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{3}
Aesthir Glider
Artifact Creature - Bird Construct
Flying

Aesthir Glider can't block.
2 / 1
{3}
Aesthir Glider
Artifact Creature - Bird Construct
Flying

Aesthir Glider can't block.
2 / 1
{3}
Aesthir Glider
Artifact Creature - Bird Construct
Flying

Aesthir Glider can't block.
2 / 1
{3}
Aesthir Glider
Artifact Creature - Bird Construct
Flying

Aesthir Glider can't block.
2 / 1
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{4}
Infinite Hourglass
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass.

All creatures get +1/+0 for each time counter on Infinite Hourglass.

{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
{4}
Infinite Hourglass
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass.

All creatures get +1/+0 for each time counter on Infinite Hourglass.

{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
{4}
Infinite Hourglass
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass.

All creatures get +1/+0 for each time counter on Infinite Hourglass.

{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
{4}
Infinite Hourglass
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass.

All creatures get +1/+0 for each time counter on Infinite Hourglass.

{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
{W}
Inheritance
Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
{W}
Inheritance
Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
{W}
Inheritance
Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
{3}{W}
Kjeldoran Home Guard
Creature - Human Soldier
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
1 / 6
{3}{W}
Kjeldoran Home Guard
Creature - Human Soldier
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
1 / 6
{3}{W}
Kjeldoran Home Guard
Creature - Human Soldier
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
1 / 6
{3}{W}
Kjeldoran Home Guard
Creature - Human Soldier
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
1 / 6
{5}{W}
Kjeldoran Phalanx
Creature - Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 5
{5}{W}
Kjeldoran Phalanx
Creature - Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 5
{4}{W}
Kjeldoran Skycaptain
Creature - Human Soldier
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{4}{W}
Kjeldoran Skycaptain
Creature - Human Soldier
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{2}{W}
Kjeldoran Skyknight
Creature - Human Knight
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{2}{W}
Kjeldoran Skyknight
Creature - Human Knight
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{2}{W}
Kjeldoran Skyknight
Creature - Human Knight
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{2}{W}
Kjeldoran Skyknight
Creature - Human Knight
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{W}{W}
Order of the White Shield
Creature - Human Knight
Protection from black

{W}: Order of the White Shield gains first strike until end of turn.

{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
2 / 1
{W}{W}
Order of the White Shield
Creature - Human Knight
Protection from black

{W}: Order of the White Shield gains first strike until end of turn.

{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
2 / 1
{W}{W}
Order of the White Shield
Creature - Human Knight
Protection from black

{W}: Order of the White Shield gains first strike until end of turn.

{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
2 / 1
{W}{W}
Order of the White Shield
Creature - Human Knight
Protection from black

{W}: Order of the White Shield gains first strike until end of turn.

{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
2 / 1
{4}{W}
Scars of the Veteran
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.

Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
{4}{W}
Scars of the Veteran
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.

Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
--
Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.

{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
--
Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.

{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
--
Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.

{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
--
Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.

{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
{2}{W}
Wild Aesthir
Creature - Bird
Flying, first strike

{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
1 / 1
{2}{W}
Wild Aesthir
Creature - Bird
Flying, first strike

{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
1 / 1
{2}{W}
Wild Aesthir
Creature - Bird
Flying, first strike

{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
1 / 1
{2}{W}
Wild Aesthir
Creature - Bird
Flying, first strike

{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
1 / 1

{W}
Reinforcements
Instant
Put up to three target creature cards from your graveyard on top of your library.
{1}{W}
Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
{1}{W}
Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
{4}
Time Bomb
Artifact
At the beginning of your upkeep, put a time counter on Time Bomb.

{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.