Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
{1}{U}
Aether Burst
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
{1}{U}
Aether Burst
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
{1}{U}
Aether Burst
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
{1}{U}
Aquamoeba
Creature - Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
1 /
3
{1}{U}
Aquamoeba
Creature - Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
1 /
3
{1}{U}
Aquamoeba
Creature - Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
1 /
3
{1}{U}
Aquamoeba
Creature - Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
1 /
3
{3}{G}{G}
Arrogant Wurm
Creature - Wurm
Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 /
4
{3}{G}{G}
Arrogant Wurm
Creature - Wurm
Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 /
4
{3}{G}{G}
Arrogant Wurm
Creature - Wurm
Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 /
4
{3}{G}{G}
Arrogant Wurm
Creature - Wurm
Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 /
4
{G}
Basking Rootwalla
Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 /
1
{G}
Basking Rootwalla
Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 /
1
{G}
Basking Rootwalla
Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 /
1
{G}
Basking Rootwalla
Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 /
1
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.
Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.
Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.
Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.
Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Elephant Guide
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
{2}{G}
Elephant Guide
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
{2}{G}
Elephant Guide
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
{2}{G}
Elephant Guide
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{6}{G}
Roar of the Wurm
Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{6}{G}
Roar of the Wurm
Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{6}{G}
Roar of the Wurm
Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{6}{G}
Roar of the Wurm
Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 /
2
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 /
2
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 /
2
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 /
2
{3}{U}
Wonder
Creature - Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2 /
2
{3}{U}
Wonder
Creature - Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2 /
2
{3}{U}
Wonder
Creature - Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2 /
2
{3}{U}
Wonder
Creature - Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2 /
2
--
Yavimaya Coast
Land
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{1}{G}
Ground Seal
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
{1}{G}
Ground Seal
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
{1}{G}
Ground Seal
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
{1}{G}
Ground Seal
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash
When Mystic Snake enters the battlefield, counter target spell.
2 /
2
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash
When Mystic Snake enters the battlefield, counter target spell.
2 /
2
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash
When Mystic Snake enters the battlefield, counter target spell.
2 /
2
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{U}
Quiet Speculation
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
{1}{U}
Quiet Speculation
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
{1}{U}
Quiet Speculation
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
{1}{U}
Quiet Speculation
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.