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Select Main Deck Cards

{7}
Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{5}{G}{G}
Allosaurus Rider
Creature - Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
1+* / 1+*
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{3}{G}{G}
Asceticism
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

{1}{G}: Regenerate target creature.
{3}{G}{G}
Bellowing Tanglewurm
Creature - Wurm
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.
4 / 4
{3}{G/P}
Birthing Pod
Artifact
({G/P} can be paid with either {G} or 2 life.)

{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{6}
Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{G}
Copperhorn Scout
Creature - Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1 / 1
{4}
Door of Destinies
Artifact
As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
{G}{G}
Eladamri, Lord of Leaves
Legendary Creature - Elf Warrior
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Other Elves have shroud. (They can't be the targets of spells or abilities.)
2 / 2
{5}
Eldrazi Monument
Artifact
Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 / 2
{2}{G}
Elvish Guidance
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
{2}{G}
Elvish Harbinger
Creature - Elf Druid
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.

{T}: Add one mana of any color.
1 / 2
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{G}
Elvish Pioneer
Creature - Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
1 / 1
{3}{G}
Elvish Piper
Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
1 / 1
{3}{G}
Elvish Promenade
Tribal Sorcery - Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
{1}{G}
Elvish Vanguard
Creature - Elf Warrior
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
1 / 1
{1}{G}{G}
Ezuri, Renegade Leader
Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf.

{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
2 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Fyndhorn Elder
Creature - Elf Druid
{T}: Add {G}{G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}{G}
Gaea's Anthem
Enchantment
Creatures you control get +1/+1.
{1}{G}
Gaea's Herald
Creature - Elf
Creature spells can't be countered.
1 / 1
{G}{G}
Gaea's Touch
Enchantment
{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Sacrifice Gaea's Touch: Add {G}{G}.
{1}{G}
Gempalm Strider
Creature - Elf
Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)

When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
2 / 2
{X}{G}{G}{G}
Genesis Wave
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{3}{G}
Heedless One
Creature - Elf Avatar
Trample

Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
* / *
{3}{G}
Immaculate Magistrate
Creature - Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.
2 / 2
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{1}{G}{G}
Jagged-Scar Archers
Creature - Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
* / *
{G}
Joraga Treespeaker
Creature - Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

{T}: Add {G}{G}.

LEVEL 5+

1/4

Elves you control have "{T}: Add {G}{G}."
1 / 1
{G}
Joraga Warcaller
Creature - Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1 / 1
{2}
Konda's Banner
Legendary Artifact - Equipment
Konda's Banner can be attached only to a legendary creature.

Creatures that share a color with equipped creature get +1/+1.

Creatures that share a creature type with equipped creature get +1/+1.

Equip {2}
{2}{G}{G}
Leyline of Lifeforce
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.

Creature spells can't be countered.
{2}{G}{G}
Leyline of Vitality
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.

Creatures you control get +0/+1.

Whenever a creature enters the battlefield under your control, you may gain 1 life.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}{G}
Lys Alana Huntmaster
Creature - Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
3 / 3
{1}{G}{G}
Mul Daya Channelers
Creature - Elf Druid Shaman
Play with the top card of your library revealed.

As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.

As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."
2 / 2
{2}{G}{G}
Nissa Revane
Legendary Planeswalker - Nissa
+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.

+1: You gain 2 life for each Elf you control.

-7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
L: 2
{G}{G}
Nissa's Chosen
Creature - Elf Warrior
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
2 / 3
{2}{G}
Omnath, Locus of Mana
Legendary Creature - Elemental
You don't lose unspent green mana as steps and phases end.

Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
1 / 1
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
{3}{G}{G}
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
{5}{G}{G}{G}
Praetor's Counsel
Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
{1}{G}
Quirion Elves
Creature - Elf Druid
As Quirion Elves enters the battlefield, choose a color.

{T}: Add {G}.

{T}: Add one mana of the chosen color.
1 / 1
{X}{G}{G}
Squall Line
Instant
Squall Line deals X damage to each creature with flying and each player.
{3}{G}
Sylvan Messenger
Creature - Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 2
{1}{G}
Sylvan Ranger
Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{G}
Timberwatch Elf
Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
1 / 2
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{2}{G}
Viridian Joiner
Creature - Elf Druid
{T}: Add an amount of {G} equal to Viridian Joiner's power.
1 / 2
{1}{G}
Wellwisher
Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
1 / 1
{4}{G}{G}
Wild Pair
Enchantment
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
{3}{G}
Wirewood Channeler
Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
2 / 2
{1}{G}
Wirewood Elf
Creature - Elf Druid
{T}: Add {G}.
1 / 2
{1}{G}
Wirewood Herald
Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1 / 1
--
Wirewood Lodge
Land
{T}: Add {C}.

{G}, {T}: Untap target Elf.
{2}{G}{G}
Wolfbriar Elemental
Creature - Elemental
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
4 / 4
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
{1}{G}
Wren's Run Vanquisher
Creature - Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 / 3
{2}{G}{G}
Yeva, Nature's Herald
Legendary Creature - Elf Shaman
Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.
4 / 4