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Select Main Deck Cards

{1}{U}{U}
Ambassador Laquatus
Legendary Creature - Merfolk Wizard
{3}: Target player mills three cards.
1 / 3
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{B}
Bloodrite Invoker
Creature - Vampire Shaman
{8}: Target player loses 3 life and you gain 3 life.
3 / 1
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{4}{U}
Body Double
Creature - Shapeshifter
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
0 / 0
{6}{R}{R}
Bogardan Hellkite
Creature - Dragon
Flash

Flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
5 / 5
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
--
Cascade Bluffs
Land
{T}: Add {C}.

{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
--
Cephalid Coliseum
Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.

Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{U}
Compulsion
Enchantment
{1}{U}, Discard a card: Draw a card.

{1}{U}, Sacrifice Compulsion: Draw a card.
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{4}{U}{U}
Consecrated Sphinx
Creature - Sphinx
Flying

Whenever an opponent draws a card, you may draw two cards.
4 / 6
{4}{B}
Corpse Connoisseur
Creature - Zombie Wizard
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle.

Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 / 3
{1}{B}
Dance of the Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{U}{B}
Dimir Infiltrator
Creature - Spirit
Dimir Infiltrator can't be blocked.

Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
1 / 3
{2}{B}
Dimir Machinations
Sorcery
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.
{2}{U}
Drift of Phantasms
Creature - Spirit
Defender (This creature can't attack.)

Flying

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
0 / 5
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{B}
Entomb
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{4}{B}{B}
Extractor Demon
Creature - Demon
Flying

Whenever another creature leaves the battlefield, you may have target player mill two cards.

Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5 / 5
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{2}{U}
Forbidden Alchemy
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Gamble
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
{2}{U}
Glimpse the Future
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
--
Graven Cairns
Land
{T}: Add {C}.

{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
{1}{B}{B}
Grim Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
{U}{U}
Ideas Unbound
Sorcery - Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
{B}
Imperial Seal
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{2}{U}
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
--
Island
Basic Land - Island
({T}: Add {U}.)
{8}{U}{U}
Jin-Gitaxias, Core Augur
Legendary Creature - Phyrexian Praetor
Flash

At the beginning of your end step, draw seven cards.

Each opponent's maximum hand size is reduced by seven.
5 / 4
{6}{U}{U}
Kederekt Leviathan
Creature - Leviathan
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.

Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5 / 5
{3}{B}
Krovikan Horror
Creature - Horror Spirit
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.

{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.
2 / 2
{3}{R}{R}
Kumano, Master Yamabushi
Legendary Creature - Human Shaman
{1}{R}: Kumano, Master Yamabushi deals 1 damage to any target.

If a creature dealt damage by Kumano this turn would die, exile it instead.
4 / 4
{1}{U}{B}
Lich Lord of Unx
Creature - Zombie Wizard
{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.

{U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.
2 / 2
{1}{U}
Magus of the Bazaar
Creature - Human Wizard
{T}: Draw two cards, then discard three cards.
0 / 1
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{3}{U}
Mystic Retrieval
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}
Mystical Teachings
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{2}{B}
Necromancy
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
{5}{B}
Netherborn Phalanx
Creature - Horror
When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then then shuffle. Transmute only as a sorcery.)
2 / 4
{3}{U/B}{U/B}{U/B}
Oona, Queen of the Fae
Legendary Creature - Faerie Wizard
Flying

{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
5 / 5
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{1}{U}{B}
Perplex
Instant
Counter target spell unless its controller discards their hand.

Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{U}
Personal Tutor
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
--
Piranha Marsh
Land
Piranha Marsh enters the battlefield tapped.

When Piranha Marsh enters the battlefield, target player loses 1 life.

{T}: Add {B}.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{2}{U}
Probe
Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
{X}{U}
Read the Runes
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{X}{X}{U}
Recall
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
--
River of Tears
Land
{T}: Add {U}. If you played a land this turn, add {B} instead.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{3}{U}{B}{R}
Sedris, the Traitor King
Legendary Creature - Zombie Warrior
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5 / 5
{5}{R}{R}
Shivan Hellkite
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{R}: Shivan Hellkite deals 1 damage to any target.
5 / 5
{1}{B}
Shred Memory
Instant
Exile up to four target cards from a single graveyard.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{1}{U}
Snapcaster Mage
Creature - Human Wizard
Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{5}{U}{U}
Sphinx Ambassador
Creature - Sphinx
Flying

Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
5 / 5
{2}{R}
Squee, Goblin Nabob
Legendary Creature - Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
1 / 1
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{B}{B}
Stitch Together
Sorcery
Return target creature card from your graveyard to your hand.

Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
{1}{U}
Strategic Planning
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{1}{U}
Stream of Consciousness
Instant - Arcane
Target player shuffles up to four target cards from their graveyard into their library.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
--
Sunken Ruins
Land
{T}: Add {C}.

{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}{U}
Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
{1}{U}{B}
Unfulfilled Desires
Enchantment
{1}, Pay 1 life: Draw a card, then discard a card.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{3}{R}{R}{R}
Worldgorger Dragon
Creature - Nightmare Dragon
Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7 / 7