Kicker {3} (You may pay an additional {3} as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
1 /
1
{1}{U}
Aether Figment
Creature - Illusion
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
1 /
1
{U}
Disrupt
Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Draw a card.
{U}
Disrupt
Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Draw a card.
{U}
Disrupt
Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Draw a card.
{U}
Disrupt
Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Draw a card.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
{1}{U}{U}
Illusionary Servant
Creature - Illusion
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
3 /
4
{1}{U}{U}
Illusionary Servant
Creature - Illusion
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
3 /
4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Krovikan Mist
Creature - Illusion
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
* /
*
{1}{U}
Krovikan Mist
Creature - Illusion
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
* /
*
{1}{U}
Krovikan Mist
Creature - Illusion
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
* /
*
{1}{U}
Krovikan Mist
Creature - Illusion
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
* /
*
{U}{U}
Lord of the Unreal
Creature - Human Wizard
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 /
2
{U}{U}
Lord of the Unreal
Creature - Human Wizard
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 /
2
{U}{U}
Lord of the Unreal
Creature - Human Wizard
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 /
2
{U}{U}
Lord of the Unreal
Creature - Human Wizard
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 /
2
{2}{U}
Mistform Warchief
Creature - Illusion
Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.
{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
1 /
3
{2}{U}
Mistform Warchief
Creature - Illusion
Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.
{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
1 /
3
{U}
Phantasmal Bear
Creature - Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
2 /
2
{U}
Phantasmal Bear
Creature - Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
2 /
2
{U}
Phantasmal Bear
Creature - Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
2 /
2
{U}
Phantasmal Bear
Creature - Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
2 /
2
{2}{U}{U}
Phantasmal Dragon
Creature - Dragon Illusion
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
5 /
5
{2}{U}{U}
Phantasmal Dragon
Creature - Dragon Illusion
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
5 /
5
{2}{U}{U}
Phantasmal Dragon
Creature - Dragon Illusion
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
5 /
5
{2}{U}{U}
Phantasmal Dragon
Creature - Dragon Illusion
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
5 /
5
{1}{U}{U}
Phantom Warrior
Creature - Illusion Warrior
Phantom Warrior can't be blocked.
2 /
2
{1}{U}{U}
Phantom Warrior
Creature - Illusion Warrior
Phantom Warrior can't be blocked.
2 /
2
{1}{U}{U}
Phantom Warrior
Creature - Illusion Warrior
Phantom Warrior can't be blocked.
2 /
2
{1}{U}{U}
Phantom Warrior
Creature - Illusion Warrior
Phantom Warrior can't be blocked.
2 /
2
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Veiled Sentry
Enchantment
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
{U}
Veiled Sentry
Enchantment
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
{U}
Veiled Sentry
Enchantment
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
{U}
Veiled Sentry
Enchantment
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
{U}
Void Snare
Sorcery
Return target nonland permanent to its owner's hand.
{U}
Void Snare
Sorcery
Return target nonland permanent to its owner's hand.
{U}
Void Snare
Sorcery
Return target nonland permanent to its owner's hand.
{U}
Void Snare
Sorcery
Return target nonland permanent to its owner's hand.