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A Display of My Dark Power
Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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A Reckoning Approaches
Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
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All Shall Smolder in My Wake
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
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All in Good Time
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
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Approach My Molten Realm
Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
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Because I Have Willed It
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Spells you cast cost {1} less to cast.

At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
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Behold My Grandeur
Scheme
When you set this scheme in motion, add {U}{B}{R}.

When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Behold the Power of Destruction
Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
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Bow to My Command
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

As you set this scheme in motion, choose an opponent.

Creatures the chosen player controls can't attack you or planeswalkers you control.

At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
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Choose Your Champion
Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
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Choose Your Demise
Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
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Dance, Pathetic Marionette
Scheme
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
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Delight in the Hunt
Scheme
When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.
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Drench the Soil in Their Blood
Scheme
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
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Embrace My Diabolical Vision
Scheme
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
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Every Dream a Nightmare
Scheme
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
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Every Hope Shall Vanish
Scheme
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
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Every Last Vestige Shall Rot
Scheme
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
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Evil Comes to Fruition
Scheme
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
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Feed the Machine
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
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For Each of You, a Gift
Scheme
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
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I Bask in Your Silent Awe
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Each opponent can't cast more than one spell each turn.

At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
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I Call on the Ancient Magics
Scheme
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
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I Delight in Your Convulsions
Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
--
I Know All, I See All
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Untap all permanents you control during each opponent's untap step.

At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
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Ignite the Cloneforge!
Scheme
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
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Imprison This Insolent Wretch
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

When you set this scheme in motion, choose an opponent.

Permanents the chosen player controls don't untap during their untap step.

When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
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Into the Earthen Maw
Scheme
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
--
Introductions Are in Order
Scheme
When you set this scheme in motion, choose one --

• Search your library for a creature card, reveal it, put it into your hand, then shuffle.

• You may put a creature card from your hand onto the battlefield.
--
Know Evil
Scheme
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.
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Know Naught but Fire
Scheme
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
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Look Skyward and Despair
Scheme
When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.
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Make Yourself Useful
Scheme
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.
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May Civilization Collapse
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
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Mortal Flesh Is Weak
Scheme
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
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My Crushing Masterstroke
Scheme
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
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My Forces Are Innumerable
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

At the beginning of your end step, create a 3/3 black Horror creature token.

At the beginning of your opponents' end step, they may sacrifice two creatures. If they do, abandon this scheme.
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My Genius Knows No Bounds
Scheme
When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.
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My Laughter Echoes
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
--
My Undead Horde Awakens
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.

When a creature put onto the battlefield with this scheme dies, abandon this scheme.
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My Wish Is Your Command
Scheme
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
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Nature Demands an Offering
Scheme
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
--
Nature Shields Its Own
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.

When four or more creatures attack you, abandon this scheme at end of combat.
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No One Will Hear Your Cries
Scheme
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
--
Nothing Can Stop Me Now
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
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Only Blood Ends Your Nightmares
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
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Pay Tribute to Me
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature.
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Perhaps You've Met My Cohort
Scheme
When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
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Plots That Span Centuries
Scheme
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
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Power Without Equal
Scheme
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
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Realms Befitting My Majesty
Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Roots of All Evil
Scheme
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
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Rotted Ones, Lay Siege
Scheme
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
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Surrender Your Thoughts
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
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The Dead Shall Serve
Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
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The Fate of the Flammable
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
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The Iron Guardian Stirs
Scheme
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
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The Mighty Will Fall
Scheme
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
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The Pieces Are Coming Together
Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
--
The Very Soil Shall Shake
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Creatures you control get +2/+2 and have trample.

When a creature you control dies, abandon this scheme.
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There Is No Refuge
Scheme
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
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This World Belongs to Me
Scheme
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
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Tooth, Claw, and Tail
Scheme
When you set this scheme in motion, destroy up to three target nonland permanents.
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What's Yours Is Now Mine
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
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When Will You Learn?
Scheme
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
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Which of You Burns Brightest?
Scheme
When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
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Your Fate Is Thrice Sealed
Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
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Your Inescapable Doom
Ongoing Scheme
(An ongoing scheme remains face up.)

At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
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Your Puny Minds Cannot Fathom
Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
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Your Will Is Not Your Own
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.