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Select Main Deck Cards

{2}{R}
Abandon Reason
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}
Abandon the Post
Sorcery
Up to two target creatures can't block this turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Abrade
Instant
Choose one --

• Abrade deals 3 damage to target creature.

• Destroy target artifact.
{8}
Abundant Maw
Creature - Eldrazi Leech
Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, target opponent loses 3 life and you gain 3 life.
6 / 4
{1}{W}
Adamant Will
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{3}{U}{U}
Advanced Stitchwing
Creature - Zombie Horror
Flying

{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
3 / 4
{1}{G}
Aim High
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
{2}{B}
Aim for the Head
Sorcery
Choose one --

• Exile target Zombie.

• Target opponent exiles two cards from their hand.
{4}{R}
Alchemist's Greeting
Sorcery
Alchemist's Greeting deals 4 damage to target creature.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{U}
Alchemist's Retrieval
Instant
Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Return target nonland permanent [you control] to its owner's hand.
{2}{R}
Alluring Suitor
Creature - Vampire
When you attack with exactly two creatures, transform Alluring Suitor.
2 / 3
--
Deadly Dancer
Creature - Vampire

Trample

When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.

{R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn.
2 / 3
{1}{W}
Ambitious Farmhand
Creature - Human Peasant
When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven -- {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.
1 / 1
--
Seasoned Cathar
Creature - Human Knight

Lifelink
1 / 1
{3}
Angelic Armaments
Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Angelic Purge
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.
{3}{W}
Apothecary Geist
Creature - Spirit
Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
2 / 3
{2}{G}
Apprentice Sharpshooter
Creature - Human Archer
Reach

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
1 / 4
{U}{R}
Arcane Infusion
Instant
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{B}
Archghoul of Thraben
Creature - Zombie Cleric
Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
3 / 2
{3}{R}
Ardent Elementalist
Creature - Human Shaman
When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2 / 1
{2}{B}
Arrogant Outlaw
Creature - Vampire Noble
When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
3 / 2
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{2}{G}
Autumnal Gloom
Enchantment
{B}: Mill a card.

Delirium -- At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
--
Ancient of the Equinox
Creature - Treefolk

Trample, hexproof
{3}{W}
Avacynian Missionaries
Creature - Human Cleric
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
3 / 3
--
Lunarch Inquisitors
Creature - Human Cleric

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
3 / 3
{3}{G}
Backwoods Survivalists
Creature - Human Warrior
Delirium -- Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
4 / 3
{3}{B}
Bat Whisperer
Creature - Vampire
When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
4 / 2
{2}{R}
Belligerent Guest
Creature - Vampire
Trample

Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
3 / 2
{2}{W}
Bereaved Survivor
Creature - Human Peasant
When another creature you control dies, transform Bereaved Survivor.
2 / 1
--
Dauntless Avenger
Creature - Human Soldier

Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
2 / 1
{2}{U}
Binding Geist
Creature - Spirit
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.

Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
3 / 1
--
Spectral Binding
Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-0.

If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
3 / 1
{2}{B}{B}
Biting Rain
Sorcery
All creatures get -2/-2 until end of turn.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}
Black Cat
Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
1 / 1
{1}{B}
Bladebrand
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{1}{W}
Blessed Alliance
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Target player gains 4 life.

• Untap up to two target creatures.

• Target opponent sacrifices an attacking creature.
{W}
Blessed Defiance
Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
{4}{R}{R}
Blood Feud
Sorcery
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
{B}
Blood Fountain
Artifact
When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

{3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.
{2}{B}
Blood Pact
Instant
Target player draws two cards and loses 2 life.
{1}{R}
Blood Petal Celebrant
Creature - Vampire
Blood Petal Celebrant has first strike as long as it's attacking.

When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
2 / 1
{3}
Blood Servitor
Artifact Creature - Construct
When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
2 / 2
{2}{G}
Bloodbriar
Creature - Plant Elemental
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
2 / 3
{3}{B}
Bloodcrazed Socialite
Creature - Vampire
Menace

When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
3 / 3
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{2}{R}
Bloodmad Vampire
Creature - Vampire Berserker
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 1
{4}{B}
Bloodtithe Collector
Creature - Vampire Noble
Flying

When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.
3 / 4
{B}{R}
Bloodtithe Harvester
Creature - Vampire
When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

{T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
3 / 2
{2}{R}
Bloody Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{R}
Bold Impaler
Creature - Vampire Knight
{2}{R}: Bold Impaler gets +2/+0 until end of turn.
1 / 2
{2}{B}
Boon of Emrakul
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/-3.
{2}{W}
Borrowed Grace
Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)

Choose one or both --

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.
{B}
Borrowed Malevolence
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)

Choose one or both --

• Target creature gets +1/+1 until end of turn.

• Target creature gets -1/-1 until end of turn.
{2}{W}
Borrowed Time
Enchantment
When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.
{2}{G}
Bounding Wolf
Creature - Wolf
Flash

Reach
3 / 2
{6}{G}
Bramble Wurm
Creature - Wurm
Reach, trample

When Bramble Wurm enters the battlefield, you gain 5 life.

{2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life.
7 / 6
{2}{R}
Brazen Wolves
Creature - Wolf
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
2 / 3
{1}{R}{R}
Breakneck Rider
Creature - Human Scout Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
3 / 3
--
Neck Breaker
Creature - Werewolf

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
3 / 3
{1}{W}{U}
Brine Comber
Creature - Spirit
Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Brinebound Gift
Enchantment - Aura

Enchant creature

Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
1 / 1
{4}{R}
Burn the Accursed
Instant
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
{2}{G}
Byway Courier
Creature - Human Scout
When Byway Courier dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
3 / 2
{1}{B}
Call the Bloodline
Enchantment
{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
{3}{W}{B}
Campaign of Vengeance
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{1}{W}
Candlegrove Witch
Creature - Human Warlock
Coven -- At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
2 / 2
{W}
Candletrap
Enchantment - Aura
Enchant creature

Enchanted creature has defender.

Prevent all combat damage that would be dealt by enchanted creature.

Coven -- {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
{2}{U}
Catalog
Instant
Draw two cards, then discard a card.
{1}{W}
Cathar Commando
Creature - Human Soldier
Flash

{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
3 / 1
{2}{W}
Cathar's Call
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
{0}
Cathar's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Cemetery Recruitment
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
{5}{B}
Certain Death
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
{W}
Chaplain's Blessing
Sorcery
You gain 5 life.
{2}{U}
Chill of the Grave
Instant
This spell costs {1} less to cast if you control a Zombie.

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{2}{U}
Chilling Grasp
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{W}
Choking Restraints
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.
{3}{W}
Clarion Cathars
Creature - Human Knight
When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.
3 / 3
{2}{G}
Clear Shot
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
{1}{G}
Clip Wings
Instant
Each opponent sacrifices a creature with flying.
{1}{U}
Compelling Deterrence
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
{2}{R}
Conduit of Storms
Creature - Werewolf Horror
Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.

{3}{R}{R}: Transform Conduit of Storms.
2 / 3
--
Conduit of Emrakul
Creature - Eldrazi Werewolf

Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.
2 / 3
{G}
Confront the Unknown
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{1}{U}
Contingency Plan
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{X}{G}
Contortionist Troupe
Creature - Human
Contortionist Troupe enters the battlefield with X +1/+1 counters on it.

Coven -- At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
0 / 0
{2}{R}
Convicted Killer
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
2 / 2
--
Branded Howler
Creature - Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
2 / 2
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{U}{B}
Corpse Cobble
Instant
As an additional cost to cast this spell, sacrifice any number of creatures.

Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.

Flashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
{3}{B}
Corpse Traders
Creature - Human Rogue
{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
3 / 3
{3}{W}
Courageous Outrider
Creature - Human Scout
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
3 / 4
{2}{B}
Courier Bat
Creature - Bat
Flying

When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
2 / 2
{1}{U}
Cradle of Safety
Enchantment - Aura
Flash

Enchant creature you control

When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.
{B}
Crawl from the Cellar
Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.

Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{B}
Creeping Dread
Enchantment
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)
{G}
Crop Sigil
Enchantment
At the beginning of your upkeep, you may mill a card.

Delirium -- {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
{G}
Crossroads Consecrator
Creature - Human Cleric
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.
1 / 2
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 / 1
{2}{G}
Crushing Canopy
Instant
Choose one --

• Destroy target creature with flying.

• Destroy target enchantment.
{3}
Cryptolith Fragment
Artifact
Cryptolith Fragment enters the battlefield tapped.

{T}: Add one mana of any color. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
--
Aurora of Emrakul
Creature - Eldrazi Reflection

Flying, deathtouch

Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
{4}{G}
Cult of the Waxing Moon
Creature - Human Shaman
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
5 / 4
{2}
Cultist's Staff
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}
Curious Homunculus
Creature - Homunculus
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
1 / 1
--
Voracious Reader
Creature - Eldrazi Homunculus

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Instant and sorcery spells you cast cost {1} less to cast.
1 / 1
{3}{R}
Dance with Devils
Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
{2}{W}
Dauntless Cathar
Creature - Human Soldier
{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
3 / 2
{2}{W}
Dawn Gryff
Creature - Hippogriff
Flying
2 / 2
{3}{G}
Dawnhart Rejuvenator
Creature - Human Warlock
When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{1}{G}{W}
Dawnhart Wardens
Creature - Human Warlock
Vigilance

Coven -- At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
3 / 3
{2}{R}
Daybreak Combatants
Creature - Human Warrior
Haste

When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.
2 / 2
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{B}
Deathmark
Sorcery
Destroy target green or white creature.
{2}{B}
Defenestrate
Instant
Destroy target creature without flying.
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 / 1
--
Insectile Aberration
Creature - Human Insect

Flying
1 / 1
{2}{U}
Deny Existence
Instant
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{R}
Deranged Whelp
Creature - Wolf
Menace (This creature can't be blocked except by two or more creatures.)
2 / 1
{2}{B}
Desperate Farmer
Creature - Human Peasant
Lifelink

When another creature you control dies, transform Desperate Farmer.
2 / 2
--
Depraved Harvester
Creature - Human Knight

Lifelink
2 / 2
{2}{W}
Desperate Sentry
Creature - Human Soldier
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium -- Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
1 / 2
{1}{W}
Devilthorn Fox
Creature - Fox
3 / 1
{2}{U}{U}
Devious Cover-Up
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
{W}{U}
Devoted Grafkeeper
Creature - Human Peasant
When Devoted Grafkeeper enters the battlefield, mill two cards.

Whenever you cast a spell from your graveyard, tap target creature you don't control.

Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 1
--
Departed Soulkeeper
Creature - Spirit

Flying

Departed Soulkeeper can block only creatures with flying.

If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
2 / 1
{3}{B}
Diregraf Scavenger
Creature - Zombie Bear
Deathtouch

When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
2 / 3
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{2}{U}
Displace
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{R}
Distemper of the Blood
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{W}
Distracting Geist
Creature - Spirit
Whenever Distracting Geist attacks, tap target creature defending player controls.

Disturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 1
--
Clever Distraction
Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."

If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
2 / 1
{3}{U}{U}
Diver Skaab
Creature - Zombie
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.
3 / 5
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{2}{U}
Drag Under
Sorcery
Return target creature to its owner's hand.

Draw a card.
{B}
Dread Fugue
Sorcery
Cleave {2}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.
{4}{B}{B}
Dreadhound
Creature - Demon Dog
When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)

Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
6 / 6
{U}
Dream Twist
Instant
Target player mills three cards.

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Drogskol Infantry
Creature - Spirit Soldier
Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 2
--
Drogskol Armaments
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
2 / 2
{2}{W}
Drogskol Shieldmate
Creature - Spirit Soldier
Flash (You may cast this spell any time you could cast an instant.)

When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
2 / 3
{4}{U}
Drownyard Amalgam
Creature - Zombie Horror
When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)

{2}{U}: Drownyard Amalgam can't be blocked this turn.
3 / 6
{9}
Drownyard Behemoth
Creature - Eldrazi Crab
Flash (You may cast this spell any time you could cast an instant.)

Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
5 / 7
{3}{U}
Drownyard Explorers
Creature - Human Wizard
When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 / 4
{2}{G}
Dryad's Revival
Sorcery
Return target card from your graveyard to your hand.

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Dual Shot
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
{1}{G}
Duel for Dominance
Instant
Coven -- Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
{3}{W}
Duelcraft Trainer
Creature - Human Soldier
First strike

Coven -- At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
3 / 3
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{5}{B}{B}
Dusk Feaster
Creature - Vampire
Delirium -- This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.

Flying
4 / 5
{1}{G}
Duskwatch Recruiter
Creature - Human Warrior Werewolf
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
2 / 2
--
Krallenhorde Howler
Creature - Werewolf

Creature spells you cast cost {1} less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
2 / 2
{B}
Eaten Alive
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Exile target creature or planeswalker.
{B}
Ecstatic Awakener
Creature - Human Wizard
{2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.
1 / 1
--
Awoken Demon
Creature - Demon

1 / 1
{1}{R}
Ember-Eye Wolf
Creature - Wolf
Haste

{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
1 / 2
{4}{W}
Emissary of the Sleepless
Creature - Spirit
Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
2 / 4
{2}{G}{G}
Emrakul's Influence
Enchantment
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
{R}
End the Festivities
Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
{3}{U}
Enlightened Maniac
Creature - Human
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
0 / 2
{3}{G}
Equestrian Skill
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

As long as enchanted creature is a Human, it has trample.
{1}{U}
Erdwal Illuminator
Creature - Spirit
Flying

Whenever you investigate for the first time each turn, investigate an additional time.
1 / 3
{3}{W}
Estwald Shieldbasher
Creature - Human Soldier
Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
4 / 2
{2}{W}
Ethereal Guidance
Sorcery
Creatures you control get +2/+1 until end of turn.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}
Explosive Apparatus
Artifact
{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
{1}{W}
Expose Evil
Instant
Tap up to two target creatures.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{2}{W}
Extricator of Sin
Creature - Human Cleric
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium -- At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
0 / 3
--
Extricator of Flesh
Creature - Eldrazi Horror

Eldrazi you control have vigilance.

{2}, {T}, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
0 / 3
{2}{U}
Exultant Cultist
Creature - Human Wizard
When Exultant Cultist dies, draw a card.
2 / 2
{U}
Fading Hope
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{W}
Faith Unbroken
Enchantment - Aura
Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.
{4}{W}
Faithbearer Paladin
Creature - Human Knight
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 / 4
{W}{U}
Faithful Mending
Instant
You gain 2 life, draw two cards, then discard two cards.

Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{R}
Falkenrath Celebrants
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)

When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
4 / 4
{1}{R}
Falkenrath Exterminator
Creature - Vampire Archer
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.

{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
1 / 1
{1}{R}
Falkenrath Perforator
Creature - Vampire
Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
2 / 1
{1}{R}
Falkenrath Reaver
Creature - Vampire
2 / 2
{3}{R}
Famished Foragers
Creature - Vampire
When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}.

{2}{R}, Discard a card: Draw a card.
4 / 3
{2}{B}
Farbog Revenant
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 3
{1}{U}
Fear of Death
Enchantment - Aura
Enchant creature

When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
{2}{B}
Fell Stinger
Creature - Zombie Scorpion
Deathtouch

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.
3 / 2
{2}
Field Creeper
Artifact Creature - Scarecrow
2 / 1
{3}{W}
Fiend Binder
Creature - Human Soldier
Whenever Fiend Binder attacks, tap target creature defending player controls.
3 / 2
{1}{W}
Fierce Retribution
Instant
Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy target [attacking] creature.
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{R}
Flame-Blessed Bolt
Instant
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
{1}{W}
Flare of Faith
Instant
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
{2}{U}
Fleeting Memories
Enchantment
When Fleeting Memories enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, target player mills three cards.
{4}{G}{G}
Flourishing Hunter
Creature - Wolf Spirit
When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.
6 / 6
{1}{U}
Fogwalker
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
1 / 3
{2}{U}
Forbidden Alchemy
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Fork in the Road
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
{3}{U}
Fortune's Favor
Instant
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
{2}{G}
Foul Emissary
Creature - Human Horror
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.
1 / 1
{1}{B}
Foul Play
Sorcery
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{4}{R}
Frenzied Devils
Creature - Devil
Haste

Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn.
3 / 3
{1}{R}
Furyblade Vampire
Creature - Vampire Berserker
Trample

At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
1 / 2
{3}{U}
Galedrifter
Creature - Hippogriff
Flying

Disturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
3 / 2
--
Waildrifter
Creature - Hippogriff Spirit

Flying

If Waildrifter would be put into a graveyard from anywhere, exile it instead.
3 / 2
{R}
Galvanic Bombardment
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
{5}{R}
Gang of Devils
Creature - Devil
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.
3 / 3
{4}{R}
Gatstaf Arsonists
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
5 / 4
--
Gatstaf Ravagers
Creature - Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
5 / 4
{3}{W}
Gavony Silversmith
Creature - Human Soldier
When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
2 / 3
{W}
Gavony Trapper
Creature - Human Soldier
{2}, {T}: Tap target creature.
0 / 2
{3}{B}
Gavony Unhallowed
Creature - Zombie
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
2 / 4
{2}{U}{U}
Geist Snatch
Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
{2}{U}
Geist of the Archives
Creature - Spirit
Defender

At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 4
{1}{W}
Geist of the Lonely Vigil
Creature - Spirit Cleric
Defender, flying

Delirium -- Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
2 / 3
{4}
Geist-Fueled Scarecrow
Artifact Creature - Scarecrow
Creature spells you cast cost {1} more to cast.
4 / 4
{2}{R}
Geistblast
Instant
Geistblast deals 2 damage to any target.

{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{1}{U}
Geistwave
Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
{1}{U}
Ghostly Wings
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.
{1}{B}
Ghoulcaller's Accomplice
Creature - Human Rogue
{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
2 / 2
{4}{B}
Ghoulsteed
Creature - Zombie Horse
{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
4 / 4
{1}{R}
Gibbering Fiend
Creature - Devil
When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.

Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.
2 / 1
{B}
Gift of Fangs
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
{2}{B}{B}
Gisa's Bidding
Sorcery
Create two 2/2 black Zombie creature tokens.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{3}{W}
Give No Ground
Instant
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
{2}{B}
Gluttonous Guest
Creature - Vampire
When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Blood token, you gain 1 life.
1 / 4
{G}
Gnarlwood Dryad
Creature - Dryad Horror
Deathtouch

Delirium -- Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
1 / 1
{B}
Graf Harvest
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)

{3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
{1}{B}
Graf Rats
Creature - Rat
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
2 / 1
{1}{G}
Grapple with the Past
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
{5}{B}
Grisly Ritual
Sorcery
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{2}{U}
Grizzled Angler
Creature - Human
{T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
2 / 3
--
Grisly Anglerfish
Creature - Eldrazi Fish

{6}: Creatures your opponents control attack this turn if able.
2 / 3
{2}{B}{G}
Grizzly Ghoul
Creature - Zombie Bear
Trample

Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
4 / 3
{G}
Groundskeeper
Creature - Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
1 / 1
{2}{W}
Gryff Rider
Creature - Human Knight
Flying

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
2 / 1
{W}
Gryff's Boon
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has flying.

{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
{1}{W}
Guardian of Pilgrims
Creature - Spirit Cleric
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
2 / 2
{3}{U}
Gutter Skulker
Creature - Spirit
Gutter Skulker can't be blocked as long as it's attacking alone.

Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
3 / 3
--
Gutter Shortcut
Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked as long as it's attacking alone.

If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
3 / 3
{1}{G}
Hamlet Captain
Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
2 / 2
{3}
Harvest Hand
Artifact Creature - Scarecrow
When Harvest Hand dies, return it to the battlefield transformed under your control.
2 / 2
--
Scrounged Scythe
Artifact - Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)

Equip {2}
2 / 2
{1}{G}
Harvesttide Sentry
Creature - Human Warrior
Coven -- At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.
3 / 1
{3}{B}
Haunted Dead
Creature - Zombie
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.

{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
2 / 2
{2}{R}
Heckling Fiends
Creature - Devil
{2}{R}: Target creature attacks this turn if able.
2 / 2
{W}
Hedgewitch's Mask
Artifact - Equipment
Equipped creature gets +1/+1.

Equipped creature can't be blocked by creatures with power 4 or greater.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 / 1
--
Heir to the Night
Creature - Vampire Berserker

Flying
2 / 1
{1}{B}
Heirloom Mirror
Artifact
{1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
--
Inherited Fiend
Creature - Demon

Flying

{2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.
{2}{G}
Hermit of the Natterknolls
Creature - Human Werewolf
Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
2 / 3
--
Lone Wolf of the Natterknolls
Creature - Werewolf

Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
2 / 3
{3}{W}
Heron of Hope
Creature - Bird
Flying

If you would gain life, you gain that much life plus 1 instead.

{1}{W}: Heron of Hope gains lifelink until end of turn.
2 / 3
{4}{W}
Heron-Blessed Geist
Creature - Spirit
Flying

{3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
3 / 3
{1}{G}
Hinterland Logger
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
2 / 1
--
Timber Shredder
Creature - Werewolf

Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
2 / 1
{3}{W}
Holy Justiciar
Creature - Human Cleric
{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.
2 / 1
{W}
Homestead Courage
Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.

Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{B}
Hound of the Farbogs
Creature - Zombie Dog
Delirium -- Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
5 / 3
{2}{G}
Howl of the Hunt
Enchantment - Aura
Flash

Enchant creature

When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.

Enchanted creature gets +2/+2 and has vigilance.
{2}{G}
Howlpack Resurgence
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
{2}{R}
Howlpack Wolf
Creature - Wolf
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
3 / 3
{3}{R}
Hulking Devil
Creature - Devil
5 / 2
{B}{R}
Hungry for More
Sorcery
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.

Flashback {1}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Immolation
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/-2.
{1}{R}
Incendiary Flow
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{3}{R}{R}
Incorrigible Youths
Creature - Vampire
Haste

Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 3
{1}{B}
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
{2}{U}
Ingenious Skaab
Creature - Zombie Horror
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{U}: Ingenious Skaab gets +1/-1 until end of turn.
2 / 3
{3}{W}
Inquisitor's Ox
Creature - Ox
Delirium -- Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
2 / 5
{2}{R}{R}
Insatiable Gorgers
Creature - Vampire Berserker
Insatiable Gorgers attacks each combat if able.

Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5 / 3
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 / 1
{3}{W}
Inspiring Captain
Creature - Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{3}{G}
Intrepid Provisioner
Creature - Human Scout
Trample

When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
3 / 3
{2}{W}
Ironclad Slayer
Creature - Human Warrior
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
3 / 2
{8}
It of the Horrid Swarm
Creature - Eldrazi Insect
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, create two 1/1 green Insect creature tokens.
4 / 4
{1}{U}
Jace's Scrutiny
Instant
Target creature gets -4/-0 until end of turn.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{G}{W}
Join the Dance
Sorcery
Create two 1/1 white Human creature tokens.

Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{1}{U}
Just the Wind
Instant
Return target creature to its owner's hand.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{4}{G}{G}
Kessig Dire Swine
Creature - Boar Horror
Delirium -- Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
6 / 6
{1}{R}
Kessig Flamebreather
Creature - Human Shaman
Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.
1 / 3
{G}
Kessig Prowler
Creature - Werewolf Horror
{4}{G}: Transform Kessig Prowler.
2 / 1
--
Sinuous Predator
Creature - Eldrazi Werewolf

Sinuous Predator can't be blocked by more than one creature.
2 / 1
{2}{W}
Kindly Ancestor
Creature - Spirit
Lifelink

Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 3
--
Ancestor's Embrace
Enchantment - Aura

Enchant creature

Enchanted creature has lifelink.

If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
2 / 3
{2}{B}
Kindly Stranger
Creature - Human
Delirium -- {2}{B}: Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard.
2 / 3
--
Demon-Possessed Witch
Creature - Human Shaman

When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
2 / 3
{3}{U}
Laboratory Brute
Creature - Zombie Horror
When Laboratory Brute enters the battlefield, mill four cards.
3 / 3
{4}{R}
Lacerate Flesh
Sorcery
Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{1}{R}
Lambholt Harrier
Creature - Wolf
{3}{R}: Target creature can't block this turn.
2 / 2
{1}{G}
Lambholt Pacifist
Creature - Human Shaman Werewolf
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.
3 / 3
--
Lambholt Butcher
Creature - Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
3 / 3
{4}{U}
Lamplighter of Selhoff
Creature - Zombie Horror
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
3 / 5
{U}
Lantern Bearer
Creature - Spirit
Flying

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Lanterns' Lift
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
1 / 1
{U}
Larder Zombie
Creature - Zombie
Defender

Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
1 / 3
{8}
Lashweed Lurker
Creature - Eldrazi Horror
Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may put target nonland permanent on top of its owner's library.
5 / 4
{2}{R}
Lightning Prowess
Enchantment - Aura
Enchant creature

Enchanted creature has haste and "{T}: This creature deals 1 damage to any target."
{3}{R}
Lightning Wolf
Creature - Wolf
{1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.
4 / 3
{2}{B}
Liliana's Elite
Creature - Zombie
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
1 / 1
{G}
Loam Dryad
Creature - Dryad Horror
{T}, Tap an untapped creature you control: Add one mana of any color.
1 / 2
{1}{U}
Locked in the Cemetery
Enchantment - Aura
Enchant creature

When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 / 1
--
It That Rides as One
Creature - Eldrazi Horror

First strike, trample, lifelink
1 / 1
{1}{W}
Long Road Home
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
{2}{W}
Loyal Gryff
Creature - Hippogriff
Flash

Flying

When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.
2 / 2
{1}{W}
Lunarch Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
{3}{R}
Mad Prophet
Creature - Human Shaman
Haste

{T}, Discard a card: Draw a card.
2 / 2
{X}{R}{R}
Magma Pummeler
Creature - Elemental
Magma Pummeler enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.
0 / 0
{3}
Magnifying Glass
Artifact
{T}: Add {C}.

{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{2}{R}
Make Mischief
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
{3}{R}
Malevolent Whispers
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{U}
Manic Scribe
Creature - Human Wizard
When Manic Scribe enters the battlefield, each opponent mills three cards.

Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
0 / 3
{4}{B}
Markov Crusader
Creature - Vampire Knight
Lifelink

Markov Crusader has haste as long as you control another Vampire.
4 / 3
{1}{W}{B}
Markov Purifier
Creature - Vampire Cleric
Lifelink

At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.
2 / 3
{2}{R}
Markov Retribution
Sorcery
Choose one or both --

• Creatures you control get +1/+0 until end of turn.

• Target Vampire you control deals damage equal to its power to another target creature.
{2}{R}{W}
Markov Waltzer
Creature - Vampire
Flying, haste

At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
1 / 3
{U}{B}
Mask of Riddles
Artifact - Equipment
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2}
{2}{B}
Merciless Resolve
Instant
As an additional cost to cast this spell, sacrifice a creature or land.

Draw two cards.
{2}{U}{R}
Mercurial Geists
Creature - Spirit
Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
1 / 3
{4}{B}
Midnight Scavengers
Creature - Human Rogue
When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)
3 / 3
{3}{G}
Might Beyond Reason
Instant
Put two +1/+1 counters on target creature.

Delirium -- Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
{1}{G}
Might of the Old Ways
Instant
Target creature gets +2/+2 until end of turn.

Coven -- Then if you control three or more creatures with different powers, draw a card.
{2}{W}
Militant Inquisitor
Creature - Human Cleric
Militant Inquisitor gets +1/+0 for each Equipment you control.
2 / 3
{2}{W}
Militia Rallier
Creature - Human Soldier
Militia Rallier can't attack alone.

Whenever Militia Rallier attacks, untap target creature.
3 / 3
{1}{B}
Mindleech Ghoul
Creature - Zombie
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.
2 / 2
{1}{U}
Mischievous Catgeist
Creature - Cat Spirit
Whenever Mischievous Catgeist deals combat damage to a player, draw a card.

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Catlike Curiosity
Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."

If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
1 / 1
{9}
Mockery of Nature
Creature - Eldrazi Beast
Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may destroy target artifact or enchantment.
6 / 5
{4}{G}
Moldgraf Millipede
Creature - Insect Horror
When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)
2 / 2
{1}{G}
Moldgraf Scavenger
Creature - Fungus
Delirium -- Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
0 / 4
{1}{W}
Moorland Drifter
Creature - Spirit
Delirium -- Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
2 / 2
{2}{B}
Morbid Opportunist
Creature - Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
1 / 3
{4}{B}
Morkrut Behemoth
Creature - Zombie Giant
As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}.

Menace (This creature can't be blocked except by two or more creatures.)
7 / 6
{5}{B}
Morkrut Necropod
Creature - Slug Horror
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.
7 / 7
{4}{R}
Mounted Dreadknight
Creature - Vampire Knight
Trample

Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.
5 / 4
{2}{W}
Mourning Patrol
Creature - Human Soldier
Vigilance

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 3
--
Morning Apparition
Creature - Spirit Soldier

Flying, vigilance

If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
2 / 3
{1}{B}{G}
Mournwillow
Creature - Plant Skeleton
Haste

Delirium -- When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
3 / 2
{1}{G}
Mulch
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{4}
Murderer's Axe
Artifact - Equipment
Equipped creature gets +2/+2.

Equip--Discard a card.
{2}{U}
Mysterious Tome
Artifact
{2}, {T}: Draw a card. Transform Mysterious Tome.
--
Chilling Chronicle
Artifact

{1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle.
{1}{U}
Nagging Thoughts
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{G}
Nature's Embrace
Enchantment - Aura
Enchant creature or land

As long as enchanted permanent is a creature, it gets +2/+2.

As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
{3}{W}
Nearheath Chaplain
Creature - Human Cleric
Lifelink

{2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
3 / 1
{4}{W}
Nebelgast Beguiler
Creature - Spirit
{W}, {T}: Tap target creature.
2 / 5
{2}{U}
Nebelgast Herald
Creature - Spirit
Flash (You may cast this spell any time you could cast an instant.)

Flying

Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
2 / 1
{2}{U}
Nebelgast Intruder
Creature - Spirit
Flash

Flying

When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
2 / 1
{1}{B}
Necrosynthesis
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."

When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
{1}
Neglected Heirloom
Artifact - Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip {1}
--
Ashmouth Blade
Artifact - Equipment

Equipped creature gets +3/+3 and has first strike.

Equip {3}
{2}{R}
Neonate's Rush
Instant
This spell costs {1} less to cast if you control a Vampire.

Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
{2}{U}
Niblis of Dusk
Creature - Spirit
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
{1}{G}
Noose Constrictor
Creature - Snake
Reach

Discard a card: Noose Constrictor gets +1/+1 until end of turn.
2 / 2
{1}{W}
Not Forgotten
Sorcery
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
{1}{W}
Nurturing Presence
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."

When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.
{1}{G}
Obsessive Skinner
Creature - Human Rogue
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.

Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
1 / 1
{1}{B}
Olivia's Dragoon
Creature - Vampire Berserker
Discard a card: Olivia's Dragoon gains flying until end of turn.
2 / 2
{1}{B}
Olivia's Midnight Ambush
Instant
Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
{2}{U}
Ominous Roost
Enchantment
When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{3}{U}
Organ Hoarder
Creature - Zombie
When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
3 / 2
{U}
Otherworldly Gaze
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Otherworldly Outburst
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
{2}{U}
Overwhelmed Archivist
Creature - Human Wizard
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.

Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
3 / 2
--
Archive Haunt
Creature - Spirit Wizard

Flying

Whenever Archive Haunt attacks, draw a card, then discard a card.

If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
3 / 2
{2}{R}
Pack's Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}{G}
Packsong Pup
Creature - Wolf
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.

When Packsong Pup dies, you gain life equal to its power.
1 / 1
{1}{B}
Pale Rider of Trostad
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

When Pale Rider of Trostad enters the battlefield, discard a card.
3 / 3
{1}{W}
Parish-Blade Trainee
Creature - Human Soldier
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

When Parish-Blade Trainee dies, put its counters on target creature you control.
1 / 2
{2}{G}
Path to the Festival
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Peace of Mind
Enchantment
{W}, Discard a card: You gain 3 life.
{1}{G}
Pestilent Wolf
Creature - Wolf
{2}{G}: Pestilent Wolf gains deathtouch until end of turn.
2 / 2
{2}{U}
Pieces of the Puzzle
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
{W}
Piercing Light
Instant
Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{W}
Pious Evangel
Creature - Human Cleric
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.
2 / 2
--
Wayward Disciple
Creature - Human Cleric

Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
2 / 2
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{2}{B}
Pointed Discussion
Sorcery
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{1}{U}
Press for Answers
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{G}
Primal Druid
Creature - Human Druid
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0 / 3
{R}
Prophetic Ravings
Enchantment - Aura
Enchant creature

Enchanted creature has haste and "{T}, Discard a card: Draw a card."
{2}{B}
Prying Questions
Sorcery
Target opponent loses 3 life and puts a card from their hand on top of their library.
{1}{W}
Puncturing Light
Instant
Destroy target attacking or blocking creature with power 3 or less.
{3}{R}
Pyre Hound
Creature - Elemental Dog
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
2 / 3
{4}{R}{R}
Pyre Spawn
Creature - Elemental
When Pyre Spawn dies, it deals 3 damage to any target.
6 / 4
{1}{G}
Quilled Wolf
Creature - Wolf
{5}{G}: Quilled Wolf gets +4/+4 until end of turn.
2 / 2
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{W}
Radiant Grace
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has vigilance.

When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
--
Radiant Restraints
Enchantment - Aura Curse

Enchant player

Creatures enchanted player controls enter the battlefield tapped.
{1}{B}
Ragged Recluse
Creature - Human Peasant
At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse.
2 / 1
--
Odious Witch
Creature - Human Warlock

Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life.
2 / 1
{1}{B}
Rancid Rats
Creature - Zombie Rat
Skulk (This creature can't be blocked by creatures with greater power.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{R}
Raze the Effigy
Instant
Choose one --

• Destroy target artifact.

• Target attacking creature gets +2/+2 until end of turn.
{3}{W}{W}
Reaper of Flight Moonsilver
Creature - Angel
Flying

Delirium -- Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
3 / 3
{1}{R}
Reckless Impulse
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{2}{U}
Reckless Scholar
Creature - Human Wizard
{T}: Target player draws a card, then discards a card.
2 / 1
{1}{G}
Reclusive Taxidermist
Creature - Human Druid
Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.

{T}: Add one mana of any color.
1 / 2
{4}{R}
Reduce to Ashes
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
{1}{W}
Repel the Abominable
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
{1}{B}
Restless Bloodseeker
Creature - Vampire
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.
1 / 3
--
Bloodsoaked Reveler
Creature - Vampire

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

{4}{B}: Each opponent loses 2 life and you gain 2 life.
1 / 3
{2}{G}
Retrieve
Sorcery
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{R}{W}
Ride Down
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
{4}{B}
Rise from the Grave
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
{5}{U}
Rise from the Tides
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
{4}{G}{G}
Rise of the Ants
Sorcery
Create two 3/3 green Insect creature tokens. You gain 2 life.

Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{W}{B}
Rite of Oblivion
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent.

Exile target nonland permanent.

Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
{2}{G}
Root Out
Sorcery
Destroy target artifact or enchantment.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{3}{B}{B}
Rot-Tide Gargantua
Creature - Zombie Kraken
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.
5 / 4
{3}{B}
Rottenheart Ghoul
Creature - Zombie
When Rottenheart Ghoul dies, target player discards a card.
2 / 4
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{3}{G}
Rural Recruit
Creature - Human Peasant
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.
1 / 1
{4}{B}
Ruthless Disposal
Sorcery
As an additional cost to cast this spell, discard a card and sacrifice a creature.

Two target creatures each get -13/-13 until end of turn.
{R}{W}
Sacred Fire
Instant
Sacred Fire deals 2 damage to any target and you gain 2 life.

Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Sanguinary Mage
Creature - Vampire Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 3
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{2}{R}
Savage Alliance
Instant
Escalate {1} (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Creatures target player controls gain trample until end of turn.

• Savage Alliance deals 2 damage to target creature.

• Savage Alliance deals 1 damage to each creature target opponent controls.
{3}{U}
Scattered Thoughts
Instant
Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 / 1
--
Moonscarred Werewolf
Creature - Werewolf

Vigilance

{T}: Add {G}{G}.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 / 1
{4}{U}{U}
Scour the Laboratory
Instant
Delirium -- This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{5}{U}
Screaming Swarm
Creature - Bird Horror
Flying

Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)

{2}{U}: Put Screaming Swarm from your graveyard into your library second from the top.
4 / 4
{1}{U}
Seagraf Skaab
Creature - Zombie
1 / 3
{3}{W}
Search Party Captain
Creature - Human Soldier
This spell costs {1} less to cast for each creature you attacked with this turn.

When Search Party Captain enters the battlefield, draw a card.
2 / 2
{U}
Secrets of the Key
Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Flashback {3}{U}
{4}{R}
Seize the Storm
Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."

Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Selhoff Entomber
Creature - Zombie
{T}, Discard a creature card: Draw a card.
1 / 3
{1}{U}
Serpentine Ambush
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
{3}{G}
Shadowbeast Sighting
Sorcery
Create a 4/4 green Beast creature token.

Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Shamble Back
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
{2}{G}
Sheltering Boughs
Enchantment - Aura
Enchant creature

When Sheltering Boughs enters the battlefield, draw a card.

Enchanted creature gets +1/+3.
{1}{U}
Shipwreck Sifters
Creature - Spirit
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.

Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
1 / 2
{2}{G}
Shrill Howler
Creature - Werewolf Horror
Creatures with power less than Shrill Howler's power can't block it.

{5}{G}: Transform Shrill Howler.
3 / 1
--
Howling Chorus
Creature - Eldrazi Werewolf

Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
3 / 1
{1}{B}
Siege Zombie
Creature - Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
2 / 2
{2}{W}
Sigarda's Imprisonment
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{1}{W}
Sigardian Priest
Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
1 / 2
{5}{U}
Silburlind Snapper
Creature - Turtle
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
6 / 6
{3}{U}
Silent Observer
Creature - Spirit
Flying
1 / 5
{1}
Silver Bolt
Artifact
{3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
{1}
Silver-Inlaid Dagger
Artifact - Equipment
Equipped creature gets +2/+0.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip {2}
{B}
Sinister Concoction
Enchantment
{B}, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
{1}{U}
Skaab Wrangler
Creature - Human Wizard
Tap three untapped creatures you control: Tap target creature.
2 / 1
{1}
Skeleton Key
Artifact - Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Equip {2}
{R}
Skin Invasion
Enchantment - Aura
Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
--
Skin Shedder
Creature - Insect Horror

{2}{R}{R}
Skirsdag Cultist
Creature - Human Shaman
{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.
2 / 2
{2}{B}
Skirsdag Supplicant
Creature - Human Cleric
{B}, {T}, Discard a card: Each player loses 2 life.
2 / 3
{3}{B}
Skulking Killer
Creature - Vampire Assassin
When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
4 / 2
{U}{B}
Skull Skaab
Creature - Zombie
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.
2 / 2
{3}{U}{U}
Skywarp Skaab
Creature - Zombie Drake
Flying

When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card.
2 / 5
{3}
Slayer's Cleaver
Artifact - Equipment
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.

Equip {4}
{3}{U}
Sleep Paralysis
Enchantment - Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{2}{R}{R}
Smoldering Werewolf
Creature - Werewolf Horror
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

{4}{R}{R}: Transform Smoldering Werewolf.
3 / 2
--
Erupting Dreadwolf
Creature - Eldrazi Werewolf

Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.
3 / 2
{G}
Snarling Wolf
Creature - Wolf
{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
1 / 1
{3}{G}
Solitary Hunter
Creature - Human Warrior Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
3 / 4
--
One of the Pack
Creature - Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
3 / 4
{3}{G}{G}
Somberwald Stag
Creature - Elk
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
4 / 3
{4}{W}
Soul-Guide Gryff
Creature - Hippogriff Spirit
Flying

When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.
3 / 4
{1}{U}
Soulcipher Board
Artifact
Soulcipher Board enters the battlefield with three omen counters on it.

{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard.

Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.
--
Cipherbound Spirit
Creature - Spirit

Flying

Cipherbound Spirit can block only creatures with flying.

{3}{U}: Draw two cards, then discard a card.
{3}{W}
Spectral Reserves
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
{W}{W}
Spectral Rider
Creature - Spirit Knight
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2 / 2
{2}{G}
Spiked Ripsaw
Artifact - Equipment
Equipped creature gets +3/+3.

Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{U}
Spontaneous Mutation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
{2}{G}
Spore Crawler
Creature - Fungus
When Spore Crawler dies, draw a card.
3 / 2
{1}{G}
Sporeback Wolf
Creature - Wolf
As long as it's your turn, Sporeback Wolf gets +0/+2.
2 / 2
{6}{R}
Spreading Flames
Instant
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
{3}{G}
Springsage Ritual
Instant
Destroy target artifact or enchantment. You gain 4 life.
{1}{W}
Steadfast Cathar
Creature - Human Soldier
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
2 / 1
{2}{R}
Stensia Banquet
Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.

Draw a card.
{3}{R}
Stensia Innkeeper
Creature - Vampire
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
3 / 3
{2}{R}
Stensia Masquerade
Enchantment
Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{W}
Stern Constable
Creature - Human Soldier
{T}, Discard a card: Tap target creature.
1 / 1
{2}{U}
Stitched Mangler
Creature - Zombie Horror
Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 3
{1}
Stitcher's Graft
Artifact - Equipment
Equipped creature gets +3/+3.

Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.

Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.

Equip {2}
{2}{G}
Stoic Builder
Creature - Human
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
2 / 3
{1}{R}
Stolen Vitality
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
{1}{R}
Stolen Vitality
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
{1}{U}
Stormchaser Drake
Creature - Drake
Flying

Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.
2 / 1
{4}{U}
Stormrider Spirit
Creature - Spirit
Flash

Flying
3 / 3
{B}
Strange Augmentation
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Delirium -- Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
{W}
Strength of Arms
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
{2}{B}
Stromkirk Bloodthief
Creature - Vampire Rogue
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
2 / 2
{3}{B}
Stromkirk Mentor
Creature - Vampire Soldier
When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
4 / 2
{3}{R}
Structural Distortion
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
{2}
Stuffed Bear
Artifact
{2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
{4}{W}{W}
Subjugator Angel
Creature - Angel
Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
4 / 3
{1}{B}{B}
Succumb to Temptation
Instant
You draw two cards and you lose 2 life.
{2}{W}
Sungold Barrage
Instant
Destroy target creature with toughness 4 or greater.
{3}{W}
Supernatural Rescue
Enchantment - Aura
This spell has flash as long as you control a Spirit.

When you cast this spell, tap up to two target creatures you don't control.

Enchant creature you control

Enchanted creature gets +1/+2.
{1}{R}
Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
{3}{G}
Swift Spinner
Creature - Spider
Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)
2 / 3
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{X}{U}
Syncopate
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{U}
Take Inventory
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
{2}{G}{G}
Tangleclaw Werewolf
Creature - Werewolf Horror
Tangleclaw Werewolf can block an additional creature each combat.

{6}{G}: Transform Tangleclaw Werewolf.
2 / 4
--
Fibrous Entangler
Creature - Eldrazi Werewolf

Vigilance

Fibrous Entangler must be blocked if able.

Fibrous Entangler can block an additional creature each combat.
2 / 4
{1}{G}
Tapping at the Window
Sorcery
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Tattered Haunter
Creature - Spirit
Flying

Tattered Haunter can block only creatures with flying.
2 / 1
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}
Terrarion
Artifact
Terrarion enters the battlefield tapped.

{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.

When Terrarion is put into a graveyard from the battlefield, draw a card.
{1}{R}
Thermo-Alchemist
Creature - Human Shaman
Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
0 / 3
{2}{U}
Thirst for Discovery
Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
{3}
Thirsting Axe
Artifact - Equipment
Equipped creature gets +4/+0.

At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.

Equip {2}
{4}{G}
Thornhide Wolves
Creature - Wolf
4 / 5
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{U}
Thought Scour
Instant
Target player mills two cards.

Draw a card.
{1}{W}
Thraben Exorcism
Instant
Exile target Spirit, creature with disturb, or enchantment.
{2}{B}
Thraben Foulbloods
Creature - Zombie Dog
Delirium -- Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
3 / 2
{1}
Thraben Gargoyle
Artifact Creature - Gargoyle
Defender

{6}: Transform Thraben Gargoyle.
2 / 2
--
Stonewing Antagonizer
Artifact Creature - Gargoyle Horror

Flying
2 / 2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 / 2
{W}
Thraben Standard Bearer
Creature - Human Soldier
{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.
1 / 1
{4}{B}
Throttle
Instant
Target creature gets -4/-4 until end of turn.
{1}{G}
Timberland Guide
Creature - Human Scout
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{G}
Toxic Scorpion
Creature - Scorpion
Deathtouch

When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.
1 / 1
{2}{U}
Trail of Evidence
Enchantment
Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{W}
Traveling Minister
Creature - Human Cleric
{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
1 / 1
{2}
True-Faith Censer
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{U}
Turn Aside
Instant
Counter target spell that targets a permanent you control.
{2}{R}
Ulrich's Kindred
Creature - Wolf
Trample

{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
3 / 2
{1}{G}
Ulvenwald Captive
Creature - Werewolf Horror
Defender

{T}: Add {G}.

{5}{G}{G}: Transform Ulvenwald Captive.
1 / 2
--
Ulvenwald Abomination
Creature - Eldrazi Werewolf

{T}: Add {C}{C}.
1 / 2
{2}{G}
Ulvenwald Mysteries
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
{1}{U}
Unblinking Observer
Creature - Homunculus
{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
2 / 1
{B}
Undying Malice
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
{4}{B}
Unhallowed Phalanx
Creature - Zombie Soldier
Unhallowed Phalanx enters the battlefield tapped.
1 / 13
{W}
Unholy Officiant
Creature - Vampire Cleric
Vigilance

{4}{W}: Put a +1/+1 counter on Unholy Officiant.
1 / 2
--
Unknown Shores
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{1}{W}
Unruly Mob
Creature - Human
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
1 / 1
{B}
Vampire Cutthroat
Creature - Vampire Rogue
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
{1}{B}
Vampire Interloper
Creature - Vampire Scout
Flying

Vampire Interloper can't block.
2 / 1
{1}{W}
Vampire Slayer
Creature - Human Soldier
Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.
2 / 2
{1}{B}
Vampire's Kiss
Sorcery
Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{2}{R}
Vampires' Vengeance
Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{1}{W}
Vessel of Ephemera
Enchantment
{2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
{1}{B}
Vessel of Malignity
Enchantment
{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.
{G}
Vessel of Nascency
Enchantment
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
{1}{U}
Vessel of Paramnesia
Enchantment
{U}, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.
{1}{R}
Vessel of Volatility
Enchantment
{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}.
{1}{G}
Veteran Cathar
Creature - Human Soldier
{3}{W}: Target Human gains double strike until end of turn.
2 / 2
{8}
Vexing Scuttler
Creature - Eldrazi Crab
Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
4 / 5
{3}{R}
Vigilante Justice
Enchantment
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
{4}{R}
Vildin-Pack Outcast
Creature - Werewolf Horror
Trample

{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.

{5}{R}{R}: Transform Vildin-Pack Outcast.
4 / 4
--
Dronepack Kindred
Creature - Eldrazi Werewolf

Trample

{1}: Dronepack Kindred gets +1/+0 until end of turn.
4 / 4
{3}{R}
Voldaren Duelist
Creature - Vampire Warrior
Haste

When Voldaren Duelist enters the battlefield, target creature can't block this turn.
3 / 2
{R}
Voldaren Epicure
Creature - Vampire
When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
1 / 1
{R}
Voldaren Stinger
Creature - Vampire Warrior
Voldaren Stinger has first strike as long as it's attacking.

{2}{R}: Voldaren Stinger gets +2/+0 until end of turn.
1 / 1
{1}{B}
Wailing Ghoul
Creature - Zombie
When Wailing Ghoul enters the battlefield, mill two cards.
1 / 3
{2}{U}
Wanderlight Spirit
Creature - Spirit
Flying

Wanderlight Spirit can block only creatures with flying.
2 / 3
{3}
Warden of the Wall
Artifact
Warden of the Wall enters the battlefield tapped.

{T}: Add {C}.

As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
--
Warped Landscape
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{U}
Wash Away
Instant
Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Counter target spell [that wasn't cast from its owner's hand].
{4}{G}
Watcher in the Web
Creature - Spider
Reach (This creature can block creatures with flying.)

Watcher in the Web can block an additional seven creatures each combat.
2 / 5
{1}{G}
Waxing Moon
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
{2}{R}
Weaver of Lightning
Creature - Human Shaman
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
1 / 4
{2}
Wedding Invitation
Artifact
When Wedding Invitation enters the battlefield, draw a card.

{T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
{3}{B}
Weirded Vampire
Creature - Vampire Horror
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 3
{1}{B}
Whispers of Emrakul
Sorcery
Target opponent discards a card at random.

Delirium -- If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
{3}
Wicker Witch
Artifact Creature - Scarecrow
3 / 1
{3}
Wild-Field Scarecrow
Artifact Creature - Scarecrow
Defender

{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
1 / 4
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{G}{U}
Winterthorn Blessing
Sorcery
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.

Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Witch's Web
Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
{2}{U}
Witness the Future
Sorcery
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
{2}{G}
Wolf Strike
Instant
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
{4}{G}
Wolfkin Bond
Enchantment - Aura
Enchant creature

When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.
{2}{G}
Woodcutter's Grit
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{2}{G}
Woodland Patrol
Creature - Human Scout
Vigilance
3 / 2
{7}
Wretched Gryff
Creature - Eldrazi Hippogriff
Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, draw a card.

Flying
3 / 4