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{2}{B}
Balduvian Atrocity
Creature - Phyrexian Berserker
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Menace

When Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
2 / 3
{2}{B}
Balduvian Atrocity
Creature - Phyrexian Berserker
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Menace

When Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
2 / 3
{2}{B}
Balduvian Atrocity
Creature - Phyrexian Berserker
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Menace

When Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
2 / 3
{2}{B}
Bontu the Glorified
Legendary Creature - God
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.

{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
4 / 6
{2}{B}
Bontu the Glorified
Legendary Creature - God
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.

{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
4 / 6
{2}{B}
Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
{2}{B}
Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
{2}{B}
Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
{2}{B}
Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
{3}{B}{B}
Dire Fleet Ravager
Creature - Orc Pirate Wizard
Menace, deathtouch

When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
4 / 4
{3}{B}{B}
Dire Fleet Ravager
Creature - Orc Pirate Wizard
Menace, deathtouch

When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
4 / 4
{B}
Kederekt Parasite
Creature - Horror
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
1 / 1
{B}
Kederekt Parasite
Creature - Horror
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
1 / 1
{B}
Kederekt Parasite
Creature - Horror
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
1 / 1
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.

{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 / 2
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.

{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 / 2
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.

{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 / 2
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.

{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{R}
Professional Face-Breaker
Creature - Human Warrior
Menace

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
2 / 3
{2}{R}
Professional Face-Breaker
Creature - Human Warrior
Menace

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
2 / 3
{2}{R}
Professional Face-Breaker
Creature - Human Warrior
Menace

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
2 / 3
{2}{R}
Professional Face-Breaker
Creature - Human Warrior
Menace

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
2 / 3
{2}{B}
Sanguine Spy
Creature - Vampire Rogue
Menace, lifelink

{1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
2 / 3
{2}{B}
Sanguine Spy
Creature - Vampire Rogue
Menace, lifelink

{1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
2 / 3
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{3}{R}{R}
Song-Mad Treachery
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
--
Song-Mad Ruins
Land

Song-Mad Ruins enters the battlefield tapped.

{T}: Add {R}.
{3}{R}{R}
Song-Mad Treachery
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
--
Song-Mad Ruins
Land

Song-Mad Ruins enters the battlefield tapped.

{T}: Add {R}.
{3}{R}{R}
Song-Mad Treachery
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
--
Song-Mad Ruins
Land

Song-Mad Ruins enters the battlefield tapped.

{T}: Add {R}.
{3}{R}{R}
Song-Mad Treachery
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
--
Song-Mad Ruins
Land

Song-Mad Ruins enters the battlefield tapped.

{T}: Add {R}.
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.
2 / 2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.
2 / 2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.
2 / 2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
{3}{R}
Tentative Connection
Sorcery
This spell costs {3} less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{3}{R}
Tentative Connection
Sorcery
This spell costs {3} less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{3}{R}
Tentative Connection
Sorcery
This spell costs {3} less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{3}{R}
Tentative Connection
Sorcery
This spell costs {3} less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

{2}{R}
Arcbound Tracker
Artifact Creature - Dog
Menace

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.
0 / 0
{B}
Ashnod, Flesh Mechanist
Legendary Creature - Human Artificer
Deathtouch

Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.

{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
1 / 1
{3}{B}
Barbed Servitor
Artifact Creature - Construct
Indestructible

When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.)

Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.

Whenever Barbed Servitor is dealt damage, target opponent loses that much life.
1 / 1
{2}{B}
Biting-Palm Ninja
Creature - Human Ninja
Ninjutsu {2}{B}

Biting-Palm Ninja enters the battlefield with a menace counter on it.

Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
3 / 3
{3}{B}
Blood Curdle
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
{B}{R}
Body Dropper
Creature - Devil Warrior
Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.

{B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2 / 2
{B}
Cabal Therapist
Creature - Horror
Menace

At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
1 / 1
{B}
Concealing Curtains
Creature - Wall
Defender

{2}{B}: Transform Concealing Curtains. Activate only as a sorcery.
0 / 4
--
Revealing Eye
Creature - Eye Horror

Menace

When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.
0 / 4
{B}
Death's Shadow
Creature - Avatar
Death's Shadow gets -X/-X, where X is your life total.
13 / 13
{B}
Death's Shadow
Creature - Avatar
Death's Shadow gets -X/-X, where X is your life total.
13 / 13
{1}{B}
Devour Flesh
Instant
Target player sacrifices a creature, then gains life equal to that creature's toughness.
{1}{B}
Disciple of Griselbrand
Creature - Human Cleric
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
1 / 1
{1}{B}
Dogged Detective
Creature - Human Rogue
When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.
2 / 1
{1}{B}{B}
Drana, Liberator of Malakir
Legendary Creature - Vampire Ally
Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
2 / 3
{B}
Dreadmalkin
Creature - Zombie Cat
Menace (This creature can't be blocked except by two or more creatures.)

{2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
1 / 1
{2}
Dredging Claw
Artifact - Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it.

Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.)
{4}{B}
Drider
Creature - Elf Spider
Reach

Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.
4 / 3
{2}{R}{R}
Fateful Showdown
Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
{1}{B}
Fathom Fleet Captain
Creature - Human Pirate
Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
2 / 1
{B}
Forsworn Paladin
Creature - Human Knight
Menace

{1}{B}, {T}, Pay 1 life: Create a Treasure token.

{2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{2}{R}
Frillscare Mentor
Creature - Human Warrior
When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)

{2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace.
3 / 2
{3}{B}{B}
God-Eternal Bontu
Legendary Creature - Zombie God
Menace

When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.

When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5 / 6
{1}{B}
Grafted Butcher
Creature - Phyrexian Samurai
When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn.

Other Phyrexians you control get +1/+1.

{3}{B}, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery.
2 / 2
{1}{B}{B}
Grimdancer
Creature - Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
3 / 3
--
Hive of the Eye Tyrant
Land
If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.

{T}: Add {B}.

{3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
{2}{B}
Hunted Bonebrute
Creature - Skeleton Beast
Menace

When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens.

When Hunted Bonebrute dies, each opponent loses 3 life.

Disguise {1}{B}
6 / 2
{1}{B}{B}
Hunted Nightmare
Creature - Nightmare
Menace

When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.
4 / 5
{3}{B}{B}
Junji, the Midnight Sky
Legendary Creature - Dragon Spirit
Flying, menace

When Junji, the Midnight Sky dies, choose one --

• Each opponent discards two cards and loses 2 life.

• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
5 / 5
{3}{B}{B}
Kagemaro, First to Suffer
Legendary Creature - Demon Spirit
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.

{B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
* / *
{2}{B}{R}
Kardur, Doomscourge
Legendary Creature - Demon Berserker
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4 / 3
{B}
Kederekt Parasite
Creature - Horror
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
1 / 1
{2}{B}{B}
Kels, Fight Fixer
Legendary Creature - Azra Warlock
Menace

Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.)

{1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.
4 / 3
{2}{B}{B}
Kels, Fight Fixer
Legendary Creature - Azra Warlock
Menace

Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.)

{1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.
4 / 3
{4}{R}
Khorvath's Fury
Sorcery
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
{1}{B}
Knight of Dusk's Shadow
Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)

Your opponents can't gain life.

{1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn.
2 / 2
{3}{R}
Limits of Solidarity
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Lobelia Sackville-Baggins
Legendary Creature - Halfling Citizen
Flash

Menace

When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
2 / 3
{3}{R}{R}
Mass Mutiny
Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
{3}{B}{B}
Massacre Girl
Legendary Creature - Human Assassin
Menace

When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4 / 4
{3}{B}{B}
Massacre Girl
Legendary Creature - Human Assassin
Menace

When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4 / 4
{3}{B}{R}
Master of Cruelties
Creature - Demon
First strike, deathtouch

Master of Cruelties can only attack alone.

Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
1 / 4
{R}
Minion of the Mighty
Creature - Kobold
Menace

Pack tactics -- Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
0 / 1
{1}{R}{R}
Molten Psyche
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.

Metalcraft -- If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
{4}
Noetic Scales
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
{4}{B}{B}
Noxious Gearhulk
Artifact Creature - Construct
Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
5 / 4
{1}{B}
Nullpriest of Oblivion
Creature - Vampire Cleric
Kicker {3}{B}

Menace, lifelink

When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
2 / 1
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
{2}{R}
Pyreheart Wolf
Creature - Wolf
Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{2}{R}
Rampaging Ferocidon
Creature - Dinosaur
Menace

Players can't gain life.

Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.
3 / 3
{2}{R}
Rampaging Ferocidon
Creature - Dinosaur
Menace

Players can't gain life.

Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.
3 / 3
{2}{R}
Rampaging Ferocidon
Creature - Dinosaur
Menace

Players can't gain life.

Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.
3 / 3
--
Restless Vents
Land
Restless Vents enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.

Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
{1}{B}
Rite of Consumption
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
{3}{R}{R}
Sethron, Hurloon General
Legendary Creature - Minotaur Warrior
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.

{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
4 / 4
{1}{B}
Severed Strands
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
{2}{B}
Shakedown Heavy
Creature - Ogre Warrior
Menace

Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.
6 / 4
{2}{B}
Shakedown Heavy
Creature - Ogre Warrior
Menace

Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.
6 / 4
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{2}{R}
Sin Prodder
Creature - Devil
Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
3 / 2
{B}
Sleeper Agent
Creature - Phyrexian Minion
When Sleeper Agent enters the battlefield, target opponent gains control of it.

At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3 / 3
{1}{B/R}{B/R}
Sonorous Howlbonder
Creature - Human Warrior
Menace

Each creature you control with menace can't be blocked except by three or more creatures.
2 / 2
{R}
Sticky Fingers
Enchantment - Aura
Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

When enchanted creature dies, draw a card.
{3}{R}
The Akroan War
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Gain control of target creature for as long as The Akroan War remains on the battlefield.

II -- Until your next turn, creatures your opponents control attack each combat if able.

III -- Each tapped creature deals damage to itself equal to its power.
{1}{B}{R}
The Bloodsky Massacre
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Create a 2/3 red Demon Berserker creature token with menace.

II -- Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.

III -- Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
{2}{R}
Tibalt, Rakish Instigator
Legendary Planeswalker - Tibalt
Your opponents can't gain life.

-2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
L: 5
{R}{R}
Tibalt, the Fiend-Blooded
Legendary Planeswalker - Tibalt
+1: Draw a card, then discard a card at random.

-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.

-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
L: 2
{R}{R}
Tibalt, the Fiend-Blooded
Legendary Planeswalker - Tibalt
+1: Draw a card, then discard a card at random.

-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.

-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
L: 2
{4}{B}
Titan Hunter
Creature - Human Warrior
At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player.

{1}{B}, Sacrifice a creature: You gain 4 life.
4 / 5
{2}{B}{ // }{2}{R}
Toil // Trouble
Sorcery // Sorcery
Target player draws two cards and loses 2 life.

Fuse (You may cast one or both halves of this card from your hand.)



Trouble deals damage to target player equal to the number of cards in that player's hand.

Fuse (You may cast one or both halves of this card from your hand.)
{B}
Unwilling Ingredient
Creature - Frog
Menace (This creature can't be blocked except by two or more creatures.)

{2}{B}, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.
1 / 1
{R}
Vexing Devil
Creature - Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
4 / 3