Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{0}
Accorder's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Acrobatic Maneuver
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
{3}{W}
Akroan Mastiff
Creature - Dog
{W}, {T}: Tap target creature.
2 /
2
{1}{W}
Alpine Watchdog
Creature - Dog
Vigilance (Attacking doesn't cause this creature to tap.)
2 /
2
{4}{W}
Angel of Mercy
Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
3 /
3
{4}{W}
Angel of the Dawn
Creature - Angel
Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 /
3
{2}{W}
Angelheart Protector
Creature - Human Cleric
When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3 /
2
{2}{W}
Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 /
1
{2}{W}
Angelic Purge
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}{W}
Answered Prayers
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
{2}
Armory of Iroas
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Asha's Favor
Enchantment - Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
{W}
Bandage
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
{1}{W}
Benevolent Blessing
Enchantment - Aura
Flash
Enchant creature
As Benevolent Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
{1}
Bladed Bracers
Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Bladed Pinions
Artifact - Equipment
Equipped creature has flying and first strike.
Equip {2}
{1}{W}
Call to Serve
Enchantment - Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
{1}{W}
Carom
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
{2}{W}
Cathar's Companion
Creature - Dog
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3 /
1
{0}
Cathar's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}{W}
Champion of Arashin
Creature - Dog Warrior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 /
2
{W}
Cloudshift
Instant
Exile target creature you control, then return that card to the battlefield under your control.
{2}
Cultist's Staff
Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{4}{W}
Dawning Angel
Creature - Angel
Flying
When Dawning Angel enters the battlefield, you gain 4 life.
3 /
2
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Flicker of Fate
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 /
2
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 /
1
{1}{W}
Guided Strike
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Healing Hands
Sorcery
Target player gains 4 life.
Draw a card.
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{W}
Inspiring Overseer
Creature - Angel Cleric
Flying
When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
2 /
1
{2}
Jousting Lance
Artifact - Equipment
Equipped creature gets +2/+0.
As long as it's your turn, equipped creature has first strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Justiciar's Portal
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
{W}
Lifelink
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{2}
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.
{T}: Add {W}.
{1}{W}
Nimbus Wings
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.
{W}
Niveous Wisps
Instant
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
{1}{W}
Otherworldly Journey
Instant - Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Pressure Point
Instant
Tap target creature.
Draw a card.
{3}
Quick-Draw Dagger
Artifact - Equipment
Flash
When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{6}{W}
Radiant, Serra Archangel
Legendary Creature - Angel
Flying
Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn.
Partner (You can have two commanders if both have partner.)
6 /
4
{3}{W}{W}
Rambunctious Mutt
Creature - Dog
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
3 /
4
{W}
Segovian Angel
Creature - Angel
Flying, vigilance
1 /
1
{W}
Sentinel's Eyes
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape--{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
{T}: Add {C}.
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 /
4
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
{1}{W}
Spirited Companion
Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
1 /
1
{3}{W}
Stalwart Valkyrie
Creature - Angel Warrior
You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost.
Flying
3 /
2
{2}{W}
Starnheim Courser
Creature - Pegasus
Flying
Artifact and enchantment spells you cast cost {1} less to cast.
2 /
2
{1}{W}
Transcendent Envoy
Enchantment Creature - Griffin
Flying
Aura spells you cast cost {1} less to cast.
1 /
2
{1}{W}
Trapped in the Tower
Enchantment - Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{3}{W}
Trusty Retriever
Creature - Dog
When Trusty Retriever enters the battlefield, choose one --
• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.
2 /
3
{W}
Warclamp Mastiff
Creature - Dog
First strike (This creature deals combat damage before creatures without first strike.)
1 /
1
{5}{W}
Winged Shepherd
Creature - Angel
Flying, vigilance
Cycling {W} ({W}, Discard this card: Draw a card.)
3 /
3
{W}
Yoshimaru, Ever Faithful
Legendary Creature - Dog
Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.
Partner (You can have two commanders if both have partner.)