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Select Main Deck Cards

{2}{G}{G}
Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
{3}
Academy Manufactor
Artifact Creature - Assembly-Worker
If you would create a Clue, Food, or Treasure token, instead create one of each.
1 / 3
{2}{G}
Adaptive Sporesinger
Creature - Phyrexian Druid
Vigilance

When Adaptive Sporesinger enters the battlefield, choose one --

• Target creature gets +2/+2 and gains vigilance until end of turn.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
{2}{G}{U}
Adrix and Nev, Twincasters
Legendary Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

If one or more tokens would be created under your control, twice that many of those tokens are created instead.
2 / 2
{3}{U}{U}
Aeon Chronicler
Creature - Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.

Suspend X--{X}{3}{U}. X can't be 0.

Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
* / *
{4}{G}{U}
Aesi, Tyrant of Gyre Strait
Legendary Creature - Serpent
You may play an additional land on each of your turns.

Landfall -- Whenever a land enters the battlefield under your control, you may draw a card.
5 / 5
{3}{U}{U}
Aether Gale
Sorcery
Return six target nonland permanents to their owners' hands.
{1}{B}{G}
Akawalli, the Seething Tower
Legendary Creature - Fungus
Descend 4 -- As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.

Descend 8 -- As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
3 / 3
{1}{B}{G}
Akawalli, the Seething Tower
Legendary Creature - Fungus
Descend 4 -- As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.

Descend 8 -- As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
3 / 3
{3}{U}
Ancestral Reminiscence
Sorcery
Draw three cards, then discard a card.
--
Ancestral Vision
Sorcery
Suspend 4--{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{U}
Anticognition
Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
{8}{G}{G}
Apex Devastator
Creature - Chimera Hydra
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)
10 / 10
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{2}{B}{B}
Archfiend of the Dross
Creature - Phyrexian Demon
Flying

Archfiend of the Dross enters the battlefield with four oil counters on it.

At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.

Whenever a creature an opponent controls dies, its controller loses 2 life.
6 / 6
--
Archway Commons
Land
Archway Commons enters the battlefield tapped.

When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{1}{B}{B}
Ashes to Ashes
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
{3}{B}{B}
Ashiok, Wicked Manipulator
Legendary Planeswalker - Ashiok
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.

+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.

-2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."

-7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
L: 5
{U}
Aspirant's Ascent
Instant
Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
{1}{U}
Atmosphere Surgeon
Creature - Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon.

Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
2 / 1
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 / 5
{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land

Bala Ged Sanctuary enters the battlefield tapped.

{T}: Add {G}.
{3}{B}
Baleful Mastery
Instant
You may pay {1}{B} rather than pay this spell's mana cost.

If the {1}{B} cost was paid, an opponent draws a card.

Exile target creature or planeswalker.
--
Barkchannel Pathway
Land
{T}: Add {G}.
--
Tidechannel Pathway
Land

{T}: Add {U}.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{G}
Berserk
Instant
Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
{B}
Bilious Skulldweller
Creature - Phyrexian Insect
Deathtouch

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
1 / 1
{1}{B}
Bitter Triumph
Instant
As an additional cost to cast this spell, discard a card or pay 3 life.

Destroy target creature or planeswalker.
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
{1}
Blade of the Bloodchief
Artifact - Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip {1}
{1}{G}
Blessed Respite
Instant
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
{1}{B}
Blightbelly Rat
Creature - Phyrexian Rat
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Blightbelly Rat dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
{2}{G}
Blinding Fog
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
{2}{G}
Bloated Contaminator
Creature - Phyrexian Beast
Trample

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Whenever Bloated Contaminator deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{1}{B}
Blood Artist
Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
0 / 1
{3}{B}
Bloodtracker
Creature - Vampire Wizard
Flying

{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.

When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
2 / 2
{G}{G}{G}{U}{U}{U}
Body of Research
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{B}
Bone Shards
Sorcery
As an additional cost to cast this spell, sacrifice a creature or discard a card.

Destroy target creature or planeswalker.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{G}{ // }{5}{G}{G}
Bramble Familiar // Fetch Quest
Creature - Elemental Raccoon // Sorcery - Adventure
{T}: Add {G}.

{1}{G}, {T}, Discard a card: Return Bramble Familiar to its owner's hand.



Mill seven cards, then put a creature, enchantment, or land card from among cards milled this way onto the battlefield.
2 / 2
{1}{U}
Bring the Ending
Instant
Counter target spell unless its controller pays {2}.

Corrupted -- Counter that spell instead if its controller has three or more poison counters.
{G}
Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
{5}{B}{B}
Butcher of Malakir
Creature - Vampire Warrior
Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
5 / 4
{1}{U}{U}
Callaphe, Beloved of the Sea
Legendary Enchantment Creature - Demigod
Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."
* / 3
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{G}
Cankerbloom
Creature - Phyrexian Fungus
{1}, Sacrifice Cankerbloom: Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 2
{1}{U}
Censor
Instant
Counter target spell unless its controller pays {1}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{6}
Chimil, the Inner Sun
Legendary Artifact
Spells you control can't be countered.

At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
{2}{B}
Chittering Skitterling
Creature - Phyrexian Rat
Corrupted -- Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
1 / 4
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{3}{G}
Circuitous Route
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
--
Clearwater Pathway
Land
{T}: Add {U}.
--
Murkwater Pathway
Land

{T}: Add {B}.
{2}{U}
Clever Conjurer
Creature - Gnome Wizard
Mage Hand -- {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
2 / 3
{5}
Clockwork Hydra
Artifact Creature - Hydra
Clockwork Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.

{T}: Put a +1/+1 counter on Clockwork Hydra.
0 / 0
{7}{U}{U}
Clone Legion
Sorcery
For each creature target player controls, create a token that's a copy of that creature.
{3}{G}
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
--
Command Beacon
Land
{T}: Add {C}.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{B}{G}
Compy Swarm
Creature - Dinosaur
At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
2 / 2
{2}{G}{G}
Conduit of Worlds
Artifact
You may play lands from your graveyard.

{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
{2}{G}
Contagious Vorrac
Creature - Phyrexian Boar Beast
When Contagious Vorrac enters the battlefield, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 3
{1}{G}
Copper Longlegs
Creature - Phyrexian Spider
Reach

{1}{G}, Sacrifice Copper Longlegs: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 3
{2}
Coretapper
Artifact Creature - Myr
{T}: Put a charge counter on target artifact.

Sacrifice Coretapper: Put two charge counters on target artifact.
1 / 1
{5}{B}
Corpulent Corpse
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Suspend 5--{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
3 / 3
{2}{U}
Cosima, God of the Voyage
Legendary Creature - God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
2 / 4
--
The Omenkeel
Legendary Artifact - Vehicle

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.

Crew 1
2 / 4
{1}{B}
Costly Plunder
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{G}
Courage in Crisis
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{G}{G}
Court of Bounty
Enchantment
When Court of Bounty enters the battlefield, you become the monarch.

At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
{2}{B}{B}
Crippling Fear
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
{2}{B}{G}
Culling Ritual
Sorcery
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{X}{B}{B}
Damnable Pact
Sorcery
Target player draws X cards and loses X life.
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{2}{B}
Dark Tutelage
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
--
Darkbore Pathway
Land
{T}: Add {B}.
--
Slitherbore Pathway
Land

{T}: Add {G}.
--
Darkslick Shores
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {B}.
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
{B}{G}
Deadly Brew
Sorcery
Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
{1}{B}
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{B}{B}
Death-Priest of Myrkul
Creature - Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
2 / 2
{1}{B}
Deathcap Marionette
Creature - Fungus
Deathtouch

When Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
1 / 1
{1}{B}
Deathspore Thallid
Creature - Zombie Fungus
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.

Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
1 / 1
{G}{U}
Decisive Denial
Instant
Choose one --

• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

• Counter target noncreature spell unless its controller pays {3}.
{6}{B}{B}
Decree of Pain
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
{2}{B}
Defiant Salvager
Creature - Aetherborn Artificer
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery.
2 / 2
{1}{U}
Delay
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
{B}
Demonic Consultation
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
{2}{U}
Deny the Divine
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{G}
Destiny Spinner
Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.

{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2 / 3
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{3}
Dimir Cluestone
Artifact
{T}: Add {U} or {B}.

{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
{3}{U}
Distant Melody
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
{2}
Dowsing Dagger
Artifact - Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.

Equip {2}
--
Lost Vale
Land

(Transforms from Dowsing Dagger.)

{T}: Add three mana of any one color.
{1}{B}{B}
Drana, Liberator of Malakir
Legendary Creature - Vampire Ally
Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
2 / 3
--
Dreadship Reef
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Dreadship Reef.

{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.
{3}{B}{B}
Drivnod, Carnage Dominus
Legendary Creature - Phyrexian Horror
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

{B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod, Carnage Dominus. ({B/P} can be paid with either {B} or 2 life.)
8 / 3
{1}{B}
Drown in Ichor
Sorcery
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}{G}
Druid Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.

{2}{G}: Level 2

You may play an additional land on each of your turns.

{4}{G}: Level 3

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
{2}{G}
Dryad of the Ilysian Grove
Enchantment Creature - Nymph Dryad
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.
2 / 4
{4}{G}{G}
Durkwood Baloth
Creature - Beast
Suspend 5--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
5 / 5
{1}{G}
Duskshell Crawler
Creature - Insect
When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.

Each creature you control with a +1/+1 counter on it has trample.
0 / 3
{7}
Elbrus, the Binding Blade
Legendary Artifact - Equipment
Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip {1}
--
Withengar Unbound
Legendary Creature - Demon

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
{2}{G}{G}
Ellywick Tumblestrum
Legendary Planeswalker - Ellywick
+1: Venture into the dungeon. (Enter the first room or advance to the next room.)

-2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.

-7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
L: 4
{U}{ // }{X}{G}
Elusive Otter // Grove's Bounty
Creature - Otter // Sorcery - Adventure
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creatures with power less than Elusive Otter's power can't block it.



Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{3}{B}
Erebos, Bleak-Hearted
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature.

Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.

{1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
5 / 6
{4}{G}{U}
Esix, Fractal Bloom
Legendary Creature - Fractal
Flying

The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.
4 / 4
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{2}{G}
Evolution Sage
Creature - Elf Druid
Landfall -- Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 2
{1}{G}
Evolutionary Leap
Enchantment
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
{2}{G}{G}
Evolved Spinoderm
Creature - Phyrexian Beast
Evolved Spinoderm enters the battlefield with four oil counters on it.

Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof.

At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it.
5 / 5
{G}
Evolving Adaptive
Creature - Phyrexian Warrior
Evolving Adaptive enters the battlefield with an oil counter on it.

Evolving Adaptive gets +1/+1 for each oil counter on it.

Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive.
0 / 0
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{U}
Experimental Augury
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{4}{B}
Exquisite Blood
Enchantment
Whenever an opponent loses life, you gain that much life.
{2}{G}{U}
Ezuri, Stalker of Spheres
Legendary Creature - Phyrexian Elf Warrior
When Ezuri, Stalker of Spheres enters the battlefield, you may pay {3}. If you do, proliferate twice.

Whenever you proliferate, draw a card.
3 / 3
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
{3}{B}
Falkenrath Noble
Creature - Vampire Noble
Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
2 / 2
{2}{G}
Far Wanderings
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Threshold -- If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}{G}{U}
Fathom Mage
Creature - Human Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
1 / 1
{3}{B}
Feed the Infection
Sorcery
You draw three cards and you lose 3 life.

Corrupted -- Each opponent who has three or more poison counters loses 3 life.
{1}{B}
Feed the Swarm
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
{B}
Feign Death
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
{X}{U}{U}
Finale of Revelation
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.
{1}{B}{B}
Flay Essence
Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
--
Flood Plain
Land
Flood Plain enters the battlefield tapped.

{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{5}{G}{G}
Foe-Razer Regent
Creature - Dragon
Flying

When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control.

Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
4 / 5
{2}{G}
For the Ancestors
Instant
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Force Void
Instant
Counter target spell unless its controller pays {1}.

Draw a card at the beginning of the next turn's upkeep.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{B}
Foul-Tongue Shriek
Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
{X}{G/U}{G/U}
Fractal Summoning
Sorcery - Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
{1}{B}
Fretwork Colony
Creature - Insect
Fretwork Colony can't block.

At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.
1 / 1
{2}{B}
Funeral Rites
Sorcery
You draw two cards, lose 2 life, then mill two cards.
{3}{G}
Fungus Sliver
Creature - Fungus Sliver
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
2 / 2
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}{G}
Gaea's Anthem
Enchantment
Creatures you control get +1/+1.
{3}{G}
Garruk Relentless
Legendary Planeswalker - Garruk
When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Create a 2/2 green Wolf creature token.
--
Garruk, the Veil-Cursed
Legendary Planeswalker - Garruk

+1: Create a 1/1 black Wolf creature token with deathtouch.

-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.

-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
{2}{G}{G}
Garruk, Unleashed
Legendary Planeswalker - Garruk
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.

-2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.

-7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
L: 4
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
{2}{G}
Gift of Paradise
Enchantment - Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "{T}: Add two mana of any one color."
{3}{U}
Gitaxian Anatomist
Creature - Phyrexian Wizard
When Gitaxian Anatomist enters the battlefield, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 5
{G}
Glimmer Bairn
Creature - Ouphe
Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn.
1 / 2
{G}
Glowcap Lantern
Artifact - Equipment
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Equip {2}
{1}{G}{U}
Golden Ratio
Sorcery
Draw a card for each different power among creatures you control.
{4}{G}{G}
Goliath Hatchery
Enchantment
When Goliath Hatchery enters the battlefield, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.)

Corrupted -- At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value.
{3}{B}
Grasping Shadows
Enchantment
Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.
--
Shadows' Lair
Land - Cave

(Transforms from Grasping Shadows.)

{T}: Add {B}.

{B}, {T}, Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life.
--
Grasslands
Land
Grasslands enters the battlefield tapped.

{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{1}{U}{U}
Grazilaxx, Illithid Scholar
Legendary Creature - Horror
Whenever a creature you control becomes blocked, you may return it to its owner's hand.

Whenever one or more creatures you control deal combat damage to a player, draw a card.
3 / 2
{4}{B}
Great Unclean One
Creature - Demon
Reverberating Summons -- At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
4 / 5
{G}{U}
Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
{2}{B}
Gruesome Fate
Sorcery
Each opponent loses 1 life for each creature you control.
{4}{B}
Gulping Scraptrap
Creature - Phyrexian Horror
When Gulping Scraptrap enters the battlefield or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{1}{G}{U}
Gyre Engineer
Creature - Vedalken Wizard
{T}: Add {G}{U}.
1 / 1
{1}{G}{U}
Hadana's Climb
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
--
Winged Temple of Orazca
Legendary Land

(Transforms from Hadana's Climb.)

{T}: Add one mana of any color.

{1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
{2}{B}
Hagra Constrictor
Creature - Snake
Hagra Constrictor enters the battlefield with two +1/+1 counters on it.

Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
0 / 0
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{4}{B}{B}
Haunting Voyage
Sorcery
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.

Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{G}
Heartbeat of Spring
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{X}{G}{U}
Hydroid Krasis
Creature - Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample

Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
0 / 0
--
Hypergenesis
Sorcery
Suspend 3--{1}{G}{G}

Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
{2}{G}
Hyrax Tower Scout
Creature - Human Scout
When Hyrax Tower Scout enters the battlefield, untap target creature.
3 / 3
--
Ice Tunnel
Snow Land - Island Swamp
({T}: Add {U} or {B}.)

Ice Tunnel enters the battlefield tapped.
{2}{U}
Ichormoon Gauntlet
Artifact
Planeswalkers you control have "[0]: Proliferate" and "[-12]: Take an extra turn after this one."

Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
{2}
Idol of Oblivion
Artifact
{T}: Draw a card. Activate only if you created a token this turn.

{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{G}{G}
In Search of Greatness
Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
{1}{G}
Infectious Bite
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
{2}{B}
Infectious Inquiry
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
{2}
Inquisitorial Rosette
Artifact - Equipment
Inquisition Agents -- Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}{U}
Insidious Will
Instant
Choose one --

• Counter target spell.

• You may choose new targets for target spell.

• Copy target instant or sorcery spell. You may choose new targets for the copy.
{2}{G}
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{4}{U}{U}
Inspiring Refrain
Sorcery
Draw two cards. Exile Inspiring Refrain with three time counters on it.

Suspend 3--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{G}
Instrument of the Bards
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.

{3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
{2}{U}
Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.

Whenever a creature enters the battlefield, untap all creatures.
{2}{G}
Invigorating Surge
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
{1}{U}
Ior Ruin Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
{4}{G}
Iridescent Hornbeetle
Creature - Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
3 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
{1}{U}
Jace, Vryn's Prodigy
Legendary Creature - Human Wizard
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
0 / 2
--
Jace, Telepath Unbound
Legendary Planeswalker - Jace

+1: Up to one target creature gets -2/-0 until your next turn.

-3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.

-9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
0 / 2
{2}{U}{U/P}
Jace, the Perfected Mind
Legendary Planeswalker - Jace
Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

+1: Until your next turn, up to one target creature gets -3/-0.

-2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.

-X: Target player mills three times X cards.
L: 5
{1}{B}{G}
Journey to Eternity
Legendary Enchantment - Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
--
Atzal, Cave of Eternity
Legendary Land

(Transforms from Journey to Eternity.)

{T}: Add one mana of any color.

{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
{1}{U}
Jwari Disruption
Instant
Counter target spell unless its controller pays {1}.
--
Jwari Ruins
Land

Jwari Ruins enters the battlefield tapped.

{T}: Add {U}.
{2}{U}{B}
Kaito, Dancing Shadow
Legendary Planeswalker - Kaito
Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once.

+1: Up to one target creature can't attack or block until your next turn.

0: Draw a card.

-2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this creature leaves the battlefield, each opponent loses 2 life and you gain 2 life."
L: 3
{1}{B}{B}
Karumonix, the Rat King
Legendary Creature - Phyrexian Rat
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Other Rats you control have toxic 1.

When Karumonix enters the battlefield, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
3 / 3
{1}{G}{U}
Kasmina, Enigma Sage
Legendary Planeswalker - Kasmina
Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage.

+2: Scry 1.

-X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.

-8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
L: 2
{3}{U}
Kasmina, Enigmatic Mentor
Legendary Planeswalker - Kasmina
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.

-2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
L: 5
{G}
Keen Sense
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{2}
Key to the City
Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
{1}{G}
Khalni Heart Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{4}{B}
Kinzu of the Bleak Coven
Legendary Creature - Phyrexian Vampire
Flying

Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)
5 / 4
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{2}{U}
Laboratory Maniac
Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 / 2
{5}
Leveler
Artifact Creature - Juggernaut
When Leveler enters the battlefield, exile all cards from your library.
10 / 10
{2}{U}{U}
Leyline of Anticipation
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.
{3}{G}
Life and Limb
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
{3}{G}
Lifecrafter's Gift
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
{1}{B}{B}
Liliana, Heretical Healer
Legendary Creature - Human Cleric
Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
2 / 3
--
Liliana, Defiant Necromancer
Legendary Planeswalker - Liliana

+2: Each player discards a card.

-X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.

-8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
2 / 3
{1}{B}
Lithoform Blight
Enchantment - Aura
Enchant land

When Lithoform Blight enters the battlefield, draw a card.

Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."
--
Littjara Mirrorlake
Land
Littjara Mirrorlake enters the battlefield tapped.

{T}: Add {U}.

{2}{G}{G}{U}, {T}, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate only as a sorcery.
{2}{B}
Live Fast
Sorcery
You draw two cards, lose 2 life, and get {E}{E} (two energy counters).
{3}{B}{B}
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{X}{U}{U}
Logic Knot
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Counter target spell unless its controller pays {X}.
{1}{U}
Lose Focus
Instant
Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Counter target spell unless its controller pays {2}.
{2}{G}{ // }{G}
Lovestruck Beast // Heart's Desire
Creature - Beast Noble // Sorcery - Adventure
Lovestruck Beast can't attack unless you control a 1/1 creature.



Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
5 / 5
{2}{U}{U}{U}
Magus of the Future
Creature - Human Wizard
Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.
2 / 3
{B}
Malakir Rebirth
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
--
Malakir Mire
Land

Malakir Mire enters the battlefield tapped.

{T}: Add {B}.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{3}{B}
Mandate of Abaddon
Sorcery
Choose target creature you control. Destroy all creatures with power less than that creature's power.
{2}{B}
Marauding Blight-Priest
Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
3 / 2
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{2}{G}{G}
Master of the Wild Hunt
Creature - Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.

{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3 / 3
{1}{G}{G}
Maulfist Revolutionary
Creature - Human Warrior
Trample

When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
3 / 3
{4}{U}
Meloku the Clouded Mirror
Legendary Creature - Moonfolk Wizard
Flying

{1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
2 / 4
{1}{U}
Mercurial Spelldancer
Creature - Phyrexian Rogue
Mercurial Spelldancer can't be blocked.

Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.

Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
2 / 1
{3}{B}{B}{B}
Mikaeus, the Unhallowed
Legendary Creature - Zombie Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a Human deals damage to you, destroy it.

Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5 / 5
{5}{B}
Mindstab
Sorcery
Target player discards three cards.

Suspend 4--{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{2}{B}{B}
Minions' Murmurs
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
{U}
Minor Misstep
Instant
Counter target spell with mana value 1 or less.
--
Mirrex
Land - Sphere
{T}: Add {C}.

{T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn.

{3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)
{1}{U}
Mirror Mockery
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
--
Mountain Valley
Land
Mountain Valley enters the battlefield tapped.

{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{3}{G}
Muraganda Petroglyphs
Enchantment
Creatures with no abilities get +2/+2.
{2}{G/U}{G/U}{G/U}
Murkfiend Liege
Creature - Horror
Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.
4 / 4
{7}
Myr Battlesphere
Artifact Creature - Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
4 / 7
{4}
Myriad Construct
Artifact Creature - Construct
Kicker {3}

If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.

When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
4 / 4
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{1}{U}
Mystic Reflection
Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.

Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{3}{U}
Mystical Teachings
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{2}{G}{G}
Nature's Will
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
{2}{B}{G}
Necrogen Rotpriest
Creature - Phyrexian Zombie Cleric
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter.

{1}{B}{G}: Target creature you control with toxic gains deathtouch until end of turn.
1 / 5
{3}{B}
Necrosquito
Creature - Phyrexian Insect
Flying

Necrosquito enters the battlefield with two oil counters on it.

Necrosquito gets +1/+1 for each oil counter on it.

Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito.
0 / 0
{2}{B}{G}
Nemata, Primeval Warden
Legendary Creature - Treefolk
Reach

If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.

{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.

{1}{B}, Sacrifice two Saprolings: Draw a card.
3 / 4
{B}
Nested Shambler
Creature - Zombie
When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.
1 / 1
{5}{U}{U}
Nezahal, Primal Tide
Legendary Creature - Elder Dinosaur
This spell can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
7 / 7
{5}{G}
Nissa's Renewal
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
{3}{G}{G}{G/P}{G/P}
Nissa, Ascended Animist
Legendary Planeswalker - Nissa
Compleated ({G/P} can be paid with {G} or 2 life. For each {G/P} paid with life, this planeswalker enters with two fewer loyalty counters.)

+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty.

-1: Destroy target artifact or enchantment.

-7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
L: 7
{2}{G}
Nissa, Vastwood Seer
Legendary Creature - Elf Scout
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
2 / 2
--
Nissa, Sage Animist
Legendary Planeswalker - Nissa

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

-2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.

-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
2 / 2
{3}{G}{G}
Noxious Assault
Sorcery
Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
{X}{G}{G}
Nylea's Intervention
Sorcery
Choose one --

• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.

• Nylea's Intervention deals twice X damage to each creature with flying.
{5}{G}{G}
Old Gnawbone
Legendary Creature - Dragon
Flying

Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
7 / 7
{1}{G}
On the Trail
Enchantment
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
{X}{U}{U}
Open into Wonder
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
{U}
Opt
Instant
Scry 1.

Draw a card.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{1}{B}{B}
Pact of the Serpent
Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
{2}{B}
Painful Lesson
Sorcery
Target player draws two cards and loses 2 life.
{5}{G}{G}
Paladin of Predation
Creature - Phyrexian Knight
Toxic 6 (Players dealt combat damage by this creature also get six poison counters.)

Paladin of Predation can't be blocked by creatures with power 2 or less.
6 / 7
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."

Equip {1}
{3}{U}
Paradoxical Outcome
Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
{3}{G}
Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{4}{B}{B}{B}
Peer into the Abyss
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
{3}
Pennon Blade
Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Pestilent Syphoner
Creature - Phyrexian Insect
Flying

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
1 / 1
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{B}{B}{B}{B}
Phyrexian Obliterator
Creature - Phyrexian Horror
Trample

Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
5 / 5
{1}{B}
Piper of the Swarm
Creature - Human Warlock
Rats you control have menace.

{1}{B}, {T}: Create a 1/1 black Rat creature token.

{2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
1 / 3
{2}{B}{G}
Poison-Tip Archer
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever another creature dies, each opponent loses 1 life.
2 / 3
{1}{G}
Pollenbright Druid
Creature - Elf Druid
When Pollenbright Druid enters the battlefield, choose one --

• Put a +1/+1 counter on target creature.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{U}
Pongify
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
{1}{G}
Predation Steward
Creature - Phyrexian Elf Warrior
Predation Steward enters the battlefield with two oil counters on it.

{2}{G}, {T}, Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
2 / 2
{2}{G}
Pridemalkin
Creature - Cat
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
2 / 1
{1}{U}
Prologue to Phyresis
Instant
Each opponent gets a poison counter.

Draw a card.
{1}{B}{ // }{2}{B}
Promise of Aclazotz // Foul Rebirth
Enchantment // Sorcery - Adventure
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)



Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
{1}{G}
Prosperous Innkeeper
Creature - Halfling Citizen
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Whenever another creature enters the battlefield under your control, you gain 1 life.
1 / 1
{1}
Prosthetic Injector
Artifact - Equipment
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.)

Equip {1}
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
{X}{U}{U}
Pull from Tomorrow
Instant
Draw X cards, then discard a card.
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{1}{U}
Quench
Instant
Counter target spell unless its controller pays {2}.
{4}{G}{G}
Rampaging Baloths
Creature - Beast
Trample

Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
6 / 6
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{U}
Ravenform
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.

Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{B}{B}
Ravenous Necrotitan
Creature - Phyrexian Horror
Corrupted -- When Ravenous Necrotitan enters the battlefield, sacrifice a creature unless an opponent has three or more poison counters.
6 / 6
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{U}{U}
Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}{U}
Reject Imperfection
Instant
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{G}{G}
Renata, Called to the Hunt
Legendary Enchantment Creature - Demigod
Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
* / 3
{3}
Replicating Ring
Snow Artifact
{T}: Add one mana of any color.

At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."
{1}{U}
Resculpt
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
{2}{G}
Retaliation
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
{2}{U}
Retreat to Coralhelm
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{G}
Retreat to Kazandu
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Put a +1/+1 counter on target creature.

• You gain 2 life.
{2}{G}
Return from the Wilds
Sorcery
Choose two --

• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

• Create a 1/1 white Human creature token.

• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{3}{U}{U}
Riftwing Cloudskate
Creature - Illusion
Flying

When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.

Suspend 3--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
2 / 2
--
Rimewood Falls
Snow Land - Forest Island
({T}: Add {G} or {U}.)

Rimewood Falls enters the battlefield tapped.
{2}{B}
Rise of the Dread Marn
Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.

Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{G}
Rites of Flourishing
Enchantment
At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.
--
Rocky Tar Pit
Land
Rocky Tar Pit enters the battlefield tapped.

{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{2}{G}
Roiling Regrowth
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{B}{G}
Rushed Rebirth
Instant
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
{G}
Rustvine Cultivator
Creature - Phyrexian Elf Druid
{T}: Put an oil counter on Rustvine Cultivator.

{T}, Remove an oil counter from Rustvine Cultivator: Untap target land.
1 / 2
{2}{U}{U}
Sakashima the Impostor
Legendary Creature - Human Rogue
You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
3 / 1
{1}{G}
Sanctum Weaver
Enchantment Creature - Dryad
{T}: Add X mana of any one color, where X is the number of enchantments you control.
0 / 2
{3}{B}
Sanguinary Priest
Creature - Astartes Cleric
Lifelink

Blood Chalice -- Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.
2 / 4
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{1}{U}{U}
Savor the Moment
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.
{1}{U}{U}
Saw It Coming
Instant
Counter target spell.

Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{G}
Scale the Heights
Sorcery
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.

Draw a card.
{4}
Scaretiller
Artifact Creature - Scarecrow
Whenever Scaretiller becomes tapped, choose one --

• You may put a land card from your hand onto the battlefield tapped.

• Return target land card from your graveyard to the battlefield tapped.
1 / 4
{1}{B}
Scheming Aspirant
Creature - Phyrexian Advisor
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
1 / 3
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{1}{U}
Search for Azcanta
Legendary Enchantment
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
--
Azcanta, the Sunken Ruin
Legendary Land

(Transforms from Search for Azcanta.)

{T}: Add {U}.

{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{2}{G}
Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{1}{G}
Season of Growth
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Whenever you cast a spell that targets a creature you control, draw a card.
{4}{U}{U}
Self-Reflection
Sorcery
Create a token that's a copy of target creature you control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{B}{B}
Sengir, the Dark Baron
Legendary Creature - Vampire Noble
Flying

Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.

Whenever another player loses the game, you gain life equal to that player's life total as the turn began.

Partner (You can have two commanders if both have partner.)
4 / 4
{1}{U}
Serum Snare
Instant
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{G}
Servant of the Scale
Creature - Human Soldier
Servant of the Scale enters the battlefield with a +1/+1 counter on it.

When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
0 / 0
{2}{G}{U}
Sharktocrab
Creature - Shark Octopus Crab
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4 / 4
{3}{B}
Sheoldred's Headcleaver
Creature - Phyrexian Warrior
Menace

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
2 / 4
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{3}{B}{B}
Sidisi, Undead Vizier
Legendary Creature - Zombie Naga
Deathtouch

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
4 / 6
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.

{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{3}
Simic Locket
Artifact
{T}: Add {G} or {U}.

{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{1}{B}
Skullcap Snail
Creature - Fungus Snail
When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.
1 / 1
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{0}
Slaughter Pact
Instant
Destroy target nonblack creature.

At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
{1}{B}{G}
Slimefoot, the Stowaway
Legendary Creature - Fungus
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

{4}: Create a 1/1 green Saproling creature token.
2 / 3
{1}{G}
Smell Fear
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Target creature you control fights up to one target creature you don't control.
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Sol Talisman
Artifact
Suspend 3--{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

{T}: Add {C}{C}.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
{X}{U}
Spell Burst
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell with mana value X.
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{2}{G}
Spelunking
Enchantment
When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.

Lands you control enter the battlefield untapped.
{6}{U}{U}
Sphinx of the Second Sun
Creature - Sphinx
Flying

At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
6 / 6
{4}{G/U}{G/U}
Spitting Image
Sorcery
Create a token that's a copy of target creature.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{2}{G}
Spore Crawler
Creature - Fungus
When Spore Crawler dies, draw a card.
3 / 2
{3}{G}{G}
Sporemound
Creature - Fungus
Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
3 / 3
{2}{G}{G}
Sporesower Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on each Fungus you control.

Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.
4 / 4
{3}{G}{G}
Sporoloth Ancient
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.

Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
4 / 4
{1}{U}
Spreading Seas
Enchantment - Aura
Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.
{G}
Squirrel Sanctuary
Enchantment
When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.

Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
{2}{B}
Stinging Hivemaster
Creature - Phyrexian Warlock
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Stinging Hivemaster dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
3 / 2
{1}{U}
Stinging Lionfish
Enchantment Creature - Fish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
2 / 1
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
{3}
Strixhaven Stadium
Artifact
{T}: Add {C}. Put a point counter on Strixhaven Stadium.

Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.

Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
{1}{B}{B}
Succumb to Temptation
Instant
You draw two cards and you lose 2 life.
{1}{B}{B}
Sudden Spoiling
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
{0}
Summoner's Pact
Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.

At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{G}
Swarm Shambler
Creature - Fungus Beast
Swarm Shambler enters the battlefield with a +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.

{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
0 / 0
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{1}{G}
Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
{2}{B}
Synapse Necromage
Creature - Fungus Wizard
When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
3 / 1
{4}{B}
Szat's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both.

• Each opponent sacrifices a creature they control with the greatest power.

• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
{1}{G}{U}
Tainted Observer
Creature - Phyrexian Bird
Flying

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Whenever another creature enters the battlefield under your control, you may pay {2}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 3
{2}
Talisman of Curiosity
Artifact
{T}: Add {C}.

{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}{B}
Tallyman of Nurgle
Creature - Astartes Warrior
Lifelink

The Seven-fold Chant -- At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.
2 / 3
{3}{G}{U}
Tanazir Quandrix
Legendary Creature - Elder Dragon
Flying, trample

When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.

Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
4 / 4
{1}
Tarrian's Soulcleaver
Legendary Artifact - Equipment
Equipped creature has vigilance.

Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.

Equip {2}
{2}{U}{U}
Teferi's Ageless Insight
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{2}{U}{U}
Tekuthal, Inquiry Dominus
Legendary Creature - Phyrexian Horror
Flying

If you would proliferate, proliferate twice instead.

{1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal, Inquiry Dominus. ({U/P} can be paid with either {U} or 2 life.)
3 / 5
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
{B}{G}
Tend the Pests
Instant
As an additional cost to cast this spell, sacrifice a creature.

Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
{1}{G}
Tendril of the Mycotyrant
Creature - Fungus Wizard
{5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
2 / 2
{1}{U}
Tetsuko Umezawa, Fugitive
Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
1 / 3
{1}{U}
Tetsuko Umezawa, Fugitive
Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
1 / 3
{2}{U}{B}
Tezzeret the Schemer
Legendary Planeswalker - Tezzeret
+1: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this artifact: Add one mana of any color."

-2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.

-7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."
L: 5
{3}{U/P}
Tezzeret's Gambit
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{U}{U}
Tezzeret, Betrayer of Flesh
Legendary Planeswalker - Tezzeret
The first activated ability of an artifact you activate each turn costs {2} less to activate.

+1: Draw two cards. Then discard two cards unless you discard an artifact card.

-2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.

-6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
L: 4
{2}{G}
Thallid Germinator
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid Germinator.

Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
2 / 2
{1}{G}
Thallid Shell-Dweller
Creature - Fungus
Defender

At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.

Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.
0 / 5
{X}{U}{U}
Thassa's Intervention
Instant
Choose one --

• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.

• Counter target spell unless its controller pays twice {X}.
{2}
Thaumatic Compass
Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
--
Spires of Orazca
Land

(Transforms from Thaumatic Compass.)

{T}: Add {C}.

{T}: Untap target attacking creature an opponent controls and remove it from combat.
{7}{G}{G}
The Great Henge
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
{1}{B}
The Raven Man
Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."

{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2 / 1
{G}{G}
Thelon of Havenwood
Legendary Creature - Elf Druid
Each Fungus creature gets +1/+1 for each spore counter on it.

{B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
2 / 2
{3}{G}
Thelonite Hermit
Creature - Elf Shaman
All Saprolings get +1/+1.

Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
1 / 1
{G}
Thirsting Roots
Sorcery
Choose one --

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{7}
Threefold Thunderhulk
Artifact Creature - Gnome
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.

Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.

{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
0 / 0
{1}{U}
Thrummingbird
Creature - Phyrexian Bird Horror
Flying

Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{3}{U}{U}
Time Warp
Sorcery
Target player takes an extra turn after this one.
{4}{U}{U}
Titan of Littjara
Creature - Illusion
As Titan of Littjara enters the battlefield, choose a creature type.

Titan of Littjara is the chosen type in addition to its other types.

Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
6 / 6
{4}{G}{G}
Tovolar's Huntmaster
Creature - Human Werewolf
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
6 / 6
--
Tovolar's Packleader
Creature - Werewolf

Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.

{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6 / 6
{2}{U}
Trawler Drake
Creature - Phyrexian Drake
Flying

Trawler Drake enters the battlefield with an oil counter on it.

Trawler Drake gets +1/+1 for each oil counter on it.

Whenever you cast a noncreature spell, put an oil counter on Trawler Drake.
0 / 0
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{5}{G}{G}
Treeshaker Chimera
Creature - Chimera
All creatures able to block Treeshaker Chimera do so.

When Treeshaker Chimera dies, draw three cards.
8 / 5
{5}{U}{U}
Tromokratis
Legendary Creature - Kraken
Tromokratis has hexproof unless it's attacking or blocking.

Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
8 / 8
{2}{U}
Trophy Mage
Creature - Human Wizard
When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{U}{U}
True-Name Nemesis
Creature - Merfolk Rogue
As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection from the chosen player.
3 / 1
{2}{B}{B}
Twilight Prophet
Creature - Vampire Cleric
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
2 / 4
{G}
Twists and Turns
Enchantment
If a creature you control would explore, instead you scry 1, then that creature explores.

When Twists and Turns enters the battlefield, target creature you control explores.

When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
--
Mycoid Maze
Land - Cave

(Transforms from Twists and Turns.)

{T}: Add {G}.

{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
--
Tyrite Sanctum
Land
{T}: Add {C}.

{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.

{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
{4}{G}{G}{G}
Tyrranax Rex
Creature - Phyrexian Dinosaur
This spell can't be countered.

Trample, ward {4}, haste

Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
8 / 8
{X}{G}
Tyvar's Stand
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{1}{B}{G}
Tyvar, Jubilant Brawler
Legendary Planeswalker - Tyvar
You may activate abilities of creatures you control as though those creatures had haste.

+1: Untap up to one target creature.

-2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
L: 3
{G}
Unbridled Growth
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Add one mana of any color."

Sacrifice Unbridled Growth: Draw a card.
{2}{U}
Unctus's Retrofitter
Creature - Phyrexian Artificer
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Unctus's Retrofitter enters the battlefield, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as Unctus's Retrofitter remains on the battlefield.
2 / 3
{4}{B}{B}
Underworld Hermit
Creature - Human Peasant
When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
3 / 3
{1}{G}
Unnatural Restoration
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{U}
Unwind
Instant
Counter target noncreature spell. Untap up to three lands.
{2}{G}{G}
Urban Daggertooth
Creature - Dinosaur
Vigilance

Enrage -- Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 3
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urza's Saga
Enchantment Land - Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Urza's Saga gains "{T}: Add {C}."

II -- Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'"

III -- Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
{G}
Utopia Mycon
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Utopia Mycon.

Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Add one mana of any color.
0 / 2
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{B}
Vampiric Rites
Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
{2}{B}
Varragoth, Bloodsky Sire
Legendary Creature - Demon Rogue
Deathtouch

Boast -- {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
2 / 3
{4}{B}
Vat Emergence
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}{U}
Veiling Oddity
Creature - Illusion
Suspend 4--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.
2 / 3
{3}{B}
Venomcrawler
Artifact Creature - Demon
Lifelink

Devourer of Souls -- Whenever another creature dies, put a +1/+1 counter on Venomcrawler.
2 / 2
{2}{G}{G}
Venomous Brutalizer
Creature - Phyrexian Knight
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)

When Venomous Brutalizer enters the battlefield, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{U}{B}
Venser, Corpse Puppet
Legendary Creature - Phyrexian Zombie Wizard
Lifelink, toxic 1

Whenever you proliferate, choose one --

• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.

• Target artifact creature you control gains flying and lifelink until end of turn.
1 / 3
{5}{G}{G}{G}
Verdant Force
Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
7 / 7
{3}{G}{G}
Verdurous Gearhulk
Artifact Creature - Construct
Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
4 / 4
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{3}{B}
Vindictive Vampire
Creature - Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
2 / 3
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 1
{2}{B}
Vito, Thorn of the Dusk Rose
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.

{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1 / 3
--
Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
--
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
{2}{U}
Vizier of Tumbling Sands
Creature - Human Cleric
{T}: Untap another target permanent.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

When you cycle Vizier of Tumbling Sands, untap target permanent.
1 / 3
{U}{B}
Voidwing Hybrid
Creature - Phyrexian Bat
Flying

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When you proliferate, return Voidwing Hybrid from your graveyard to your hand.
2 / 1
{4}{G}{G}
Vorinclex, Monstrous Raider
Legendary Creature - Phyrexian Praetor
Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
6 / 6
{1}{B}
Vraan, Executioner Thane
Legendary Creature - Phyrexian Vampire
Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
2 / 2
{2}{B}
Vraska's Fall
Instant
Each opponent sacrifices a creature or planeswalker and gets a poison counter.
{4}{U}{U}
Walk the Aeons
Sorcery
Buyback--Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player takes an extra turn after this one.
--
Westvale Abbey
Land
{T}: Add {C}.

{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
--
Ormendahl, Profane Prince
Legendary Creature - Demon

Flying, lifelink, indestructible, haste
{2}{U}{U}
Whelming Wave
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
{2}{U}
Whirlwind Denial
Instant
For each spell and ability your opponents control, counter it unless its controller pays {4}.
{B}
Whisper of the Dross
Instant
Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}{G}
Wilderness Reclamation
Enchantment
At the beginning of your end step, untap all lands you control.
{X}{G}
Wildwood Scourge
Creature - Hydra
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
0 / 0
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{U}
Wizard Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

{2}{U}: Level 2

When this Class becomes level 2, draw two cards.

{4}{U}: Level 3

Whenever you draw a card, put a +1/+1 counter on target creature you control.
--
Woodland Chasm
Snow Land - Swamp Forest
({T}: Add {B} or {G}.)

Woodland Chasm enters the battlefield tapped.
{B}{G}{U}
Xavier Sal, Infested Captain
Legendary Creature - Human Fungus Pirate
{T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)

{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 3
{2}{B}
Yahenni, Undying Partisan
Legendary Creature - Aetherborn Vampire
Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.

Sacrifice another creature: Yahenni gains indestructible until end of turn.
2 / 2
{3}{G}{G}
Zendikar's Roil
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
{5}{G}{G}
Zopandrel, Hunger Dominus
Legendary Creature - Phyrexian Horror
Reach

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

{G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ({G/P} can be paid with either {G} or 2 life.)
4 / 6