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Select Main Deck Cards

{G}{U}{R}
Animar, Soul of Elements
Legendary Creature - Elemental
Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
1 / 1
--
Arch of Orazca
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city's blessing.
{3}{G}{G}
Asceticism
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

{1}{G}: Regenerate target creature.
{3}{R}{W}
Assemble the Legion
Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
{1}{W}{B}
Athreos, God of Passage
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
5 / 4
{2}{W}
Aven Mindcensor
Creature - Bird Wizard
Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.
2 / 1
{5}{W}
Beacon of Immortality
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
{1}{G}{ // }{1}{W}
Bind // Liberate
Instant // Instant
Counter target activated ability. (Mana abilities can't be targeted.)

Draw a card.



Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{3}{B}{B}
Black Market
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
{6}
Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
{1}{U}
Do-Over
Instant
Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
{2}{R}{R}{R}{G}
Dragon Broodmother
Creature - Dragon
Flying

At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
4 / 4
{3}{W}{U}
Dragonlord Ojutai
Legendary Creature - Elder Dragon
Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5 / 4
{2}{G}
Dungrove Elder
Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.
* / *
{7}{U}{U}
Expropriate
Sorcery
Council's dilemma -- Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
{4}{W}{W}
Felidar Sovereign
Creature - Cat Beast
Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.
4 / 6
{W}
Frontier Explorer
Creature - Cat Scout
{3}, {T}: Until end of turn, you may play one basic Plains card from outside the game.
2 / 1
{3}{B}{G}
Golgari Death Swarm
Creature - Bat Fungus Horror
Flying, vigilance
4 / 4
{2}{B}{B}
Gonti, Lord of Luxury
Legendary Creature - Aetherborn Rogue
Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
2 / 3
{1}{G}
Gorilla Tactics
Instant
Create a 2/2 green Gorilla creature token.

When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens.
{1}{B/G}
Graveyard Dig
Sorcery
Return up to two target [black or green] creature cards from your graveyard to your hand.

You may cast this spell for {2}{B/G}{B/G}. If you do, ignore the bracketed text.
{2}{B}
Gunk Slug
Creature - Slug
When Gunk Slug enters the battlefield, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
2 / 3
{U/R}
How to Keep an Izzet Mage Busy
Sorcery
Return How to Keep an Izzet Mage Busy to its owner's hand.
{1}{R}
Impending Disaster
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
{3}{G}
Interplanar Brushwagg
Creature - Brushwagg
Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.)

Vigilance, haste

Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking.
6 / 4
{2}{W}{B}
Kaya, Ghost Haunter
Legendary Planeswalker - Kaya
0: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield.

-1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature."

-2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
L: 3
{5}{R}{R}
Knollspine Dragon
Creature - Dragon
Flying

When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
7 / 5
{2}{G}{U}
Louvaq, the Aberrant
Legendary Creature - Mutant
Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.)

At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
3 / 4
{4}{W}{W}
Martyr's Bond
Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
{3}{G}{G}
Meandering Towershell
Creature - Turtle
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
5 / 9
{W}{U}
Meddling Mage
Creature - Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.
2 / 2
{3}
Mimic Vat
Artifact
Imprint -- Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.

{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
{3}{U}{U}
Misdirection
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.
{3}{U}{B}
Nemesis of Reason
Creature - Leviathan Horror
Whenever Nemesis of Reason attacks, defending player mills ten cards.
3 / 7
{B}
One with Death
Instant
You lose the game.
{2}{G}{G}
Patient Turtle
Creature - Turtle
Patient Turtle enters the battlefield with two +1/+1 counters on it if you didn't go first this game.
3 / 3
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{3}{U/P}
Phyrexian Metamorph
Artifact Creature - Phyrexian Shapeshifter
({U/P} can be paid with either {U} or 2 life.)

You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
0 / 0
{2}
Pithing Spyglass
Artifact
As Pithing Spyglass enters the battlefield, name a keyword ability or ability word.

All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
{3}{W}
Priority Avenger
Creature - Bird Wizard
Flying

Players can't cast instant spells unless a spell or ability is on the stack.
3 / 4
{1}{R}{R}
Problematic Volcano
World Enchantment
When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano.

Creatures can't block creatures on the other side of the volcano.
{1}{G}{W}{U}
Questing Phelddagrif
Creature - Phelddagrif
{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.

{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
4 / 4
{2}{W}
Recruiter of the Guard
Creature - Human Soldier
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{W}{W}
Ruff, Underdog Champ
Legendary Creature - Dog Soldier
All Hounds are Dogs. (We'll errata this to be true.)

First strike, lifelink

Underdog -- If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1.
3 / 2
{2}{U}{U}
Sakashima the Impostor
Legendary Creature - Human Rogue
You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
3 / 1
{G}{U}{R}
Savage Knuckleblade
Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.

{2}{U}: Return Savage Knuckleblade to its owner's hand.

{R}: Savage Knuckleblade gains haste until end of turn.
4 / 4
{4}{W}{W}
Scaled Destruction
Sorcery
Choose one or more --

• Destroy all small creatures.

• Destroy all medium creatures.

• Destroy all large creatures.

(A small creature has total power and toughness 4 or less, medium is 5--8, and large is 9 or more.)
{U}{B}{R}
Seek Bolas's Counsel
Sorcery
Choose one at random --

• You get an emblem with "At the beginning of your upkeep, pay {U}{B}{R}. If you don't, you lose the game."

• Each player discards their hand.

• Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.)

• For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs.

• Destroy all creatures and non-Bolas planeswalkers.

• You get an emblem with "You can cast nonland cards from your sideboard."
{1}{G}{G}
Selvala, Heart of the Wilds
Legendary Creature - Elf Scout
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
2 / 3
{2}{U}
Serendib Efreet
Creature - Efreet
Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
3 / 4
{3}{B}
Sewer Nemesis
Creature - Horror
As Sewer Nemesis enters the battlefield, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.

Whenever the chosen player casts a spell, that player mills a card.
* / *
{R}{ // }{5}{G}{ // }{1}{B}
Smelt // Herd // Saw
Instant // Sorcery // Sorcery
Destroy target artifact.



Create three 2/2 green Elk creature tokens.



Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{6}{G}{G}
Spawning Grounds
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
{3}{U}{U}
Squidnapper
Creature - Squid Pirate
When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.

Ransom -- {6} and 2 life
3 / 4
{3}{R}
Steamflogger Boss
Creature - Goblin Rigger
Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
3 / 3
{2}{R}
Taurean Mauler
Creature - Shapeshifter
Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
2 / 2
{4}{U}{U}
Teferi, Temporal Archmage
Legendary Planeswalker - Teferi
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

-1: Untap up to four target permanents.

-10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."

Teferi, Temporal Archmage can be your commander.
L: 5
{3}{B}{G}
The Gitrog Monster
Legendary Creature - Frog Horror
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
6 / 6
{4}{U}{U}{U}{U}
Time Sidewalk
Sorcery
Take an extra turn after this one.

If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
{U}{B}
Time Sieve
Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.
{1}{U}{U}
Truth or Dare
Sorcery
Target opponent chooses one --

• Truth -- That player plays with their hand revealed for the rest of the game.

• Dare -- Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)
{2}{R}{R}
Two-Headed Giant
Creature - Giant Warrior
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
4 / 4
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{2}
Unicycle
Artifact - Equipment Vehicle
First strike, haste

Equipped creature has first strike and haste.

Equip {1}

Crew 1
3 / 1
{3}{G}{G}{G}
Vazal, the Compleat
Legendary Artifact Creature - Phyrexian
Megalegendary (Your deck can have only one copy of this card.)

Vigilance, trample

Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.
7 / 7
{1}{U}
Visitor from Planet Q
Instant Creature - Alien
All creature cards you own with flash are instants in addition to their other types.

Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
0 / 4
--
Waste Land
Land
{T}: Add {C}.

{T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with {T}: Add {C}.)
{4}
Weaponized Scrap
Artifact Creature - Construct
Upgrade (This creature enters the battlefield covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)
6 / 6
--
Wirewood Lodge
Land
{T}: Add {C}.

{G}, {T}: Untap target Elf.
{2}{B}{B}
Xyru Specter
Summon - Specter
Flying

Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.
2 / 2