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Select Main Deck Cards

{1}{G}
Acolyte of Bahamut
Legendary Enchantment - Background
Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."
{3}{G}
Ambitious Dragonborn
Creature - Dragon Barbarian
Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
0 / 0
{3}{R}
Anger
Creature - Incarnation
Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
2 / 2
{5}{R}{G}
Atarka, World Render
Legendary Creature - Dragon
Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.
6 / 4
{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land

Bala Ged Sanctuary enters the battlefield tapped.

{T}: Add {G}.
--
Basilisk Gate
Land - Gate
{T}: Add {C}.

{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{6}{R}{R}
Bogardan Hellkite
Creature - Dragon
Flash

Flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
5 / 5
{2}{R}
Breath Weapon
Instant
Breath Weapon deals 2 damage to each non-Dragon creature.
{2}{R}
Carnelian Orb of Dragonkind
Artifact
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
{1}{R}{R}
Chaos Dragon
Creature - Dragon
Flying, haste

Chaos Dragon attacks each combat if able.

At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.
4 / 4
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
--
Cliffgate
Land - Gate
Cliffgate enters the battlefield tapped.

As Cliffgate enters the battlefield, choose a color other than red.

{T}: Add {R} or one mana of the chosen color.
{2}{G}
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Component Pouch
Artifact
{T}, Remove a component counter from Component Pouch: Add two mana of different colors.

{T}: Roll a d20.

1--9 | Put a component counter on Component Pouch.

10--20 | Put two component counters on Component Pouch.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{R}{G}
Decimate
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
{3}{R}{R}
Demanding Dragon
Creature - Dragon
Flying

When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
5 / 5
{2}{R}
Descent into Avernus
Enchantment
At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
{3}{G}
Draconic Muralists
Creature - Dragon Bard
When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
4 / 3
{1}{R}
Dragon's Fire
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.

Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
{3}
Dragon's Hoard
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.

{T}, Remove a gold counter from Dragon's Hoard: Draw a card.

{T}: Add one mana of any color.
{2}{R}{G}
Dragonborn Champion
Creature - Dragon Warrior
Trample

Whenever a source you control deals 5 or more damage to a player, draw a card.
5 / 3
{1}{R}
Dragonkin Berserker
Creature - Human Berserker
First strike

Boast abilities you activate cost {1} less to activate for each Dragon you control.

Boast -- {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
2 / 2
{1}{R}
Dragonlord's Servant
Creature - Goblin Shaman
Dragon spells you cast cost {1} less to cast.
1 / 3
{R}
Dragonmaster Outcast
Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
1 / 1
{1}{R}{R}
Dragonspeaker Shaman
Creature - Human Barbarian Shaman
Dragon spells you cast cost {2} less to cast.
2 / 2
{2}{G}
Dryad's Revival
Sorcery
Return target card from your graveyard to your hand.

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.

{T}: Add {R} or {G}.
{4}{R}
Ganax, Astral Hunter
Legendary Creature - Dragon
Flying

Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Choose a Background (You can have a Background as a second commander.)
3 / 4
{2}{G}
Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
--
Gond Gate
Land - Gate
Gates you control enter the battlefield untapped.

{T}: Add {C}.

{T}: Add one mana of any color that a Gate you control could produce.
{2}{R}{R}{R}
Gratuitous Violence
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
--
Haven of the Spirit Dragon
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

{2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
--
Heap Gate
Land - Gate
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Highland Forest
Snow Land - Mountain Forest
({T}: Add {R} or {G}.)

Highland Forest enters the battlefield tapped.
{4}{R}{R}
Hoard-Smelter Dragon
Creature - Dragon
Flying

{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.
5 / 5
{4}{R}{R}
Inferno of the Star Mounts
Legendary Creature - Dragon
This spell can't be countered.

Flying, haste

{R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
6 / 6
{2}{G}
Jade Orb of Dragonkind
Artifact
{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)
{X}{R}{R}{G}
Klauth's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both.

• Breathe Flame -- Klauth's Will deals X damage to each creature without flying.

• Smash Relics -- Destroy up to X target artifacts and/or enchantments.
{5}{R}{G}
Klauth, Unrivaled Ancient
Legendary Creature - Dragon
Flying, haste

Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
4 / 4
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}{R}
Livaan, Cultist of Tiamat
Legendary Creature - Dragon Shaman
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.

Choose a Background (You can have a Background as a second commander.)
1 / 3
{1}{R}{G}
Mage Slayer
Artifact - Equipment
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.

Equip {3}
{X}{R}{R}
Magmaquake
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
--
Manor Gate
Land - Gate
Manor Gate enters the battlefield tapped.

As Manor Gate enters the battlefield, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.
{3}{G}{ // }{2}{G}
Monster Manual // Zoological Study
Artifact // Sorcery - Adventure
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.



Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
--
Mossfire Valley
Land
{1}, {T}: Add {R}{G}.
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{2}{R}{R}
Opportunistic Dragon
Creature - Dragon
Flying

When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
4 / 3
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{3}{R}{R}
Purifying Dragon
Creature - Dragon
Flying

Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead.
4 / 3
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{4}{R}{R}
Red Dragon
Creature - Dragon
Flying

Fire Breath -- When Red Dragon enters the battlefield, it deals 4 damage to each opponent.
4 / 4
{2}{G}
Retrieve
Sorcery
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
{4}{G}
Return of the Wildspeaker
Instant
Choose one --

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.
{4}{G}{G}
Rishkar's Expertise
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
{4}{R}{G}
Savage Ventmaw
Creature - Dragon
Flying

Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4 / 4
{2}{R}{R}{R}
Scourge of Valkas
Creature - Dragon
Flying

Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

{R}: Scourge of Valkas gets +1/+0 until end of turn.
4 / 4
--
Secluded Courtyard
Land
As Secluded Courtyard enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
{5}{R}{R}
Shivan Hellkite
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{R}: Shivan Hellkite deals 1 damage to any target.
5 / 5
{5}{R}{R}
Skyline Despot
Creature - Dragon
Flying

When Skyline Despot enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
5 / 5
{2}{R}{R}
Skyship Stalker
Creature - Dragon
Flying

{R}: Skyship Stalker gets +1/+0 until end of turn.

{R}: Skyship Stalker gains first strike until end of turn.

{R}: Skyship Stalker gains haste until end of turn.
3 / 3
--
Slagwoods Bridge
Artifact Land
Slagwoods Bridge enters the battlefield tapped.

Indestructible

{T}: Add {R} or {G}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{R}
Spit Flame
Instant
Spit Flame deals 4 damage to target creature.

Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.
{2}{G}
Split the Spoils
Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
{3}{R}
Stirring Bard
Creature - Dragon Bard
Defender

When Stirring Bard enters the battlefield, you take the initiative.

Mantle of Inspiration -- {T}: Target creature gains menace and haste until end of turn.
0 / 4
{2}{R}
Swashbuckler Extraordinaire
Creature - Dragon Rogue Warrior
When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
2 / 2
{5}{R}{R}
Terror of Mount Velus
Creature - Dragon
Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.
5 / 5
{3}{R}{G}
Thrakkus the Butcher
Legendary Creature - Dragon Peasant
Trample

Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.
3 / 4
{2}{R}{R}
Thunderbreak Regent
Creature - Dragon
Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
4 / 4
{4}{R}
Tiamat's Fanatics
Creature - Dragon Warrior
Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
4 / 3
--
Treasure Vault
Artifact Land
{T}: Add {C}.

{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.
{2}{R}{R}
Unexpected Windfall
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{R}{R}
Vengeful Ancestor
Creature - Spirit Dragon
Flying

Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever a goaded creature attacks, it deals 1 damage to its controller.
3 / 4
{1}{R}{R}
Volcanic Fallout
Instant
This spell can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.
{3}{R}{G}
Vrondiss, Rage of Ancients
Legendary Creature - Dragon Barbarian
Enrage -- Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."

Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
5 / 4
{3}{G}
Wandering Troubadour
Creature - Dragon Bard
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
4 / 2
{5}{R}
Warstorm Surge
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
{2}{G}
You Happen On a Glade
Instant
Choose one --

• Journey On -- Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• Make Camp -- Return target permanent card from your graveyard to your hand.