• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{G}
Bushwhack
Sorcery
Choose one --
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{G}
Bushwhack
Sorcery
Choose one --
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{3}{R}
Firewing Phoenix
Creature - Phoenix
Flying
{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.
4 /
2
{3}{R}
Firewing Phoenix
Creature - Phoenix
Flying
{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.
4 /
2
{3}{R}
Firewing Phoenix
Creature - Phoenix
Flying
{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.
4 /
2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}
Ghor-Clan Rampager
Creature - Beast
Trample
Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
4 /
4
{2}{R}{G}
Ghor-Clan Rampager
Creature - Beast
Trample
Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
4 /
4
{2}{R}{G}
Ghor-Clan Rampager
Creature - Beast
Trample
Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
4 /
4
{2}{R}{G}
Ghor-Clan Rampager
Creature - Beast
Trample
Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
4 /
4
{2}{R}
Giant Cindermaw
Creature - Dinosaur Beast
Trample
Players can't gain life.
4 /
3
{2}{R}
Giant Cindermaw
Creature - Dinosaur Beast
Trample
Players can't gain life.
4 /
3
{2}{R}
Giant Cindermaw
Creature - Dinosaur Beast
Trample
Players can't gain life.
4 /
3
{2}{R}
Giant Cindermaw
Creature - Dinosaur Beast
Trample
Players can't gain life.
4 /
3
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 /
2
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 /
2
{1}{R}{G}
Invigorating Hot Spring
Enchantment
Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
{1}{R}{G}
Invigorating Hot Spring
Enchantment
Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
{2}{G}{G}
Iwamori of the Open Fist
Legendary Creature - Human Monk
Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
5 /
5
{2}{G}{G}
Iwamori of the Open Fist
Legendary Creature - Human Monk
Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
5 /
5
{2}{G}{G}
Iwamori of the Open Fist
Legendary Creature - Human Monk
Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
5 /
5
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
{1}{R}{G}
Tuya Bearclaw
Legendary Creature - Human Warrior
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
2 /
2
{1}{R}{G}
Tuya Bearclaw
Legendary Creature - Human Warrior
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
2 /
2
{1}{G}
Untamed Kavu
Creature - Kavu
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.
2 /
2
{1}{G}
Untamed Kavu
Creature - Kavu
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.
2 /
2
{1}{G}
Untamed Kavu
Creature - Kavu
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.
2 /
2
{1}{G}
Untamed Kavu
Creature - Kavu
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.
2 /
2
--
Wooded Ridgeline
Land - Mountain Forest
({T}: Add {R} or {G}.)
Wooded Ridgeline enters the battlefield tapped.
--
Wooded Ridgeline
Land - Mountain Forest
({T}: Add {R} or {G}.)
Wooded Ridgeline enters the battlefield tapped.
--
Wooded Ridgeline
Land - Mountain Forest
({T}: Add {R} or {G}.)
Wooded Ridgeline enters the battlefield tapped.
--
Wooded Ridgeline
Land - Mountain Forest
({T}: Add {R} or {G}.)
Wooded Ridgeline enters the battlefield tapped.
{1}{G}
Feed the Clan
Instant
You gain 5 life.
Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
{1}{G}
Feed the Clan
Instant
You gain 5 life.
Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
{1}{G}
Feed the Clan
Instant
You gain 5 life.
Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 /
1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 /
1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 /
1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.