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Select Main Deck Cards

{1}{W}{B}
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{5}{W}{W}
Bruna, the Fading Light
Legendary Creature - Angel Horror
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance

(Melds with Gisela, the Broken Blade.)
5 / 7
{G}
Caravan Vigil
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Morbid -- You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Command Beacon
Land
{T}: Add {C}.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{R}
Conduit of Storms
Creature - Werewolf Horror
Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.

{3}{R}{R}: Transform Conduit of Storms.
2 / 3
--
Conduit of Emrakul
Creature - Eldrazi Werewolf

Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.
2 / 3
{G}
Crop Sigil
Enchantment
At the beginning of your upkeep, you may mill a card.

Delirium -- {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
{3}
Cryptolith Fragment
Artifact
Cryptolith Fragment enters the battlefield tapped.

{T}: Add one mana of any color. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
--
Aurora of Emrakul
Creature - Eldrazi Reflection

Flying, deathtouch

Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{10}
Decimator of the Provinces
Creature - Eldrazi Boar
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.

Trample, haste
7 / 7
{2}{W}
Desperate Sentry
Creature - Human Soldier
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium -- Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
1 / 2
{8}
Distended Mindbender
Creature - Eldrazi Insect
Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
5 / 5
{3}{U}{U}
Docent of Perfection
Creature - Insect Horror
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.
5 / 4
--
Final Iteration
Creature - Eldrazi Insect

Flying

Wizards you control get +2/+1 and have flying.

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
5 / 4
{9}
Drownyard Behemoth
Creature - Eldrazi Crab
Flash (You may cast this spell any time you could cast an instant.)

Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
5 / 7
--
Drownyard Temple
Land
{T}: Add {C}.

{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
{8}
Elder Deep-Fiend
Creature - Eldrazi Octopus
Flash

Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, tap up to four target permanents.
5 / 6
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{2}{G}
Emrakul's Evangel
Creature - Human Horror
{T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
3 / 2
{2}{G}{G}
Emrakul's Influence
Enchantment
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
{13}
Emrakul, the Promised End
Legendary Creature - Eldrazi
This spell costs {1} less to cast for each card type among cards in your graveyard.

When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants
13 / 13
{3}{U}
Enlightened Maniac
Creature - Human
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
0 / 2
{X}{U}
Epiphany at the Drownyard
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{W}
Extricator of Sin
Creature - Human Cleric
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium -- At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
0 / 3
--
Extricator of Flesh
Creature - Eldrazi Horror

Eldrazi you control have vigilance.

{2}, {T}, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
0 / 3
--
Field of Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Fork in the Road
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.

{T}: Add {W} or {B}.
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.
{2}{G}
Foul Emissary
Creature - Human Horror
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.
1 / 1
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Ghost Quarter
Land
{T}: Add {C}.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{2}{W}{W}
Gisela, the Broken Blade
Legendary Creature - Angel Horror
Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
4 / 3
{1}{B}
Graf Rats
Creature - Rat
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
2 / 1
{1}{G}
Grapple with the Past
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
--
Hanweir Battlements
Land
{T}: Add {C}.

{R}, {T}: Target creature gains haste until end of turn.

{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
{2}{R}
Hanweir Garrison
Creature - Human Soldier
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)
2 / 3
--
Homeward Path
Land
{T}: Add {C}.

{T}: Each player gains control of all creatures they own.
{2}{U}
Imprisoned in the Moon
Enchantment - Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{8}
It of the Horrid Swarm
Creature - Eldrazi Insect
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, create two 1/1 green Insect creature tokens.
4 / 4
{G}
Kessig Prowler
Creature - Werewolf Horror
{4}{G}: Transform Kessig Prowler.
2 / 1
--
Sinuous Predator
Creature - Eldrazi Werewolf

Sinuous Predator can't be blocked by more than one creature.
2 / 1
{8}
Lashweed Lurker
Creature - Eldrazi Horror
Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may put target nonland permanent on top of its owner's library.
5 / 4
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 / 1
--
It That Rides as One
Creature - Eldrazi Horror

First strike, trample, lifelink
1 / 1
{3}{G}
Make a Wish
Sorcery
Return two cards at random from your graveyard to your hand.
{4}{B}
Midnight Scavengers
Creature - Human Rogue
When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)
3 / 3
{9}
Mockery of Nature
Creature - Eldrazi Beast
Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may destroy target artifact or enchantment.
6 / 5
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}{B}
Murder
Instant
Destroy target creature.
--
Nephalia Academy
Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.

{T}: Add {C}.
{R}
Otherworldly Outburst
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{4}{G}{G}
Seasons Past
Sorcery
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
{2}{G}
Shrill Howler
Creature - Werewolf Horror
Creatures with power less than Shrill Howler's power can't block it.

{5}{G}: Transform Shrill Howler.
3 / 1
--
Howling Chorus
Creature - Eldrazi Werewolf

Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
3 / 1
{2}{R}{R}
Smoldering Werewolf
Creature - Werewolf Horror
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

{4}{R}{R}: Transform Smoldering Werewolf.
3 / 2
--
Erupting Dreadwolf
Creature - Eldrazi Werewolf

Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.
3 / 2
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{G}
Splendid Reclamation
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{G}{G}
Tangleclaw Werewolf
Creature - Werewolf Horror
Tangleclaw Werewolf can block an additional creature each combat.

{6}{G}: Transform Tangleclaw Werewolf.
2 / 4
--
Fibrous Entangler
Creature - Eldrazi Werewolf

Vigilance

Fibrous Entangler must be blocked if able.

Fibrous Entangler can block an additional creature each combat.
2 / 4
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{G}
Traverse the Ulvenwald
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
{1}{G}
Ulvenwald Captive
Creature - Werewolf Horror
Defender

{T}: Add {G}.

{5}{G}{G}: Transform Ulvenwald Captive.
1 / 2
--
Ulvenwald Abomination
Creature - Eldrazi Werewolf

{T}: Add {C}{C}.
1 / 2
{8}
Vexing Scuttler
Creature - Eldrazi Crab
Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
4 / 5
{4}{R}
Vildin-Pack Outcast
Creature - Werewolf Horror
Trample

{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.

{5}{R}{R}: Transform Vildin-Pack Outcast.
4 / 4
--
Dronepack Kindred
Creature - Eldrazi Werewolf

Trample

{1}: Dronepack Kindred gets +1/+0 until end of turn.
4 / 4
{3}{B}{B}
Voldaren Pariah
Creature - Vampire Horror
Flying

Sacrifice three other creatures: Transform Voldaren Pariah.

Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 3
--
Abolisher of Bloodlines
Creature - Eldrazi Vampire

Flying

When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
3 / 3
--
Warped Landscape
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Waxing Moon
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
{1}{U}
Wharf Infiltrator
Creature - Human Horror
Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.
1 / 1
--
death and despair custom
--
path to exile custom
--
phyrexian arena custom
--
tasimath, the cursed // Abooksigun, Herald of Corruption