Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
{2}{R}{R}
Atsushi, the Blazing Sky
Legendary Creature - Dragon Spirit
Flying, trample
When Atsushi, the Blazing Sky dies, choose one --
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
4 /
4
{2}{G}
Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
{3}{W}{W}
Blessed Sanctuary
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
{5}{G}
Bootleggers' Stash
Artifact
Lands you control have "{T}: Create a Treasure token."
{3}
Boros Cluestone
Artifact
{T}: Add {R} or {W}.
{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
--
Boseiju, Who Endures
Legendary Land
{T}: Add {G}.
Channel -- {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
--
Botanical Plaza
Land
Botanical Plaza enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
{3}{R}{R}
Burn Down the House
Sorcery
Choose one --
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
--
Cabaretti Courtyard
Land
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
{2}{W}
Cathar's Call
Enchantment - Aura
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
{2}{W}{W}
Cemetery Protector
Creature - Human Soldier
Flash
When Cemetery Protector enters the battlefield, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
3 /
4
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters tapped unless you control two or more basic lands.
{1}{W}
Clarion Spirit
Creature - Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
2 /
2
{X}{R}{R}
Comet Storm
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}{W}
Darling of the Masses
Creature - Elf Citizen
Other Citizens you control get +1/+0.
Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
2 /
4
--
Den of the Bugbear
Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
{T}: Add {R}.
{3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
{2}{R}
Devilish Valet
Creature - Devil Warrior
Trample, haste
Alliance -- Whenever another creature you control enters, double Devilish Valet's power until end of turn.
1 /
3
{3}{G}{W}
Drizzt Do'Urden
Legendary Creature - Elf Ranger
Double strike
When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
3 /
3
{5}{G}{W}
Emmara Tandris
Legendary Creature - Elf Shaman
Prevent all damage that would be dealt to creature tokens you control.
5 /
7
{3}{G}
Esika's Chariot
Legendary Artifact - Vehicle
When Esika's Chariot enters, create two 2/2 green Cat creature tokens.
Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
4 /
4
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{W}
Falconer Adept
Creature - Human Soldier
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
2 /
3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{X}{X}{G}
Full Flowering
Sorcery
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
{1}{G}
Gala Greeters
Creature - Elf Druid
Alliance -- Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn --
• Put a +1/+1 counter on Gala Greeters.
• Create a tapped Treasure token.
• You gain 2 life.
1 /
1
{X}{R}{R}
Ghired's Belligerence
Sorcery
Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
{2}
Gilded Pinions
Artifact - Equipment
When Gilded Pinions enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Equipped creature has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Gnottvold Slumbermound
Land
Gnottvold Slumbermound enters the battlefield tapped.
{T}: Add {R}.
{3}{R}{G}{G}, {T}, Sacrifice Gnottvold Slumbermound: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.
{3}{W}
Go-Shintai of Shared Purpose
Legendary Enchantment Creature - Shrine
Vigilance
At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
1 /
3
{3}{R}{R}
Goblin Rally
Sorcery
Create four 1/1 red Goblin creature tokens.
--
Gruul Turf
Land
Gruul Turf enters tapped.
When Gruul Turf enters, return a land you control to its owner's hand.
{T}: Add {R}{G}.
{4}{W}{W}{W}
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
--
Idyllic Grange
Land - Plains
({T}: Add {W}.)
Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
{3}{W}{W}
Increasing Devotion
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}
Involuntary Employment
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Jetmir's Garden
Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)
Jetmir's Garden enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{R}{G}{W}
Jetmir, Nexus of Revels
Legendary Creature - Cat Demon
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
5 /
4
{R/G}{G}{G/W}
Jinnie Fay, Jetmir's Second
Legendary Creature - Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
3 /
3
{G}{W}
Join the Dance
Sorcery
Create two 1/1 white Human creature tokens.
Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
{1}{R}
Loyal Apprentice
Creature - Human Artificer
Haste
Lieutenant -- At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
2 /
1
{X}{R}{R}
Magmaquake
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
{2}{W}
Mentor of the Meek
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
2 /
2
{2}
Mind Stone
Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{4}{R}{R}
Olivia's Attendants
Creature - Vampire
Menace
Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{2}{R}: Olivia's Attendants deals 1 damage to any target.
6 /
6
{1}{W}
Pack Leader
Creature - Dog
Other Dogs you control get +1/+1.
Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
2 /
2
{3}{R}{G}
Pako, Arcane Retriever
Legendary Creature - Elemental Dog
Partner with Haldan, Avid Arcanist
Haste
Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
3 /
3
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{G}{G}
Primordial Sage
Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
4 /
5
{4}{W}
Rabble Rousing
Enchantment
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
--
Racers' Ring
Land
Racers' Ring enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.
{3}{W}
Release the Dogs
Sorcery
Create four 1/1 white Dog creature tokens.
{G}{W}
Rite of Harmony
Instant
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.
Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{R}{G}{W}
Rocco, Cabaretti Caterer
Legendary Creature - Elf Druid
When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
3 /
1
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
{2}{G}
Scepter of Celebration
Artifact - Equipment
Equipped creature gets +2/+0 and has trample.
Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.
Equip {3}
{3}{W}{W}
Scour the Desert
Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
{3}
Selesnya Cluestone
Artifact
{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
{2}{G}
Selesnya Eulogist
Creature - Centaur Druid
{2}{G}: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)
3 /
3
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}{W}{W}
Song of the Worldsoul
Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
{R}
Sticky Fingers
Enchantment - Aura
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
When enchanted creature dies, draw a card.
{R}
Strike It Rich
Sorcery
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
--
Thriving Bluff
Land
Thriving Bluff enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
--
Thriving Grove
Land
Thriving Grove enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
--
Thriving Heath
Land
Thriving Heath enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
{2}{G}
Tireless Provisioner
Creature - Elf Scout
Landfall -- Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 /
2
{4}{G}{G}{G}
Titan of Industry
Creature - Elemental
Reach, trample
When Titan of Industry enters the battlefield, choose two --
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
7 /
7
{1}{G}{G}
Topiary Stomper
Creature - Plant Dinosaur
Vigilance
When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Topiary Stomper can't attack or block unless you control seven or more lands.
4 /
4
{1}{G}{W}
Torens, Fist of the Angels
Legendary Creature - Human Cleric
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
2 /
2
--
Uncharted Haven
Land
Uncharted Haven enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{4}{W}{W}
Valiant Endeavor
Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
{G}{W}
Vitu-Ghazi Guildmage
Creature - Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token.
{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
2 /
2
{4}{G}{G}
Vivien on the Hunt
Legendary Planeswalker - Vivien
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
+1: Mill five cards, then put any number of creature cards milled this way into your hand.
-1: Create a 4/4 green Rhino Warrior creature token.
L:
4
{1}{G}{W}
Wayfaring Temple
Creature - Elemental
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
* /
*
{2}{W}
Wedding Announcement
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
--
Wedding Festivity
Enchantment
Creatures you control get +1/+1.
{1}{R}
Young Pyromancer
Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.