{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
2 /
3
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 /
4
{3}{G}
Axebane Beast
Creature - Beast
3 /
4
{1}{U}{U}
Cancel
Instant
Counter target spell.
{3}{U}
Castaway's Despair
Enchantment - Aura
Enchant creature
When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.
{T}: Add one mana of any color.
2 /
4
{3}{U}
Clinging Anemones
Creature - Jellyfish
Defender
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 /
4
{U}
Cloudfin Raptor
Creature - Bird Mutant
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 /
1
{1}{G}
Deeproot Warrior
Creature - Merfolk Warrior
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
2 /
2
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{5}{U}{U}
Fleet Swallower
Creature - Fish
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
6 /
6
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{4}{U}
Grasping Current
Sorcery
Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
{1}{G}
Greenside Watcher
Creature - Elf Druid
{T}: Untap target Gate.
2 /
1
{3}{U}
Headwater Sentries
Creature - Merfolk Warrior
2 /
5
{3}{U}
Headwater Sentries
Creature - Merfolk Warrior
2 /
5
{3}{U}
Herald of Secret Streams
Creature - Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.
2 /
3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{U}{U}
Jace, Ingenious Mind-Mage
Legendary Planeswalker - Jace
+1: Draw a card.
+1: Untap all creatures you control.
-9: Gain control of up to three target creatures.
L:
5
{2}{G}
Krosan Druid
Creature - Centaur Druid
Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.)
When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.
2 /
3
{G}
Kumena's Speaker
Creature - Merfolk Shaman
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
1 /
1
{2}{G}
New Horizons
Enchantment - Aura
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color."
{2}{U}
No Escape
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Scry 1.
{2}{G}
Oakenform
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
{1}{G}
Paradise Druid
Creature - Elf Druid
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
{T}: Add one mana of any color.
2 /
1
{1}{G}
Pierce the Sky
Instant
Pierce the Sky deals 7 damage to target creature with flying.
{2}{G}
Predator's Rapport
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{4}{G}
Rampaging Rendhorn
Creature - Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
4 /
4
{1}{G}
Scrounging Bandar
Creature - Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
0 /
0
{1}{U}
Shaper Apprentice
Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
2 /
1
{1}{G}{U}
Shapers of Nature
Creature - Merfolk Shaman
{3}{G}: Put a +1/+1 counter on target creature.
{2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
3 /
3
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
{3}{U}
Sleep Paralysis
Enchantment - Aura
Enchant creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{2}{U}
Spellkeeper Weird
Creature - Weird
{2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
1 /
4
{3}{U}
Storm Sculptor
Creature - Merfolk Wizard
Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
3 /
2
{2}{U}{U}
Tempest Caller
Creature - Merfolk Wizard
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
2 /
3
{2}{G}
Tishana's Wayfinder
Creature - Merfolk Scout
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 /
2
{2}{U}
Uncomfortable Chill
Instant
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
{3}{G}{G}
Vigilant Baloth
Creature - Beast
Vigilance (Attacking doesn't cause this creature to tap.)
5 /
5
{G}
Wasteland Viper
Creature - Snake
Deathtouch
Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
1 /
2
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U}.
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U}.
{4}{U}{U}
Zahid, Djinn of the Lamp
Legendary Creature - Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.