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Select Main Deck Cards

{3}{G}{U}
Aether Helix
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
{3}{G}{G}
Aid from the Cowl
Enchantment
Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}
Armillary Sphere
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{3}{B}{B}
Black Market
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
{3}{U}
Brilliant Spectrum
Sorcery
Converge -- Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
{6}{U}
Brine Giant
Creature - Giant
This spell costs {1} less to cast for each enchantment you control.
5 / 6
{2}
Campus Guide
Artifact Creature - Golem
When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
2 / 1
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
{2}{G}
Coati Scavenger
Creature - Raccoon
Descend 4 -- When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
3 / 2
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{4}
Firemind Vessel
Artifact
Firemind Vessel enters the battlefield tapped.

{T}: Add two mana of different colors.
{2}{R}
Go-Shintai of Ancient Wars
Legendary Enchantment Creature - Shrine
First strike

At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
2 / 2
{1}{G}
Go-Shintai of Boundless Vigor
Legendary Enchantment Creature - Shrine
Trample

At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
1 / 1
{3}{B}
Go-Shintai of Hidden Cruelty
Legendary Enchantment Creature - Shrine
Deathtouch

At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
2 / 2
{3}{G}
Go-Shintai of Life's Origin
Legendary Enchantment Creature - Shrine
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.

Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.
3 / 4
{1}{U}
Go-Shintai of Lost Wisdom
Legendary Enchantment Creature - Shrine
Flying

At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
0 / 4
{3}{W}
Go-Shintai of Shared Purpose
Legendary Enchantment Creature - Shrine
Vigilance

At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
1 / 3
{2}{W}
Golden-Tail Disciple
Enchantment Creature - Fox Monk
Lifelink
2 / 3
{3}{W}{B}
Graceful Restoration
Sorcery
Choose one --

• Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.

• Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
{3}{W}
Honden of Cleansing Fire
Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
{2}{R}
Honden of Infinite Rage
Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
{4}{G}
Honden of Life's Web
Legendary Enchantment - Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
{3}{B}
Honden of Night's Reach
Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
{4}{U}
Honden of Seeing Winds
Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
{1}{W}
Impassioned Orator
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
2 / 2
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{3}{R}
Lightning Volley
Instant
Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target."
{W}{B}
MacCready, Lamplight Mayor
Legendary Creature - Human Advisor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)

Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
1 / 3
{1}
Mana Cylix
Artifact
{1}, {T}: Add one mana of any color.
{2}{B}
Morbid Opportunist
Creature - Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
1 / 3
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{2}
Mystic Skull
Artifact
{1}, {T}: Add one mana of any color.

{5}, {T}: Transform Mystic Skull.
--
Mystic Monstrosity
Artifact Creature - Construct

Lands you control have "{T}: Add one mana of any color."
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{1}{W}{W}
Nyxborn Courser
Enchantment Creature - Centaur Scout
2 / 4
{3}
Obelisk of Grixis
Artifact
{T}: Add {U}, {B}, or {R}.
--
Painted Bluffs
Land - Desert
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{5}{W}{B}
Primevals' Glorious Rebirth
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.
{G}{U}
River Hoopoe
Creature - Bird
Flying

{3}{G}{U}: You gain 2 life and draw a card.
1 / 3
{2}
Salvaged Manaworker
Artifact Creature - Construct
{1}: Add one mana of any color. Activate only once each turn.
1 / 3
{W}{U}{B}{R}{G}
Sanctum of All
Legendary Enchantment - Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
{3}{U}
Sanctum of Calm Waters
Legendary Enchantment - Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
{2}{G}
Sanctum of Fruitful Harvest
Legendary Enchantment - Shrine
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
{2}{R}
Sanctum of Shattered Heights
Legendary Enchantment - Shrine
{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
{1}{B}
Sanctum of Stone Fangs
Legendary Enchantment - Shrine
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
{W}
Sanctum of Tranquil Light
Legendary Enchantment - Shrine
{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
{1}{W}{U}
Shinechaser
Creature - Faerie
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.

Shinechaser gets +1/+1 as long as you control an enchantment.
1 / 1
{4}{U}
Shoal Kraken
Creature - Kraken
Constellation -- Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.
3 / 5
{5}
Shrine Steward
Artifact Creature - Construct
When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
3 / 2
{1}{G}{W}{W}
Sigil Captain
Creature - Rhino Soldier
Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
3 / 3
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{G}{W}
Sterling Grove
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

{1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
--
Tainted Field
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.
--
Tainted Peak
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Activate only if you control a Swamp.
{2}
Talisman of Conviction
Artifact
{T}: Add {C}.

{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
{2}
Talisman of Hierarchy
Artifact
{T}: Add {C}.

{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
--
Uncharted Haven
Land
Uncharted Haven enters the battlefield tapped.

As Uncharted Haven enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
--
Unknown Shores
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{1}{G}{W}
Wildfield Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Wildfield Borderpost enters the battlefield tapped.

{T}: Add {G} or {W}.
{3}
Zagoth Crystal
Artifact
{T}: Add {B}, {G}, or {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)