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Select Main Deck Cards

{G}
Almighty Brushwagg
Creature - Brushwagg
Trample

{3}{G}: Almighty Brushwagg gets +3/+3 until end of turn.
1 / 1
{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{G}
Belt of Giant Strength
Artifact - Equipment
Equipped creature has base power and toughness 10/10.

Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
{1}{G}
Blessed Respite
Instant
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{G}
Broken Wings
Instant
Destroy target artifact, enchantment, or creature with flying.
{6}
Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
{G}{G}{G}
Circle of Dreams Druid
Creature - Elf Druid
{T}: Add {G} for each creature you control.
2 / 1
{1}
Cliffhaven Kitesail
Artifact - Equipment
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.

Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{5}{G}{G}
Colossification
Enchantment - Aura
Enchant creature

When Colossification enters the battlefield, tap enchanted creature.

Enchanted creature gets +20/+20.
{1}
Colossus Hammer
Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.

Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}{G}
Dawn's Reflection
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{3}{G}
Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
{6}
Dreamstone Hedron
Artifact
{T}: Add {C}{C}{C}.

{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
{1}{G}
Druid Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.

{2}{G}: Level 2

You may play an additional land on each of your turns.

{4}{G}: Level 3

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
{1}{G}
Duskshell Crawler
Creature - Insect
When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.

Each creature you control with a +1/+1 counter on it has trample.
0 / 3
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{2}{G}
Find the Path
Enchantment - Aura
Enchant land

When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted land has "{T}: Add {G}{G}."
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}{G}
Froghemoth
Creature - Frog Horror
Trample, haste

Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
4 / 4
{2}{G}
Gift of Paradise
Enchantment - Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{4}{G}{G}
Green Dragon
Creature - Dragon
Flying

Poison Breath -- When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
4 / 4
--
Guildless Commons
Land
Guildless Commons enters the battlefield tapped.

When Guildless Commons enters the battlefield, return a land you control to its owner's hand.

{T}: Add {C}{C}.
--
Hashep Oasis
Land - Desert
{T}: Add {C}.

{T}, Pay 1 life: Add {G}.

{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Hero's Blade
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
--
Jungle Basin
Land
Jungle Basin enters the battlefield tapped.

When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.

{T}: Add {C}{G}.
{2}{G}
Khalni Ambush
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Khalni Territory
Land

Khalni Territory enters the battlefield tapped.

{T}: Add {G}.
{1}{G}
Khalni Heart Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{G}
Kraul Warrior
Creature - Insect Warrior
{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
2 / 2
--
Lair of the Hydra
Land
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.

{T}: Add {G}.

{X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{4}{G}{G}{G}
Molimo, Maro-Sorcerer
Legendary Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
* / *
{G}
Neverwinter Dryad
Creature - Dryad
{2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
1 / 1
{X}{G}
Ochre Jelly
Creature - Ooze
Trample

Ochre Jelly enters the battlefield with X +1/+1 counters on it.

Split -- When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
0 / 0
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{1}{G}
Oran-Rief Invoker
Creature - Human Shaman
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
2 / 2
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{3}
Pennon Blade
Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{2}{G}
Pulse of Murasa
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
{5}{G}{G}
Purple Worm
Creature - Worm
This spell costs {2} less to cast if a creature died this turn.

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
8 / 7
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{4}{G}{G}
Rain of Thorns
Sorcery
Choose one or more --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target land.
{4}{G}{G}
Rampaging Baloths
Creature - Beast
Trample

Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
6 / 6
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{1}{G}
Ranger's Longbow
Artifact - Equipment
Equipped creature gets +2/+1 and has reach.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{4}{G}
Relic Crush
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{3}
Replicating Ring
Snow Artifact
{T}: Add one mana of any color.

At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."
{2}{G}
Retreat to Kazandu
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Put a +1/+1 counter on target creature.

• You gain 2 life.
{1}{G}
Revive
Sorcery
Return target green card from your graveyard to your hand.
{2}{G}
Roiling Regrowth
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{G}
Scaled Herbalist
Creature - Lizard Druid
{T}: You may put a land card from your hand onto the battlefield.
1 / 3
{3}{G}
Seek the Horizon
Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{3}
Seer's Lantern
Artifact
{T}: Add {C}.

{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}
Seer's Sundial
Artifact
Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
{4}
Sisay's Ring
Artifact
{T}: Add {C}{C}.
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{X}{G}{G}{G}
Stumpsquall Hydra
Creature - Hydra
When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders.
1 / 1
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{1}{G}
Tangled Florahedron
Creature - Elemental
{T}: Add {G}.
1 / 1
--
Tangled Vale
Land

Tangled Vale enters the battlefield tapped.

{T}: Add {G}.
1 / 1
{6}{G}{G}
Terastodon
Creature - Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9 / 9
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{6}{G}{G}{G}
The Tarrasque
Legendary Creature - Dinosaur
The Tarrasque has haste and ward {10} as long as it was cast.

Whenever The Tarrasque attacks, it fights target creature defending player controls.
10 / 10
{5}{G}{G}
Verdant Sun's Avatar
Creature - Dinosaur Avatar
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
5 / 5
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{3}{G}{G}
Woodborn Behemoth
Creature - Elemental
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
4 / 4
{1}{G}
You Find a Cursed Idol
Sorcery
Choose one --

• Smash It -- Destroy target artifact.

• Lift the Curse -- Destroy target enchantment.

• Steal Its Eyes -- Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
{2}{G}
You Happen On a Glade
Instant
Choose one --

• Journey On -- Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• Make Camp -- Return target permanent card from your graveyard to your hand.