Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
5 /
7
{2}
Alpha Myr
Artifact Creature - Myr
2 /
1
{3}
Automatic Librarian
Artifact Creature - Construct
When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
3 /
2
{0}
Bone Saw
Artifact - Equipment
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
{4}
Bottle Golems
Artifact Creature - Golem
Trample
When Bottle Golems dies, you gain life equal to its power.
3 /
3
{4}
Brass Knuckles
Artifact - Equipment
When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Bronze Sable
Artifact Creature - Sable
2 /
1
{3}
Bronze Walrus
Artifact Creature - Walrus
When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{T}: Add one mana of any color.
2 /
2
{1}
Campfire
Artifact
{1}, {T}: You gain 2 life.
{2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
{2}
Campus Guide
Artifact Creature - Golem
When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
2 /
1
--
Cave of Temptation
Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
{3}
Chrome Cat
Artifact Creature - Cat
When Chrome Cat enters the battlefield, scry 1.
3 /
2
{4}
Clay Statue
Artifact Creature - Golem
{2}: Regenerate Clay Statue.
3 /
1
{4}
Clockwork Gnomes
Artifact Creature - Gnome
{3}, {T}: Regenerate target artifact creature.
2 /
2
--
Crystal Grotto
Land
When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{2}
Cyberman Patrol
Artifact Creature - Cyberman
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
2 /
2
--
Darksteel Citadel
Artifact Land
Indestructible
{T}: Add {C}.
{2}
Dune Mover
Artifact Creature - Phyrexian Golem
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Dune Mover enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
2 /
1
{3}
Dutiful Replicator
Artifact Creature - Assembly-Worker
When Dutiful Replicator enters the battlefield, you may pay {1}. When you do, create a token that's a copy of target token you control not named Dutiful Replicator.
3 /
2
{2}
Field Creeper
Artifact Creature - Scarecrow
2 /
1
{3}
Filigree Familiar
Artifact Creature - Fox
When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies, draw a card.
2 /
2
--
Forge of Heroes
Land
{T}: Add {C}.
{T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 /
2
{3}
Golem Foundry
Artifact
Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
{1}
Golem-Skin Gauntlets
Artifact - Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
3 /
2
{2}
Halo Scarab
Artifact Creature - Insect
{2}, Exile Halo Scarab from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2 /
1
--
Haunted Fengraf
Land
{T}: Add {C}.
{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
--
Heap Gate
Land - Gate
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Holdout Settlement
Land
{T}: Add {C}. ({C} represents colorless mana.)
{T}, Tap an untapped creature you control: Add one mana of any color.
{4}
Iron Golem
Artifact Creature - Golem
Vigilance
Iron Golem attacks or blocks each combat if able.
5 /
3
{4}
Juggernaut
Artifact Creature - Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
5 /
3
{3}
Luxa River Shrine
Artifact
{1}, {T}: You gain 1 life. Put a brick counter on Luxa River Shrine.
{T}: You gain 2 life. Activate only if there are three or more brick counters on Luxa River Shrine.
{8}
Maelstrom Colossus
Artifact Creature - Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7 /
7
{2}
Myr Retriever
Artifact Creature - Myr
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
1 /
1
{2}
Myr Sire
Artifact Creature - Phyrexian Myr
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
1 /
1
{3}
Night Market Guard
Artifact Creature - Construct
Night Market Guard can block an additional creature each combat.
3 /
1
--
Painted Bluffs
Land - Desert
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{2}
Papercraft Decoy
Artifact Creature - Frog
When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card.
2 /
1
{4}
Peace Strider
Artifact Creature - Construct
When Peace Strider enters the battlefield, you gain 3 life.
3 /
3
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 /
1
{5}
Prizefighter Construct
Artifact Creature - Construct
6 /
2
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
{6}
Razorfield Rhino
Artifact Creature - Rhino
Metalcraft -- Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
4 /
4
{4}
Rusted Slasher
Artifact Creature - Phyrexian Horror
Sacrifice an artifact: Regenerate Rusted Slasher.
4 /
1
{1}
Scalding Cauldron
Artifact
{3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
{2}
Scarecrow Guide
Artifact Creature - Scarecrow
Reach
{1}: Add one mana of any color. Activate only once each turn.
2 /
1
{7}
Sea Gate Colossus
Artifact Creature - Golem Warrior
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
7 /
5
{3}
Searchlight Companion
Artifact Creature - Drone
Flying
When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.
1 /
1
--
Shimmering Grotto
Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{1}
Slagwurm Armor
Artifact - Equipment
Equipped creature gets +0/+6.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Stonework Packbeast
Artifact Creature - Beast
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.
{2}: Add one mana of any color.
2 /
1
--
Study Hall
Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
--
Survivors' Encampment
Land - Desert
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color.
{1}
Sylvok Lifestaff
Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature dies, you gain 3 life.
Equip {1}
--
Tocasia's Dig Site
Land
{T}: Add {C}.
{3}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)