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Select Main Deck Cards

{B}
"Lifetime" Pass Holder
Creature - Zombie Guest
"Lifetime" Pass Holder enters the battlefield tapped.

When "Lifetime" Pass Holder dies, open an Attraction.

Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
2 / 1
{3}
Abandoned Sarcophagus
Artifact
You may cast spells that have a cycling ability from your graveyard.

If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
{1}{G}
An Incident Has Occurred
Sorcery
Choose one or both --

• Destroy target creature with flying.

• Destroy target Attraction. (It's put into its owner's junkyard.)

You may apologize. If you do, you gain 3 life.
{3}{G}
Atomwheel Acrobats
Creature - Elf Performer
Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.

{2}{G}: Roll a six-sided die.
3 / 2
{X}{B}{B}
Attempted Murder
Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
--
Balloon Stand
Artifact - Attraction
Visit -- Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
{U}
Bamboozling Beeble
Creature - Beeble
Protection from Robots

{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
1 / 1
{3}{B}
Black Hole
Sorcery
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
{1}{U}
Boing!
Instant
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
--
Bounce Chamber
Artifact - Attraction
Visit -- Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
--
Bumper Cars
Artifact - Attraction
Visit -- Target creature must be blocked this turn if able.
{5}
Celebr-8000
Artifact Creature - Clown Robot
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.

• 2 -- menace

• 3 -- vigilance

• 4 -- lifelink

• 5 -- flying

• 6 -- indestructible
3 / 3
{3}{G}{G}
Centaur of Attention
Creature - Centaur Performer
When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.

At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.

Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.
3 / 3
--
Centrifuge
Artifact - Attraction
Visit -- Each player draws a card from the library of the player to their right. You create three Treasure tokens.
{X}
Clown Car
Artifact - Vehicle
When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.

Crew 2
1 / 1
--
Clown Extruder
Artifact - Attraction
Visit -- Create a 1/1 white Clown Robot artifact creature token.
{2}{G}
Coming Attraction
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
{1}{U}
Command Performance
Sorcery
Choose two --

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Roll to visit your Attractions.

• You get {TK}{TK}.

• You may put a sticker on a nonland permanent you own.
--
Concession Stand
Artifact - Attraction
Visit -- Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
--
Costume Shop
Artifact - Attraction
Visit -- You may put a sticker on a nonland permanent you own.
--
Cover the Spot
Artifact - Attraction
Visit -- Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!

Prize -- You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
--
Dart Throw
Artifact - Attraction
Visit -- Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!

Prize -- Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
{1}{B}
Deadbeat Attendant
Creature - Vampire Employee
When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
1 / 1
{1}{U}{B}
Dee Kay, Finder of the Lost
Legendary Creature - Zombie Employee
When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.

Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.

Whenever you roll a 4, you may tap or untap target artifact or creature.

Whenever you roll a 6, return target creature card from your graveyard to your hand.
1 / 4
{3}{B}
Discourtesy Clerk
Creature - Vampire Employee
When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
3 / 2
{2}{B}
Dissatisfied Customer
Creature - Vampire Guest
Flying, haste

When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life.
2 / 1
{2}{B}
Down for Repairs
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
{5}
Draconian Gate-Bot
Artifact Creature - Robot
When Draconian Gate-Bot enters the battlefield, choose one --

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Destroy target Attraction. (It's put into its owner's junkyard.)
4 / 2
--
Drop Tower
Artifact - Attraction
Visit -- Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
{G}
Embiggen
Instant
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
--
Ferris Wheel
Artifact - Attraction
Visit -- Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
--
Foam Weapons Kiosk
Artifact - Attraction
Visit -- Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
--
Fortune Teller
Artifact - Attraction
Visit -- Scry 1.
--
Gallery of Legends
Artifact - Attraction
Visit -- Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
--
Gift Shop
Artifact - Attraction
Visit -- Choose one that hasn't been chosen.

• Create a 1/1 red Balloon creature token with flying.

• Create a 2/2 pink Teddy Bear creature token.

• Create two Food tokens.

• You get {TK}{TK}{TK}.

• You may put a sticker on a nonland permanent you own.
{3}{B}{B}
Gray Merchant of Alphabet
Creature - Zombie Performer
When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
2 / 4
--
Guess Your Fate
Artifact - Attraction
Visit -- Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!

Prize -- Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
--
Hall of Mirrors
Artifact - Attraction
Visit -- Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
--
Haunted House
Artifact - Attraction
Visit -- Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
--
Information Booth
Artifact - Attraction
Visit -- Draw a card.
{X}{X}{G}{U}
It Came from Planet Glurg
Legendary Creature - Alien Ooze
You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)
0 / 0
--
Kiddie Coaster
Artifact - Attraction
Visit -- Creatures you control get +1/+0 until end of turn.
{2}{B}{B}
Knife and Death
Sorcery
Just a second (As long as this spell is on the stack, players can't move permanents.)

One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
{3}{B}
Line Cutter
Creature - Human Rogue Guest
When Line Cutter enters the battlefield, roll to visit your Attractions.
3 / 4
--
Log Flume
Artifact - Attraction
Visit -- Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
{R}{G}
Meet and Greet "Sisay"
Legendary Creature - Elf Performer
Whenever you cast a spell, choose one --

• Flavor -- Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.

• History -- Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.
1 / 1
--
Memory Test
Artifact - Attraction
When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.

Visit -- Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!

Prize -- Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
--
Merry-Go-Round
Artifact - Attraction
Visit -- Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
{1}{G}
Mistakes Were Made
Instant
Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.
{2}{U}{U}
Monitor Monitor
Creature - Human Employee
When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Once each turn, you may pay {1} to reroll one or more dice you rolled.
2 / 5
{3}{B}
Night Shift of the Living Dead
Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.

Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
{3}{G}{G}
Pair o' Dice Lost
Instant
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
{1}
Park Map
Artifact
{1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
{2}{G}
Petting Zookeeper
Creature - Elf Employee
Reach

When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
0 / 4
--
Pick-a-Beeble
Artifact - Attraction
Visit -- Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!

Prize -- Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
{2}{G}
Plot Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.
--
Push Your Luck
Artifact - Attraction
Visit -- Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.

Prize -- Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an attraction.
{2}{B}
Quick Fixer
Creature - Azra Employee
Menace

Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
2 / 3
{2}{G}
Resolute Veggiesaur
Creature - Dinosaur Employee
Trample

Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur.
3 / 3
--
Roller Coaster
Artifact - Attraction
Visit -- Creatures you control get +2/+0 until end of turn.
--
Scavenger Hunt
Artifact - Attraction
Visit -- Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.

Prize -- You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
{1}{B}
Scooch
Instant
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.

Draw a card.
{2}{U}
Seasoned Buttoneer
Creature - Vedalken Employee
When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
2 / 2
{2}{B}
Six-Sided Die
Instant
Choose target creature. Roll a six-sided die.

1 -- It has base toughness 1 until end of turn.

2 -- Put two -1/-1 counters on it.

3 -- Six-Sided Die deals 3 damage to it and you gain 3 life.

4 -- It gets -4/-4 until end of turn.

5 -- Destroy it.

6 -- Exile it.
{2}{G}{G}
Sole Performer
Creature - Elf Performer
{T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.)
2 / 2
{4}{B}
Soul Swindler
Creature - Demon Employee
As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)

When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
5 / 3
{3}{B}{G}
Spinnerette, Arachnobat
Legendary Creature - Spider Performer
Reach

When Spinnerette, Arachnobat enters the battlefield, open an Attraction.

As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
2 / 4
--
Spinny Ride
Artifact - Attraction
Visit -- Tap target creature an opponent controls.
{3}{G}{G}
Squirrel Squatters
Creature - Squirrel
When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
4 / 4
--
Squirrel Stack
Artifact - Attraction
Visit -- You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!

Prize -- Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.
{3}{B}
Step Right Up
Sorcery
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
--
Storybook Ride
Artifact - Attraction
Visit -- Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
{1}
Strength-Testing Hammer
Artifact - Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.

Equip {3}
--
Swinging Ship
Artifact - Attraction
Visit -- After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
--
The Big Top
Land
{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
{2}{B}{G}
The Most Dangerous Gamer
Legendary Creature - Human Gamer Guest
Deathtouch

Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.

Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.

Whenever you claim the prize of an Attraction, destroy target permanent.
2 / 2
{2}{R}{G}
The Space Family Goblinson
Legendary Creature - Goblin Guest
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.

Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
1 / 1
--
The Superlatorium
Artifact - Attraction
Visit -- An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize -- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
{3}
Ticket Turbotubes
Artifact
{T}: Add one mana of any color.

{3}, {T}: You get {TK} (a ticket counter).
--
Trash Bin
Artifact - Attraction
Visit -- Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
--
Trivia Contest
Artifact - Attraction
Visit -- An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!

Prize -- You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
{U}{B}
Truss, Chief Engineer
Legendary Creature - Vedalken Rogue Employee
Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.

{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.
1 / 3
--
Tunnel of Love
Artifact - Attraction
Visit -- Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
{3}{U}
Vedalken Squirrel-Whacker
Creature - Vedalken Guest
As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.
* / *
{2}{G}
Vegetation Abomination
Artifact Creature - Plant Mutant Food
Deathtouch

{T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.
2 / 2
{1}{B}
Xenosquirrels
Creature - Alien Squirrel
Xenosquirrels enters the battlefield with two +1/+1 counters on it.

After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.
0 / 0