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Hey there, I just updated, after long rework, my Darien deck.
It is one of the most difficult commanders that I navigate, due to firstly not being a highly powered commander and the fact, that, if it hits the table, it is just difficult to get results from other opponents in getting the tokens your want. Sure, politics help, but it should not be only reliant on them. Six mana for Darien and no protection is actually very risky, if a player attacks you out of the blue, it means that he has some removal.
In this iteration of the deck, you will notice that there are a few noticeable elements. There is cero recursion and there are only 33 mana. I ramped up the numbers of ramp/acceleration/mana rocks to 17 to make the shift happen (previously I had 37 lands, which is more likely the standard). No recursion is risky, but I decided, after playing so many matches with Darien, to filter through the deck, rather than trying to get some pieces back, that is why there are 17 card-draw (or related) spells. The decidingly important part is to get up the mana up and hit yourself to get the soldiers going. Anthem-effects are nice, but for me the numbers are more important than just making them big.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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» | Revision 13 | July 19, 2023 | ERMTD | |||
Revision 12 | January 16, 2023 | ERMTD | ||||
Revision 11 | January 2, 2023 | ERMTD | ||||
Revision 10 | January 2, 2023 | ERMTD | ||||
Revision 9 | December 29, 2022 | ERMTD | ||||
Revision 8 | November 30, 2022 | ERMTD | ||||
Revision 7 | November 18, 2022 | ERMTD | ||||
Revision 6 | July 13, 2022 | ERMTD | ||||
Revision 5 | July 13, 2022 | ERMTD | ||||
Revision 4 | July 12, 2022 | ERMTD | ||||
Revision 3 | July 12, 2022 | ERMTD | ||||
Revision 2 | July 12, 2022 | ERMTD | ||||
Revision 1 | July 12, 2022 | ERMTD |