Defiance
Instant
Counter target Spirit or Arcane spell.
{W}
Holy Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

{W}: Enchanted creature gets +0/+1 until end of turn.
{1}{U}
Ice Cage
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{2}{W}
Kabuto Moth
Creature - Spirit
Flying

{T}: Target creature gets +1/+2 until end of turn.
1 / 2
{1}{U}
Lumengrid Warden
Creature - Human Wizard
1 / 3
{1}{U}
Merfolk Mesmerist
Creature - Merfolk Wizard
{U}, {T}: Target player mills two cards.
1 / 2
{1}{U}
Merfolk Mesmerist
Creature - Merfolk Wizard
{U}, {T}: Target player mills two cards.
1 / 2
{2}{W}
Mine Bearer
Creature - Human Soldier
{T}, Sacrifice Mine Bearer: Destroy target attacking creature.
1 / 1
{2}{U}{U}
Mist Raven
Creature - Bird
Flying

When Mist Raven enters the battlefield, return target creature to its owner's hand.
2 / 2
{2}{U}{U}
Mist Raven
Creature - Bird
Flying

When Mist Raven enters the battlefield, return target creature to its owner's hand.
2 / 2
{3}{W}
Mounted Archers
Creature - Human Soldier Archer
Reach (This creature can block creatures with flying.)

{W}: Mounted Archers can block an additional creature this turn.
2 / 3
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}
Neurok Stealthsuit
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

{U}{U}: Attach Neurok Stealthsuit to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}
Ophidian Eye
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{U}{U}
Plated Seastrider
Creature - Beast
1 / 4
{U}{U}
Plated Seastrider
Creature - Beast
1 / 4
{3}{U}
Primal Plasma
Creature - Elemental Shapeshifter
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
* / *
{3}{U}
Primal Plasma
Creature - Elemental Shapeshifter
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
* / *
{W}
Reinforcements
Instant
Put up to three target creature cards from your graveyard on top of your library.
{1}{U}
Sage Owl
Creature - Bird
Flying

When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 1
{U}
Shimmering Wings
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

{U}: Return Shimmering Wings to its owner's hand.
{1}{U}
Shriekgeist
Creature - Spirit
Flying

Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
1 / 1
{1}{U}
Skygames
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery."
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 2
{1}{W}
Soul Tithe
Enchantment - Aura
Enchant nonland permanent

At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
{1}{W}{U}
Talon Trooper
Creature - Bird Scout
Flying
2 / 3
{2}{U}
Toils of Night and Day
Instant - Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
{1}{U}
Vedalken Aethermage
Creature - Vedalken Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.

Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
1 / 2
{1}{U}
Veil of Secrecy
Instant - Arcane
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

Splice onto Arcane--Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{2}{W}
Venerable Monk
Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
2 / 2