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Select Main Deck Cards

{4}{G}{W}
Aragorn and Arwen, Wed
Legendary Creature - Human Elf Noble
Vigilance

Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
3 / 6
{1}{G}{W}
Aragorn, Company Leader
Legendary Creature - Human Ranger
Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.

Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
3 / 3
{1}{U}{R}{W}
Aragorn, King of Gondor
Legendary Creature - Human Noble
Vigilance, lifelink

When Aragorn, King of Gondor enters the battlefield, you become the monarch.

Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
4 / 4
{R}{G}{W}{U}
Aragorn, the Uniter
Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.

Whenever you cast a blue spell, scry 2.

Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.

Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5 / 5
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{G}{U}
Arwen Undómiel
Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on target creature.

{4}{G}{U}: Scry 2.
2 / 2
{1}{G}{W}
Arwen, Mortal Queen
Legendary Creature - Elf Noble
Arwen, Mortal Queen enters the battlefield with an indestructible counter on it.

{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
2 / 2
{1}
Basilisk Collar
Artifact - Equipment
Equipped creature has deathtouch and lifelink.

Equip {2}
{3}
Bilbo's Ring
Legendary Artifact - Equipment
As long as it's your turn, equipped creature has hexproof and can't be blocked.

Whenever equipped creature attacks alone, you draw a card and you lose 1 life.

Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}{R}
Bilbo, Retired Burglar
Legendary Creature - Halfling Rogue
When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.

Whenever Bilbo deals combat damage to a player, create a Treasure token.
1 / 3
{2}{W}{U}
Boromir, Gondor's Hope
Legendary Creature - Human Warrior
Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3 / 4
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{U}
Elrond, Lord of Rivendell
Legendary Creature - Elf Noble
Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
3 / 2
{2}{G}{U}
Elrond, Master of Healing
Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
4 / 4
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{W}{U}
Faramir, Prince of Ithilien
Legendary Creature - Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
3 / 3
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{W}
Flawless Maneuver
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.
{W}{W}
Flowering of the White Tree
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward {1}.

Nonlegendary creatures you control get +1/+1.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{W}
Frodo Baggins
Legendary Creature - Halfling Scout
Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.

As long as Frodo is your Ring-bearer, it must be blocked if able.
1 / 3
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{3}{W}{W}
Gandalf the White
Legendary Creature - Avatar Wizard
Flash

You may cast legendary spells and artifact spells as though they had flash.

If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4 / 5
{1}{R}{W}
General Ferrous Rokiric
Legendary Creature - Human Soldier
Hexproof from monocolored

Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
3 / 1
{2}{R}
Gimli of the Glittering Caves
Legendary Creature - Dwarf Warrior
Double strike

Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves.

Whenever Gimli deals combat damage to a player, create a Treasure token.
1 / 1
{2}{R}
Glóin, Dwarf Emissary
Legendary Creature - Dwarf Advisor
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)

{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
3 / 3
{4}{W}
Gwaihir, Greatest of the Eagles
Legendary Creature - Bird Noble
Flying

Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.

At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
5 / 5
{3}
Horn of Gondor
Legendary Artifact
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
{2}{G}{U}
Inga and Esika
Legendary Creature - Human God
Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell."

Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
4 / 4
{2}{U}
Ioreth of the Healing House
Legendary Creature - Human Cleric
{T}: Untap another target permanent.

{T}: Untap two other target legendary creatures.
1 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}
Karn's Sylex
Legendary Artifact
Karn's Sylex enters the battlefield tapped.

Players can't pay life to cast spells or to activate abilities that aren't mana abilities.

{X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
{6}{G}{G}
Last March of the Ents
Sorcery
This spell can't be countered.

Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
{2}{G}
Legolas Greenleaf
Legendary Creature - Elf Archer
Reach

Legolas Greenleaf can't be blocked by creatures with power 2 or less.

Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf.

Whenever Legolas Greenleaf deals combat damage to a player, draw a card.
2 / 2
{3}{U}
Meneldor, Swift Savior
Legendary Creature - Bird Soldier
Flying

Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
3 / 3
{R}{W}
Merry, Esquire of Rohan
Legendary Creature - Halfling Knight
Haste

Merry, Esquire of Rohan has first strike as long as it's equipped.

Whenever you attack with Merry and another legendary creature, draw a card.
2 / 2
{1}{G}{W}
Merry, Warden of Isengard
Legendary Creature - Halfling Advisor
Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.)

Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
1 / 4
--
Minas Tirith
Legendary Land
Minas Tirith enters the battlefield tapped unless you control a legendary creature.

{T}: Add {W}.

{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
--
Mines of Moria
Legendary Land
Mines of Moria enters the battlefield tapped unless you control a legendary creature.

{T}: Add {R}.

{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
{3}
Mithril Coat
Legendary Artifact - Equipment
Flash

Indestructible

When Mithril Coat enters the battlefield, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip {3}
--
Mossfire Valley
Land
{1}, {T}: Add {R}{G}.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{G}
Peregrin Took
Legendary Creature - Halfling Citizen
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Draw a card.
2 / 3
{3}
Phial of Galadriel
Legendary Artifact
If you would draw a card while you have no cards in hand, draw two cards instead.

If you would gain life while you have 5 or less life, you gain twice that much life instead.

{T}: Add one mana of any color.
{W}{U}
Pippin, Guard of the Citadel
Legendary Creature - Halfling Soldier
Vigilance, ward {1}

{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
{2}{R}
Rising of the Day
Enchantment
Creatures you control have haste.

Legendary creatures you control get +1/+0.
--
Rivendell
Legendary Land
Rivendell enters the battlefield tapped unless you control a legendary creature.

{T}: Add {U}.

{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
{2}{W}
Rosie Cotton of South Lane
Legendary Creature - Halfling Peasant
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
1 / 1
{1}{G}{W}
Sam, Loyal Attendant
Legendary Creature - Halfling Peasant
Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.)

At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Activated abilities of Foods you control cost {1} less to activate.
2 / 4
{G}{W}
Samwise Gamgee
Legendary Creature - Halfling Peasant
Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
2 / 2
{3}{R}{W}
Shadowfax, Lord of Horses
Legendary Creature - Horse
Horses you control have haste. (They can attack and {T} as soon as they come under your control.)

Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
4 / 4
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}{U}{U}
Storm of Saruman
Enchantment
Ward {3}

Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
--
Sungrass Prairie
Land
{1}, {T}: Add {G}{W}.
{4}{G}{G}
Surrak and Goreclaw
Legendary Creature - Human Bear
Trample

Other creatures you control have trample.

Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.
6 / 5
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{W}{W}
The Battle of Bywater
Sorcery
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{3}{G}
The Ring Goes South
Sorcery
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
--
The Shire
Legendary Land
The Shire enters the battlefield tapped unless you control a legendary creature.

{T}: Add {G}.

{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
{3}{R}{R}
There and Back Again
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.

II -- Search your library for a Mountain card, put it onto the battlefield, then shuffle.

III -- Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
{1}{R}{W}
Théoden, King of Rohan
Legendary Creature - Human Noble
Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.
2 / 3
--
Vineglimmer Snarl
Land
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.

{T}: Add {G} or {U}.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{W}
You Cannot Pass!
Instant
Destroy target creature that blocked or was blocked by a legendary creature this turn.
{1}{U}
_____ _____ _____ Trespasser
Creature - Human Rogue Guest
When this creature enters the battlefield, you may put a name sticker on it.

{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
2 / 1
{2}{R}{R}
Éomer, Marshal of Rohan
Legendary Creature - Human Knight
Haste

Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
4 / 4
{2}{R}{W}
Éowyn, Fearless Knight
Legendary Creature - Human Knight
Haste

When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
3 / 4
{2}{U}{R}{W}
Éowyn, Shieldmaiden
Legendary Creature - Human Knight
First strike

At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
5 / 4