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Select Main Deck Cards

{3}{G}{G}{G}
Aggressive Mammoth
Creature - Elephant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.
8 / 8
{3}{G}{G}{G}
Aggressive Mammoth
Creature - Elephant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.
8 / 8
{3}{G}{G}{G}
Aggressive Mammoth
Creature - Elephant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.
8 / 8
{3}{B}
Agonizing Syphon
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{4}
Anvilwrought Raptor
Artifact Creature - Bird
Flying

First strike (This creature deals combat damage before creatures without first strike.)
2 / 1
{2}{U}
Aven Wind Mage
Creature - Bird Wizard
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
2 / 2
{2}{B}
Barony Vampire
Creature - Vampire
3 / 2
{2}{B}
Barony Vampire
Creature - Vampire
3 / 2
{3}{B}
Bartizan Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 1
{3}{B}
Bartizan Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 1
{2}{W}
Battalion Foot Soldier
Creature - Human Soldier
When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.
2 / 2
{2}{U}
Befuddle
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.
{5}{B}{B}
Black Dragon
Creature - Dragon
Flying

Acid Breath -- When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
4 / 4
{1}{B}
Blood Burglar
Creature - Vampire Rogue
As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{4}{B}{B}
Bogstomper
Creature - Beast
6 / 5
{3}{G}
Bristling Boar
Creature - Boar
Bristling Boar can't be blocked by more than one creature.
4 / 3
{3}{G}
Bristling Boar
Creature - Boar
Bristling Boar can't be blocked by more than one creature.
4 / 3
{3}{G}
Bristling Boar
Creature - Boar
Bristling Boar can't be blocked by more than one creature.
4 / 3
{1}{G}
Canopy Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
1 / 3
{1}{G}
Canopy Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
1 / 3
{2}{W}
Celestial Unicorn
Creature - Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
3 / 2
{2}{G}
Centaur Courser
Creature - Centaur Warrior
3 / 3
{2}{G}
Centaur Courser
Creature - Centaur Warrior
3 / 3
{2}{G}
Centaur Courser
Creature - Centaur Warrior
3 / 3
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{R}{G}
Creeping Trailblazer
Creature - Elemental
Other Elementals you control get +1/+0.

{2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
2 / 2
{3}{R}
Daggersail Aeronaut
Creature - Goblin
As long as it's your turn, Daggersail Aeronaut has flying.
3 / 2
{1}{B}
Dark Remedy
Instant
Target creature gets +1/+3 until end of turn.
{2}{G}
Dire Wolf Prowler
Creature - Wolf
{1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
2 / 2
{B}
Disentomb
Sorcery
Return target creature card from your graveyard to your hand.
{B}
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{1}{W}
Dwarfhold Champion
Creature - Dwarf Warrior
As long as Dwarfhold Champion is equipped, it gets +0/+2.
3 / 1
{4}{R}{R}
Earth-Cult Elemental
Creature - Elemental
Siege Monster -- When Earth-Cult Elemental enters the battlefield, roll a d20.

1--9 | Each player sacrifices a permanent.

10--19 | Each opponent sacrifices a permanent.

20 | Each opponent sacrifices two permanents.
6 / 6
{3}{R}
Electrify
Instant
Electrify deals 4 damage to target creature.
{5}{B}
Feral Abomination
Creature - Thrull
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
5 / 5
{2}{U}
Feywild Trickster
Creature - Gnome Warlock
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
2 / 2
{4}{R}{R}
Fiery Finish
Sorcery
Fiery Finish deals 7 damage to target creature.
{3}{R}{R}
Fire Elemental
Creature - Elemental
5 / 4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Frilled Sandwalla
Creature - Lizard
{1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn.
1 / 1
{4}{U}{U}
Frilled Sea Serpent
Creature - Serpent
{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.
4 / 6
{5}{G}{G}
Ghastbark Twins
Creature - Treefolk
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Ghastbark Twins can block an additional creature each combat.
7 / 7
{5}{G}{G}
Ghastbark Twins
Creature - Treefolk
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Ghastbark Twins can block an additional creature each combat.
7 / 7
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{2}{W}
Gloom Stalker
Creature - Dwarf Ranger
As long as you've completed a dungeon, Gloom Stalker has double strike.
2 / 3
{R}
Goblin Motivator
Creature - Goblin Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
1 / 1
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{4}{B}{B}
Gravewaker
Creature - Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)

{5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
5 / 5
{1}
Greataxe
Artifact - Equipment
Equipped creature gets +4/+0.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}{W}
Guardian of Faith
Creature - Spirit Knight
Flash

Vigilance

When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
3 / 2
{G}
Healer of the Glade
Creature - Elemental
When Healer of the Glade enters the battlefield, you gain 3 life.
1 / 2
{1}{G}
Highland Game
Creature - Elk
When Highland Game dies, you gain 2 life.
2 / 1
{1}{G}
Highland Game
Creature - Elk
When Highland Game dies, you gain 2 life.
2 / 1
{3}{R}
Hostile Minotaur
Creature - Minotaur
Haste (This creature can attack and {T} as soon as it comes under your control.)
3 / 3
{3}{R}
Hostile Minotaur
Creature - Minotaur
Haste (This creature can attack and {T} as soon as it comes under your control.)
3 / 3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{R}
Kargan Dragonrider
Creature - Human Warrior
As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
2 / 2
{1}{R}
Kargan Dragonrider
Creature - Human Warrior
As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
2 / 2
{2}{R}{R}
Keldon Raider
Creature - Human Warrior
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
4 / 3
{U}{B}
Krydle of Baldur's Gate
Legendary Creature - Human Elf Rogue
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.

Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
1 / 3
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{4}{G}
Mammoth Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
3 / 5
{2}{U}
Man-o'-War
Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
2 / 2
{2}
Marauder's Axe
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Marauder's Axe
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{U}
Mist-Cloaked Herald
Creature - Merfolk Warrior
Mist-Cloaked Herald can't be blocked.
1 / 1
{1}{U}
Moat Piranhas
Creature - Fish
Defender (This creature can't attack.)
3 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}{B}
Murder
Instant
Destroy target creature.
{2}{G}
Oakenform
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.
{2}{G}
Oakenform
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.
{2}{G}
Oakenform
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.
{2}{R}
Onakke Ogre
Creature - Ogre Warrior
4 / 2
{2}{R}
Onakke Ogre
Creature - Ogre Warrior
4 / 2
{3}{G}{G}
Overcome
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
{2}{G}
Overgrowth Elemental
Creature - Elemental
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
3 / 2
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{U}
Pixie Guide
Creature - Faerie
Flying

Grant an Advantage -- If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
1 / 3
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{W}
Potion of Healing
Artifact
When Potion of Healing enters the battlefield, draw a card.

{W}, {T}, Sacrifice Potion of Healing: You gain 3 life.
{2}{W}
Priest of Ancient Lore
Creature - Dwarf Cleric
When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
2 / 1
{3}{G}
Prized Unicorn
Creature - Unicorn
All creatures able to block Prized Unicorn do so.
2 / 2
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{3}{R}
Radiating Lightning
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{4}{U}{U}
Riddlemaster Sphinx
Creature - Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
5 / 5
{2}{R}
Satyr Nyx-Smith
Creature - Satyr Shaman
Haste

Inspired -- Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste.
2 / 1
{2}{B}{G}
Shessra, Death's Whisper
Legendary Creature - Human Elf Warlock
Bewitching Whispers -- When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.

Whispers of the Grave -- At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
1 / 3
{4}{R}{R}
Shivan Dragon
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.
5 / 5
{R}
Shock
Instant
Shock deals 2 damage to any target.
{3}{U}
Shortcut Seeker
Creature - Human Rogue
Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2 / 5
{3}{B}
Skeleton Archer
Creature - Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
3 / 3
{2}{U}{U}
Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 2
{3}{R}{R}
Sparktongue Dragon
Creature - Dragon
Flying

When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.
3 / 3
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{3}{R}
Tectonic Rift
Sorcery
Destroy target land. Creatures without flying can't block this turn.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
{4}{G}
Thornhide Wolves
Creature - Wolf
4 / 5
{4}{G}
Thornhide Wolves
Creature - Wolf
4 / 5
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{2}{U}
Tolarian Scholar
Creature - Human Wizard
2 / 3
{2}{U}
Tolarian Scholar
Creature - Human Wizard
2 / 3
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{2}{U}
Uncomfortable Chill
Instant
Creatures your opponents control get -2/-0 until end of turn.

Draw a card.
{G}
Urban Burgeoning
Enchantment - Aura
Enchant land

Enchanted land has "Untap this land during each other player's untap step."
{1}{G}
Ursine Champion
Creature - Human Berserker
{5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn.
2 / 2
{1}{G}
Ursine Champion
Creature - Human Berserker
{5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn.
2 / 2
{4}{R}{R}
Volcanic Dragon
Creature - Dragon
Flying, haste
4 / 4
{4}{G}{G}
Vorstclaw
Creature - Elemental Horror
7 / 7
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{1}{U}
Wall of Mist
Creature - Wall
Defender
0 / 5
{G}
Wall of Vines
Creature - Plant Wall
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)
0 / 3
{G}
Wall of Vines
Creature - Plant Wall
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)
0 / 3
{1}{U}{U}
Waterknot
Enchantment - Aura
Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{1}{U}{U}
Waterknot
Enchantment - Aura
Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{G}
Wing Puncture
Instant
Target creature you control deals damage equal to its power to target creature with flying.
{1}{G}
Woodland Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{R}
Xorn
Creature - Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
3 / 2
{1}{R}
You Come to the Gnoll Camp
Instant
Choose one --

• Intimidate Them -- Up to two target creatures can't block this turn.

• Fend Them Off -- Target creature gets +3/+1 until end of turn.
{1}{R}
You Find Some Prisoners
Instant
Choose one --

• Break Their Chains -- Destroy target artifact.

• Interrogate Them -- Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
{2}{G}{G}
You Meet in a Tavern
Sorcery
Choose one --

• Form a Party -- Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

• Start a Brawl -- Creatures you control get +2/+2 until end of turn.
{2}{R}
You See a Pair of Goblins
Instant
Choose one --

• Charge Them -- Creatures you control get +2/+0 until end of turn.

• Befriend Them -- Create two 1/1 red Goblin creature tokens.
{3}{B}{B}
Zombie Ogre
Creature - Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
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