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Select Main Deck Cards

{G}
Abundant Harvest
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
{3}{W}{W}{W}
Admonition Angel
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.

When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6 / 6
{3}{G}{U}
Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{4}
Aetherflux Reservoir
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
{3}{U}{U}
Aetherspouts
Instant
For each attacking creature, its owner puts it on the top or bottom of their library.
{2}{W}
Afterlife
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
{2}{R}{R}
Aftershock
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{4}{W}{W}
Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)
{5}{R}{R}{R}
Akroma, Angel of Fury
Legendary Creature - Angel
This spell can't be countered.

Flying, trample, protection from white and from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 6
{5}{W}{W}{W}
Akroma, Angel of Wrath
Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6 / 6
{5}{W}{W}
Akroma, Vision of Ixidor
Legendary Creature - Angel
Flying, first strike, vigilance, trample

At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.

Partner
6 / 6
{7}
All Is Dust
Tribal Sorcery - Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
{5}{G}{G}
Allosaurus Rider
Creature - Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
1+* / 1+*
--
Alpine Meadow
Snow Land - Mountain Plains
({T}: Add {R} or {W}.)

Alpine Meadow enters the battlefield tapped.
{2}{W}{W}
Altar's Light
Instant
Exile target artifact or enchantment.
{3}{B}
Ambition's Cost
Sorcery
You draw three cards and you lose 3 life.
{5}{W}{W}
Ancestral Tribute
Sorcery
You gain 2 life for each card in your graveyard.

Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Ancestral Vision
Sorcery
Suspend 4--{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.
{3}{W}{W}{B}{B}
Angel of Despair
Creature - Angel
Flying

When Angel of Despair enters the battlefield, destroy target permanent.
5 / 5
{4}{W}{W}{W}
Angel of Serenity
Creature - Angel
Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5 / 6
{3}{R}
Anger
Creature - Incarnation
Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
2 / 2
{2}{U}
Arcane Laboratory
Enchantment
Each player can't cast more than one spell each turn.
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{2}{U}{U}
Archivist
Creature - Human Wizard
{T}: Draw a card.
1 / 1
--
Arctic Treeline
Snow Land - Forest Plains
({T}: Add {G} or {W}.)

Arctic Treeline enters the battlefield tapped.
--
Arena
Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
{6}
Argentum Armor
Artifact - Equipment
Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip {6}
{2}{B}{B}
Ashen Powder
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
{4}{W}{W}{B}{B}
Ashen Rider
Creature - Archon
Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.
5 / 5
{2}{R}{W}
Aurelia, Exemplar of Justice
Legendary Creature - Angel
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
2 / 5
{2}{W}{W}{W}
Avacyn, Guardian Angel
Legendary Creature - Angel
Flying, vigilance

{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.

{5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
5 / 4
{6}{B}{B}
Avatar of Woe
Creature - Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{T}: Destroy target creature. It can't be regenerated.
6 / 5
{3}{W/U}{W/U}
Azor's Elocutors
Creature - Human Advisor
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.

Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
3 / 5
{2}{W}{W}{U}{U}
Azor, the Lawbringer
Legendary Creature - Sphinx
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.

Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
6 / 6
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{1}{W}
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
{2}{W}{W}
Balancing Act
Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
{G}{W}{U}
Bant Charm
Instant
Choose one --

• Destroy target artifact.

• Put target creature on the bottom of its owner's library.

• Counter target instant spell.
--
Bant Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
{2}{B}{B}
Barter in Blood
Sorcery
Each player sacrifices two creatures.
{3}{U}{U}
Battle of Wits
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{3}{W}{W}
Battlegrace Angel
Creature - Angel
Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains lifelink until end of turn.
4 / 4
{6}{G}{ // }{2}{G}
Beanstalk Giant // Fertile Footsteps
Creature - Giant // Sorcery - Adventure
Beanstalk Giant's power and toughness are each equal to the number of lands you control.



Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
* / *
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{2}{G}
Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{4}{U}{R}
Blast of Genius
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{6}{R}{R}
Bogardan Hellkite
Creature - Dragon
Flash

Flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
5 / 5
{2}{B}
Bone Shredder
Creature - Phyrexian Minion
Flying

Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
1 / 1
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{2}{B}{B}
Braids, Cabal Minion
Legendary Creature - Human Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
2 / 2
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{3}{W}
Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
{2}{B}{G}{U}
Brokkos, Apex of Forever
Legendary Creature - Nightmare Beast Elemental
Mutate {2}{U/B}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample

You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.
6 / 6
{4}{R}
Burning Anger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
{3}{R}{R}{R}
Burning Sun's Avatar
Creature - Dinosaur Avatar
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
6 / 6
{4}{B}{B}
Burning-Rune Demon
Creature - Demon Berserker
Flying

When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
6 / 6
{1}{U}{U}
Cancel
Instant
Counter target spell.
{2}{W}{W}
Cataclysm
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
{3}{W}{W}
Cataclysmic Gearhulk
Artifact Creature - Construct
Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4 / 5
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
{3}{U}
Cephalid Broker
Creature - Cephalid
{T}: Target player draws two cards, then discards two cards.
2 / 2
{U}
Chain of Vapor
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
{2}{B}{R}
Chainer, Nightmare Adept
Legendary Creature - Human Minion
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.

Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.
3 / 2
{3}{R}{R}
Chandra Nalaar
Legendary Planeswalker - Chandra
+1: Chandra Nalaar deals 1 damage to target player or planeswalker.

-X: Chandra Nalaar deals X damage to target creature.

-8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
L: 6
{W}
Charm Peddler
Creature - Human Spellshaper
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1 / 1
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
{3}{W}
Chastise
Instant
Destroy target attacking creature. You gain life equal to its power.
{3}{U}
Chemister's Insight
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{3}{G}{G}{G}
Child of Gaea
Creature - Elemental
Trample

At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.

{1}{G}: Regenerate Child of Gaea.
7 / 7
{1}{B}
Chime of Night
Enchantment - Aura
Enchant creature

When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
{X}
Chimeric Mass
Artifact
Chimeric Mass enters the battlefield with X charge counters on it.

{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
{W}{U}{B}{R}{G}
Chromanticore
Enchantment Creature - Manticore
Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike, vigilance, trample, lifelink

Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
4 / 4
{4}{W}{U}{B}
Chromium, the Mutable
Legendary Creature - Elder Dragon
Flash

This spell can't be countered.

Flying

Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
7 / 7
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{1}{W}{W}
Cleansing Meditation
Sorcery
Destroy all enchantments.

Threshold -- If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
{1}{W}
Clear
Instant
Destroy target enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}{G}
Cockatrice
Creature - Cockatrice
Flying

Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{2}{B}
Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
{1}{U}
Compulsion
Enchantment
{1}{U}, Discard a card: Draw a card.

{1}{U}, Sacrifice Compulsion: Draw a card.
{2}{U}{U}
Concentrate
Sorcery
Draw three cards.
{3}{W}
Conclave Tribunal
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
{W}
Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
{4}{U}{U}
Confiscate
Enchantment - Aura
Enchant permanent

You control enchanted permanent.
{5}{U}
Conjured Currency
Enchantment
At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
{1}{U}{B}
Consult the Necrosages
Sorcery
Choose one --

• Target player draws two cards.

• Target player discards two cards.
{6}
Contagion Engine
Artifact
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.

{4}, {T}: Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
{2}{U}
Counsel of the Soratami
Sorcery
Draw two cards.
{U}{U}
Counterspell
Instant
Counter target spell.
{4}{U}
Covenant of Minds
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
{2}{G}{G}
Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
--
Creeping Tar Pit
Land
Creeping Tar Pit enters the battlefield tapped.

{T}: Add {U} or {B}.

{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
{U}{U}{B}{B}{B}{R}{R}
Cruel Ultimatum
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
{4}{B}{R}{G}
Darigaaz Reincarnated
Legendary Creature - Dragon
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.

At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.
7 / 7
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
--
Darkmoss Bridge
Artifact Land
Darkmoss Bridge enters the battlefield tapped.

Indestructible

{T}: Add {B} or {G}.
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{1}{W}
Dawn of Hope
Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.

{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
{2}{W}{W}
Day of Judgment
Sorcery
Destroy all creatures.
{4}{U}{U}{U}
Day of the Dragons
Enchantment
When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
{W}
Deafening Silence
Enchantment
Each player can't cast more than one noncreature spell each turn.
{X}{B}{B}{B}
Death Cloud
Sorcery
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
{5}{G}
Death's Presence
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
{3}{W}{B}{B}
Deathpact Angel
Creature - Angel
Flying

When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
5 / 5
{8}{R}{R}
Decree of Annihilation
Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.

Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)

When you cycle Decree of Annihilation, destroy all lands.
{X}{X}{2}{W}{W}
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Deep Reconnaissance
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{B}{B}{R}
Defiler of Souls
Creature - Demon
Flying

At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
5 / 5
{4}{B}{B}
Demonlord Belzenlok
Legendary Creature - Elder Demon
Flying, trample

When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
6 / 6
{10}
Desolation Twin
Creature - Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
10 / 10
{1}{W}{W}
Devouring Light
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{2}{U}{U}
Dismiss
Instant
Counter target spell.

Draw a card.
{2}{U}
Divination
Sorcery
Draw two cards.
{1}{B}
Do or Die
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
{3}{B}{B}
Doom Whisperer
Creature - Nightmare Demon
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
6 / 6
{5}{R}{R}
Dragon Mage
Creature - Dragon Wizard
Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
5 / 5
--
Dreamroot Cascade
Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {U}.
--
Drossforge Bridge
Artifact Land
Drossforge Bridge enters the battlefield tapped.

Indestructible

{T}: Add {B} or {R}.
{1}{G}
Druid of the Anima
Creature - Elf Druid
{T}: Add {R}, {G}, or {W}.
1 / 1
{3}{G}
Drumhunter
Creature - Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

{T}: Add {C}.
2 / 2
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{7}
Elbrus, the Binding Blade
Legendary Artifact - Equipment
Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip {1}
--
Withengar Unbound
Legendary Creature - Demon

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
{4}{G}{G}{G}
Elderscale Wurm
Creature - Wurm
Trample

When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.

As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
7 / 7
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
{4}{B}
Eliminate the Competition
Sorcery
As an additional cost to cast this spell, sacrifice X creatures.

Destroy X target creatures.
{2}{W}{W}
Elspeth, Knight-Errant
Legendary Planeswalker - Elspeth
+1: Create a 1/1 white Soldier creature token.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
L: 4
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L: 4
{3}{G}
Elvish Piper
Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
1 / 1
{5}{W}{W}
Emeria Shepherd
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4 / 4
{4}{G}{W}{W}{U}
Empyrial Archangel
Creature - Angel
Flying

Shroud (This creature can't be the target of spells or abilities.)

All damage that would be dealt to you is dealt to Empyrial Archangel instead.
5 / 8
{1}{G}{G}
Endurance
Creature - Elemental Incarnation
Flash

Reach

When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.

Evoke--Exile a green card from your hand.
3 / 4
{X}{U}{U}
Entrancing Melody
Sorcery
Gain control of target creature with mana value X.
{1}{G}{G}
Esika, God of the Tree
Legendary Creature - God
Vigilance

{T}: Add one mana of any color.

Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
1 / 4
--
The Prismatic Bridge
Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
1 / 4
{W}{U}{B}
Esper Charm
Instant
Choose one --

• Destroy target enchantment.

• Draw two cards.

• Target player discards two cards.
--
Esper Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
{3}{G}{G}{G}
Essence of the Wild
Creature - Avatar
Creatures you control enter the battlefield as a copy of Essence of the Wild.
6 / 6
{5}
Etched Monstrosity
Artifact Creature - Phyrexian Golem
Etched Monstrosity enters the battlefield with five -1/-1 counters on it.

{W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.
10 / 10
{5}{W}{W}
Eternal Dragon
Creature - Dragon Spirit
Flying

{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 / 5
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{7}{W}{U}
Ethersworn Sphinx
Artifact Creature - Sphinx
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
4 / 4
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}{W}{W}
Exalted Angel
Creature - Angel
Flying

Whenever Exalted Angel deals damage, you gain that much life.

Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 5
{2}{W}
Excommunicate
Sorcery
Put target creature on top of its owner's library.
{B}
Executioner's Capsule
Artifact
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{B}
Eyeblight's Ending
Tribal Instant - Elf
Destroy target non-Elf creature.
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
{2}{U}{U}
Failed Inspection
Instant
Counter target spell. Draw a card, then discard a card.
{2}{U}
False Demise
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}{R}{ // }{3}{R}{R}
Fast // Furious
Instant // Sorcery
Discard a card, then draw two cards.



Furious deals 3 damage to each creature without flying.
{1}{U}{U}
Fatespinner
Creature - Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
1 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{4}{B}
Festive Funeral
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{5}{U}{R}
Firemind's Foresight
Instant
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
{4}{R}{R}
Flameblast Dragon
Creature - Dragon
Flying

Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.
5 / 5
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 / 2
{1}{B}{B}
Flay Essence
Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{G/W}{ // }{4}{G}{W}
Flower // Flourish
Sorcery // Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.



Creatures you control get +2/+2 until end of turn.
{2}{U}
Forbidden Alchemy
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Forgotten Ancient
Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
0 / 3
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.

{T}: Add {W} or {B}.
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{4}{U}{U}
Frost Titan
Creature - Giant
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
6 / 6
--
Furycalm Snarl
Land
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.

{T}: Add {R} or {W}.
{2}{U}{U}{U}
Future Sight
Enchantment
Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.
--
Gaea's Will
Sorcery
Suspend 4--{G}

Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.
{2}{R}{G}{W}
Gahiji, Honored One
Legendary Creature - Beast
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
4 / 4
{5}{B}{G}
Garruk, Apex Predator
Legendary Planeswalker - Garruk
+1: Destroy another target planeswalker.

+1: Create a 3/3 black Beast creature token with deathtouch.

-3: Destroy target creature. You gain life equal to its toughness.

-8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
L: 5
{W}{U}{B}{R}{G}
Garth One-Eye
Legendary Creature - Human Wizard
{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)
5 / 5
{X}{G}{G}{G}
Genesis Wave
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
{4}{B}{B}
Geth, Lord of the Vault
Legendary Creature - Phyrexian Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

{X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
5 / 5
{4}
Ghirapur Orrery
Artifact
Each player may play an additional land on each of their turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{5}{G}{G}
Giant Adephage
Creature - Insect
Trample

Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
7 / 7
{2}{G}
Gift of the Gargantuan
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
--
Glacial Floodplain
Snow Land - Plains Island
({T}: Add {W} or {U}.)

Glacial Floodplain enters the battlefield tapped.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{1}{W}
Glass Casket
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
--
Glimpse of Tomorrow
Sorcery
Suspend 3--{R}{R}

Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
{4}{G}
Glinting Creeper
Creature - Plant
Converge -- Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it.

Glinting Creeper can't be blocked by creatures with power 2 or less.
0 / 0
{3}{W}{W}
Glory
Creature - Incarnation
Flying

{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
3 / 3
{4}{R}{G}{G}{W}
Godsire
Creature - Beast
Vigilance

{T}: Create an 8/8 Beast creature token that's red, green, and white.
8 / 8
--
Goldmire Bridge
Artifact Land
Goldmire Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {B}.
{B}{G}
Golgari Charm
Instant
Choose one --

• All creatures get -1/-1 until end of turn.

• Destroy target enchantment.

• Regenerate each creature you control.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
{2}{G}
Grazing Gladehart
Creature - Antelope
Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life.
2 / 2
{2}{B}{B}
Grief
Creature - Elemental Incarnation
Menace

When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Evoke--Exile a black card from your hand.
3 / 2
{1}{B}{G}
Grist, the Hunger Tide
Legendary Planeswalker - Grist
As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.

+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.

-2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.

-5: Each opponent loses life equal to the number of creature cards in your graveyard.
L: 3
{U}{B}{R}
Grixis Charm
Instant
Choose one --

• Return target permanent to its owner's hand.

• Target creature gets -4/-4 until end of turn.

• Creatures you control get +2/+0 until end of turn.
--
Grixis Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{R}{G}
Grumgully, the Generous
Legendary Creature - Goblin Shaman
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
3 / 3
{2}
Gruul Signet
Artifact
{1}, {T}: Add {R}{G}.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{4}{R}{R}
Hammerfist Giant
Creature - Giant Warrior
{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
5 / 4
{4}{W}{W}
Harmonious Archon
Creature - Archon
Flying

Non-Archon creatures have base power and toughness 3/3.

When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.
4 / 5
{1}{B}{B}{B}{G}{G}{G}
Harness Infinity
Instant
Exchange your hand and graveyard.

Exile Harness Infinity.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{1}{G}
Harvester Druid
Creature - Human Druid
{T}: Add one mana of any color that a land you control could produce.
1 / 1
{4}{B}{R}
Havoc Festival
Enchantment
Players can't gain life.

At the beginning of each player's upkeep, that player loses half their life, rounded up.
--
Highland Forest
Snow Land - Mountain Forest
({T}: Add {R} or {G}.)

Highland Forest enters the battlefield tapped.
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.

{T}: Add {U} or {R}.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
{3}{G}
Hiveheart Shaman
Creature - Human Shaman
Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.

{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
3 / 5
{3}{R}{R}
Hoarding Dragon
Creature - Dragon
Flying

When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle.

When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
4 / 4
{3}{W}
Honden of Cleansing Fire
Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
{2}{R}
Honden of Infinite Rage
Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
{4}{G}
Honden of Life's Web
Legendary Enchantment - Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
{3}{B}
Honden of Night's Reach
Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
{4}{U}
Honden of Seeing Winds
Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
{X}{G}{G}
Hooded Hydra
Creature - Snake Hydra
Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.

Morph {3}{G}{G}

As Hooded Hydra is turned face up, put five +1/+1 counters on it.
0 / 0
{4}{W}{W}{W}
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy all nontoken creatures.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{3}{U}{R}
Hypersonic Dragon
Creature - Dragon
Flying, haste

You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
4 / 4
{4}{B}{B}
Hythonia the Cruel
Legendary Creature - Gorgon
Deathtouch

{6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.
4 / 6
--
Ice Tunnel
Snow Land - Island Swamp
({T}: Add {U} or {B}.)

Ice Tunnel enters the battlefield tapped.
{5}
Illuminated Folio
Artifact
{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
{2}{G}{U}{R}
Illuna, Apex of Wishes
Legendary Creature - Beast Elemental Dinosaur
Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, trample

Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
6 / 6
{2}{R}
Incite War
Instant
Choose one --

• Creatures target player controls attack this turn if able.

• Creatures you control gain first strike until end of turn.

Entwine {2} (Choose both if you pay the entwine cost.)
{1}{B}{B}
Infest
Sorcery
All creatures get -2/-2 until end of turn.
{1}
Infiltration Lens
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip {1}
{3}{U}
Inspiration
Instant
Target player draws two cards.
{2}
Investigator's Journal
Artifact - Clue
Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.

{2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.

{2}, Sacrifice Investigator's Journal: Draw a card.
{6}{W}{W}
Invincible Hymn
Sorcery
Count the number of cards in your library. Your life total becomes that number.
{5}{W}{U}
Iridescent Angel
Creature - Angel
Flying, protection from all colors
4 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{3}{U}{U}
Ixidron
Creature - Illusion
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)

Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
* / *
{3}{U}{R}
Izzet Chronarch
Creature - Human Wizard
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2 / 2
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{3}
Izzet Locket
Artifact
{T}: Add {U} or {R}.

{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{1}{U}{U}
Jace Beleren
Legendary Planeswalker - Jace
+2: Each player draws a card.

-1: Target player draws a card.

-10: Target player mills twenty cards.
L: 3
{G}{W}{U}
Jenara, Asura of War
Legendary Creature - Angel
Flying

{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
3 / 3
{2}
Journeyer's Kite
Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{B}{R}{G}
Jund Charm
Instant
Choose one --

• Exile target player's graveyard.

• Jund Charm deals 2 damage to each creature.

• Put two +1/+1 counters on target creature.
--
Jund Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
--
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{5}{B}{R}
Kaervek the Merciless
Legendary Creature - Human Shaman
Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target.
5 / 4
{7}
Kaldra Compleat
Legendary Artifact - Equipment
Living weapon

Indestructible

Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."

Equip {7}
{7}
Karn Liberated
Legendary Planeswalker - Karn
+4: Target player exiles a card from their hand.

-3: Exile target permanent.

-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
L: 6
--
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{2}{U}
Keep Watch
Instant
Draw a card for each attacking creature.
{4}
Khalni Gem
Artifact
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.

{T}: Add two mana of any one color.
{1}{G}
Khalni Heart Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{B}{G}{U}
Kheru Lich Lord
Creature - Zombie Wizard
At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
4 / 4
{4}{W}{W}
Kirtar's Wrath
Sorcery
Destroy all creatures. They can't be regenerated.

Threshold -- If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
{4}{W}{U}
Kiss of the Amesha
Sorcery
Target player gains 7 life and draws two cards.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 / 5
{2}{R}{R}
Kurkesh, Onakke Ancient
Legendary Creature - Ogre Spirit
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
4 / 3
{W}{U}{B}{R}{G}
Last Stand
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
{6}{G}{G}
Liege of the Tangle
Creature - Elemental
Trample

Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
8 / 8
{G}{ // }{1}{B}
Life // Death
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.



Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
{3}{B}{B}
Liliana Vess
Legendary Planeswalker - Liliana
+1: Target player discards a card.

-2: Search your library for a card, then shuffle and put that card on top.

-8: Put all creature cards from all graveyards onto the battlefield under your control.
L: 5
{1}{B}{B}
Liliana of the Veil
Legendary Planeswalker - Liliana
+1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
L: 3
{1}{B}
Lingering Death
Enchantment - Aura
Enchant creature

At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
{4}{W}{W}
Linvala, the Preserver
Legendary Creature - Angel
Flying

When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.

When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
5 / 5
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{2}{G}
Loaming Shaman
Creature - Centaur Shaman
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
3 / 2
--
Lotus Bloom
Artifact
Suspend 3--{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

{T}, Sacrifice Lotus Bloom: Add three mana of any one color.
{1}{G}{W}
Loxodon Smiter
Creature - Elephant Soldier
This spell can't be countered.

If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
4 / 4
{3}{U}{U}
Lucid Dreams
Sorcery
Draw X cards, where X is the number of card types among cards in your graveyard.
{4}{W}{W}{W}
Luminous Angel
Creature - Angel
Flying

At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
4 / 4
{W}{U}{B}{R}{G}
Maelstrom Archangel
Creature - Angel
Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
5 / 5
{2}{W}{W}
Magus of the Disk
Creature - Human Wizard
Magus of the Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
2 / 4
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{G}{U}
Maraleaf Pixie
Creature - Faerie
Flying

{T}: Add {G} or {U}.
2 / 2
{3}{W}{B}
March from the Tomb
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Meandering River
Land
Meandering River enters the battlefield tapped.

{T}: Add {W} or {U}.
{1}{U}
Meddle
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
{5}
Memory Jar
Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{4}{U}{U}
Mental Journey
Instant
Draw three cards.

Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{1}{U}
Merfolk Looter
Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
1 / 1
{3}
Mimic Vat
Artifact
Imprint -- Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.

{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
{3}{U}{U}
Mind Control
Enchantment - Aura
Enchant creature

You control enchanted creature.
{X}{B}
Mind Twist
Sorcery
Target player discards X cards at random.
{5}
Mind's Eye
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
{6}
Mindslaver
Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
{5}
Mirari
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
{3}{G}{W}
Mirari's Wake
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.
--
Mirrodin's Core
Land
{T}: Add {C}.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
{3}{W}
Mirror Strike
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
--
Mistvault Bridge
Artifact Land
Mistvault Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {B}.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{B}{B}
Mortal Combat
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{3}{U}
Mystic Retrieval
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Natural Connection
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{R}{G}{W}
Naya Charm
Instant
Choose one --

• Naya Charm deals 3 damage to target creature.

• Return target card from a graveyard to its owner's hand.

• Tap all creatures target player controls.
--
Naya Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
{3}{W}
Neck Snap
Instant
Destroy target attacking or blocking creature.
--
Necroblossom Snarl
Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.

{T}: Add {B} or {G}.
{2}{W}{B}{G}
Nethroi, Apex of Death
Legendary Creature - Cat Nightmare Beast
Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch, lifelink

Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
5 / 5
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{U}{B}{B}{B}{R}
Nicol Bolas, Dragon-God
Legendary Planeswalker - Bolas
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.

+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.

-3: Destroy target creature or planeswalker.

-8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
L: 4
{4}{U}{B}{R}
Nicol Bolas, God-Pharaoh
Legendary Planeswalker - Bolas
+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.

+1: Each opponent exiles two cards from their hand.

-4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

-12: Exile each nonland permanent your opponents control.
L: 7
{4}{U}{B}{B}{R}
Nicol Bolas, Planeswalker
Legendary Planeswalker - Bolas
+3: Destroy target noncreature permanent.

-2: Gain control of target creature.

-9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
L: 5
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{4}{G}
Nissa's Expedition
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{W}{U}{B}{R}{G}
Niv-Mizzet Reborn
Legendary Creature - Dragon Avatar
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
6 / 6
{G}
Noble Hierarch
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {G}, {W}, or {U}.
0 / 1
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{4}{B}{B}
Noxious Gearhulk
Artifact Creature - Construct
Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
5 / 4
{5}{G}
Nut Collector
Creature - Human Druid
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.

Threshold -- Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
1 / 1
{4}{W}{W}
Nykthos Paragon
Enchantment Creature - Human Soldier
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
4 / 6
{3}{B}{B}
Ob Nixilis, the Fallen
Legendary Creature - Demon
Landfall -- Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
3 / 3
{6}
Obelisk of Alara
Artifact
{1}{W}, {T}: You gain 5 life.

{1}{U}, {T}: Draw a card, then discard a card.

{1}{B}, {T}: Target creature gets -2/-2 until end of turn.

{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player or planeswalker.

{1}{G}, {T}: Target creature gets +4/+4 until end of turn.
{3}
Obelisk of Bant
Artifact
{T}: Add {G}, {W}, or {U}.
{3}
Obelisk of Esper
Artifact
{T}: Add {W}, {U}, or {B}.
{3}
Obelisk of Grixis
Artifact
{T}: Add {U}, {B}, or {R}.
{3}
Obelisk of Jund
Artifact
{T}: Add {B}, {R}, or {G}.
{3}
Obelisk of Naya
Artifact
{T}: Add {R}, {G}, or {W}.
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{6}
Oblivion Sower
Creature - Eldrazi
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
5 / 8
{3}
Oblivion Stone
Artifact
{4}, {T}: Put a fate counter on target permanent.

{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
{U}{R}{ // }{3}{R}{W}
Odds // Ends
Instant // Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.



Target player sacrifices two attacking creatures.
{3}{G}
Once and Future
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.

Adamant -- If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
{G}
Orochi Leafcaller
Creature - Snake Shaman
{G}: Add one mana of any color.
1 / 1
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{3}{B}{G}{U}
Otrimi, the Ever-Playful
Legendary Creature - Nightmare Beast
Mutate {1}{B}{G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample

Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
6 / 6
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{B}
Oversold Cemetery
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{4}
Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{4}
Paradise Plume
Artifact
As Paradise Plume enters the battlefield, choose a color.

Whenever a player casts a spell of the chosen color, you may gain 1 life.

{T}: Add one mana of the chosen color.
{5}{G}{G}
Penumbra Wurm
Creature - Wurm
Trample

When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
6 / 6
{4}
Perilous Vault
Artifact
{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.
{1}{B}{G}
Pernicious Deed
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
{1}{B}
Persist
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
{3}{B}{B}{B}{B}
Phage the Untouchable
Legendary Creature - Avatar Minion
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.
4 / 4
{5}{G}{W}
Phantom Nishoba
Creature - Cat Beast Spirit
Trample

Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.

Whenever Phantom Nishoba deals damage, you gain that much life.

If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
0 / 0
{1}{R}{R}
Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
{1}{B}
Piper of the Swarm
Creature - Human Warlock
Rats you control have menace.

{1}{B}, {T}: Create a 1/1 black Rat creature token.

{2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
1 / 3
{2}{R}{R}{W}{W}{B}{B}
Piru, the Volatile
Legendary Creature - Elder Dragon
Flying, lifelink

At the beginning of your upkeep, sacrifice Piru, the Volatile unless you pay {R}{W}{B}.

When Piru dies, it deals 7 damage to each nonlegendary creature.
7 / 7
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{7}
Platinum Angel
Artifact Creature - Angel
Flying

You can't lose the game and your opponents can't win the game.
4 / 4
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{3}{B}
Price of Fame
Instant
This spell costs {2} less to cast if it targets a legendary creature.

Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{4}{U}{B}{B}{R}
Prince of Thralls
Creature - Demon
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
7 / 7
{X}{W}
Prismatic Ending
Sorcery
Converge -- Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
--
Profane Tutor
Sorcery
Suspend 2--{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Search your library for a card, put that card into your hand, then shuffle.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
Progenitus
Legendary Creature - Hydra Avatar
Protection from everything

If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
10 / 10
{2}{B}{B}{B}
Promise of Power
Sorcery
Choose one --

• You draw five cards and you lose 5 life.

• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.

Entwine {4} (Choose both if you pay the entwine cost.)
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{X}{G}
Protean Hydra
Creature - Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
0 / 0
{3}{U}{B}
Psychic Intrusion
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
{1}{W}{W}
Pulse of the Fields
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{1}{G}{U}
Quandrix Command
Instant
Choose two --

• Return target creature or planeswalker to its owner's hand.

• Counter target artifact or enchantment spell.

• Put two +1/+1 counters on target creature.

• Target player shuffles up to three target cards from their graveyard into their library.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
{2}{B}{B}{R}{R}
Rakdos the Defiler
Legendary Creature - Demon
Flying, trample

Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.

Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.
7 / 6
{4}{G}{G}
Rampaging Baloths
Creature - Beast
Trample

Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
6 / 6
{3}{W}
Ranger of Eos
Creature - Human Soldier Ranger
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
3 / 2
{2}
Ratchet Bomb
Artifact
{T}: Put a charge counter on Ratchet Bomb.

{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.
{3}{R}{G}{G}
Ravager Wurm
Creature - Wurm
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one --

• Ravager Wurm fights target creature you don't control.

• Destroy target land with an activated ability that isn't a mana ability.
4 / 5
--
Razortide Bridge
Artifact Land
Razortide Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {U}.
--
Razorverge Thicket
Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {W}.
{3}{G}
Reap and Sow
Sorcery
Choose one --

• Destroy target land.

• Search your library for a land card, put that card onto the battlefield, then shuffle.

Entwine {1}{G} (Choose both if you pay the entwine cost.)
{2}{B}
Reaping the Graves
Instant
Return target creature card from your graveyard to your hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{W}
Reciprocate
Instant
Exile target creature that dealt damage to you this turn.
{4}{B}{B}{B}{B}
Reiver Demon
Creature - Demon
Flying

When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
6 / 6
{W}{U}{U}
Render Silent
Instant
Counter target spell. Its controller can't cast spells this turn.
{1}{W}
Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
{4}{B}
Rescue from the Underworld
Instant
As an additional cost to cast this spell, sacrifice a creature.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
{2}{U}
Rethink
Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
{4}{G}
Return of the Wildspeaker
Instant
Choose one --

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{2}{W}{U}
Reviving Vapors
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{6}{W}{W}{W}
Reya Dawnbringer
Legendary Creature - Angel
Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4 / 6
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{2}{G}
Rift Sower
Creature - Elf Druid
{T}: Add one mana of any color.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
1 / 3
{W}
Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
--
Rimewood Falls
Snow Land - Forest Island
({T}: Add {G} or {U}.)

Rimewood Falls enters the battlefield tapped.
{3}{U}{U}
Riptide Shapeshifter
Creature - Shapeshifter
{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
3 / 3
{2}{G}{ // }{1}{R}{R}
Road // Ruin
Instant // Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Ruin deals damage to target creature equal to the number of lands you control.
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 / 1
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{4}{U}
Rush of Knowledge
Sorcery
Draw cards equal to the highest mana value among permanents you control.
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
--
Rustvale Bridge
Artifact Land
Rustvale Bridge enters the battlefield tapped.

Indestructible

{T}: Add {R} or {W}.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{4}{U}{U}
Saheeli's Artistry
Sorcery
Choose one or both --

• Create a token that's a copy of target artifact.

• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
{2}{U}{ // }{3}{U}
Said // Done
Sorcery // Instant
Return target instant or sorcery card from your graveyard to your hand.



Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
{12}
Scion of Draco
Artifact Creature - Dragon
Domain -- This spell costs {2} less to cast for each basic land type among lands you control.

Flying

Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
4 / 4
{7}
Scour from Existence
Instant
Exile target permanent.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{6}{R}{R}
Scourge of Kher Ridges
Creature - Dragon
Flying

{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.

{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
6 / 6
{1}
Scrabbling Claws
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
--
Seachrome Coast
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {U}.
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
{2}{U}
Second Chance
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
{4}{W}
Second Thoughts
Instant
Exile target attacking creature.

Draw a card.
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{3}
Selesnya Locket
Artifact
{T}: Add {G} or {W}.

{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{3}
Semblance Anvil
Artifact
Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost {2} less to cast.
{4}{W}{W}{W}
Serra Avatar
Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
* / *
{2}{W}
Shackles
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

{W}: Return Shackles to its owner's hand.
--
Shadowblood Ridge
Land
{1}, {T}: Add {B}{R}.
{1}{U}{B}
Shadowmage Infiltrator
Creature - Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1 / 3
--
Shimmering Grotto
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
--
Shineshadow Snarl
Land
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.

{T}: Add {W} or {B}.
--
Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{4}{B}
Shriekmaw
Creature - Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.

Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 / 2
{3}{G}{W}
Sigarda, Heron's Grace
Legendary Creature - Angel
Flying

You and Humans you control have hexproof.

{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
4 / 5
{R}{G}
Signal the Clans
Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
--
Silverbluff Bridge
Artifact Land
Silverbluff Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {R}.
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
--
Skycloud Expanse
Land
{1}, {T}: Add {W}{U}.
--
Slagwoods Bridge
Artifact Land
Slagwoods Bridge enters the battlefield tapped.

Indestructible

{T}: Add {R} or {G}.
{4}
Slate of Ancestry
Artifact
{4}, {T}, Discard your hand: Draw a card for each creature you control.
{2}{U}{U}
Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{4}
Smokestack
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
{1}{B}
Smother
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
{1}{U}
Snapcaster Mage
Creature - Human Wizard
Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2 / 1
{1}{R}{W}{B}
Snapdax, Apex of the Hunt
Legendary Creature - Dinosaur Cat Nightmare
Mutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Double strike

Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
3 / 5
--
Snowfield Sinkhole
Snow Land - Plains Swamp
({T}: Add {W} or {B}.)

Snowfield Sinkhole enters the battlefield tapped.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{2}{W}{B}
Sorin, Solemn Visitor
Legendary Planeswalker - Sorin
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

-2: Create a 2/2 black Vampire creature token with flying.

-6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
L: 4
{4}{B}{B}
Soul of Innistrad
Creature - Avatar
Deathtouch

{3}{B}{B}: Return up to three target creature cards from your graveyard to your hand.

{3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.
6 / 6
{6}
Soul of New Phyrexia
Artifact Creature - Phyrexian Avatar
Trample

{5}: Permanents you control gain indestructible until end of turn.

{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
6 / 6
{4}{U}{U}
Soul of Ravnica
Creature - Avatar
Flying

{5}{U}{U}: Draw a card for each color among permanents you control.

{5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
6 / 6
{4}{R}{R}
Soul of Shandalar
Creature - Avatar
First strike

{3}{R}{R}: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.

{3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
6 / 6
{4}{W}{W}
Soul of Theros
Creature - Avatar
Vigilance

{4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

{4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
6 / 6
{4}{G}{G}
Soul of Zendikar
Creature - Avatar
Reach

{3}{G}{G}: Create a 3/3 green Beast creature token.

{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.
6 / 6
{5}{U}{U}
Sphinx Ambassador
Creature - Sphinx
Flying

Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
5 / 5
{4}{W}{U}{U}{B}
Sphinx Sovereign
Artifact Creature - Sphinx
Flying

At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
6 / 6
{1}{U}{U}
Spiketail Drakeling
Creature - Drake
Flying

Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.
2 / 2
{4}{U}
Spin into Myth
Instant
Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
{3}
Spinning Wheel
Artifact
{T}: Add one mana of any color.

{5}, {T}: Tap target creature.
{2}{W}
Spiritualize
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.

Draw a card.
{2}{G}
Sprouting Vines
Instant
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{X}{R}{R}
Starstorm
Instant
Starstorm deals X damage to each creature.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{G}{W}
Steward of Valeron
Creature - Human Druid Knight
Vigilance

{T}: Add {G}.
2 / 2
{B}{B}
Stitch Together
Sorcery
Return target creature card from your graveyard to your hand.

Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stone Quarry
Land
Stone Quarry enters the battlefield tapped.

{T}: Add {R} or {W}.
{5}
Stuffy Doll
Artifact Creature - Construct
Indestructible

As Stuffy Doll enters the battlefield, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

{T}: Stuffy Doll deals 1 damage to itself.
0 / 1
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B}.
{1}{B}{B}
Sudden Spoiling
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
--
Sulfurous Mire
Snow Land - Swamp Mountain
({T}: Add {B} or {R}.)

Sulfurous Mire enters the battlefield tapped.
--
Sulfurous Springs
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
{4}{W}{W}
Sunblast Angel
Creature - Angel
Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.
4 / 5
--
Sungrass Prairie
Land
{1}, {T}: Add {G}{W}.
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
{2}{G}{U}{R}
Surrak Dragonclaw
Legendary Creature - Human Warrior
Flash

This spell can't be countered.

Creature spells you control can't be countered.

Other creatures you control have trample.
6 / 6
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{U}{R}
Swerve
Instant
Change the target of target spell with a single target.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
--
Tainted Peak
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Activate only if you control a Swamp.
{1}{G}
Tangle
Instant
Prevent all combat damage that would be dealt this turn.

Each attacking creature doesn't untap during its controller's next untap step.
--
Tanglepool Bridge
Artifact Land
Tanglepool Bridge enters the battlefield tapped.

Indestructible

{T}: Add {G} or {U}.
{4}
Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
{2}{U}{U}{U}
Teferi, Mage of Zhalfir
Legendary Creature - Human Wizard
Flash

Creature cards you own that aren't on the battlefield have flash.

Each opponent can cast spells only any time they could cast a sorcery.
3 / 4
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
--
Terrain Generator
Land
{T}: Add {C}.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
{3}{G}
Terramorph
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{3}{U}{U}
Tezzeret the Seeker
Legendary Planeswalker - Tezzeret
+1: Untap up to two target artifacts.

-X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

-5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
L: 4
{3}{U}{U}
Tezzeret's Ambition
Sorcery
Draw three cards. If you control no artifacts, discard a card.
{3}{U}
Thassa's Emissary
Enchantment Creature - Crab
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.

Enchanted creature gets +3/+3.
3 / 3
{6}{U}{U}{U}
The Magic Mirror
Legendary Artifact
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.

At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
{3}{B}{R}
The Scorpion God
Legendary Creature - God
Whenever a creature with a -1/-1 counter on it dies, draw a card.

{1}{B}{R}: Put a -1/-1 counter on another target creature.

When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
6 / 5
--
Thespian's Stage
Land
{T}: Add {C}.

{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
{4}{R}{R}{R}
Thieves' Auction
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
{2}{U}{U}
Thieving Magpie
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.
1 / 3
{2}{U}
Think Tank
Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{2}{U}
Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
--
Thornglint Bridge
Artifact Land
Thornglint Bridge enters the battlefield tapped.

Indestructible

{T}: Add {G} or {W}.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{1}{U}
Thought Courier
Creature - Human Wizard
{T}: Draw a card, then discard a card.
1 / 1
{4}{U}{B}{R}
Thraximundar
Legendary Creature - Zombie Assassin
Haste

Whenever Thraximundar attacks, defending player sacrifices a creature.

Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
6 / 6
--
Thriving Bluff
Land
Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.

{T}: Add {R} or one mana of the chosen color.
--
Thriving Grove
Land
Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.
--
Thriving Isle
Land
Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
--
Thriving Moor
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.

{T}: Add {B} or one mana of the chosen color.
--
Timber Gorge
Land
Timber Gorge enters the battlefield tapped.

{T}: Add {R} or {G}.
{8}{U}{U}
Time Stretch
Sorcery
Target player takes two extra turns after this one.
{3}{W}{W}
Timeless Dragon
Creature - Dragon
Flying

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
5 / 5
{2}{G}{G}
Timeless Witness
Creature - Human Shaman
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.

Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
2 / 1
{2}{U}
Tinker
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{R}{R}{G}{G}{G}{W}{W}
Titanic Ultimatum
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
{1}{W}
To Arms!
Instant
Untap all creatures you control.

Draw a card.
{4}
Tower of Fortunes
Artifact
{8}, {T}: Draw four cards.
{5}{B}{B}
Toxrill, the Corrosive
Legendary Creature - Slug Horror
At the beginning of each end step, put a slime counter on each creature you don't control.

Creatures you don't control get -1/-1 for each slime counter on them.

Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.

{U}{B}, Sacrifice a Slug: Draw a card.
7 / 7
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Expanse
Land
Tranquil Expanse enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
--
Treetop Village
Land
Treetop Village enters the battlefield tapped.

{T}: Add {G}.

{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{6}
Triskelion
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1 / 1
{2}{W}{W}
True Love's Kiss
Instant
Exile target artifact or enchantment.

Draw a card.
{1}{G}{U}
Trygon Predator
Creature - Beast
Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2 / 3
{3}{W}{W}{W}
Twilight Shepherd
Creature - Angel
Flying, vigilance

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5 / 5
{11}
Ulamog, the Infinite Gyre
Legendary Creature - Eldrazi
When you cast this spell, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
10 / 10
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{3}{B}{R}
Underworld Cerberus
Creature - Dog
Underworld Cerberus can't be blocked except by three or more creatures.

Cards in graveyards can't be the targets of spells or abilities.

When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand.
6 / 6
{4}{U}
Unexplained Vision
Sorcery
Draw three cards.

Adamant -- If at least three blue mana was spent to cast this spell, scry 3.
--
Unknown Shores
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{4}{U}{U}
Upheaval
Sorcery
Return all permanents to their owners' hands.
{1}{G}
Urban Utopia
Enchantment - Aura
Enchant land

When Urban Utopia enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
--
Urborg Volcano
Land
Urborg Volcano enters the battlefield tapped.

{T}: Add {B} or {R}.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{1}{G}
Utopia Tree
Creature - Plant
{T}: Add one mana of any color.
0 / 2
{2}{W}{B}
Utter End
Instant
Exile target nonland permanent.
{U}{R}{W}
Vadrok, Apex of Thunder
Legendary Creature - Elemental Dinosaur Cat
Mutate {1}{W/U}{R}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, first strike

Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
3 / 3
{3}{W}
Valor
Creature - Incarnation
First strike

As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
2 / 2
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
{4}{R}{G}
Vengeful Rebirth
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.

Exile Vengeful Rebirth.
{3}{W}{U}
Venser, the Sojourner
Legendary Planeswalker - Venser
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.

-1: Creatures can't be blocked this turn.

-8: You get an emblem with "Whenever you cast a spell, exile target permanent."
L: 3
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{1}{U}{B}
Vile Consumption
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
{X}{B}{G}{U}
Villainous Wealth
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
{1}{W}{B}
Vindicate
Sorcery
Destroy target permanent.
--
Vineglimmer Snarl
Land
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.

{T}: Add {G} or {U}.
{G}
Viridian Acolyte
Creature - Elf Shaman
{1}, {T}: Add one mana of any color.
1 / 1
{G}{G}
Viridian Zealot
Creature - Elf Warrior
{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
2 / 1
{3}{B}{B}{B}
Visara the Dreadful
Legendary Creature - Gorgon
Flying

{T}: Destroy target creature. It can't be regenerated.
5 / 5
--
Volatile Fjord
Snow Land - Island Mountain
({T}: Add {U} or {R}.)

Volatile Fjord enters the battlefield tapped.
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
{3}{W}{B}
Vona, Butcher of Magan
Legendary Creature - Vampire Knight
Vigilance, lifelink

{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
4 / 4
{4}{U}{U}
Walk the Aeons
Sorcery
Buyback--Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player takes an extra turn after this one.
{5}{R}{R}{R}
Warp World
Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
{1}{U}
Waterfront Bouncer
Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
1 / 1
{G}{ // }{W}
Wax // Wane
Instant // Instant
Target creature gets +2/+2 until end of turn.



Destroy target enchantment.
{1}{G}
Werebear
Creature - Human Bear Druid
{T}: Add {G}.

Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1 / 1
--
Wheel of Fate
Sorcery
Suspend 4--{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Each player discards their hand, then draws seven cards.
{1}{U}
Willbender
Creature - Human Wizard
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.
1 / 2
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.
{3}{W}{W}
World Queller
Creature - Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
4 / 4
{3}{W}
Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.
2 / 1
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3
{1}{B}
Yixlid Jailer
Creature - Zombie Wizard
Cards in graveyards lose all abilities.
2 / 1
{3}{B}
Zombify
Sorcery
Return target creature card from your graveyard to the battlefield.