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--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{3}{B}
Baleful Mastery
Instant
You may pay {1}{B} rather than pay this spell's mana cost.

If the {1}{B} cost was paid, an opponent draws a card.

Exile target creature or planeswalker.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land

{T}: Add {B}.
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Clearwater Pathway
Land
{T}: Add {U}.
--
Murkwater Pathway
Land

{T}: Add {B}.
{B}
Cling to Dust
Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.

Escape--{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{1}{B}
Collective Brutality
Sorcery
Escalate--Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.
--
Concealed Courtyard
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {B}.
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
--
Contaminated Aquifer
Land - Island Swamp
({T}: Add {U} or {B}.)

Contaminated Aquifer enters the battlefield tapped.
{U}{B}
Countersquall
Instant
Counter target noncreature spell. Its controller loses 2 life.
--
Creeping Tar Pit
Land
Creeping Tar Pit enters the battlefield tapped.

{T}: Add {U} or {B}.

{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}{B}
Damn
Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated.

Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Darkslick Shores
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {B}.
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
{B}{B}
Dauthi Voidwalker
Creature - Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)

If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.

{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3 / 2
{B}
Demonic Consultation
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
{U}{B}
Dimir Infiltrator
Creature - Spirit
Dimir Infiltrator can't be blocked.

Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
1 / 3
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{W}
Ephemerate
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{W}{U}
Faithful Mending
Instant
You gain 2 life, draw two cards, then discard two cards.

Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Fetid Pools
Land - Island Swamp
({T}: Add {U} or {B}.)

Fetid Pools enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{W}{B}
Gerrard's Verdict
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
{3}{U}
Gifts Ungiven
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Look at target player's hand.

Draw a card.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Grief
Creature - Elemental Incarnation
Menace

When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Evoke--Exile a black card from your hand.
3 / 2
--
Hive of the Eye Tyrant
Land
If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.

{T}: Add {B}.

{3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
--
Ice Tunnel
Snow Land - Island Swamp
({T}: Add {U} or {B}.)

Ice Tunnel enters the battlefield tapped.
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{B}
Inquisition of Kozilek
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jace, Vryn's Prodigy
Legendary Creature - Human Wizard
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
0 / 2
--
Jace, Telepath Unbound
Legendary Planeswalker - Jace

+1: Up to one target creature gets -2/-0 until your next turn.

-3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.

-9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
0 / 2
{1}{U}{U}{U}
Jace, Wielder of Mysteries
Legendary Planeswalker - Jace
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.

-8: Draw seven cards. Then if your library has no cards in it, you win the game.
L: 4
{1}{W}{B}
Kaya's Guile
Instant
Choose two --

• Each opponent sacrifices a creature.

• Exile all opponents' graveyards.

• Create a 1/1 white and black Spirit creature token with flying.

• You gain 4 life.

Entwine {3} (Choose all if you pay the entwine cost.)
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{2}{W}
Lingering Souls
Sorcery
Create two 1/1 white Spirit creature tokens with flying.

Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{U}{U}
Logic Knot
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Counter target spell unless its controller pays {X}.
{1}
Lórien Revealed
Sorcery
Draw three cards.

Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
{B}
Malakir Rebirth
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
--
Malakir Mire
Land

Malakir Mire enters the battlefield tapped.

{T}: Add {B}.
{1}{U}
Malevolent Hermit
Creature - Human Wizard
{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 1
--
Benevolent Geist
Creature - Spirit Wizard

Flying

Noncreature spells you control can't be countered.

If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
2 / 1
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
--
Minamo, School at Water's Edge
Legendary Land
{T}: Add {U}.

{U}, {T}: Untap target legendary permanent.
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{1}{B}{B}{ // }{1}{B}{B}
Murderous Rider // Swift End
Creature - Zombie Knight // Instant - Adventure
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.



Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{U}{U}{1}
Murktide Regent
Creature - Dragon
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Flying

Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it.

Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
3 / 3
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{1}{U}
Negate
Instant
Counter target noncreature spell.
--
Oboro, Palace in the Clouds
Legendary Land
{T}: Add {U}.

{1}: Return Oboro, Palace in the Clouds to its owner's hand.
{2}{B}
Opposition Agent
Creature - Human Rogue
Flash

You control your opponents while they're searching their libraries.

While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3 / 2
{1}{B}
Orcish Bowmasters
Creature - Orc Archer
Flash

When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1 / 1
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Profane Tutor
Sorcery
Suspend 2--{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Search your library for a card, put that card into your hand, then shuffle.
--
Raffine's Tower
Land - Plains Island Swamp
({T}: Add {W}, {U}, or {B}.)

Raffine's Tower enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{1}{U}
Remand
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.
{1}{W}
Reprieve
Instant
Return target spell to its owner's hand.

Draw a card.
--
River of Tears
Land
{T}: Add {U}. If you played a land this turn, add {B} instead.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
--
Shattered Sanctum
Land
Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {B}.
{1}{B}
Sheoldred's Edict
Instant
Choose one --

• Each opponent sacrifices a nontoken creature.

• Each opponent sacrifices a creature token.

• Each opponent sacrifices a planeswalker.
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
--
Shipwreck Marsh
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {B}.
--
Silent Clearing
Land
{T}, Pay 1 life: Add {W} or {B}.

{1}, {T}, Sacrifice Silent Clearing: Draw a card.
{U}
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{1}{U}
Snapcaster Mage
Creature - Human Wizard
Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2 / 1
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
{2}{U}
Solve the Equation
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{2}{U}
Spellseeker
Creature - Human Wizard
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
{2}
Step Through
Sorcery
Return two target creatures to their owners' hands.

Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
--
Sunken Ruins
Land
{T}: Add {C}.

{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{U}{B}
Tainted Indulgence
Instant
Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
--
Tainted Isle
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Activate only if you control a Swamp.
{1}{B}
Tainted Pact
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
--
Takenuma, Abandoned Mire
Legendary Land
{T}: Add {B}.

Channel -- {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{1}{W}{U}
Teferi, Time Raveler
Legendary Planeswalker - Teferi
Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.

-3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
L: 4
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
{U}{U}
Thassa's Oracle
Creature - Merfolk Wizard
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
1 / 3
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
--
Tolaria
Legendary Land
{T}: Add {U}.

{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
{2}{B}
Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.
{5}{B}
Troll of Khazad-dûm
Creature - Troll
Troll of Khazad-dûm can't be blocked except by three or more creatures.

Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
6 / 5
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{W}{B}
Vanishing Verse
Instant
Exile target monocolored permanent.
{1}{U}
Vedalken Aethermage
Creature - Vedalken Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.

Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
1 / 2
{U}{B}
Vohar, Vodalian Desecrator
Legendary Creature - Phyrexian Merfolk Wizard
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.

{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
1 / 2
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

{2}{U}
Aether Channeler
Creature - Human Wizard
When Aether Channeler enters the battlefield, choose one --

• Create a 1/1 white Bird creature token with flying.

• Return another target nonland permanent to its owner's hand.

• Draw a card.
2 / 1
{1}{B}{B}{B}
Beseech the Mirror
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
{B}
Bloodchief's Thirst
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
{W}{U}{B}
Dakkon, Shadow Slayer
Legendary Planeswalker - Dakkon
Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.

+1: Surveil 2.

-3: Exile target creature.

-6: You may put an artifact card from your hand or graveyard onto the battlefield.
L: 0
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{B}{B}{B}
Doomsday
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
{1}{B}
Eliminate
Instant
Destroy target creature or planeswalker with mana value 3 or less.
{2}{U}{B}
Ertai Resurrected
Legendary Creature - Phyrexian Human Wizard
Flash

When Ertai Resurrected enters the battlefield, choose up to one --

• Counter target spell, activated ability, or triggered ability. Its controller draws a card.

• Destroy another target creature or planeswalker. Its controller draws a card.
3 / 2
{1}{U}{B}
Halo Forager
Creature - Faerie Rogue
Flying

When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3 / 1
{2}{U}{B}
Hostage Taker
Creature - Human Pirate
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2 / 3
--
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{2}{B}{B}
Languish
Sorcery
All creatures get -4/-4 until end of turn.
{1}{B}{B}
Liliana of the Veil
Legendary Planeswalker - Liliana
+1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
L: 3
{U}
Mental Note
Instant
Mill two cards.

Draw a card.
{U}
Miscast
Instant
Counter target instant or sorcery spell unless its controller pays {3}.
{3}{U}{U}
Misdirection
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.
{3}{U}
Mystical Teachings
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Pilfer
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
{1}{B}
Power Word Kill
Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
{X}{W}
Prismatic Ending
Sorcery
Converge -- Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
{U}
Rona's Vortex
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.
{1}{U}{B}
Sauron's Ransom
Instant
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
--
Shizo, Death's Storehouse
Legendary Land
{T}: Add {B}.

{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{5}{B}
Tasigur, the Golden Fang
Legendary Creature - Human Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

{2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
4 / 5
{5}{U}{U}
Temporal Mastery
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{1}{U}{B}
Thief of Sanity
Creature - Specter
Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
2 / 2
{1}{U}
Thing in the Ice
Creature - Horror
Defender

Thing in the Ice enters the battlefield with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
0 / 4
--
Awoken Horror
Creature - Kraken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
0 / 4
{U}
Thought Scour
Instant
Target player mills two cards.

Draw a card.
{1}{B}
Tourach, Dread Cantor
Legendary Creature - Human Cleric
Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.)

Protection from white

Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.

When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.
2 / 1
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{4}{U}
Umara Wizard
Creature - Merfolk Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.
4 / 3
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Umara Skyfalls
Land

Umara Skyfalls enters the battlefield tapped.

{T}: Add {U}.
4 / 3
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Urborg
Legendary Land
{T}: Add {B}.

{T}: Target creature loses first strike or swampwalk until end of turn.
{1}{W}{B}
Vindicate
Sorcery
Destroy target permanent.
{W}{U}{B}
Void Rend
Instant
This spell can't be countered.

Destroy target nonland permanent.

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Seachrome Coast
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {U}.