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Select Main Deck Cards

{1}{R}
Agility
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{R}
Akki War Paint
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +2/+1.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{2}{W}
Ardenn, Intrepid Archaeologist
Legendary Creature - Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.

Partner (You can have two commanders if both have partner.)
2 / 2
{W}
Armor of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

{W}: Enchanted creature gets +0/+1 until end of turn.
{1}{W}
Benevolent Blessing
Enchantment - Aura
Flash

Enchant creature

As Benevolent Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
{R}
Bloodshed Fever
Enchantment - Aura
Enchant creature

Enchanted creature attacks each combat if able.
{W}
Brainwash
Enchantment - Aura
Enchant creature

Enchanted creature can't attack unless its controller pays {3}.
{1}{W}
Cagemail
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and can't attack.
{W}
Candletrap
Enchantment - Aura
Enchant creature

Enchanted creature has defender.

Prevent all combat damage that would be dealt by enchanted creature.

Coven -- {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
{W}
Cartouche of Solidarity
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.
{1}{R}
Cave Sense
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 / 1
{W}
Cowed by Wisdom
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.
{1}{W}
Defang
Enchantment - Aura
Enchant creature

Prevent all damage that would be dealt by enchanted creature.
{R}
Dust Corona
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
{R}
Eternal Warrior
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{1}{W}
Forced Worship
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

{2}{W}: Return Forced Worship to its owner's hand.
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 / 2
{1}{R}
Frenzied Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
{1}{R}
Giant Spectacle
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.
{R}{R}
Giant Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.
{1}{R}
Goblin War Paint
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.
{W}
Guard Duty
Enchantment - Aura
Enchant creature

Enchanted creature has defender.
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{R}
Immolation
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/-2.
{R}
Imposing Visage
Enchantment - Aura
Enchant creature

Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
{1}{W}
Inviolability
Enchantment - Aura
Enchant creature

Prevent all damage that would be dealt to enchanted creature.
{W}
Lifelink
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}
Mask of Law and Grace
Enchantment - Aura
Enchant creature

Enchanted creature has protection from black and from red.
{R}
Messenger's Speed
Enchantment - Aura
Enchant creature

Enchanted creature has trample and haste.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{W}
Oppressive Rays
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block unless its controller pays {3}.

Activated abilities of enchanted creature cost {3} more to activate.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{0}
Rograkh, Son of Rohgahh
Legendary Creature - Kobold Warrior
First strike, menace, trample

Partner (You can have two commanders if both have partner.)
0 / 1
{W}
Sentinel's Eyes
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

Escape--{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{W}
Shield of Duty and Reason
Enchantment - Aura
Enchant creature

Enchanted creature has protection from green and from blue.
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.
{R}
Sticky Fingers
Enchantment - Aura
Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

When enchanted creature dies, draw a card.
{R}
Taste for Mayhem
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0.

Hellbent -- Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
{R}
Taste for Mayhem
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0.

Hellbent -- Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
{W}
Valor of the Worthy
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
{R}
Veteran's Voice
Enchantment - Aura
Enchant creature you control

Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
{W}
Vigilance
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)