deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Para a maioria dos softwares de Magic, incluindo Magic Workstation e Cockatrice:

For MTG Arena:

Para Magic Online (MTGO):

Para outros:

Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!

(-> Suas Configurações)

Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.

Favor selecionar as colunas que você gostaria de ver:

Visualizando revisão 95. There is a more recent version of this deck.

I love my WUBRG elemental tribal with Horde of Notions. This is probably my favorite deck I own.


The Vibe

Horde of Notions is at face value an elemental value pile. "Omnath Tribal" even, in it's brazen desire for maximum value. Interaction with other decks exist, but is relatively under-emphasized. It seeks to ramp like crazy and do very little for the first usually four or five turns before cranking things to ten.

Horde of Notions is not necessary to win. In fact there are times where the reanimator aspect of the deck is functionally obsoleted by more value-oriented pieces already on board. It does however provide great mid-to-late-game options. In the midgame it can push high-cmc creatures ahead of curve by casting from the graveyard, as well as provide a high level of inevitability to the more potent threats in-deck. Most pieces here are oriented somewhere on a spectrum of recursion to explosiveness with some exceptions. A high focus on mill allows for the occasional high-cmc, high-impact elemental to wind up conveniently in the graveyard for use later in the game. Alternatively, landfall / ramp can let the pilot cast those elementals from hand.

I personally opted to keep the deck relatively thematic, which means a couple of things: no non-elementals, low emphasis on artifacts, high emphasis on natural or primal concepts, and cascade (which I feel is a fundamental primal / elemental concept). For those more competitively inclined this might be a point of adjustment for altering the playstyle, but I prefer the deck to play less optimally and with some novelty.


The Mode of Operation

This deck seeks longer-form games. This deck will easily lose to fast or aggressive decks, as it usually cannot make much happen until turn 5 or 6. This means boardwipes are extremely valuable. It is worth destroying serious threats just as your opponents are spread the thinnest.

The first portion of the game is usually spent slowly ramping towards larger plays in the mid to late game. Useful early setup pieces like graveyard / draw engines are also worth getting out just as soon as ramp. There are slow fetch lands in the deck (I am not a rich person) with one faster dual land for those interested (stomping ground) that they can all get. Color fixing is a huge deal as Horde of Notions and it's reanimate ability require all colors of mana at once.


The Main Cast

Risen Reef is the star of the show. This is simply fact. A lot of creatures either depend on or are significantly enhanced with the presence of this 1/1 creature. It is ludicrous levels of value in a way that is hard to describe. Every elemental cantrips, including evoke. Landfall triggers are laughably easy, as you get them from just playing creatures. This guy does so much: if you aren't tutoring for this, it's probably because you can't.

Omnath, Locus of Rage is the big game-ender. Landfall: create an army is difficult to ignore, especially for opponents. The incidental lightning bolt from each elemental just seals the deal with this guy.

Ashaya, Soul of the Wild is another key player in the landfall side of the deck, but actually has a lot going for her beyond that. A lot of the conditions on effects specify nonland permanents, which is pretty funny when your opponent's cyclonic rift wipes only your opponents' board states. It also evades Yasharn, Implacable Earth's "sacrifice nonland permanents" clause as well, which is kind of neat for all two of the effects in the deck.

Maelstrom Wanderer is considerably different than a lot of the other creatures in this deck, in that it doesn't really care about sticking around on the board most of the time. It's haste enabling is great for ending games, but the most important part of it is definitely the whole "Cascade, Cascade" part. What is really interesting is that Horde of Notions explicitly casts creatures from the graveyard, which allows you to potentially get a lot of cascade triggers.

Yarok, the Desecrated and his pal Ancient Greenwarden both provide a similar function in-deck, which is to say pour gasoline on the fire of the most powerful aspects of this deck. Landfall triggers are the essential part of most all of the big finishers, and so doubling them is just more finisher. Yarok has the bonus ability of doubling creature ETBs, but Mr. Greenwarden can also actually accomplish this if your creatures happen to also be lands...

Roil Elemental is the very alternative finisher this deck can deploy. Unlike Omnath, Locus of Rage, this creature seeks to create an army out of your opponents creatures. This is quite useful when your opponent has bigger, scarier creatures than you do. This guy is surprisingly capable of really swinging those longer games in your favor, especially if your opponents have only a couple large deterrent creatures.

Omnath, Locus of Creation is ultimately just a super-value-piece. Getting WURG for two landfalls in a turn is incredibly powerful, gaining life with good consistency is really good for stabilizing slow / aggressive games, 4 damage to opponents is admittedly somewhat underwhelming but can be very decent at times. This guy feels great to have on-curve, and enables a lot of explosive turns.

Yasharn, Implacable Earth is not actually a game-ender or a value piece like the rest of the team. He is a pure hate boar (hah) intended to slow down or stop your opponents game plan. We don't rely on paying life or sacrificing many nonland permanents, and so are able to largely play without him impacting much. His ability to keep other players honest can really matter sometimes.

Titania, Nature's Force is a creature I do not yet have experience with. I re-added Yavimaya, Cradle of Growth specifically to help her get more forest landfall, but I imagine she can be quite powerful in the deck, acting as a more conditional version of Omnath, Locus of Rage. She also feeds the reanimator theme whenever elementals die, which is a neat synergy. Genuinely unsure how powerful she is right now.


Other Relevant Permanents / Spells

Awakening kicks ass. It may untap absolutely evertyhing, but when you can cast elementals from your graveyard each turn it somehow doesn't make you feel so bad.

Song of Creation is cool and probably not actually as strong as I feel like it is. You can draw a ton of cards on a good turn, but having to discard hand on end step is a bit of a bummer. Luckily you can cast a lot of your creatures from the graveyard to get the card train started again, so it is a relatively safe thing to just play out.

Jarad's Orders really does only one thing: gets Risen Reef to Hand, Omnath, Locus of Rage to graveyard. Also consider Maelstrom Wanderer to grave, if cascade is on the menu.

Warstorm Surge is really powerful since we are tending towards abusing Omnath Locus of Rage in this deck. Incidentally, a lot of our other creatures are also really big, which is a nice touch.

--

Winning

After we play out half the lands in our deck the courteous thing to do would be to end the game afterwards. There are plenty of ways to do so, and I wanted to outline a couple of ways to win that are entirely in-deck:

Omnath, Locus of Rage + Risen Reef: The go-to combo of this deck is continual landfall that creates a massive army to swing at people. This will usually play out all the lands in your deck with Yarok, the Desecrated or Ancient Greenwarden, which is a cool thing to do.

Jegantha, the Wellspring + Warstorm Surge + Maelstrom Wanderer + Horde of Notions: If you can assemble this, then congrats you can loop Jegantha from your graveyard over and over again. If you want to win with this combo, you can use some means of doubling the Warstorm Surge ETB, or use Omnath, Locus of Rage's on-death lightning bolt ability. While this may seem impactical (and it kinda is) if you have drawn through a lot of your deck you can sometimes get here pretty quickly.

There are others, but these are the more "straightforward" approaches that can occur naturally through the game. They use generally useful pieces to good effect.

Tags

Sideboard

Maybeboard

This deck appears to be legal in EDH / Commander.

Turno: Your life: Opponent's life: Poison counters:
Mão (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Nome

Tipo

Notes

Power

Toughness

card

Tipo

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Probabilidade combinada

Quantidade mínima:
Carta:

Cálculo personalizado

Se eu tiver cópias de uma carta no meu deck de ? cartas, qual a probabilidade de comprá-la vezes?
  Nome Mão Turno 1 Turno 2 Turno 3 Turno 4 Turno 5 Turno 6 Turno 7 Turno 8 Turno 9 Turno 10

Probabilidades Adicionais

Incorporado para Fóruns ou Websites

Para fóruns e blogs favor selecionar uma das opções de BB-Code. Para websites e fóruns que suportem HTML (p.ex. Wizards Community Forums) você pode usar as opções de HTML!

Link para esse deck

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score Nome de Carta Tipo Mana Raridade Salt
Um oferecimento edhrec.com!
Aqui estão todas as revisões desse deck. Clique em uma revisão para visualizar o deck como ele era anteriormente.
  Comparar Revisão Criado Por
Revisão 112 Março 4, 2024 Ducksaster
Revisão 111 Março 3, 2024 Ducksaster
Revisão 110 Fevereiro 16, 2024 Ducksaster
Revisão 109 Dezembro 8, 2023 Ducksaster
Revisão 108 Dezembro 3, 2023 Ducksaster
Revisão 107 Dezembro 3, 2023 Ducksaster
Revisão 106 Novembro 10, 2023 Ducksaster
Revisão 105 Outubro 20, 2023 Ducksaster
Revisão 104 Outubro 20, 2023 Ducksaster
Revisão 103 Setembro 24, 2023 Ducksaster
Revisão 101 Setembro 21, 2023 Ducksaster
Revisão 100 Setembro 9, 2023 Ducksaster
Revisão 99 Setembro 9, 2023 Ducksaster
Revisão 98 Agosto 20, 2023 Ducksaster
Revisão 97 Agosto 20, 2023 Ducksaster
Revisão 96 Julho 16, 2023 Ducksaster
» Revisão 95 Dezembro 4, 2022 Ducksaster
Revisão 94 Dezembro 3, 2022 Ducksaster
Revisão 93 Dezembro 3, 2022 Ducksaster
Revisão 92 Novembro 7, 2022 Ducksaster
Revisão 91 Novembro 7, 2022 Ducksaster
Revisão 90 Setembro 23, 2022 Ducksaster
Revisão 89 Setembro 23, 2022 Ducksaster
Revisão 88 Setembro 18, 2022 Ducksaster
Revisão 87 Setembro 18, 2022 Ducksaster
Revisão 86 Setembro 18, 2022 Ducksaster
Revisão 85 Setembro 18, 2022 Ducksaster
Revisão 84 Setembro 18, 2022 Ducksaster
Revisão 83 Agosto 31, 2022 Ducksaster
Revisão 82 Agosto 30, 2022 Ducksaster
Revisão 81 Julho 13, 2022 Ducksaster
Revisão 80 Julho 13, 2022 Ducksaster
Revisão 79 Julho 13, 2022 Ducksaster
Revisão 78 Julho 12, 2022 Ducksaster
Revisão 76 Julho 12, 2022 Ducksaster
Revisão 75 Julho 12, 2022 Ducksaster
Revisão 74 Julho 12, 2022 Ducksaster
Revisão 73 Julho 12, 2022 Ducksaster
Revisão 72 Julho 12, 2022 Ducksaster
Revisão 71 Julho 12, 2022 Ducksaster
Revisão 70 Julho 10, 2022 Ducksaster
Revisão 69 Junho 12, 2022 Ducksaster
Revisão 68 Maio 19, 2022 Ducksaster
Revisão 67 Maio 17, 2022 Ducksaster
Revisão 66 Maio 17, 2022 Ducksaster
Revisão 65 Abril 26, 2022 Ducksaster
Revisão 64 Abril 26, 2022 Ducksaster
Revisão 63 Abril 26, 2022 Ducksaster
Revisão 61 Abril 25, 2022 Ducksaster
Revisão 60 Abril 25, 2022 Ducksaster
Revisão 59 Abril 25, 2022 Ducksaster
Revisão 58 Abril 20, 2022 Ducksaster
Revisão 57 Abril 20, 2022 Ducksaster
Revisão 56 Abril 9, 2022 Ducksaster
Revisão 55 Abril 9, 2022 Ducksaster
Revisão 54 Abril 9, 2022 Ducksaster
Revisão 53 Abril 7, 2022 Ducksaster
Revisão 52 Abril 6, 2022 Ducksaster
Revisão 51 Abril 5, 2022 Ducksaster
Revisão 50 Abril 5, 2022 Ducksaster
Revisão 49 Abril 5, 2022 Ducksaster
Revisão 48 Abril 5, 2022 Ducksaster
Revisão 47 Abril 5, 2022 Ducksaster
Revisão 46 Abril 5, 2022 Ducksaster
Revisão 45 Janeiro 16, 2022 Ducksaster
Revisão 44 Janeiro 16, 2022 Ducksaster
Revisão 43 Janeiro 16, 2022 Ducksaster
Revisão 42 Janeiro 14, 2022 Ducksaster
Revisão 41 Janeiro 13, 2022 Ducksaster
Revisão 40 Janeiro 13, 2022 Ducksaster
Revisão 39 Janeiro 13, 2022 Ducksaster
Revisão 38 Janeiro 4, 2022 Ducksaster
Revisão 37 Janeiro 2, 2022 Ducksaster
Revisão 36 Janeiro 2, 2022 Ducksaster
Revisão 35 Janeiro 2, 2022 Ducksaster
Revisão 34 Dezembro 31, 2021 Ducksaster
Revisão 33 Dezembro 31, 2021 Ducksaster
Revisão 32 Dezembro 30, 2021 Ducksaster
Revisão 31 Dezembro 30, 2021 Ducksaster
Revisão 29 Dezembro 27, 2021 Ducksaster
Revisão 28 Dezembro 27, 2021 Ducksaster
Revisão 27 Dezembro 27, 2021 Ducksaster
Revisão 26 Dezembro 27, 2021 Ducksaster
Revisão 25 Dezembro 27, 2021 Ducksaster
Revisão 24 Dezembro 27, 2021 Ducksaster
Revisão 23 Dezembro 27, 2021 Ducksaster
Revisão 22 Dezembro 25, 2021 Ducksaster
Revisão 21 Dezembro 24, 2021 Ducksaster
Revisão 20 Dezembro 24, 2021 Ducksaster
Revisão 19 Dezembro 24, 2021 Ducksaster
Revisão 18 Dezembro 24, 2021 Ducksaster
Revisão 17 Dezembro 24, 2021 Ducksaster
Revisão 16 Dezembro 24, 2021 Ducksaster
Revisão 15 Dezembro 19, 2021 Ducksaster
Revisão 14 Dezembro 19, 2021 Ducksaster
Revisão 13 Dezembro 18, 2021 Ducksaster
Revisão 12 Dezembro 18, 2021 Ducksaster
Revisão 11 Dezembro 18, 2021 Ducksaster
Revisão 10 Dezembro 18, 2021 Ducksaster
Revisão 9 Dezembro 17, 2021 Ducksaster
Revisão 8 Dezembro 17, 2021 Ducksaster
Revisão 7 Dezembro 17, 2021 Ducksaster
Revisão 6 Dezembro 17, 2021 Ducksaster
Revisão 5 Dezembro 17, 2021 Ducksaster
Revisão 4 Dezembro 17, 2021 Ducksaster
Revisão 3 Dezembro 17, 2021 Ducksaster
Revisão 2 Dezembro 17, 2021 Ducksaster
Revisão 1 Dezembro 17, 2021 Ducksaster
Não existem comentários para esse deck ainda.
nomes de carta em Inglês serão automaticamente linkados.
Além disso, você pode usar BBCode (como [b][/b], [url=...][/url] e etc.) aqui!

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.