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{U}
Aegis Turtle
Creature - Turtle
0 / 5
{2}{W}
Affa Guard Hound
Creature - Dog
Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
2 / 2
{3}{W}
Akroan Mastiff
Creature - Dog
{W}, {T}: Tap target creature.
2 / 2
{2}{G}
Alpine Grizzly
Creature - Bear
4 / 2
{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{3}{G}
Anaconda
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{4}{U}
Ancient Carp
Creature - Fish
2 / 5
{1}{U}{U}
Ancient Crab
Creature - Crab
1 / 5
{4}{G}{G}
Ancient Silverback
Creature - Ape
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6 / 5
{2}{G}{W}
Ancient Spider
Creature - Spider
First strike; reach (This creature can block creatures with flying.)
2 / 5
{3}{G}{G}
Ant Queen
Creature - Insect
{1}{G}: Create a 1/1 green Insect creature token.
5 / 5
{5}{G}
Arachnus Spinner
Creature - Spider
Reach

Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
5 / 7
{5}{G}{G}
Archweaver
Creature - Spider
Reach, trample
5 / 5
{1}{W}
Arctic Foxes
Creature - Fox
Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
1 / 1
{3}{G}{G}
Arctic Wolves
Creature - Wolf
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Wolves enters the battlefield, draw a card.
4 / 5
{3}{G}
Argothian Swine
Creature - Boar
Trample
3 / 3
{2}{G}
Arlinn's Wolf
Creature - Wolf
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
3 / 2
{W}{W}
Armored Warhorse
Creature - Horse
2 / 3
{U}
Artificer's Assistant
Creature - Bird
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
1 / 1
{1}{G}
Ashcoat Bear
Creature - Bear
Flash (You may cast this spell any time you could cast an instant.)
2 / 2
{1}{U}
Augury Owl
Creature - Bird
Flying

When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 1
{3}{G}
Aurochs
Creature - Aurochs
Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2 / 3
{5}{G}
Aurochs Herd
Creature - Aurochs
Trample

When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.

Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
4 / 4
{6}{G}
Axebane Stag
Creature - Elk
6 / 7
{1}{G}
Balduvian Bears
Creature - Bear
2 / 2
{1}{G}
Barbary Apes
Creature - Ape
2 / 2
{3}{B}
Bartizan Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 1
{1}{B}
Basilica Screecher
Creature - Bat
Flying

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 / 2
{4}{W}
Battleflight Eagle
Creature - Bird
Flying

When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
2 / 2
{1}{U}
Bay Falcon
Creature - Bird
Flying, vigilance
1 / 1
{1}{G}
Bayou Dragonfly
Creature - Insect
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{1}{G}
Bear Cub
Creature - Bear
2 / 2
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{1}{B}
Black Cat
Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
1 / 1
{2}{G}
Bloated Toad
Creature - Frog
Protection from blue

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 2
{2}{R}
Blood Hound
Creature - Dog
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.

At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
1 / 1
{4}{G}
Boa Constrictor
Creature - Snake
{T}: Boa Constrictor gets +3/+3 until end of turn.
3 / 3
{B}
Bog Rats
Creature - Rat
Bog Rats can't be blocked by Walls.
1 / 1
{G}
Bond Beetle
Creature - Insect
When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
0 / 1
{3}{B}
Bone Picker
Creature - Bird
This spell costs {3} less to cast if a creature died this turn.

Flying, deathtouch
3 / 2
{1}{W}
Boros Mastiff
Creature - Dog
Battalion -- Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
2 / 2
{2}{R}
Brazen Wolves
Creature - Wolf
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
2 / 3
{3}{G}
Briarpack Alpha
Creature - Wolf
Flash (You may cast this spell any time you could cast an instant.)

When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
3 / 3
{2}{G}
Brindle Boar
Creature - Boar
Sacrifice Brindle Boar: You gain 4 life.
2 / 2
{2}
Bronze Sable
Artifact Creature - Sable
2 / 1
{G}{W}
Bronzehide Lion
Creature - Cat
{G}{W}: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
3 / 3
{1}{B}
Brood of Cockroaches
Creature - Insect
When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.
1 / 1
{1}{G}
Bull Aurochs
Creature - Aurochs
Trample

Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2 / 1
{3}{G}
Bull Elephant
Creature - Elephant
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
4 / 4
{3}{G}
Bull Hippo
Creature - Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 / 1
{1}{U}{U}
Calcite Snapper
Creature - Turtle
Shroud (This creature can't be the target of spells or abilities.)

Landfall -- Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
1 / 4
{W}
Camel
Creature - Camel
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
0 / 1
{1}{G}
Canopy Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
1 / 3
{1}{R}
Canyon Wildcat
Creature - Cat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 1
{3}{W}
Carrier Pigeons
Creature - Bird
Flying

When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
{2}{B}{B}
Carrion Ants
Creature - Insect
{1}: Carrion Ants gets +1/+1 until end of turn.
0 / 1
{B}
Carrion Beetles
Creature - Insect
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
1 / 1
{2}{B}
Carrion Crow
Creature - Zombie Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Carrion Crow enters the battlefield tapped.
2 / 2
{B}
Carrion Rats
Creature - Rat
Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
2 / 1
{4}{B}
Catacomb Crocodile
Creature - Crocodile
3 / 7
{2}{W}
Cathar's Companion
Creature - Dog
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3 / 1
{B}
Cauldron Familiar
Creature - Cat
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
1 / 1
{G}
Caustic Caterpillar
Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
1 / 1
{2}{G}
Cave Tiger
Creature - Cat
Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
2 / 2
{G}
Chainweb Aracnir
Creature - Spider
Reach

When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.

Escape--{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Chainweb Aracnir escapes with three +1/+1 counters on it.
1 / 2
{2}{U}
Chambered Nautilus
Creature - Nautilus Beast
Whenever Chambered Nautilus becomes blocked, you may draw a card.
2 / 2
{G}
Charging Badger
Creature - Badger
Trample
1 / 1
{3}{G}{G}
Charging Rhino
Creature - Rhino
Charging Rhino can't be blocked by more than one creature.
4 / 4
{W}
Charmed Stray
Creature - Cat
Lifelink

When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.
1 / 1
{B}
Circling Vultures
Creature - Bird
Flying

You may discard Circling Vultures any time you could cast an instant.

At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
3 / 2
{3}{W}
Cloudchaser Eagle
Creature - Bird
Flying

When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
2 / 2
{1}{W}{W}
Cloudchaser Kestrel
Creature - Bird
Flying

When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.

{W}: Target permanent becomes white until end of turn.
2 / 2
{4}{U}
Coastal Hornclaw
Creature - Bird
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
3 / 3
{1}{U}
Coral Eel
Creature - Fish
2 / 1
{6}{G}{G}
Crash of Rhinos
Creature - Rhino
Trample
8 / 4
{3}{G}{G}
Crashing Boars
Creature - Boar
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
4 / 4
{2}{B}
Crypt Rats
Creature - Rat
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
1 / 1
{2}{U}
Crystalline Nautilus
Enchantment Creature - Nautilus
Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.

Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
4 / 4
{1}{B}
Dakmor Bat
Creature - Bat
Flying
1 / 1
{1}{B}
Dakmor Scorpion
Creature - Scorpion
2 / 1
{1}{G}
Darkthicket Wolf
Creature - Wolf
{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{4}{W}
Dawnfeather Eagle
Creature - Bird
Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
{1}{G}
Dawntreader Elk
Creature - Elk
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 2
{4}{G}
Deadly Insect
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
6 / 1
{1}{G}
Deadly Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 2
{G}
Deepwood Wolverine
Creature - Wolverine
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
1 / 1
{1}{W}
Defiant Falcon
Creature - Rebel Bird
Flying

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{R}
Deranged Whelp
Creature - Wolf
Menace (This creature can't be blocked except by two or more creatures.)
2 / 1
{1}{W}
Devilthorn Fox
Creature - Fox
3 / 1
{2}{G}
Dire Wolves
Creature - Wolf
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{B}
Drainpipe Vermin
Creature - Rat
When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.
1 / 1
{1}{U}
Dream Thrush
Creature - Bird
Flying

{T}: Target land becomes the basic land type of your choice until end of turn.
1 / 1
{3}{G}
Druid's Familiar
Creature - Bear
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
2 / 2
{4}{G}
Durkwood Boars
Creature - Boar
4 / 4
{3}{B}
Dusk Charger
Creature - Horse
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Dusk Charger gets +2/+2 as long as you have the city's blessing.
3 / 3
{1}{W}
Duskrider Falcon
Creature - Bird
Flying, protection from black
1 / 1
{5}{W}
Duskrider Peregrine
Creature - Bird
Flying, protection from black

Suspend 3--{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
3 / 3
{R}
Dwarven Pony
Creature - Horse
{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1 / 1
{2}{W}
Eagle of the Watch
Creature - Bird
Flying, vigilance
2 / 1
{3}{B}
Earsplitting Rats
Creature - Rat
When Earsplitting Rats enters the battlefield, each player discards a card.

Discard a card: Regenerate Earsplitting Rats.
2 / 1
{U}
Electric Eel
Creature - Fish
When Electric Eel enters the battlefield, it deals 1 damage to you.

{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
1 / 1
{W}
Encampment Keeper
Creature - Dog
First strike

{7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
1 / 1
{1}{B}{B}
Endless Cockroaches
Creature - Insect
When Endless Cockroaches dies, return it to its owner's hand.
1 / 1
{4}{W}
Excavation Elephant
Creature - Elephant
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.
3 / 5
{1}{R}
Feral Maaka
Creature - Cat
2 / 2
{1}{G}
Feral Prowler
Creature - Cat
When Feral Prowler dies, draw a card.
1 / 3
{2}{R}
Feral Ridgewolf
Creature - Wolf
Trample

{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.
1 / 2
{B}
Festering Newt
Creature - Salamander
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
1 / 1
{2}{R}
Fire Ants
Creature - Insect
{T}: Fire Ants deals 1 damage to each other creature without flying.
2 / 1
{3}{R}
Firefly
Creature - Insect
Flying

{R}: Firefly gets +1/+0 until end of turn.
1 / 1
{U}
Fledgling Osprey
Creature - Bird
Fledgling Osprey has flying as long as it's enchanted.
1 / 1
{1}{G}{W}
Fleetfoot Panther
Creature - Cat
Flash

When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
3 / 4
{2}{B}
Flow of Maggots
Creature - Insect
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Flow of Maggots can't be blocked by non-Wall creatures.
2 / 2
{B}{B}
Fog of Gnats
Creature - Insect
Flying

{B}: Regenerate Fog of Gnats.
1 / 1
{3}{B}
Foundry Hornet
Creature - Insect
Flying

When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.
2 / 3
{2}{B}
Foundry Screecher
Creature - Bat
Flying

Foundry Screecher gets +1/+0 as long as you control an artifact.
2 / 1
{1}{W}
Freewind Falcon
Creature - Bird
Flying, protection from red
1 / 1
{5}{G}
Gang of Elk
Creature - Elk Beast
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
5 / 4
{W}
Garrison Cat
Creature - Cat
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
1 / 1
{2}{G}
Generous Stray
Creature - Cat
When Generous Stray enters the battlefield, draw a card.
1 / 2
{2}{W}
Ghirapur Osprey
Creature - Bird
Flying
2 / 2
{1}{U}
Giant Albatross
Creature - Bird
Flying

When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1 / 1
{3}{G}
Giant Caterpillar
Creature - Insect
{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
3 / 3
{3}{B}
Giant Cockroach
Creature - Insect
4 / 2
{4}{U}
Giant Crab
Creature - Crab
{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
3 / 3
{3}{G}{G}
Giant Dustwasp
Creature - Insect
Flying

Suspend 4--{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
3 / 3
{3}{G}
Giant Mantis
Creature - Insect
Reach (This creature can block creatures with flying.)
2 / 4
{3}{U}
Giant Octopus
Creature - Octopus
3 / 3
{2}{U}{U}
Giant Oyster
Creature - Oyster
You may choose not to untap Giant Oyster during your untap step.

{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
0 / 3
{2}{B}
Giant Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 3
{5}{U}
Giant Shark
Creature - Shark
Giant Shark can't attack unless defending player controls an Island.

Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.

When you control no Islands, sacrifice Giant Shark.
4 / 4
{1}{B}
Giant Slug
Creature - Slug
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
1 / 1
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{1}{U}
Giant Tortoise
Creature - Turtle
Giant Tortoise gets +0/+3 as long as it's untapped.
1 / 1
{1}{R}{G}
Giant Trap Door Spider
Creature - Spider
{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.
2 / 3
{1}{G}{G}
Giant Turtle
Creature - Turtle
Giant Turtle can't attack if it attacked during your last turn.
2 / 4
{5}{G}
Giant Warthog
Creature - Boar Beast
Trample
5 / 5
{2}{G}
Gibbering Hyenas
Creature - Hyena
Gibbering Hyenas can't block black creatures.
3 / 2
{2}{G}
Gloomwidow
Creature - Spider
Reach

Gloomwidow can block only creatures with flying.
3 / 3
{3}{U}
Glowing Anemone
Creature - Jellyfish Beast
When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
1 / 3
{3}{G}
Golden Bear
Creature - Bear
4 / 3
{1}{G}
Golden Hind
Creature - Elk
{T}: Add {G}.
2 / 1
{2}{G}
Goliath Beetle
Creature - Insect
Trample
3 / 1
{2}{R}
Gore Swine
Creature - Boar
4 / 1
{2}{G}
Gorilla Pack
Creature - Ape
Gorilla Pack can't attack unless defending player controls a Forest.

When you control no Forests, sacrifice Gorilla Pack.
3 / 3
{3}{G}{G}
Gorilla Titan
Creature - Ape
Trample

Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
4 / 4
{2}{G}
Gorilla Warrior
Creature - Ape Warrior
3 / 2
{2}{W}{W}
Graceful Antelope
Creature - Antelope
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
1 / 4
{3}{W}
Great Hart
Creature - Elk
2 / 4
{1}{G}{G}
Great Sable Stag
Creature - Elk
This spell can't be countered.

Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
3 / 3
{5}{U}{U}
Great Whale
Creature - Whale
When Great Whale enters the battlefield, untap up to seven lands.
5 / 5
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{3}{W}
Guard Dogs
Creature - Dog
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
2 / 2
{4}{W}
Guardian Lions
Creature - Cat
Vigilance (Attacking doesn't cause this creature to tap.)
1 / 6
{3}{U}
Gulf Squid
Creature - Squid Beast
When Gulf Squid enters the battlefield, tap all lands target player controls.
2 / 2
{1}{B}
Gurmag Swiftwing
Creature - Bat
Flying, first strike, haste
1 / 2
{3}{B}
Hagra Crocodile
Creature - Crocodile
Hagra Crocodile can't block.

Landfall -- Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
3 / 1
{1}{U}
Hammerhead Shark
Creature - Shark
Hammerhead Shark can't attack unless defending player controls an Island.
2 / 3
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 / 1
{1}{G}
Highland Game
Creature - Elk
When Highland Game dies, you gain 2 life.
2 / 1
{4}{U}
Hightide Hermit
Creature - Crab
Defender

When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.
4 / 4
{2}{G}
Hitchclaw Recluse
Creature - Spider
Reach
1 / 4
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Trample
4 / 4
{2}{U}
Horned Turtle
Creature - Turtle
1 / 4
{2}{G}
Hornet Nest
Creature - Insect
Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
0 / 2
{4}{G}{G}{G}
Hornet Queen
Creature - Insect
Flying, deathtouch

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
2 / 2
{2}{U}
Horseshoe Crab
Creature - Crab
{U}: Untap Horseshoe Crab.
1 / 3
{2}{G}{G}
Howling Wolf
Creature - Wolf
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
2 / 2
{1}{G}
Hungry Lynx
Creature - Cat
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)

At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.

Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
2 / 2
{R}
Hurr Jackal
Creature - Jackal
{T}: Target creature can't be regenerated this turn.
1 / 1
{2}{R}{R}
Hyena Pack
Creature - Hyena
3 / 4
{2}{B}
Infected Vermin
Creature - Rat
{2}{B}: Infected Vermin deals 1 damage to each creature and each player.

Threshold -- {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard.
1 / 1
{1}{G}
Initiate's Companion
Creature - Cat
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
3 / 1
{3}{W}
Inquisitor's Ox
Creature - Ox
Delirium -- Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
2 / 5
{2}{G}
Invasive Species
Creature - Insect
When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.
3 / 3
{4}{W}
Iron Tusk Elephant
Creature - Elephant
Trample
3 / 3
{3}{G}{G}
Ironhoof Ox
Creature - Ox
Ironhoof Ox can't be blocked by more than one creature.
4 / 4
{W}
Isamaru, Hound of Konda
Legendary Creature - Dog
2 / 2
{R}
Jackal Familiar
Creature - Jackal
Jackal Familiar can't attack or block alone.
2 / 2
{R}
Jackal Pup
Creature - Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
2 / 1
{3}{B}
Jagwasp Swarm
Creature - Insect
Flying
3 / 2
{2}{W}
Jamuraan Lion
Creature - Cat
{W}, {T}: Target creature can't block this turn.
3 / 1
{G}
Joven's Ferrets
Creature - Ferret
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.

At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
1 / 1
{W/U}
Judge's Familiar
Creature - Bird
Flying

Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
{G}
Jungle Lion
Creature - Cat
Jungle Lion can't block.
2 / 1
{5}{G}{G}
Jungle Weaver
Creature - Spider
Reach (This creature can block creatures with flying.)

Cycling {2} ({2}, Discard this card: Draw a card.)
5 / 6
{2}{U}
Jwari Scuttler
Creature - Crab
2 / 3
{2}{B}
Kelinore Bat
Creature - Bat
Flying
2 / 1
{2}{G}{G}
Kessig Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 3
{2}{R}
Kessig Wolf
Creature - Wolf
{1}{R}: Kessig Wolf gains first strike until end of turn.
3 / 1
{3}{U}{U}
Killer Whale
Creature - Whale
{U}: Killer Whale gains flying until end of turn.
3 / 5
{3}{G}
King Cheetah
Creature - Cat
Flash
3 / 2
{4}{U}{U}
King Crab
Creature - Crab
{1}{U}, {T}: Put target green creature on top of its owner's library.
4 / 5
{3}{U}
Kingfisher
Creature - Bird
Flying

When Kingfisher dies, draw a card.
2 / 2
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 / 1
{3}{G}
Krosan Constrictor
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{T}: Target black creature gets -2/-0 until end of turn.
2 / 2
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{2}{U}
Leapfrog
Creature - Frog
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
3 / 1
{W}
Loam Lion
Creature - Cat
Loam Lion gets +1/+2 as long as you control a Forest.
1 / 1
{3}{G}
Locust Swarm
Creature - Insect
Flying

{G}: Regenerate Locust Swarm.

{G}: Untap Locust Swarm. Activate only once each turn.
1 / 1
{2}{G}
Lone Wolf
Creature - Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
2 / 2
{1}{G}{U}
Lorescale Coatl
Creature - Snake
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
2 / 2
{3}{W}
Loyal Gyrfalcon
Creature - Bird
Defender, flying

Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
3 / 3
{2}{G}
Lurking Crocodile
Creature - Crocodile
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{B}
Lurking Jackals
Enchantment
When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.
{1}{G}
Lynx
Creature - Cat
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 1
{1}{R}
Mad Dog
Creature - Dog
At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
2 / 2
{4}{G}
Mammoth Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
3 / 5
{2}{U}
Man-o'-War
Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
2 / 2
{1}{U}{U}
Manta Ray
Creature - Fish
Manta Ray can't attack unless defending player controls an Island.

Manta Ray can't be blocked except by blue creatures.

When you control no Islands, sacrifice Manta Ray.
3 / 3
{G}
Marsh Boa
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{2}{U}{B}
Marsh Crocodile
Creature - Crocodile
When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.

When Marsh Crocodile enters the battlefield, each player discards a card.
4 / 4
{3}{G}
Marsh Viper
Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 2
{1}{W}
Mesa Falcon
Creature - Bird
Flying

{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
1 / 1
{1}{G}
Mire Boa
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{G}: Regenerate Mire Boa. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 / 1
{2}{U}{U}
Mist Raven
Creature - Bird
Flying

When Mist Raven enters the battlefield, return target creature to its owner's hand.
2 / 2
{3}{U}
Mistford River Turtle
Creature - Turtle
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
1 / 5
{B}
Mortician Beetle
Creature - Insect
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
1 / 1
{R}
Mountain Goat
Creature - Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{G}
Mtenda Lion
Creature - Cat
Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
2 / 1
{B}
Muck Rats
Creature - Rat
1 / 1
{3}{U}{U}
Murder of Crows
Creature - Bird
Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.
4 / 4
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash

When Mystic Snake enters the battlefield, counter target spell.
2 / 2
{G}
Nafs Asp
Creature - Snake
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
1 / 1
{2}{U}{U}
Narwhal
Creature - Whale
First strike, protection from red
2 / 2
{3}{R}
Needlepeak Spider
Creature - Spider
Reach
4 / 2
{3}{U}
Nephalia Seakite
Creature - Bird
Flash (You may cast this spell any time you could cast an instant.)

Flying
2 / 3
{3}{G}{G}
Nessian Boar
Creature - Boar
All creatures able to block Nessian Boar do so.

Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.
10 / 6
{2}{G}
Netcaster Spider
Creature - Spider
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
2 / 3
{G}
Nimble Mongoose
Creature - Mongoose
Shroud (This creature can't be the target of spells or abilities.)

Threshold -- Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
1 / 1
{3}{W}
Noble Elephant
Creature - Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{1}{G}{W}
Noble Panther
Creature - Cat
{1}: Noble Panther gains first strike until end of turn.
3 / 3
{1}{G}
Noose Constrictor
Creature - Snake
Reach

Discard a card: Noose Constrictor gets +1/+1 until end of turn.
2 / 2
{1}{G}{G}
Ohran Viper
Snow Creature - Snake
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.

Whenever Ohran Viper deals combat damage to a player, you may draw a card.
1 / 3
{2}{G}
Oran-Rief Recluse
Creature - Spider
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

Reach (This creature can block creatures with flying.)

When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
1 / 3
{1}{W}
Osai Vultures
Creature - Bird
Flying

At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.

Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
1 / 1
{1}{U}
Owl Familiar
Creature - Bird
Flying

When Owl Familiar enters the battlefield, draw a card, then discard a card.
1 / 1
{1}{B}
Pack Rat
Creature - Rat
Pack Rat's power and toughness are each equal to the number of Rats you control.

{2}{B}, Discard a card: Create a token that's a copy of Pack Rat.
* / *
{2}{G}
Pale Bears
Creature - Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{4}{G}{W}
Pale Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)

Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
4 / 5
{1}{W}
Patrol Hound
Creature - Dog
Discard a card: Patrol Hound gains first strike until end of turn.
2 / 2
{2}{G}
Penumbra Bobcat
Creature - Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
2 / 1
{2}{G}{G}
Penumbra Spider
Creature - Spider
Reach

When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
2 / 4
{2}{B}
Pestilence Rats
Creature - Rat
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
* / 3
{B}
Pharika's Chosen
Creature - Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{2}{U}
Phase Dolphin
Creature - Elemental Whale
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
1 / 4
{3}{W}
Pillarfield Ox
Creature - Ox
2 / 4
{2}{G}
Pincher Beetles
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
3 / 1
{2}{B}
Pit Scorpion
Creature - Scorpion
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
1 / 1
{B}
Plague Beetle
Creature - Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{2}{B}
Plague Rats
Creature - Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
* / *
{G}
Pouncing Jaguar
Creature - Cat
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{1}{W}
Pouncing Lynx
Creature - Cat
As long as it's your turn, Pouncing Lynx has first strike.
2 / 1
{3}{W}
Prized Elephant
Creature - Elephant
Prized Elephant gets +1/+1 as long as you control a Forest.

{G}: Prized Elephant gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 / 3
{1}{W}
Prowling Caracal
Creature - Cat
3 / 1
{3}{B}{B}
Prowling Pangolin
Creature - Pangolin Beast
When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
6 / 5
{G}{U}
Pygmy Hippo
Creature - Hippo
Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way.
2 / 2
{1}{G}
Pygmy Razorback
Creature - Boar
Trample
2 / 1
{1}{R}
Pyric Salamander
Creature - Salamander
{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.
1 / 1
{1}{B}{B}
Python
Creature - Snake
3 / 2
{4}{G}
Quarry Beetle
Creature - Insect
When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield.
4 / 5
{4}{G}
Rabid Elephant
Creature - Elephant
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
3 / 4
{1}{B}
Rabid Rats
Creature - Rat
{T}: Target blocking creature gets -1/-1 until end of turn.
1 / 1
{3}{G}{G}
Rabid Wolverines
Creature - Wolverine
Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.
4 / 4
{2}{G}{G}
Rabid Wombat
Creature - Wombat
Vigilance

Rabid Wombat gets +2/+2 for each Aura attached to it.
0 / 1
{2}{R}
Raging Bull
Creature - Ox
2 / 2
{2}{R}
Raging Cougar
Creature - Cat
Haste
2 / 2
{2}{R}
Raging Gorilla
Creature - Ape
Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
2 / 3
{3}{U}
Rainbow Crow
Creature - Bird
Flying

{1}: Rainbow Crow becomes the color of your choice until end of turn.
2 / 2
{4}{G}{G}
Rampaging Hippo
Creature - Hippo
Trample

Cycling {2} ({2}, Discard this card: Draw a card.)
5 / 6
{3}{W}
Rampant Elephant
Creature - Elephant
{G}: Target creature blocks Rampant Elephant this turn if able.
2 / 2
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rats of Rath
Creature - Rat
{B}: Destroy target artifact, creature, or land you control.
2 / 1
{2}{U}
Raven Familiar
Creature - Bird
Flying

Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1 / 2
{3}{R}
Ravenous Baboons
Creature - Monkey
When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
2 / 2
{1}{B}
Ravenous Rats
Creature - Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1 / 1
{2}{G}{G}
Razorclaw Bear
Creature - Bear
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
3 / 3
{2}{B}
Razortooth Rats
Creature - Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{3}{W}{W}
Regal Caracal
Creature - Cat
Other Cats you control get +1/+1 and have lifelink.

When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.
3 / 3
{1}{B}{B}
Relentless Rats
Creature - Rat
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.

A deck can have any number of cards named Relentless Rats.
2 / 2
{W}
Resolute Watchdog
Creature - Dog
Defender

{1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 / 3
{2}{G}
Rib Cage Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
1 / 4
{4}{G}
Rimehorn Aurochs
Snow Creature - Aurochs
Trample

Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

{2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow source.)
3 / 3
{3}{U}{U}
Ringwarden Owl
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3 / 3
{3}{G}
River Bear
Creature - Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.
2 / 1
{G}{U}
River Hoopoe
Creature - Bird
Flying

{3}{G}{U}: You gain 2 life and draw a card.
1 / 3
{G}
Rogue Elephant
Creature - Elephant
When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
3 / 3
{3}{G}
Root Spider
Creature - Spider
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
2 / 2
{3}{G}
Rootwater Alligator
Creature - Crocodile
Sacrifice a Forest: Regenerate Rootwater Alligator.
3 / 2
{1}{B}
Ruin Rat
Creature - Rat
Deathtouch

When Ruin Rat dies, exile target card from an opponent's graveyard.
1 / 1
{2}{G}
Rysorian Badger
Creature - Badger
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
2 / 2
{2}{R}
Sabretooth Tiger
Creature - Cat
First strike
2 / 1
{W}
Sacred Cat
Creature - Cat
Lifelink

Embalm {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
1 / 1
{2}{G}
Sacred Wolf
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 1
{1}{U}
Sage Owl
Creature - Bird
Flying

When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 1
{W}
Sanctuary Cat
Creature - Cat
1 / 2
{4}{U}
Sandbar Crocodile
Creature - Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6 / 5
{4}{G}
Savage Gorilla
Creature - Ape
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
3 / 3
{W}
Savannah Lions
Creature - Cat
2 / 1
{2}{R}
Scalding Salamander
Creature - Salamander
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
2 / 1
{R}
Scarred Puma
Creature - Cat
Scarred Puma can't attack unless a black or green creature also attacks.
2 / 1
{1}{U}
School of Piranha
Creature - Fish
At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.
3 / 3
{4}{U}
Screaming Seahawk
Creature - Bird
Flying

When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2 / 2
{3}{B}
Screeching Buzzard
Creature - Bird
Flying

When Screeching Buzzard dies, each opponent discards a card.
2 / 2
{2}{B}
Scrib Nibblers
Creature - Rat
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.

Landfall -- Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
1 / 1
{G}
Sedge Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{2}{U}
Senate Courier
Creature - Bird
Flying

{1}{W}: Senate Courier gains vigilance until end of turn.
1 / 4
{1}{B}{B}
Sengir Bats
Creature - Bat
Flying

Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
1 / 2
{3}{G}{G}
Sentinel Spider
Creature - Spider
Vigilance, reach
4 / 4
{B}
Sewer Rats
Creature - Rat
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
1 / 1
{3}{U}
Shipwreck Moray
Creature - Fish
When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}: Shipwreck Moray gets +2/-2 until end of turn.
0 / 5
{1}{U}
Sigiled Starfish
Creature - Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 3
{3}{G}{G}
Silklash Spider
Creature - Spider
Reach

{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
2 / 7
{1}{W}
Silverchase Fox
Creature - Fox
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
2 / 2
{1}{W}
Silvercoat Lion
Creature - Cat
2 / 2
{R}
Skitter of Lizards
Creature - Lizard
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)

Haste

Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
1 / 1
{1}{U}
Skyshroud Condor
Creature - Bird
Cast this spell only if you've cast another spell this turn.

Flying
2 / 2
{1}{W}
Skyshroud Falcon
Creature - Bird
Flying, vigilance
1 / 1
{4}{G}{G}
Skysnare Spider
Creature - Spider
Vigilance (Attacking doesn't cause this creature to tap.)

Reach (This creature can block creatures with flying.)
6 / 6
{1}{G}
Snarespinner
Creature - Spider
Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
1 / 3
{2}{W}
Solitary Camel
Creature - Camel
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
3 / 2
{4}{B}
Sootfeather Flock
Creature - Bird
Flying

Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 2
{2}{U}
Spiny Starfish
Creature - Starfish
{U}: Regenerate Spiny Starfish.

At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
0 / 1
{1}{U}
Spire Owl
Creature - Bird
Flying

When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 1
{3}{G}{G}
Spitting Spider
Creature - Spider
Reach (This creature can block creatures with flying.)

Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
3 / 5
{3}{G}
Springing Tiger
Creature - Cat
Threshold -- Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
3 / 3
{1}{W}
Squadron Hawk
Creature - Bird
Flying

When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1 / 1
{1}{G}{G}
Squirrel Mob
Creature - Squirrel
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
2 / 2
{3}{G}
Stalking Tiger
Creature - Cat
Stalking Tiger can't be blocked by more than one creature.
3 / 3
{3}{G}{G}
Stampeding Elk Herd
Creature - Elk
Formidable -- Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
5 / 5
{4}{G}
Stampeding Rhino
Creature - Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4 / 4
{2}{G}{G}
Stampeding Serow
Creature - Antelope Beast
Trample

At the beginning of your upkeep, return a green creature you control to its owner's hand.
5 / 4
{2}{G}{G}
Stampeding Wildebeests
Creature - Antelope Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.
5 / 4
{W}
Steppe Lynx
Creature - Cat
Landfall -- Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
0 / 1
{4}{G}
Stingerfling Spider
Creature - Spider
Reach

When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
2 / 5
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{1}{U}
Stormscape Familiar
Creature - Bird
Flying

White spells and black spells you cast cost {1} less to cast.
1 / 1
{3}{U}
Stormwatch Eagle
Creature - Bird
Flying

Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
2 / 1
{3}{G}
Striped Bears
Creature - Bear
When Striped Bears enters the battlefield, draw a card.
2 / 2
{W}
Suntail Hawk
Creature - Bird
Flying
1 / 1
{4}{W}
Supply Caravan
Creature - Camel
When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
3 / 5
{3}{W}{W}
Supply-Line Cranes
Creature - Bird
Flying

When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.
2 / 4
{1}{B}
Swamp Mosquito
Creature - Insect
Flying

Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
0 / 1
{1}{B}
Swarm of Rats
Creature - Rat
Swarm of Rats's power is equal to the number of Rats you control.
* / 1
{1}{G}
Tangle Asp
Creature - Snake
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 / 2
{4}{G}{G}
Tangle Spider
Creature - Spider
Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)
3 / 4
{G}
Tarpan
Creature - Horse
When Tarpan dies, you gain 1 life.
1 / 1
{1}{U}
Tempest Owl
Creature - Bird
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)

Flying

When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
1 / 2
{1}{G}
Territorial Boar
Creature - Boar
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
2 / 2
{2}{U}{U}
Thieving Magpie
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.
1 / 3
{4}{W}
Thraben Purebloods
Creature - Dog
3 / 5
{U}
Thriving Turtle
Creature - Turtle
When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
0 / 3
{G}
Timber Wolves
Creature - Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{1}{G}
Timberpack Wolf
Creature - Wolf
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
2 / 2
{W}
Trained Caracal
Creature - Cat
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
{2}{U}
Trained Condor
Creature - Bird
Flying

Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
2 / 1
{G}
Tree Monkey
Creature - Monkey
Reach (This creature can block creatures with flying.)
1 / 1
{1}{W}
Trusty Companion
Creature - Hyena
Vigilance

Trusty Companion can't attack alone.
3 / 2
{W}
Tundra Wolves
Creature - Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1 / 1
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{2}{G}
Uktabi Orangutan
Creature - Ape
When Uktabi Orangutan enters the battlefield, destroy target artifact.
2 / 2
{4}{G}
Uktabi Wildcats
Creature - Cat
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.

{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
* / *
{3}{B}
Ukud Cobra
Creature - Snake
Deathtouch
2 / 5
{2}{G}
Ulvenwald Bear
Creature - Bear
Morbid -- When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
2 / 2
{2}{U}
Umara Raptor
Creature - Bird Ally
Flying

Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
1 / 1
{G}{G}{G}
Unyaro Bees
Creature - Insect
Flying

{G}: Unyaro Bees gets +1/+1 until end of turn.

{3}{G}, Sacrifice Unyaro Bees: It deals 2 damage to any target.
0 / 1
{4}{W}
Ursine Fylgja
Creature - Spirit Bear
Ursine Fylgja enters the battlefield with four healing counters on it.

Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.

{2}{W}: Put a healing counter on Ursine Fylgja.
3 / 3
{B}
Vampire Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{3}{G}
Venomous Dragonfly
Creature - Insect
Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 / 1
{2}{U}
Vexing Gull
Creature - Bird
Flash

Flying
2 / 2
{2}{R}{G}
Voracious Cobra
Creature - Snake
First strike

Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
2 / 2
{3}{U}{U}
Voracious Greatshark
Creature - Shark
Flash

When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.
5 / 4
{3}{B}
Wake of Vultures
Creature - Bird
Flying

{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
3 / 1
{1}{G}
Wandering Wolf
Creature - Wolf
Creatures with power less than Wandering Wolf's power can't block it.
2 / 1
{3}{W}
War Elephant
Creature - Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{W}
War Falcon
Creature - Bird
Flying

War Falcon can't attack unless you control a Knight or a Soldier.
2 / 1
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{4}{G}
Wardscale Crocodile
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5 / 3
{1}{G}{G}
Warthog
Creature - Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 2
{2}{G}
Wary Okapi
Creature - Antelope
Vigilance
3 / 2
{G}
Wasteland Viper
Creature - Snake
Deathtouch

Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
1 / 2
{G}{W}
Watchwolf
Creature - Wolf
3 / 3
{U}
Water Wurm
Creature - Wurm
Water Wurm gets +0/+1 as long as an opponent controls an Island.
1 / 1
{1}{U}
Welkin Tern
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.
2 / 1
{1}{W}
Whitemane Lion
Creature - Cat
Flash

When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
2 / 2
{G}
Wild Dogs
Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 1
{3}{G}
Wild Elephant
Creature - Elephant
Trample
3 / 3
{2}{G}
Wild Mammoth
Creature - Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
3 / 4
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 / 2
{3}{G}
Wild Ox
Creature - Ox
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{1}{R}{G}
Windreaper Falcon
Creature - Bird
Flying, protection from blue
1 / 1
{3}{U}
Wishcoin Crab
Creature - Crab
2 / 5
{2}{B}
Witch's Familiar
Creature - Frog
2 / 3
{2}{G}{G}
Wolverine Pack
Creature - Wolverine
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
2 / 4
{1}{G}{G}
Woolly Mammoths
Creature - Elephant
Woolly Mammoths has trample as long as you control a snow land.
3 / 2
{1}{G}
Wyluli Wolf
Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
1 / 1
{2}{G}{G}
Yavimaya Ants
Creature - Insect
Trample, haste

Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5 / 1
{W}
Yoked Ox
Creature - Ox
0 / 4
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{1}{U}
Zephyr Falcon
Creature - Bird
Flying, vigilance
1 / 1
{2}{R}
Zodiac Dog
Creature - Dog
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 2
{R}
Zodiac Goat
Creature - Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{3}{G}
Zodiac Horse
Creature - Horse
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{1}{G}
Zodiac Monkey
Creature - Monkey
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 1
{3}{G}
Zodiac Ox
Creature - Ox
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{3}{B}
Zodiac Pig
Creature - Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{G}
Zodiac Rabbit
Creature - Rabbit
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 1
{B}
Zodiac Rat
Creature - Rat
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{1}{G}
Zodiac Rooster
Creature - Bird
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
2 / 1
{2}{B}
Zodiac Snake
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 2
{2}{G}{G}
Zodiac Tiger
Creature - Cat
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
3 / 4

{1}{G}{G}
Killer Bees
Creature - Insect
Flying

{G}: Killer Bees gets +1/+1 until end of turn.
0 / 1