• Prevent the next X damage that would be dealt to any target this turn.
{1}{W}
Aura Blast
Instant
Destroy target enchantment.
Draw a card.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Invulnerability
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
{W}{W}
Longbow Archer
Creature - Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
2 /
2
{W}{W}
Longbow Archer
Creature - Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
2 /
2
{W}{W}
Longbow Archer
Creature - Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
2 /
2
{W}{W}
Longbow Archer
Creature - Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
2 /
2
{1}{W}
Remedy
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
{1}{W}
Remedy
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
{2}{W}{W}
Serra's Embrace
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
{2}{W}{W}
Serra's Embrace
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
{2}{W}{W}
Serra's Embrace
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
{2}{W}{W}
Serra's Embrace
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{X}{1}{W}
Temper
Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 /
2
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 /
2
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 /
2
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 /
2
{1}{W}
Wipe Clean
Instant
Exile target enchantment.
Cycling {3} ({3}, Discard this card: Draw a card.)
{3}{W}
Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{3}{W}
Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.