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Select Main Deck Cards

{U}
Aboshan's Desire
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Threshold -- Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
{4}{U}{U}
Aboshan, Cephalid Emperor
Legendary Creature - Cephalid Noble
Tap an untapped Cephalid you control: Tap target permanent.

{U}{U}{U}: Tap all creatures without flying.
3 / 3
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{1}{U}
Amoeboid Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

{T}: Target creature gains all creature types until end of turn.

{T}: Target creature loses all creature types until end of turn.
1 / 1
{U}
An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Arcane Lighthouse
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{4}{U}{U}
Archetype of Imagination
Enchantment Creature - Human Wizard
Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.
3 / 2
{1}{U}
Backstreet Bruiser
Creature - Cephalid Rogue
Defender

As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.
3 / 3
{U}
Betrayal
Enchantment - Aura
Enchant creature an opponent controls

Whenever enchanted creature becomes tapped, you draw a card.
{2}{U}{U}
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.

{1}{U}, {T}: Creatures your opponents control attack this turn if able.
{3}
Birthing Boughs
Artifact
{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)
{U}
Blustersquall
Instant
Tap target creature you don't control.

Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{2}{U}
Borrowing 100,000 Arrows
Sorcery
Draw a card for each tapped creature target opponent controls.
{1}{U}{U}
Callous Oppressor
Creature - Cephalid
You may choose not to untap Callous Oppressor during your untap step.

As Callous Oppressor enters the battlefield, an opponent chooses a creature type.

{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
1 / 2
--
Castle Vantress
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

{T}: Add {U}.

{2}{U}{U}, {T}: Scry 2.
{4}{U}
Cephalid Aristocrat
Creature - Cephalid Noble
Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
3 / 3
{3}{U}
Cephalid Broker
Creature - Cephalid
{T}: Target player draws two cards, then discards two cards.
2 / 2
--
Cephalid Coliseum
Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.

Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
{1}{U}{U}
Cephalid Constable
Creature - Cephalid Wizard
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1 / 1
{2}{U}
Cephalid Facetaker
Creature - Cephalid Rogue
Cephalid Facetaker can't be blocked.

At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
1 / 4
{1}{U}
Cephalid Illusionist
Creature - Cephalid Wizard
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.

{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1 / 1
{2}{U}
Cephalid Inkshrouder
Creature - Cephalid
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
2 / 1
{2}{U}
Cephalid Looter
Creature - Cephalid Rogue
{T}: Target player draws a card, then discards a card.
2 / 1
{2}{U}
Cephalid Pathmage
Creature - Cephalid Wizard
Cephalid Pathmage can't be blocked.

{T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.
1 / 2
{2}{U}{U}
Cephalid Retainer
Creature - Cephalid
{U}{U}: Tap target creature without flying.
2 / 3
{3}{U}
Cephalid Sage
Creature - Cephalid
Threshold -- As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
2 / 3
{1}{U}
Cephalid Scout
Creature - Cephalid Wizard Scout
Flying

{2}{U}, Sacrifice a land: Draw a card.
1 / 1
{1}{U}{U}
Cephalid Shrine
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
{1}{U}
Cephalid Snitch
Creature - Cephalid Wizard
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
1 / 1
{1}{U}
Cephalid Vandal
Creature - Cephalid Rogue
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.
1 / 1
{2}{U}{U}
Consuming Tide
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
--
Coral Atoll
Land
Coral Atoll enters the battlefield tapped.

When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.

{T}: Add {C}{U}.
{U}{U}
Counterspell
Instant
Counter target spell.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Deluge
Instant
Tap all creatures without flying.
--
Detection Tower
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{6}{U}
Dismiss into Dream
Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
{3}{U}
Distant Melody
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
{1}{U}
Dramatic Reversal
Instant
Untap all nonland permanents you control.
{3}{U}
Engulf the Shore
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{3}
Heraldic Banner
Artifact
As Heraldic Banner enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+0.

{T}: Add one mana of the chosen color.
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}
Keep Watch
Instant
Draw a card for each attacking creature.
{3}
Kefnet's Monument
Legendary Artifact
Blue creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
{2}{U}{U}
Levitation
Enchantment
Creatures you control have flying.
{3}{U}
Llawan, Cephalid Empress
Legendary Creature - Cephalid Noble
When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.

Your opponents can't cast blue creature spells.
2 / 3
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{U}
Mana Vapors
Sorcery
Lands target player controls don't untap during their next untap step.
{4}
Maskwood Nexus
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{2}
Metallic Mimic
Artifact Creature - Shapeshifter
As Metallic Mimic enters the battlefield, choose a creature type.

Metallic Mimic is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
2 / 1
--
Minamo, School at Water's Edge
Legendary Land
{T}: Add {U}.

{U}, {T}: Untap target legendary permanent.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{U}
Mothdust Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
1 / 1
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
--
Otawara, Soaring City
Legendary Land
{T}: Add {U}.

Channel -- {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{U}
Pongify
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
{4}{U}
Psychic Pickpocket
Creature - Cephalid Rogue
When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
3 / 2
{4}{U}
Reflections of Littjara
Enchantment
As Reflections of Littjara enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
{1}{U}
Resculpt
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
{X}{4}
Riptide Replicator
Artifact
As Riptide Replicator enters the battlefield, choose a color and a creature type.

Riptide Replicator enters the battlefield with X charge counters on it.

{4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{1}{U}
Shapesharer
Creature - Shapeshifter
Changeling (This card is every creature type.)

{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
1 / 1
{3}{U}{U}
Shield Broker
Creature - Cephalid Advisor
When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
3 / 4
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
--
Skyline Cascade
Land
Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

{T}: Add {U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{U}{U}
Tamiyo, the Moon Sage
Legendary Planeswalker - Tamiyo
+1: Tap target permanent. It doesn't untap during its controller's next untap step.

-2: Draw a card for each tapped creature target player controls.

-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
L: 4
{2}{U}
Theft of Dreams
Sorcery
Draw a card for each tapped creature target opponent controls.
{2}{U}
Think Tank
Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{1}
Universal Automaton
Artifact Creature - Shapeshifter
Changeling (This card is every creature type.)
1 / 1
{2}{U}
Verity Circle
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

{4}{U}: Tap target creature without flying.
{3}{U}{U}
Willbreaker
Creature - Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
2 / 3
{3}{U}
Wonder
Creature - Incarnation
Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2 / 2