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{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{1}
Blade of the Bloodchief
Artifact - Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip {1}
{4}{U}
Body Double
Creature - Shapeshifter
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
0 / 0
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
{1}{U}{U}
Cackling Counterpart
Instant
Create a token that's a copy of target creature you control.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}
Cauldron of Souls
Artifact
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{2}{U}
Chasm Skulker
Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
1 / 1
{4}
Deathrender
Artifact - Equipment
Equipped creature gets +2/+2.

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip {2}
{3}
Desecrated Tomb
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
{2}{U}
False Demise
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.
{1}{U}
Floating-Dream Zubera
Creature - Zubera Spirit
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
1 / 2
{3}{U}
Floodgate
Creature - Wall
Defender (This creature can't attack.)

When Floodgate has flying, sacrifice it.

When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
0 / 5
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{3}{U}
Illusionist's Stratagem
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.
{3}{U}
Inga Rune-Eyes
Legendary Creature - Human Wizard
When Inga Rune-Eyes enters the battlefield, scry 3.

When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
3 / 3
{3}{U}
Iridescent Drake
Creature - Drake
Flying

When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
2 / 2
{1}{U}
Jeskai Sage
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Jeskai Sage dies, draw a card.
1 / 1
{3}
Lightning Coils
Artifact
Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.

At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
{2}{U}
Midnight Clock
Artifact
{T}: Add {U}.

{2}{U}: Put an hour counter on Midnight Clock.

At the beginning of each upkeep, put an hour counter on Midnight Clock.

When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
{1}{U}{U}
Minn, Wily Illusionist
Legendary Creature - Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."

Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
1 / 3
{1}{U}{U}
Mitotic Manipulation
Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{3}{U}{U}
Murder of Crows
Creature - Bird
Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.
4 / 4
{1}{U}{U}
Nadir Kraken
Creature - Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
2 / 3
{2}{U}{U}
Naru Meha, Master Wizard
Legendary Creature - Human Wizard
Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Other Wizards you control get +1/+1.
3 / 3
{2}
Nim Deathmantle
Artifact - Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip {4}
{1}{U}
Oculus
Creature - Phyrexian Homunculus
When Oculus dies, you may draw a card.
1 / 1
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
{1}{U}
Palace Familiar
Creature - Bird
Flying

When Palace Familiar dies, draw a card.
1 / 1
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
{1}{U}
Purple-Crystal Crab
Creature - Crab
When Purple-Crystal Crab dies, draw a card.
1 / 1
{3}{U}
Reef Worm
Creature - Worm
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"
0 / 1
{U}
Retraced Image
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
{3}{U}{U}
River Kelpie
Creature - Beast
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 3
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{2}{U}
Selhoff Occultist
Creature - Human Rogue
Whenever Selhoff Occultist or another creature dies, target player mills a card.
2 / 3
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{2}
Spawning Pit
Artifact
Sacrifice a creature: Put a charge counter on Spawning Pit.

{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
{4}{U}{U}
Sublime Epiphany
Instant
Choose one or more --

• Counter target spell.

• Counter target activated or triggered ability.

• Return target nonland permanent to its owner's hand.

• Create a token that's a copy of target creature you control.

• Target player draws a card.
{1}{U}
Surveilling Sprite
Creature - Faerie Rogue
Flying

When Surveilling Sprite dies, you may draw a card.
1 / 1
{U}{U}
Thalakos Seer
Creature - Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)

When Thalakos Seer leaves the battlefield, draw a card.
1 / 1
{U}{U}
Thassa's Oracle
Creature - Merfolk Wizard
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
1 / 3
{3}{U}
Toothy, Imaginary Friend
Legendary Creature - Illusion
Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.)

Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.

When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
1 / 1
{2}{U}
Trove Tracker
Creature - Human Pirate
When Trove Tracker dies, draw a card.

Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
2 / 2
{6}
Ugin, the Ineffable
Legendary Planeswalker - Ugin
Colorless spells you cast cost {2} less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.

-3: Destroy target permanent that's one or more colors.
L: 4
{3}
Vedalken Shackles
Artifact
You may choose not to untap Vedalken Shackles during your untap step.

{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
{1}{U}
Watcher for Tomorrow
Creature - Human Wizard
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Watcher for Tomorrow enters the battlefield tapped.

When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
2 / 1
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{U}{U}
Whirler Rogue
Creature - Human Rogue Artificer
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2 / 2
{U}
Wizard Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

{2}{U}: Level 2

When this Class becomes level 2, draw two cards.

{4}{U}: Level 3

Whenever you draw a card, put a +1/+1 counter on target creature you control.
{3}{U}
Youthful Scholar
Creature - Human Wizard
When Youthful Scholar dies, draw two cards.
2 / 2

{3}
Cathodion
Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
3 / 3
{7}
Myr Battlesphere
Artifact Creature - Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
4 / 7