+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.
-3: Exile target creature. Its controller gains 2 life.
-10: Creatures you control gain flying and double strike until end of turn.
L:
5
{2}{W}
Angel of Vitality
Creature - Angel
Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
2 /
2
{2}{W}
Angel of Vitality
Creature - Angel
Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
2 /
2
{2}{W}
Angel of Vitality
Creature - Angel
Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
2 /
2
{1}{W}
Daybreak Chaplain
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
3
{1}{W}
Daybreak Chaplain
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
3
{1}{W}
Daybreak Chaplain
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
3
{1}{W}
Daybreak Chaplain
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
3
{3}{W}{W}
Goldmane Griffin
Creature - Griffin
Flying, vigilance
When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
3 /
2
{3}{W}{W}
Goldmane Griffin
Creature - Griffin
Flying, vigilance
When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
3 /
2
{1}{W}
Impassioned Orator
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
2 /
2
{1}{W}
Impassioned Orator
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
2 /
2
{1}{W}
Impassioned Orator
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
2 /
2
{2}{W}
Light of Promise
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
{2}{W}
Light of Promise
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
{5}{W}
Loxodon Lifechanter
Creature - Elephant Cleric
When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control.
{5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.
4 /
6
{1}{W}
Moment of Heroism
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{1}{W}
Moment of Heroism
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{1}{W}
Moment of Heroism
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{1}{W}
Moment of Heroism
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Savannah Sage
Creature - Cat Cleric
When Savannah Sage enters the battlefield, you gain 2 life.
2 /
2
{1}{W}
Savannah Sage
Creature - Cat Cleric
When Savannah Sage enters the battlefield, you gain 2 life.
2 /
2
{1}{W}
Savannah Sage
Creature - Cat Cleric
When Savannah Sage enters the battlefield, you gain 2 life.
2 /
2
{1}{W}
Savannah Sage
Creature - Cat Cleric
When Savannah Sage enters the battlefield, you gain 2 life.
2 /
2
{1}{W}
Serene Steward
Creature - Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
2 /
2
{1}{W}
Serene Steward
Creature - Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
2 /
2
{1}{W}
Serene Steward
Creature - Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
2 /
2
{4}{W}{W}
Serra's Guardian
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
5 /
5
{3}{W}
Twinblade Paladin
Creature - Human Knight
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.
As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
3 /
3
{3}{W}
Twinblade Paladin
Creature - Human Knight
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.
As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
3 /
3
{3}{W}
Twinblade Paladin
Creature - Human Knight
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.
As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
3 /
3
{1}{W}
Battlefield Promotion
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
{4}{W}
Dawning Angel
Creature - Angel
Flying
When Dawning Angel enters the battlefield, you gain 4 life.
3 /
2
{4}{W}
Dawning Angel
Creature - Angel
Flying
When Dawning Angel enters the battlefield, you gain 4 life.
3 /
2
{4}{W}
Dawning Angel
Creature - Angel
Flying
When Dawning Angel enters the battlefield, you gain 4 life.
3 /
2
{1}{W}
Fencing Ace
Creature - Human Soldier
Double strike
1 /
1
{1}{W}
Fencing Ace
Creature - Human Soldier
Double strike
1 /
1
{1}{W}
Fencing Ace
Creature - Human Soldier
Double strike
1 /
1
{W}
Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.