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{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{B}
Foreboding Fruit
Sorcery
Target player draws two cards and loses 2 life.

Adamant -- If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{B}
Foreboding Fruit
Sorcery
Target player draws two cards and loses 2 life.

Adamant -- If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{B}
Foreboding Fruit
Sorcery
Target player draws two cards and loses 2 life.

Adamant -- If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{1}{G}
Fynn, the Fangbearer
Legendary Creature - Human Warrior
Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 3
{1}{G}
Fynn, the Fangbearer
Legendary Creature - Human Warrior
Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 3
{1}{G}
Fynn, the Fangbearer
Legendary Creature - Human Warrior
Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 3
{1}{G}
Fynn, the Fangbearer
Legendary Creature - Human Warrior
Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 3
{2}
Livewire Lash
Artifact - Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."

Equip {2}
{2}
Livewire Lash
Artifact - Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."

Equip {2}
{2}
Livewire Lash
Artifact - Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."

Equip {2}
{2}
Livewire Lash
Artifact - Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."

Equip {2}
{1}{G}
Nature's Way
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
{1}{G}
Nature's Way
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
--
Necroblossom Snarl
Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Necroblossom Snarl
Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Necroblossom Snarl
Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Necroblossom Snarl
Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.

{T}: Add {B} or {G}.
{1}{B}{B}
Nighthawk Scavenger
Creature - Vampire Rogue
Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
1+* / 3
{1}{B}{B}
Nighthawk Scavenger
Creature - Vampire Rogue
Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
1+* / 3
{1}{B}{B}
Nighthawk Scavenger
Creature - Vampire Rogue
Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
1+* / 3
{1}{B}{B}
Nighthawk Scavenger
Creature - Vampire Rogue
Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
1+* / 3
{1}{B}
Phyresis
Enchantment - Aura
Enchant creature

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{B}
Phyresis
Enchantment - Aura
Enchant creature

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{B}
Plague Stinger
Creature - Phyrexian Insect Horror
Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
1 / 1
{1}{B}
Plague Stinger
Creature - Phyrexian Insect Horror
Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
1 / 1
{1}{B}
Plague Stinger
Creature - Phyrexian Insect Horror
Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
1 / 1
{1}{B}
Plague Stinger
Creature - Phyrexian Insect Horror
Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

{T}: Add {B} or {G}.
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

{T}: Add {B} or {G}.
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

{T}: Add {B} or {G}.
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

{T}: Add {B} or {G}.
{B}
Virulent Swipe
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{B}
Virulent Swipe
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{B}
Virulent Swipe
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{B}
Virulent Swipe
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{B}{G}
Vraska the Unseen
Legendary Planeswalker - Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.

-3: Destroy target nonland permanent.

-7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
L: 5
{3}{B}{G}
Vraska the Unseen
Legendary Planeswalker - Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.

-3: Destroy target nonland permanent.

-7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
L: 5
{G}
Wasteland Viper
Creature - Snake
Deathtouch

Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
1 / 2
{G}
Wasteland Viper
Creature - Snake
Deathtouch

Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
1 / 2
{G}
Wasteland Viper
Creature - Snake
Deathtouch

Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
1 / 2
{G}
Wasteland Viper
Creature - Snake
Deathtouch

Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
1 / 2

{1}{G}
Back to Nature
Instant
Destroy all enchantments.
{1}{G}
Back to Nature
Instant
Destroy all enchantments.
{1}{G}
Back to Nature
Instant
Destroy all enchantments.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{1}{B}{B}
Poison the Cup
Instant
Destroy target creature. If this spell was foretold, scry 2.

Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{B}{B}
Poison the Cup
Instant
Destroy target creature. If this spell was foretold, scry 2.

Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{B}{B}
Poison the Cup
Instant
Destroy target creature. If this spell was foretold, scry 2.

Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{4}{G}{G}
Revenge of the Hunted
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.

Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{4}{G}{G}
Revenge of the Hunted
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.

Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)