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Select Main Deck Cards

{3}
Academy Manufactor
Artifact Creature - Assembly-Worker
If you would create a Clue, Food, or Treasure token, instead create one of each.
1 / 3
{2}{B}
Agent of the Iron Throne
Legendary Enchantment - Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
{B}{B}{R}{R}
Akul the Unrepentant
Legendary Creature - Scorpion Dragon Rogue
Flying, trample

Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
5 / 5
{4}{W}
Angelic Sell-Sword
Creature - Angel Mercenary
Flying, vigilance

Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
4 / 4
{5}{R}{R}
Angrath's Marauders
Creature - Human Pirate
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
4 / 4
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{X}{W}{W}{W}
Ascend from Avernus
Sorcery
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
{1}{B}{R}
At Knifepoint
Enchantment
As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
{X}{2}{B}
Back in Town
Sorcery
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
--
Barad-dûr
Legendary Land
Barad-dûr enters the battlefield tapped unless you control a legendary creature.

{T}: Add {B}.

{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
{1}{B}{B}
Big Game Hunter
Creature - Human Rebel Assassin
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 / 1
{3}{B}{B}
Black Market
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
{3}
Bounty Board
Artifact
{T}: Add one mana of any color.

{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery.

Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
{1}{B}{B}
Braids, Arisen Nightmare
Legendary Creature - Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
3 / 3
{1}{W}{B}
Breena, the Demagogue
Legendary Creature - Bird Warlock
Flying

Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
1 / 3
{3}{B}
Burakos, Party Leader
Legendary Creature - Orc
Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.

Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.

Choose a Background (You can have a Background as a second commander.)
2 / 4
--
Canyon Slough
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Canyon Slough enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
{2}{B}
Charred Graverobber
Creature - Skeleton Mercenary
When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.

Escape--{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Charred Graverobber escapes with a +1/+1 counter on it.
3 / 1
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{B}
Demon's Disciple
Creature - Human Cleric
When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
3 / 1
{2}{R}
Descent into Avernus
Enchantment
At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.
{3}{B}{B}
Dire Fleet Ravager
Creature - Orc Pirate Wizard
Menace, deathtouch

When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
4 / 4
{3}{B}
Discreet Retreat
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{W}
Far Traveler
Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{B}
Fleshbag Marauder
Creature - Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
3 / 1
{1}{B}
Francisco, Fowl Marauder
Legendary Creature - Bird Pirate
Flying

Francisco, Fowl Marauder can't block.

Whenever one or more Pirates you control deal damage to a player, Francisco explores.

Partner (You can have two commanders if both have partner.)
0 / 1
{2}{R}
Gadrak, the Crown-Scourge
Legendary Creature - Dragon
Flying

Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.

At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
5 / 4
--
Geothermal Bog
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Geothermal Bog enters the battlefield tapped.
{1}{B}
Gisa's Favorite Shovel
Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has menace.

Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token. (It's a 2/2 black Zombie creature.)

Equip {4}
{2}{B}{R}
Graywater's Fixer
Creature - Lizard Mercenary
Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
4 / 4
{4}{B}{B}
Harvester of Souls
Creature - Demon
Deathtouch

Whenever another nontoken creature dies, you may draw a card.
5 / 5
{2}{R}{R}
Hellspur Posse Boss
Creature - Lizard Rogue
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
2 / 4
{2}
Idol of Oblivion
Artifact
{T}: Draw a card. Activate only if you created a token this turn.

{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{1}{B}{R}
Kellogg, Dangerous Mind
Legendary Creature - Human Mercenary
First strike, haste

Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.

Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
3 / 2
{1}{B}{R}
Laughing Jasper Flint
Legendary Creature - Lizard Rogue
Creatures you control but don't own are Mercenaries in addition to their other types.

At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
4 / 3
{2}{B}{R}
Legate Lanius, Caesar's Ace
Legendary Creature - Human Soldier
Decimate -- When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.

Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.
2 / 2
{4}{B}
Lich-Knights' Conquest
Sorcery
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
{3}{W}{B}
Life Insurance
Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
{W}{B}
Lotho, Corrupt Shirriff
Legendary Creature - Halfling Rogue
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2 / 1
{1}{R}
Magda, Brazen Outlaw
Legendary Creature - Dwarf Berserker
Other Dwarves you control get +1/+0.

Whenever a Dwarf you control becomes tapped, create a Treasure token.

Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
2 / 1
{1}{B}{R}
Mahadi, Emporium Master
Legendary Creature - Cat Devil
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 3
{2}{R}{W}{B}
Malik, Grim Manipulator
Legendary Creature - Human Rogue
When Malik, Grim Manipulator enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.

Whenever an opponent sacrifices a creature, you create a Treasure token.
4 / 3
{1}{B}{B}
Mari, the Killing Quill
Legendary Creature - Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it.

Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
3 / 2
{4}{B}{B}
Marionette Master
Creature - Human Artificer
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
1 / 3
{2}{B}{B}
Massacre Girl, Known Killer
Legendary Creature - Human Assassin
Menace

Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
4 / 4
{1}{B}{R}
Mayhem Devil
Creature - Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
3 / 3
{2}{B}
Merciless Executioner
Creature - Orc Warrior
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
3 / 1
--
Minas Tirith
Legendary Land
Minas Tirith enters the battlefield tapped unless you control a legendary creature.

{T}: Add {W}.

{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
--
Mines of Moria
Legendary Land
Mines of Moria enters the battlefield tapped unless you control a legendary creature.

{T}: Add {R}.

{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
{2}{B}
Morbid Opportunist
Creature - Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
1 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{5}
Nazgûl Battle-Mace
Artifact - Equipment
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.)

Equip {3}
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{1}{R}{W}{B}
Olivia, Opulent Outlaw
Legendary Creature - Vampire Assassin
Flying, lifelink

Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
3 / 3
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{3}{B}
Pitiless Plunderer
Creature - Human Pirate
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 4
{2}{B}
Plaguecrafter
Creature - Human Shaman
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
3 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{R}{R}
Port Razer
Creature - Orc Pirate
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.

Port Razer can't attack a player it has already attacked this turn.
4 / 4
{1}{R}{W}{B}
Queen Marchesa
Legendary Creature - Human Assassin
Deathtouch, haste

When Queen Marchesa enters the battlefield, you become the monarch.

At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
3 / 3
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{2}{B}{B}{R}
Rakdos, the Muscle
Legendary Creature - Demon Mercenary
Flying, trample

Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.

Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
6 / 5
{2}{B}
Rakish Crew
Enchantment
When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
--
Sacred Peaks
Land - Mountain Plains
({T}: Add {R} or {W}.)

Sacred Peaks enters the battlefield tapped.
{3}{B}
Shelob, Dread Weaver
Legendary Creature - Spider Demon
Whenever a nontoken creature an opponent controls dies, exile it.

{2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.

{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
3 / 3
{7}{B}{B}
Skull Storm
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.

Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{R}
Swashbuckler Extraordinaire
Creature - Dragon Rogue Warrior
When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
2 / 2
{2}
Talisman of Conviction
Artifact
{T}: Add {C}.

{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
{2}
Talisman of Hierarchy
Artifact
{T}: Add {C}.

{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
{3}{B}{B}
Tergrid, God of Fright
Legendary Creature - God
Menace

Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
4 / 5
--
Tergrid's Lantern
Legendary Artifact

{T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.

{3}{B}: Untap Tergrid's Lantern.
4 / 5
{B}{R}
Vial Smasher, Gleeful Grenadier
Legendary Creature - Goblin Mercenary
Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
3 / 2
{R}{W}{B}
Vihaan, Goldwaker
Legendary Creature - Dwarf Warlock
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
3 / 3
{2}{B}{B}
Wasteland Raider
Creature - Human Mercenary
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

When Wasteland Raider enters the battlefield, each player sacrifices a creature.
4 / 3
{2}{W}
We Ride at Dawn
Enchantment
Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.)

Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."