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Select Main Deck Cards

{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{1}{R}{R}
Aether Membrane
Creature - Wall
Defender; reach (This creature can block creatures with flying.)

Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.
0 / 5
{3}{W}
Ajani Steadfast
Legendary Planeswalker - Ajani
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.

-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

-7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
L: 4
{2}{W}{W}
Ajani, Strength of the Pride
Legendary Planeswalker - Ajani
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

-2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."

0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
L: 5
{7}
Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{2}{W}
Alabaster Wall
Creature - Wall
Defender (This creature can't attack.)

{T}: Prevent the next 1 damage that would be dealt to any target this turn.
0 / 4
{3}{W}{W}
Angel of Destiny
Creature - Angel Cleric
Flying, double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
2 / 6
{3}{W}{W}
Angelic Chorus
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{W}
Aura Blast
Instant
Destroy target enchantment.

Draw a card.
{3}{U}
Aura Thief
Creature - Illusion
Flying

When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
2 / 2
{2}{W}{W}
Aurification
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.
{2}
Battering Ram
Artifact Creature - Construct
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
1 / 1
{4}{W}
Border Patrol
Creature - Human Nomad
Vigilance
1 / 6
{3}{U}
Call to the Kindred
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{R}
Chaos Charm
Instant
Choose one --

• Destroy target Wall.

• Chaos Charm deals 1 damage to target creature.

• Target creature gains haste until end of turn.
--
Citadel Gate
Land - Gate
Citadel Gate enters the battlefield tapped.

As Citadel Gate enters the battlefield, choose a color other than white.

{T}: Add {W} or one mana of the chosen color.
--
Cliffgate
Land - Gate
Cliffgate enters the battlefield tapped.

As Cliffgate enters the battlefield, choose a color other than red.

{T}: Add {R} or one mana of the chosen color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{1}{U}{R}{W}
Commodore Guff
Legendary Planeswalker - Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.

+1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."

-3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.

Commodore Guff can be your commander.
L: 5
{U}{U}
Counterspell
Instant
Counter target spell.
--
Edgewall Inn
Land
Edgewall Inn enters the battlefield tapped.

As Edgewall Inn enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.

{3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
{3}{W/U}{W/U}
Enchanted Evening
Enchantment
All permanents are enchantments in addition to their other types.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{U}{R}{W}
Gandalf of the Secret Fire
Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost.)
3 / 4
{2}{W}
Gatewatch Beacon
Artifact
Gatewatch Beacon enters the battlefield with three loyalty counters on it.

{T}: Add {W}.

Whenever a planeswalker enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker.
{2}{W}
Ghostly Possession
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{1}{W}
Gift of Estates
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
{U}
Glyph of Delusion
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
{1}{W}{U}
High Alert
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.

{2}{W}{U}: Untap target creature.
{W}
High Ground
Enchantment
Each creature you control can block an additional creature each combat.
{2}{W}
Idyllic Tutor
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{3}
Jeskai Banner
Artifact
{T}: Add {U}, {R}, or {W}.

{U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card.
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{1}{U}{R}{W}
Narset, Enlightened Exile
Legendary Creature - Human Monk
Creatures you control have prowess.

Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
3 / 4
{3}{W}
On Serra's Wings
Legendary Enchantment - Aura
Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
{U}{U}
Piracy
Sorcery
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
{U}{R}{W}
Pramikon, Sky Rampart
Legendary Creature - Wall
Flying, defender

As Pramikon, Sky Rampart enters the battlefield, choose left or right.

Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
1 / 5
{4}
Quicksilver Amulet
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
{3}{W}
Rammas Echor, Ancient Shield
Legendary Artifact
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.

At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{1}{W}
Rolling Stones
Enchantment
Wall creatures can attack as though they didn't have defender.
{W}
Serra Ascendant
Creature - Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
1 / 1
--
Serra's Sanctum
Legendary Land
{T}: Add {W} for each enchantment you control.
{4}
Shield-Wall Sentinel
Artifact Creature - Golem
Defender

When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
1 / 3
{W}
Silence
Instant
Your opponents can't cast spells this turn.
{2}{R}{W}
Solar Blaze
Sorcery
Each creature deals damage to itself equal to its power.
{1}{W}
Stalwart Shield-Bearers
Creature - Human Soldier
Defender

Other creatures you control with defender get +0/+2.
0 / 3
{5}
Stuffy Doll
Artifact Creature - Construct
Indestructible

As Stuffy Doll enters the battlefield, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

{T}: Stuffy Doll deals 1 damage to itself.
0 / 1
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}{W}
Teyo, Geometric Tactician
Legendary Planeswalker - Teyo
When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying.

+1: You and target opponent each draw a card.

-2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
L: 3
{1}{W}
The Birth of Meletis
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II -- Create a 0/4 colorless Wall artifact creature token with defender.

III -- You gain 2 life.
{1}{W}{U}
Wall of Denial
Creature - Wall
Defender, flying

Shroud (This creature can't be the target of spells or abilities.)
0 / 8
{1}{W}
Wall of Essence
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Essence is dealt combat damage, you gain that much life.
0 / 4
{1}{U}{U}
Wall of Frost
Creature - Wall
Defender

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
0 / 7
{1}{W}
Wall of Glare
Creature - Wall
Defender (This creature can't attack.)

Wall of Glare can block any number of creatures.
0 / 5
{W}
Wall of Hope
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Hope is dealt damage, you gain that much life.
0 / 3
{1}{W}{W}
Wall of Nets
Creature - Wall
Defender (This creature can't attack.)

At end of combat, exile all creatures blocked by Wall of Nets.

When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
0 / 7
{1}{R}
Wall of Razors
Creature - Wall
Defender (This creature can't attack.)

First strike
4 / 1
{3}{W}
Wall of Reverence
Creature - Spirit Wall
Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.
1 / 6
{U}
Wall of Runes
Creature - Wall
Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 4
{3}{U}
Wall of Stolen Identity
Creature - Shapeshifter Wall
You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.
0 / 0
{3}
Weathered Sentinels
Artifact Creature - Wall
Defender, vigilance, reach, trample

Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender.

Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.
2 / 5
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.