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--
Arch of Orazca
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city's blessing.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
--
Blast Zone
Land
Blast Zone enters the battlefield with a charge counter on it.

{T}: Add {C}.

{X}{X}, {T}: Put X charge counters on Blast Zone.

{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
{5}
Blinkmoth Urn
Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{8}
Bosh, Iron Golem
Legendary Artifact Creature - Golem
Trample

{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.
6 / 7
{6}
Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{4}{R}{R}
Combustible Gearhulk
Artifact Creature - Construct
First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
6 / 6
--
Command Beacon
Land
{T}: Add {C}.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
{6}
Coveted Jewel
Artifact
When Coveted Jewel enters the battlefield, draw three cards.

{T}: Add three mana of any one color.

Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
--
Cryptic Caves
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
{3}{R}
Daretti, Scrap Savant
Legendary Planeswalker - Daretti
+2: Discard up to two cards, then draw that many cards.

-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.

-10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."

Daretti, Scrap Savant can be your commander.
L: 3
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
{9}
Darksteel Forge
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
--
Desert of the Fervent
Land - Desert
Desert of the Fervent enters the battlefield tapped.

{T}: Add {R}.

Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}{R}{R}
Feldon of the Third Path
Legendary Creature - Human Artificer
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
2 / 3
{2}
Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.

{T}: Add {R}.
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{4}
Grafted Exoskeleton
Artifact - Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip {2}
{2}{R}{R}{R}
Gratuitous Violence
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
--
Great Furnace
Artifact Land
{T}: Add {R}.
--
Haunted Fengraf
Land
{T}: Add {C}.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
{4}{R}{R}
Hellkite Tyrant
Creature - Dragon
Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
6 / 5
{2}
Helm of Awakening
Artifact
Spells cost {1} less to cast.
{2}
Illusionist's Bracers
Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip {3}
--
Inventors' Fair
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

{T}: Add {C}.

{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
{2}
Iron Myr
Artifact Creature - Myr
{T}: Add {R}.
1 / 1
{2}{R}{R}
Kurkesh, Onakke Ancient
Legendary Creature - Ogre Spirit
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
4 / 3
{11}
Metalwork Colossus
Artifact Creature - Construct
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.

Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
10 / 10
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{5}
Mind's Eye
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
{5}
Mirrorworks
Artifact
Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.
{0}
Mishra's Bauble
Artifact
{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{11}
Mycosynth Golem
Artifact Creature - Golem
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
4 / 5
{3}
Myr Welder
Artifact Creature - Myr
Imprint -- {T}: Exile target artifact card from a graveyard.

Myr Welder has all activated abilities of all cards exiled with it.
1 / 4
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{4}
Mystic Forge
Artifact
You may look at the top card of your library any time.

You may cast artifact spells and colorless spells from the top of your library.

{T}, Pay 1 life: Exile the top card of your library.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{2}
Ornithopter of Paradise
Artifact Creature - Thopter
Flying

{T}: Add one mana of any color.
0 / 2
{3}{R}
Overblaze
Instant - Arcane
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{3}
Palladium Myr
Artifact Creature - Myr
{T}: Add {C}{C}.
2 / 2
{2}{R}
Pia's Revolution
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to them.
{6}
Planar Bridge
Legendary Artifact
{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{3}
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
{5}{R}
Ruin Grinder
Artifact Creature - Construct
Menace

When Ruin Grinder dies, each player may discard their hand and draw seven cards.

Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
7 / 4
{X}{R}{R}{R}
Saheeli's Directive
Sorcery
Improvise (Each artifact you tap after you're done activating mana abilities pays for {1}.)

Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
--
Sanctum of Ugin
Land
{T}: Add {C}.

Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
--
Scavenger Grounds
Land - Desert
{T}: Add {C}.

{2}, {T}, Sacrifice a Desert: Exile all graveyards.
{3}
Scrap Trawler
Artifact Creature - Construct
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
3 / 2
{3}
Semblance Anvil
Artifact
Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost {2} less to cast.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{3}
Skyclave Relic
Artifact
Kicker {3}

Indestructible

When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.

{T}: Add one mana of any color.
{4}
Skyship Weatherlight
Legendary Artifact
When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle.

{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{7}
Spine of Ish Sah
Artifact
When Spine of Ish Sah enters the battlefield, destroy target permanent.

When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
{6}
Staff of Nin
Artifact
At the beginning of your upkeep, draw a card.

{T}: Staff of Nin deals 1 damage to any target.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
--
Terrain Generator
Land
{T}: Add {C}.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
{6}
The Immortal Sun
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost {1} less to cast.

Creatures you control get +1/+1.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{3}
Treasure Chest
Artifact
{4}, Sacrifice Treasure Chest: Roll a d20.

1 | Trapped! -- You lose 3 life.

2--9 | Create five Treasure tokens.

10--19 | You gain 3 life and draw three cards.

20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
{2}
Treasure Map
Artifact
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Treasure Cove
Land

(Transforms from Treasure Map.)

{T}: Add {C}.

{T}, Sacrifice a Treasure: Draw a card.
{2}{R}
Treasure Nabber
Creature - Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
3 / 2
{9}
Triplicate Titan
Artifact Creature - Golem
Flying, vigilance, trample

When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
9 / 9
--
Tyrite Sanctum
Land
{T}: Add {C}.

{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.

{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
{5}
Ugin's Nexus
Legendary Artifact
If a player would begin an extra turn, that player skips that turn instead.

If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
{4}
Unwinding Clock
Artifact
Untap all artifacts you control during each other player's untap step.
{0}
Urza's Bauble
Artifact
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.

{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}

--
Golem
Token Artifact Creature - Golem
Colorless

Trample
3 / 3
--
Golem
Token Artifact Creature - Golem
Colorless

Vigilance
3 / 3
--
Golem
Token Artifact Creature - Golem
Colorless

Flying
3 / 3