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Select Main Deck Cards

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{1}{W}{W}
Abolish
Instant
You may discard a Plains card rather than pay this spell's mana cost.

Destroy target artifact or enchantment.
{4}{W}{W}
Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{3}{W}
Armored Ascension
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.
{2}{W}
Battle Mastery
Enchantment - Aura
Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
{2}{W}{W}
Cataclysm
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
{4}{W}{W}
Catastrophe
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
{3}{W}{W}{W}
Celestial Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.
{5}
Crumbling Sanctuary
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
{W}
Daily Regimen
Enchantment - Aura
Enchant creature

{1}{W}: Put a +1/+1 counter on enchanted creature.
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost {1} less to cast.
2 / 2
--
Dark Depths
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.

{3}: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
--
Deserted Temple
Land
{T}: Add {C}.

{1}, {T}: Untap target land.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{2}{W}{W}
Divine Reckoning
Sorcery
Each player chooses a creature they control. Destroy the rest.

Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Dowsing Dagger
Artifact - Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.

Equip {2}
--
Lost Vale
Land

(Transforms from Dowsing Dagger.)

{T}: Add three mana of any one color.
{2}
Empyrial Plate
Artifact - Equipment
Equipped creature gets +1/+1 for each card in your hand.

Equip {2}
{W}
Erase
Instant
Exile target enchantment.
{2}
Executioner's Hood
Artifact - Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{W}
Faith's Reward
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
{1}
Feldon's Cane
Artifact
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
--
Field of the Dead
Land
Field of the Dead enters the battlefield tapped.

{T}: Add {C}.

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{4}{W}
Global Ruin
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
{W}
Goldenglow Moth
Creature - Insect
Flying

Whenever Goldenglow Moth blocks, you may gain 4 life.
0 / 1
{4}
Grafted Exoskeleton
Artifact - Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip {2}
{2}{W}
Hanna's Custody
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
{4}
Helm of the Host
Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.

Equip {5}
{2}
Hero's Blade
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
--
Homeward Path
Land
{T}: Add {C}.

{T}: Each player gains control of all creatures they own.
{2}{W}{W}
Indomitable Archangel
Creature - Angel
Flying

Metalcraft -- Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
4 / 4
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{3}{W}
Kismet
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
{2}{W}
Lapse of Certainty
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{0}
Memnite
Artifact Creature - Construct
1 / 1
{5}
Mishra's Helix
Artifact
{X}, {T}: Tap X target lands.
--
Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{4}{W}{W}
Phyrexian Rebirth
Sorcery
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
{0}
Phyrexian Walker
Artifact Creature - Phyrexian Construct
0 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}
Planar Outburst
Sorcery
Destroy all nonland creatures.

Awaken 4--{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{4}{W}
Promise of Loyalty
Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
{3}{W}
Ravages of War
Sorcery
Destroy all lands.
{W}
Rebuff the Wicked
Instant
Counter target spell that targets a permanent you control.
{2}{W}{W}
Resurrection
Sorcery
Return target creature card from your graveyard to the battlefield.
{W}
Ritual of Restoration
Sorcery
Return target artifact card from your graveyard to your hand.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{2}{W}
Rule of Law
Enchantment
Each player can't cast more than one spell each turn.
{3}
Sands of Delirium
Artifact
{X}, {T}: Target player mills X cards.
--
Scorched Ruins
Land
If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{C}{C}{C}.
{2}
Scythe of the Wretched
Artifact - Equipment
Equipped creature gets +2/+2.

Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.

Equip {4}
{5}
Scytheclaw
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}
{1}{W}{W}
Second Sunrise
Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
--
Serra's Sanctum
Legendary Land
{T}: Add {W} for each enchantment you control.
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{1}
Skyblinder Staff
Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{W}
Smite
Instant
Destroy target blocked creature.
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{W}
Solemn Offering
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
{1}{W}
Spectral Steel
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
{4}{W}
Sphere of Safety
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.
{1}{W}{W}
Stasis Snare
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
{3}
Sword of Body and Mind
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip {2}
{3}
Sword of Feast and Famine
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{W}{W}
Test of Endurance
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
--
Thespian's Stage
Land
{T}: Add {C}.

{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
{1}
Thran Foundry
Artifact
{1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library.
{4}{W}
Three Dreams
Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{3}
Trepanation Blade
Artifact - Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.

Equip {2}
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
{1}{W}
Wipe Clean
Instant
Exile target enchantment.

Cycling {3} ({3}, Discard this card: Draw a card.)
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.

--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Elephant
Token Creature - Elephant
Green
3 / 3
--
Germ
Token Creature - Germ
Black
0 / 0
--
Horror
Token Artifact Creature - Horror
Colorless
* / *
--
Marit Lage
Token Legendary Creature - Avatar
Black

Flying, indestructible
20 / 20
--
Zombie
Token Creature - Zombie
Black
2 / 2