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Select Main Deck Cards

{7}{R}{R}{R}
Apex of Power
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.

If this spell was cast from your hand, add ten mana of any one color.
{5}{U}{U}
Arcane Endeavor
Sorcery
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
{X}{R}
Balduvian Rage
Instant
Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{X}{R}{R}
Blazing Shoal
Instant - Arcane
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn.
{6}{R}
Brass's Bounty
Sorcery
For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{R}
Brute Strength
Instant
Target creature gets +3/+1 and gains trample until end of turn.
{X}{R}
Burn from Within
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
{3}{R}{R}
Chandra's Ignition
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
{3}{U}
Chemister's Insight
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{X}{R}{R}
Comet Storm
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
{3}{U}
Contact Other Plane
Instant
Roll a d20.

1--9 | Draw two cards.

10--19 | Scry 2, then draw two cards.

20 | Scry 3, then draw three cards.
{R}
Curse of Opulence
Enchantment - Aura Curse
Enchant player

Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{X}{R}
Devil's Play
Sorcery
Devil's Play deals X damage to any target.

Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{U}{U}{U}
Diviner's Portent
Instant
Roll a d20 and add the number of cards in your hand.

1--14 | Draw X cards.

15+ | Scry X, then draw X cards.
{1}{R}
Dockside Extortionist
Creature - Goblin Pirate
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 2
{X}{R}{R}
Electrodominance
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
{X}{R}
Enrage
Instant
Target creature gets +X/+0 until end of turn.
{2}{R}
Enthusiastic Study
Instant
Target creature gets +3/+1 and gains trample until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{X}{X}{R}
Fall of the Titans
Instant
Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two targets.
{2}{R}
Fatal Frenzy
Instant
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
{X}{U}{U}
Finale of Revelation
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.
{1}{R}
Fists of Flame
Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
{1}{R}
Fists of the Anvil
Instant
Target creature gets +4/+0 until end of turn.
{1}{R}{R}{R}
Furnace of Rath
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
{1}{R}
Haze of Rage
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Creatures you control get +1/+0 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{4}{R}{R}
Incite Rebellion
Sorcery
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
{5}{R}{R}
Inferno
Instant
Inferno deals 6 damage to each creature and each player.
{1}{R}
Inordinate Rage
Instant
Target creature gets +3/+2 until end of turn. Scry 1.
{2}{R}{ // }{2}{R}
Insult // Injury
Sorcery // Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
{5}{U}{U}
Into the Story
Instant
This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.
{1}{R}
Invigorated Rampage
Instant
Choose one --

• Target creature gets +4/+0 and gains trample until end of turn.

• Two target creatures each get +2/+0 and gain trample until end of turn.
{X}{R}{R}
Jaya's Immolating Inferno
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.
{3}{U}{U}
Lier, Disciple of the Drowned
Legendary Creature - Human Wizard
Spells can't be countered.

Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
3 / 4
{X}{R}
Lunar Frenzy
Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
{4}{U}{R}
Melek, Izzet Paragon
Legendary Creature - Weird Wizard
Play with the top card of your library revealed.

You may cast instant and sorcery spells from the top of your library.

Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
2 / 4
{2}{U}{R}
Mizzix of the Izmagnus
Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.

Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
2 / 2
{6}{U}{U}{U}
Mnemonic Deluge
Sorcery
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
{4}{U}
Mysteries of the Deep
Instant
Draw two cards.

Landfall -- If you had a land enter the battlefield under your control this turn, draw three cards instead.
{4}{U}{U}{U}
Overflowing Insight
Sorcery
Target player draws seven cards.
{3}{R}
Pirate's Pillage
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{U}
Pirate's Prize
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{U}{U}
Pore Over the Pages
Sorcery
Draw three cards, untap up to two lands, then discard a card.
{3}{U}{U}
Precognitive Perception
Instant
Draw three cards.

Addendum -- If you cast this spell during your main phase, instead scry 3, then draw three cards.
{4}
Primal Amulet
Artifact
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
--
Primal Wellspring
Land

(Transforms from Primal Amulet.)

{T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
{R}
Quest for Pure Flame
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.

Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
{R}
Reckless Charge
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{R}{R}
Reckless Endeavor
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
{3}{R}{ // }{2}{U}
Refuse // Cooperate
Instant // Instant
Refuse deals damage to target spell's controller equal to that spell's mana value.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Copy target instant or sorcery spell. You may choose new targets for the copy.
{2}{R}
Rush of Blood
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
{2}{R}
Screaming Fury
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
{2}{R}
Soul's Fire
Instant
Target creature you control deals damage equal to its power to any target.
{5}{R}{R}
Star of Extinction
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
{1}{R}
Stolen Vitality
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
{6}{U}
Swarm Intelligence
Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{1}{R}
Uncanny Speed
Instant
Target creature gets +3/+0 and gains haste until end of turn.
{1}{R}
Unleash Fury
Instant
Double the power of target creature until end of turn.
{1}{U}{R}
Vadrik, Astral Archmage
Legendary Creature - Human Wizard
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.

Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.

Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
1 / 2
{4}{R}
Volcanic Torrent
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
{5}{R}{R}
Volcanic Vision
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
{1}{R}
You Come to the Gnoll Camp
Instant
Choose one --

• Intimidate Them -- Up to two target creatures can't block this turn.

• Fend Them Off -- Target creature gets +3/+1 until end of turn.