Return all attacking creatures to their owner's hand.
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
0 /
3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
0 /
3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
0 /
3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
0 /
3
{1}{G}
Commune with the Gods
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
{1}{G}
Commune with the Gods
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
{1}{G}
Commune with the Gods
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
{1}{G}
Commune with the Gods
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
{2}
Crashing Drawbridge
Artifact Creature - Wall
Defender
{T}: Creatures you control gain haste until end of turn.
0 /
4
{2}
Crashing Drawbridge
Artifact Creature - Wall
Defender
{T}: Creatures you control gain haste until end of turn.
0 /
4
{2}
Crashing Drawbridge
Artifact Creature - Wall
Defender
{T}: Creatures you control gain haste until end of turn.
0 /
4
{2}
Crashing Drawbridge
Artifact Creature - Wall
Defender
{T}: Creatures you control gain haste until end of turn.
0 /
4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}{U}
Lórien Revealed
Sorcery
Draw three cards.
Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
{3}{U}{U}
Lórien Revealed
Sorcery
Draw three cards.
Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
{3}{U}{U}
Lórien Revealed
Sorcery
Draw three cards.
Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
{3}{U}{U}
Lórien Revealed
Sorcery
Draw three cards.
Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{G}
Saruli Caretaker
Creature - Dryad
Defender
{T}, Tap an untapped creature you control: Add one mana of any color.
0 /
3
{G}
Saruli Caretaker
Creature - Dryad
Defender
{T}, Tap an untapped creature you control: Add one mana of any color.
0 /
3
{G}
Saruli Caretaker
Creature - Dryad
Defender
{T}, Tap an untapped creature you control: Add one mana of any color.
0 /
3
{G}
Saruli Caretaker
Creature - Dryad
Defender
{T}, Tap an untapped creature you control: Add one mana of any color.
0 /
3
{U}
Secret Door
Artifact Creature - Wall
Defender
{4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
0 /
4
{U}
Secret Door
Artifact Creature - Wall
Defender
{4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
0 /
4
{U}
Secret Door
Artifact Creature - Wall
Defender
{4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
0 /
4
{U}
Secret Door
Artifact Creature - Wall
Defender
{4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
0 /
4
--
Tangled Islet
Land - Forest Island
({T}: Add {G} or {U}.)
Tangled Islet enters the battlefield tapped.
--
Tangled Islet
Land - Forest Island
({T}: Add {G} or {U}.)
Tangled Islet enters the battlefield tapped.
--
Tangled Islet
Land - Forest Island
({T}: Add {G} or {U}.)
Tangled Islet enters the battlefield tapped.
--
Tangled Islet
Land - Forest Island
({T}: Add {G} or {U}.)
Tangled Islet enters the battlefield tapped.
--
Vineglimmer Snarl
Land
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}.
--
Vineglimmer Snarl
Land
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}.
--
Vineglimmer Snarl
Land
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}.
--
Vineglimmer Snarl
Land
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.