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Select Main Deck Cards

{3}{U}
Aarakocra Sneak
Creature - Bird Rogue
Flying

When Aarakocra Sneak enters the battlefield, you take the initiative.
1 / 4
{1}
Adventuring Gear
Artifact - Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{U}
An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 / 2
--
Baldur's Gate
Legendary Land - Gate
{T}: Add {C}.

{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
--
Basilisk Gate
Land - Gate
{T}: Add {C}.

{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
{2}{G}{G}
Bear Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
--
Black Dragon Gate
Land - Gate
Black Dragon Gate enters the battlefield tapped.

As Black Dragon Gate enters the battlefield, choose a color other than black.

{T}: Add {B} or one mana of the chosen color.
{2}{B}
Black Market Connections
Enchantment
At the beginning of your precombat main phase, choose one or more --

• Sell Contraband -- Create a Treasure token. You lose 1 life.

• Buy Information -- Draw a card. You lose 2 life.

• Hire a Mercenary -- Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{4}
Brass Knuckles
Artifact - Equipment
When you cast this spell, copy it. (The copy becomes a token.)

Equipped creature has double strike as long as two or more Equipment are attached to it.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{G}
Circuitous Route
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
{U}
Combat Research
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."

As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{4}{G}{G}{G}
Cultivator Colossus
Creature - Plant Beast
Trample

Cultivator Colossus's power and toughness are each equal to the number of lands you control.

When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
* / *
{U}
Curiosity
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
{2}{G}
District Guide
Creature - Elf Scout
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
2 / 2
{2}
Dowsing Dagger
Artifact - Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.

Equip {2}
--
Lost Vale
Land

(Transforms from Dowsing Dagger.)

{T}: Add three mana of any one color.
{2}{G}
Dryad of the Ilysian Grove
Enchantment Creature - Nymph Dryad
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.
2 / 4
{G}
Elvish Reclaimer
Creature - Elf Warrior
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

{2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
1 / 2
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}{G}
Explore the Underdark
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

You take the initiative.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{1}{G/U}
Favor of the Overbeing
Enchantment - Aura
Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has vigilance.

As long as enchanted creature is blue, it gets +1/+1 and has flying.
{1}{U}{U}
Filter Out
Instant
Return all noncreature, nonland permanents to their owners' hands.
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Flooded Grove
Land
{T}: Add {C}.

{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{8}
Gate Colossus
Artifact Creature - Construct
This spell costs {1} less to cast for each Gate you control.

Gate Colossus can't be blocked by creatures with power 2 or less.

Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
8 / 8
{2}{G}
Gatebreaker Ram
Creature - Sheep
Gatebreaker Ram gets +1/+1 for each Gate you control.

As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
2 / 2
{1}{G}
Gatecreeper Vine
Creature - Plant
Defender

When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
0 / 2
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{2}{U}
Gateway Sneak
Creature - Vedalken Rogue
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.

Whenever Gateway Sneak deals combat damage to a player, draw a card.
1 / 3
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Gond Gate
Land - Gate
Gates you control enter the battlefield untapped.

{T}: Add {C}.

{T}: Add one mana of any color that a Gate you control could produce.
{G}{U}
Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
{2}{U}
Guild Summit
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.

Whenever a Gate enters the battlefield under your control, draw a card.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
--
Heap Gate
Land - Gate
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{U/B}
Helm of the Ghastlord
Enchantment - Aura
Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."

As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}{B}
Krydle of Baldur's Gate
Legendary Creature - Human Elf Rogue
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.

Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
1 / 3
--
Manor Gate
Land - Gate
Manor Gate enters the battlefield tapped.

As Manor Gate enters the battlefield, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.
{1}{B}{B}
Mari, the Killing Quill
Legendary Creature - Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it.

Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
3 / 2
--
Maze's End
Land
Maze's End enters the battlefield tapped.

{T}: Add {C}.

{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
{3}
Mithril Coat
Legendary Artifact - Equipment
Flash

Indestructible

When Mithril Coat enters the battlefield, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip {3}
{3}
Navigation Orb
Artifact
{2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{B}{G}{U}
Nine-Fingers Keene
Legendary Creature - Human Rogue
Menace

Ward--Pay 9 life.

Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.
4 / 4
{3}{B}{B}
Ob Nixilis, the Fallen
Legendary Creature - Demon
Landfall -- Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
3 / 3
{G}
Open the Gates
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
--
Plaza of Harmony
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

{T}: Add {C}.

{T}: Add one mana of any type that a Gate you control could produce.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{B}
Ravenloft Adventurer
Creature - Human Rogue Assassin
When Ravenloft Adventurer enters the battlefield, you take the initiative.

If a creature an opponent controls would die, instead exile it and put a hit counter on it.

Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
3 / 4
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{6}{G}{G}{G}
Reshape the Earth
Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
{3}{U}{B}
Rilsa Rael, Kingpin
Legendary Creature - Human Rogue
Deathtouch

When Rilsa Rael, Kingpin enters the battlefield, you take the initiative.

Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
2 / 5
{1}{U}{B}
Ringsight
Sorcery
The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
{U}{B}
Rogue Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.

{1}{U}{B}: Level 2

Creatures you control have menace.

{2}{U}{B}: Level 3

You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
{2}
Rogue's Gloves
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{G}
Sakura-Tribe Scout
Creature - Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
1 / 1
--
Sea Gate
Land - Gate
Sea Gate enters the battlefield tapped.

As Sea Gate enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{U}
Slither Blade
Creature - Naga Rogue
Slither Blade can't be blocked.
1 / 2
{2}{G}
Spelunking
Enchantment
When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.

Lands you control enter the battlefield untapped.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{U}
Sword Coast Sailor
Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
{1}{G}
Tear Asunder
Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
--
The Black Gate
Legendary Land - Gate
As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {B}.

{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
{3}{B}{G}
The Gitrog Monster
Legendary Creature - Frog Horror
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
6 / 6
--
Thespian's Stage
Land
{T}: Add {C}.

{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
--
Thran Portal
Land - Gate
Thran Portal enters the battlefield tapped unless you control two or fewer other lands.

As Thran Portal enters the battlefield, choose a basic land type.

Thran Portal is the chosen type in addition to its other types.

Mana abilities of Thran Portal cost an additional 1 life to activate.
{2}
Tiller Engine
Artifact Creature - Construct
Whenever a land enters the battlefield tapped and under your control, choose one --

• Untap that land.

• Tap target nonland permanent an opponent controls.
1 / 3
{2}{G}
Tireless Provisioner
Creature - Elf Scout
Landfall -- Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 2
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.

{T}: Add {U}.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Twilight Mire
Land
{T}: Add {C}.

{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
{X}{G}
Tyvar's Stand
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{X}{B}{G}{U}
Villainous Wealth
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
{B}
Vorpal Sword
Artifact - Equipment
Equipped creature gets +2/+0 and has deathtouch.

{5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."

Equip {B}{B}
{2}
Vorrac Battlehorns
Artifact - Equipment
Equipped creature has trample and can't be blocked by more than one creature.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}{U}
Way of the Thief
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature can't be blocked as long as you control a Gate.
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.