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{2}{R}
Aggravated Assault
Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
{7}
Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
{2}{G}{G}
Bear Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{U}{U}
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.

{1}{U}, {T}: Creatures your opponents control attack this turn if able.
{12}
Blightsteel Colossus
Artifact Creature - Phyrexian Golem
Trample, infect, indestructible

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
11 / 11
{U}
Broken Dam
Sorcery
Tap one or two target creatures without horsemanship.
{2}{B}{B}
Cao Ren, Wei Commander
Legendary Creature - Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
3 / 3
--
Cascading Cataracts
Land
Indestructible

{T}: Add {C}.

{5}, {T}: Add five mana in any combination of colors.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{7}
Chromatic Orrery
Legendary Artifact
You may spend mana as though it were mana of any color.

{T}: Add {C}{C}{C}{C}{C}.

{5}, {T}: Draw a card for each color among permanents you control.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{6}
Composite Golem
Artifact Creature - Golem
Sacrifice Composite Golem: Add {W}{U}{B}{R}{G}.
4 / 4
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{G}{G}
Druids' Repository
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}{W}
Faeburrow Elder
Creature - Treefolk Druid
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.

{T}: For each color among permanents you control, add one mana of that color.
0 / 0
--
Field of the Dead
Land
Field of the Dead enters the battlefield tapped.

{T}: Add {C}.

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
{2}{U}
Fierce Guardianship
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Counter target noncreature spell.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{3}{W}{W}
Guan Yu, Sainted Warrior
Legendary Creature - Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
3 / 5
{4}
Helm of the Host
Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.

Equip {5}
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Ketria Triome
Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)

Ketria Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{4}{G}
Lady Zhurong, Warrior Queen
Legendary Creature - Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
4 / 3
{3}{W}{W}
Liu Bei, Lord of Shu
Legendary Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
2 / 4
{5}{R}
Lu Bu, Master-at-Arms
Legendary Creature - Human Soldier Warrior
Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
4 / 3
{3}{U}{U}
Lu Meng, Wu General
Legendary Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
4 / 4
{2}{U}{U}
Lu Xun, Scholar General
Legendary Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
1 / 3
{3}{R}{R}
Ma Chao, Western Warrior
Legendary Creature - Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.
3 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{R}
Najeela, the Blade-Blossom
Legendary Creature - Human Warrior
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.

{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
3 / 2
{2}{G}{G}
Nature's Will
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
{5}{G}{G}
Old Gnawbone
Legendary Creature - Dragon
Flying

Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
7 / 7
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
{U}{U}
Power Artifact
Enchantment - Aura
Enchant artifact

Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
--
Rejuvenating Springs
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {U}.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{2}{W}
Riding Red Hare
Sorcery
Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
{2}{G}
Riding the Dilu Horse
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
{3}
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
{X}{R}
Rolling Earthquake
Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Scavenger Grounds
Land - Desert
{T}: Add {C}.

{2}, {T}, Sacrifice a Desert: Exile all graveyards.
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
{2}{W}
Shu Cavalry
Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
2 / 2
{4}{W}
Shu Elite Companions
Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
3 / 3
{3}{W}
Shu General
Creature - Human Soldier
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
2 / 2
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spectator Seating
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {W}.
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
{3}{U}{U}
Sun Ce, Young Conquerer
Legendary Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.
3 / 3
{4}{U}{U}
Sun Quan, Lord of Wu
Legendary Creature - Human Soldier
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
4 / 4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}
Sword of Feast and Famine
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
{3}{G}
Tempt with Discovery
Sorcery
Tempting offer -- Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
The World Tree
Land
The World Tree enters the battlefield tapped.

{T}: Add {G}.

As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
--
Training Center
Land
Training Center enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {R}.
{2}{G}{G}
Triumph of the Hordes
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Undergrowth Stadium
Land
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {G}.
--
Vault of Champions
Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {B}.
{4}{B}
Wei Elite Companions
Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
3 / 3
{2}{B}{B}
Wei Night Raiders
Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.
2 / 2
{1}{B}
Wei Scout
Creature - Human Soldier Scout
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
1 / 1
{2}{B}
Wei Strike Force
Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
2 / 1
{3}{U}
Wu Elite Cavalry
Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
2 / 3
{1}{U}
Wu Light Cavalry
Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
1 / 2
{1}{U}
Wu Scout
Creature - Human Soldier Scout
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Wu Scout enters the battlefield, look at target opponent's hand.
1 / 1
{2}{B}{B}
Xiahou Dun, the One-Eyed
Legendary Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.
3 / 2
{1}{R}
Yellow Scarves Cavalry
Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Yellow Scarves Cavalry can't block.
1 / 1
{3}{R}
Yellow Scarves General
Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Yellow Scarves General can't block.
2 / 2
{4}{R}
Yuan Shao, the Indecisive
Legendary Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Each creature you control can't be blocked by more than one creature.
2 / 3
{4}{W}{W}
Zhang Fei, Fierce Warrior
Legendary Creature - Human Soldier Warrior
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
4 / 4
{3}{B}{B}
Zhang He, Wei General
Legendary Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
4 / 2
{3}{W}{W}
Zhao Zilong, Tiger General
Legendary Creature - Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.
3 / 3

--
Zombie
Token Creature - Zombie
Black
2 / 2