Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2} ({2}, Discard this card: Draw a card.)
5 /
4
{3}{B}{B}
Archfiend of Ifnir
Creature - Demon
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2} ({2}, Discard this card: Draw a card.)
5 /
4
{3}{B}{B}
Archfiend of Ifnir
Creature - Demon
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2} ({2}, Discard this card: Draw a card.)
5 /
4
{3}{B}
Baleful Mastery
Instant
You may pay {1}{B} rather than pay this spell's mana cost.
If the {1}{B} cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
{3}{B}
Baleful Mastery
Instant
You may pay {1}{B} rather than pay this spell's mana cost.
If the {1}{B} cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
{3}{B}
Baleful Mastery
Instant
You may pay {1}{B} rather than pay this spell's mana cost.
If the {1}{B} cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
{3}{B}
Baleful Mastery
Instant
You may pay {1}{B} rather than pay this spell's mana cost.
If the {1}{B} cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
{1}{B}
Battle-Rage Blessing
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{1}{B}
Battle-Rage Blessing
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{3}{U}{U}
Behold the Unspeakable
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- Creatures you don't control get -2/-0 until your next turn.
II -- If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Vision of the Unspeakable
Enchantment Creature - Spirit
Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.
{3}{U}{U}
Behold the Unspeakable
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- Creatures you don't control get -2/-0 until your next turn.
II -- If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Vision of the Unspeakable
Enchantment Creature - Spirit
Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.
{3}{U}{U}
Behold the Unspeakable
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- Creatures you don't control get -2/-0 until your next turn.
II -- If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Vision of the Unspeakable
Enchantment Creature - Spirit
Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.
{2}{B}{B}
Crippling Fear
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
{2}{B}
Delirium Skeins
Sorcery
Each player discards three cards.
{2}{B}
Delirium Skeins
Sorcery
Each player discards three cards.
{2}{B}
Delirium Skeins
Sorcery
Each player discards three cards.
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{5}{B}{B}
Dusk Mangler
Creature - Horror
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.
When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.
5 /
4
{5}{B}{B}
Dusk Mangler
Creature - Horror
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.
When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.
5 /
4
{5}{B}{B}
Dusk Mangler
Creature - Horror
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.
When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.
5 /
4
--
Hive of the Eye Tyrant
Land
If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.
{T}: Add {B}.
{3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
--
Howltooth Hollow
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Howltooth Hollow enters the battlefield tapped.
{T}: Add {B}.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
--
Howltooth Hollow
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Howltooth Hollow enters the battlefield tapped.
{T}: Add {B}.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
--
Howltooth Hollow
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Howltooth Hollow enters the battlefield tapped.
{T}: Add {B}.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
--
Howltooth Hollow
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Howltooth Hollow enters the battlefield tapped.
{T}: Add {B}.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
--
Indatha Triome
Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.)
Indatha Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{B}{B}
Liliana, Death's Majesty
Legendary Planeswalker - Liliana
+1: Create a 2/2 black Zombie creature token. Mill two cards.
-3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
-7: Destroy all non-Zombie creatures.
L:
5
{3}{B}{B}
Liliana, Death's Majesty
Legendary Planeswalker - Liliana
+1: Create a 2/2 black Zombie creature token. Mill two cards.
-3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
-7: Destroy all non-Zombie creatures.
L:
5
--
Otawara, Soaring City
Legendary Land
{T}: Add {U}.
Channel -- {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
--
Raffine's Tower
Land - Plains Island Swamp
({T}: Add {W}, {U}, or {B}.)
Raffine's Tower enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{U}
Scuttletide
Enchantment
{1}, Discard a card: Create a 0/3 blue Crab creature token.
Delirium -- Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
{1}{U}
Scuttletide
Enchantment
{1}, Discard a card: Create a 0/3 blue Crab creature token.
Delirium -- Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
{1}{U}
Scuttletide
Enchantment
{1}, Discard a card: Create a 0/3 blue Crab creature token.
Delirium -- Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
{B}
Shambling Ghast
Creature - Zombie
When Shambling Ghast dies, choose one --
• Brave the Stench -- Target creature an opponent controls gets -1/-1 until end of turn.
• Search the Body -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 /
1
{B}
Shambling Ghast
Creature - Zombie
When Shambling Ghast dies, choose one --
• Brave the Stench -- Target creature an opponent controls gets -1/-1 until end of turn.
• Search the Body -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 /
1
{B}
Shambling Ghast
Creature - Zombie
When Shambling Ghast dies, choose one --
• Brave the Stench -- Target creature an opponent controls gets -1/-1 until end of turn.
• Search the Body -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 /
1
{X}{U}{U}
Silver Scrutiny
Sorcery
You may cast Silver Scrutiny as though it had flash if X is 3 or less.
Draw X cards.
{X}{U}{U}
Silver Scrutiny
Sorcery
You may cast Silver Scrutiny as though it had flash if X is 3 or less.
Draw X cards.
{X}{U}{U}
Silver Scrutiny
Sorcery
You may cast Silver Scrutiny as though it had flash if X is 3 or less.
Draw X cards.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Takenuma, Abandoned Mire
Legendary Land
{T}: Add {B}.
Channel -- {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
--
Takenuma, Abandoned Mire
Legendary Land
{T}: Add {B}.
Channel -- {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
{X}{B}{B}
The Meathook Massacre
Legendary Enchantment
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
{1}{U}
The Modern Age
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Draw a card, then discard a card.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Vector Glider
Enchantment Creature - Spirit
Flying
{1}{U}
The Modern Age
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Draw a card, then discard a card.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Vector Glider
Enchantment Creature - Spirit
Flying
{1}{U}
The Modern Age
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Draw a card, then discard a card.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Vector Glider
Enchantment Creature - Spirit
Flying
--
Zagoth Triome
Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)
Zagoth Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
--
Zagoth Triome
Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)
Zagoth Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)