Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
2 / 2
{1}{U}{R}
Adeliz, the Cinder Wind
Legendary Creature - Human Wizard
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
2 / 2
{2}{U}
Aphetto Grifter
Creature - Human Wizard
Tap two untapped Wizards you control: Tap target permanent.
1 / 1
{4}{U}{R}
Arjun, the Shifting Flame
Legendary Creature - Sphinx Wizard
Flying

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
5 / 5
{2}{U}{U}{U}
Azami, Lady of Scrolls
Legendary Creature - Human Wizard
Tap an untapped Wizard you control: Draw a card.
0 / 2
--
Bad River
Land
Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{3}{U}{U}
Baral's Expertise
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
{3}{U}{U}
Beguiler of Wills
Creature - Human Wizard
{T}: Gain control of target creature with power less than or equal to the number of creatures you control.
1 / 1
{6}{U}
Benthicore
Creature - Elemental
When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.

Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
5 / 5
{3}
Birthing Boughs
Artifact
{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)
{4}{B}
Bloodline Necromancer
Creature - Vampire Wizard
Lifelink

When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
3 / 2
{3}
Bloodline Pretender
Artifact Creature - Shapeshifter
Changeling (This card is every creature type.)

As Bloodline Pretender enters the battlefield, choose a creature type.

Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.
2 / 2
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{4}{B}{B}
Calculating Lich
Creature - Zombie Wizard
Menace

Whenever a creature attacks one of your opponents, that player loses 1 life.
5 / 5
{1}{U}{U}
Capsize
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.
--
Cascade Bluffs
Land
{T}: Add {C}.

{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
{2}{U}
Champion of Wits
Creature - Naga Wizard
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.

Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
2 / 1
--
Clearwater Pathway
Land
{T}: Add {U}.
--
Murkwater Pathway
Land

{T}: Add {B}.
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
--
Crosis's Catacombs
Land - Lair
When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {U}, {B}, or {R}.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
--
Crypt of the Eternals
Land
When Crypt of the Eternals enters the battlefield, you gain 1 life.

{T}: Add {C}.

{1}, {T}: Add {U}, {B}, or {R}.
{1}{U}{U}{U}
Cryptic Command
Instant
Choose two --

• Counter target spell.

• Return target permanent to its owner's hand.

• Tap all creatures your opponents control.

• Draw a card.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Darkslick Shores
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {B}.
{3}{U}{U}
Devastation Tide
Sorcery
Return all nonland permanents to their owners' hands.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{3}
Diviner's Wand
Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip {3}
{3}{U}{U}
Docent of Perfection
Creature - Insect Horror
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.
5 / 4
--
Final Iteration
Creature - Eldrazi Insect

Flying

Wizards you control get +2/+1 and have flying.

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
5 / 4
{2}{B}
Dreamstealer
Creature - Human Wizard
Menace

Whenever Dreamstealer deals combat damage to a player, that player discards that many cards.

Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
1 / 2
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{1}{U}{U}
Equilibrium
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
{3}{U}
Expedition Diviner
Creature - Merfolk Wizard
Flying

As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
3 / 2
{R}
Fever Charm
Instant
Choose one --

• Target creature gains haste until end of turn.

• Target creature gets +2/+0 until end of turn.

• Fever Charm deals 3 damage to target Wizard creature.
{4}{R}
Firefist Adept
Creature - Human Wizard
When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
3 / 3
{5}{U}{U}
Galecaster Colossus
Creature - Giant Wizard
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
5 / 6
{2}{U}
Gempalm Sorcerer
Creature - Human Wizard
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
2 / 2
{2}{R}
Ghitu Journeymage
Creature - Human Wizard
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
3 / 2
{2}{U}
Ghosthelm Courier
Creature - Human Wizard
You may choose not to untap Ghosthelm Courier during your untap step.

{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
2 / 1
{3}{R}
Goblin Wizardry
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
--
Grixis Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{U}{U}
Harbinger of the Tides
Creature - Merfolk Wizard
You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
2 / 2
{1}{R}
Harmonic Prodigy
Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
1 / 3
{1}{U}
Hurkyl's Recall
Instant
Return all artifacts target player owns to their hand.
{2}{U}{B}{R}
Inalla, Archmage Ritualist
Legendary Creature - Human Wizard
Eminence -- Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

Tap five untapped Wizards you control: Target player loses 7 life.
4 / 5
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}{U}
Jace, the Mind Sculptor
Legendary Planeswalker - Jace
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

-1: Return target creature to its owner's hand.

-12: Exile all cards from target player's library, then that player shuffles their hand into their library.
L: 3
{4}{U}{U}
Karn's Temporal Sundering
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
{3}{U}
Kasmina, Enigmatic Mentor
Legendary Planeswalker - Kasmina
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.

-2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
L: 5
{U}{R}
Kaza, Roil Chaser
Legendary Creature - Human Wizard
Flying, haste

{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
1 / 2
{2}
Konda's Banner
Legendary Artifact - Equipment
Konda's Banner can be attached only to a legendary creature.

Creatures that share a color with equipped creature get +1/+1.

Creatures that share a creature type with equipped creature get +1/+1.

Equip {2}
{1}{U}{B}
Lich Lord of Unx
Creature - Zombie Wizard
{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.

{U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.
2 / 2
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{U}{U}
Mystic Confluence
Instant
Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays {3}.

• Return target creature to its owner's hand.

• Draw a card.
{2}{U}{U}
Naru Meha, Master Wizard
Legendary Creature - Human Wizard
Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Other Wizards you control get +1/+1.
3 / 3
{3}{U}
Orvar, the All-Form
Legendary Creature - Shapeshifter
Changeling

Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.

When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
3 / 3
{U}{U}{U}
Patron Wizard
Creature - Human Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
2 / 2
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{2}{U}{U}
Psychic Trance
Instant
Until end of turn, Wizards you control gain "{T}: Counter target spell."
{1}{U}{B}
Recoil
Instant
Return target permanent to its owner's hand. Then that player discards a card.
--
Rocky Tar Pit
Land
Rocky Tar Pit enters the battlefield tapped.

{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{2}{U}
Sage of Fables
Creature - Merfolk Wizard
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.

{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
2 / 2
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Shipwreck Marsh
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {B}.
{1}{U}{U}
Sigil Tracer
Creature - Merfolk Wizard
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
2 / 2
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spirebluff Canal
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {R}.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stormcarved Coast
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
--
Sunken Ruins
Land
{T}: Add {C}.

{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
{3}{U}{U}
Supreme Inquisitor
Creature - Human Wizard
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
1 / 3
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{R}
Taurean Mauler
Creature - Shapeshifter
Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
2 / 2
{1}{U}{U}
Temporal Adept
Creature - Human Wizard
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
1 / 1
{5}{U}{U}{U}
Tidespout Tyrant
Creature - Djinn
Flying

Whenever you cast a spell, return target permanent to its owner's hand.
5 / 5
{2}{U}
Trinket Mage
Creature - Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2 / 2
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
{3}
Urza's Incubator
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chosen type cost {2} less to cast.
{5}
Vanquisher's Banner
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.
{2}{U}{U}
Venser, Shaper Savant
Legendary Creature - Human Wizard
Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2 / 2
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
{3}{U}
Wash Out
Sorcery
Return all permanents of the color of your choice to their owners' hands.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.