Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
0 /
1
{G}
Birchlore Rangers
Creature - Elf Druid Ranger
Tap two untapped Elves you control: Add one mana of any color.
Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
1
{1}{G}
Broodhatch Nantuko
Creature - Insect Druid
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
1
{3}{G}
Centaur Rootcaster
Creature - Centaur Druid
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 /
2
{G}
Diligent Farmhand
Creature - Human Druid
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
1 /
1
{3}{G}
Fugitive Druid
Creature - Human Druid
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
3 /
2
{2}{G}
Fyndhorn Druid
Creature - Elf Druid
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
2 /
2
{2}{G}
Fyndhorn Elder
Creature - Elf Druid
{T}: Add {G}{G}.
1 /
1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Groundskeeper
Creature - Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
1 /
1
{1}{G}
Harvester Druid
Creature - Human Druid
{T}: Add one mana of any color that a land you control could produce.
1 /
1
{4}{G}{G}
Kamahl, Fist of Krosa
Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
4 /
3
{3}{G}{G}
Kaysa
Legendary Creature - Elf Druid
Green creatures you control get +1/+1.
2 /
3
{2}{G}
Krosan Avenger
Creature - Human Druid
Trample
Threshold -- {1}{G}: Regenerate Krosan Avenger. Activate only if seven or more cards are in your graveyard.
3 /
1
{2}{G}
Krosan Restorer
Creature - Human Druid
{T}: Untap target land.
Threshold -- {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard.
1 /
2
{G}
Krosan Wayfarer
Creature - Human Druid
Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.
1 /
1
{1}{G}
Llanowar Druid
Creature - Elf Druid
{T}, Sacrifice Llanowar Druid: Untap all Forests.
1 /
2
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{2}{G}
Nantuko Blightcutter
Creature - Insect Druid
Protection from black
Threshold -- Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
2 /
2
{3}{G}
Nantuko Cultivator
Creature - Insect Druid
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
2 /
2
{2}{G}
Nantuko Elder
Creature - Insect Druid
{T}: Add {C}{G}.
1 /
2
{2}{G}
Nantuko Mentor
Creature - Insect Druid
{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.
1 /
1
{1}{G}
Nantuko Tracer
Creature - Insect Druid
When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
2 /
1
{3}{G}
Nantuko Vigilante
Creature - Insect Druid Mutant
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3 /
2
{2}{G}
Nullmage Advocate
Creature - Insect Druid
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
2 /
3
{5}{G}
Nut Collector
Creature - Human Druid
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold -- Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
1 /
1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 /
1
{2}{G}
Quirion Druid
Creature - Elf Druid
{G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
1 /
2
{1}{G}
Quirion Elves
Creature - Elf Druid
As Quirion Elves enters the battlefield, choose a color.
{T}: Add {G}.
{T}: Add one mana of the chosen color.
1 /
1
{1}{G}
Quirion Explorer
Creature - Elf Druid Scout
{T}: Add one mana of any color that a land an opponent controls could produce.
1 /
1
{1}{G}
Quirion Sentinel
Creature - Elf Druid
When Quirion Sentinel enters the battlefield, add one mana of any color.
2 /
1
{1}{G}
Seton's Scout
Creature - Centaur Druid Scout Archer
Reach (This creature can block creatures with flying.)
Threshold -- Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2 /
1
{G}{G}{G}
Seton, Krosan Protector
Legendary Creature - Centaur Druid
Tap an untapped Druid you control: Add {G}.
2 /
2
{2}{G}{G}
Squirrel Wrangler
Creature - Human Druid
{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
2 /
2
{5}{G}{G}
Thriss, Nantuko Primus
Legendary Creature - Insect Druid
{G}, {T}: Target creature gets +5/+5 until end of turn.
5 /
5
{4}{G}
Totem Speaker
Creature - Elf Druid
Whenever a Beast enters the battlefield, you may gain 3 life.
3 /
3
{1}{G}{G}
Verduran Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 /
2
{G}
Village Elder
Creature - Human Druid
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
1 /
1
{1}{G}
Werebear
Creature - Human Bear Druid
{T}: Add {G}.
Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1 /
1
{3}{G}
Wirewood Channeler
Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
2 /
2
{1}{G}
Wirewood Elf
Creature - Elf Druid
{T}: Add {G}.
1 /
2
{G}
Woodland Druid
Creature - Human Druid
1 /
2
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}, Sacrifice Yavimaya Elder: Draw a card.
2 /
1
{2}{G}
Yavimaya Enchantress
Creature - Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
2 /
2
{3}{G}
Zoologist
Creature - Human Druid
{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.