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Select Main Deck Cards

--
Ancient Ziggurat
Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{5}{U}
Cloud Djinn
Creature - Djinn
Flying

Cloud Djinn can block only creatures with flying.
5 / 4
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{B}{B}
Crippling Fear
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
{X}{R}
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{5}{U/R}{U/R}
Djinn Illuminatus
Creature - Djinn
({U/R} can be paid with either {U} or {R}.)

Flying

Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
3 / 5
{4}{U}{U}
Djinn of Infinite Deceits
Creature - Djinn
Flying

{T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
2 / 7
{3}{U}{U}
Djinn of Wishes
Creature - Djinn
Flying

Djinn of Wishes enters the battlefield with three wish counters on it.

{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4 / 4
{5}{U}{U}
Djinn of the Lamp
Creature - Djinn
Flying
5 / 6
{3}{U}
Djinni Windseer
Creature - Djinn
Flying

When Djinni Windseer enters the battlefield, roll a d20.

1--9 | Scry 1.

10--19 | Scry 2.

20 | Scry 3.
3 / 3
{4}{U}{U}
Drifting Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
5 / 5
{2}{U}{R}{W}
Elsha of the Infinite
Legendary Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

You may look at the top card of your library any time.

You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
3 / 3
{3}{R}
Emberwilde Captain
Creature - Djinn Pirate
When Emberwilde Captain enters the battlefield, you become the monarch.

Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
4 / 2
{3}{G}
Erhnam Djinn
Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4 / 5
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Field of Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
{1}{B}
Fledgling Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{U}
Frogify
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
{5}{B}
Goham Djinn
Creature - Djinn
{1}{B}: Regenerate Goham Djinn.

Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
5 / 5
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{5}{R}
Halam Djinn
Creature - Djinn
Haste

Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
6 / 5
{4}{B}{B}
Haunting Voyage
Sorcery
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.

Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{1}{G}
Ilysian Caryatid
Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1 / 1
{1}{B}
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{B}{B}
Juzám Djinn
Creature - Djinn
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
5 / 5
{3}{U}
Lotus Path Djinn
Creature - Djinn Monk
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 3
{7}{U}
Maelstrom Djinn
Creature - Djinn
Flying

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
5 / 6
{1}{U}{U/R}{R}
Maelstrom Muse
Creature - Djinn Wizard
Flying

Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
2 / 4
{W}{U}{B}{R}{G}
Maelstrom Nexus
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
{4}{U}{U}
Mahamoti Djinn
Creature - Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5 / 6
{3}
Mana Geode
Artifact
When Mana Geode enters the battlefield, scry 1.

{T}: Add one mana of any color.
{5}
Meteorite
Artifact
When Meteorite enters the battlefield, it deals 2 damage to any target.

{T}: Add one mana of any color.
--
Mirrodin's Core
Land
{T}: Add {C}.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
{7}
Morophon, the Boundless
Legendary Creature - Shapeshifter
Changeling (This card is every creature type.)

As Morophon, the Boundless enters the battlefield, choose a creature type.

Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.

Other creatures you control of the chosen type get +1/+1.
6 / 6
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{3}{U}{U}
Ojutai's Summons
Sorcery
Create a 2/2 blue Djinn Monk creature token with flying.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{2}
Ornithopter of Paradise
Artifact Creature - Thopter
Flying

{T}: Add one mana of any color.
0 / 2
--
Path of Ancestry
Land
Path of Ancestry enters tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{B}{B}
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{B}: Pestilence deals 1 damage to each creature and each player.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{4}{U}
Reflections of Littjara
Enchantment
As Reflections of Littjara enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
{2}{G}
Rift Sower
Creature - Elf Druid
{T}: Add one mana of any color.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
1 / 3
{2}{G}{ // }{G}
Rosethorn Acolyte // Seasonal Ritual
Creature - Elf Druid // Sorcery - Adventure
{T}: Add one mana of any color.



Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{5}{W}
Ruham Djinn
Creature - Djinn
First strike

Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
5 / 5
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{4}{U}{U}
Sage-Eye Avengers
Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
4 / 5
{2}{W}
Samite Elder
Creature - Human Cleric
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
1 / 2
--
Secluded Courtyard
Land
As Secluded Courtyard enters, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
--
Shimmering Grotto
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{3}{U}
Siani, Eye of the Storm
Legendary Creature - Djinn Monk
Flying

Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying.

Partner (You can have two commanders if both have partner.)
3 / 2
{3}{U}
Skywise Teachings
Enchantment
Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.
{4}{U}
Stormcloud Djinn
Creature - Djinn
Flying

Stormcloud Djinn can block only creatures with flying.

{R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
3 / 3
{1}{U}
Stratus Dancer
Creature - Djinn Monk
Flying

Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Stratus Dancer is turned face up, counter target instant or sorcery spell.
2 / 1
{5}{G}
Sulam Djinn
Creature - Djinn
Trample

Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
6 / 6
--
Survivors' Encampment
Land - Desert
{T}: Add {C}.

{T}, Tap an untapped creature you control: Add one mana of any color.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{R}{R}
Sweltering Suns
Sorcery
Sweltering Suns deals 3 damage to each creature.

Cycling {3} ({3}, Discard this card: Draw a card.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
The World Tree
Land
The World Tree enters the battlefield tapped.

{T}: Add {G}.

As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
{1}{U}{U}
Three Wishes
Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
--
Thriving Bluff
Land
Thriving Bluff enters tapped. As it enters, choose a color other than red.

{T}: Add {R} or one mana of the chosen color.
--
Thriving Grove
Land
Thriving Grove enters tapped. As it enters, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.
--
Thriving Heath
Land
Thriving Heath enters tapped. As it enters, choose a color other than white.

{T}: Add {W} or one mana of the chosen color.
--
Thriving Isle
Land
Thriving Isle enters tapped. As it enters, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
--
Thriving Moor
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.

{T}: Add {B} or one mana of the chosen color.
{3}{U}{R}
Thundering Djinn
Creature - Djinn
Flying

Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
3 / 4
--
Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
--
Unknown Shores
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{2}{U}
Uvilda, Dean of Perfection
Legendary Creature - Djinn Wizard
{T}: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs {4} less to cast this way."
2 / 2
--
Nassari, Dean of Expression
Legendary Creature - Efreet Shaman

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.
2 / 2
{2}{U}{R}{W}
Warden of the Eye
Creature - Djinn Wizard
When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
3 / 3
{3}{U}
Waterfall Aerialist
Creature - Djinn Wizard
Flying

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
3 / 1
{4}{U}{U}
Zahid, Djinn of the Lamp
Legendary Creature - Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying
5 / 6
{5}{U}
Zanam Djinn
Creature - Djinn
Flying

Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
5 / 6