Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{3}{G}
Armorcraft Judge
Creature - Elf Artificer
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
3 / 3
{1}{G}{G}
Arwen, Weaver of Hope
Legendary Creature - Elf Noble
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.
2 / 1
{3}{G}{G}
Asceticism
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

{1}{G}: Regenerate target creature.
{2}{G}{G}
Biowaste Blob
Creature - Ooze
Oozes you control get +1/+1.

At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.
0 / 0
{2}{G}
Blanchwood Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.
{2}{G}
Broken Wings
Instant
Destroy target artifact, enchantment, or creature with flying.
{2}{G}
Careful Cultivation
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."

Channel -- {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
{2}{G}
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
{3}{G}
Concord with the Kami
Enchantment
At the beginning of your end step, choose one or more --

• Put a +1/+1 counter on target creature with a counter on it.

• Draw a card if you control an enchanted creature.

• Create a 1/1 colorless Spirit creature token if you control an equipped creature.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}
Darksteel Plate
Artifact - Equipment
Indestructible

Equipped creature has indestructible.

Equip {2}
{5}{G}{G}
Dawnglade Regent
Creature - Elk
When Dawnglade Regent enters the battlefield, you become the monarch.

As long as you're the monarch, permanents you control have hexproof.
8 / 8
{2}{G}
Deepwood Denizen
Creature - Elf Warrior
Vigilance

{5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.
3 / 2
{1}{G}
Druid's Deliverance
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
{1}{G}
Duskshell Crawler
Creature - Insect
When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.

Each creature you control with a +1/+1 counter on it has trample.
0 / 3
{4}
Empowered Autogenerator
Artifact
Empowered Autogenerator enters the battlefield tapped.

{T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Fertilid
Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.

{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0 / 0
{3}{G}
Fertilid's Favor
Instant
Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.
{G}
Forced Adaptation
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}{G}
Gaea's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has trample.

{G}: Regenerate enchanted creature.
{3}{G}
Galadhrim Ambush
Instant
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.

Prevent all combat damage that would be dealt this turn by non-Elf creatures.
{2}{G}
Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
{3}{G}{G}
Glorious Sunrise
Enchantment
At the beginning of combat on your turn, choose one --

• Creatures you control get +1/+1 and gain trample until end of turn.

• Target land gains "{T}: Add {G}{G}{G}" until end of turn.

• Draw a card if you control a creature with power 3 or greater.

• You gain 3 life.
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{4}{G}{G}{G}
Hornet Queen
Creature - Insect
Flying, deathtouch

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
2 / 2
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{2}{G}{G}
Increasing Savagery
Sorcery
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{2}{G}
Invigorating Surge
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
{4}{G}
Iridescent Hornbeetle
Creature - Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
3 / 4
{G}
Joraga Warcaller
Creature - Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1 / 1
{1}{G}
Kazandu Tuskcaller
Creature - Human Shaman
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-5

1/1

{T}: Create a 3/3 green Elephant creature token.

LEVEL 6+

1/1

{T}: Create two 3/3 green Elephant creature tokens.
1 / 1
{3}{G}{G}
Keeper of Fables
Creature - Cat
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
4 / 5
{2}{G}
Khalni Ambush
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Khalni Territory
Land

Khalni Territory enters the battlefield tapped.

{T}: Add {G}.
{3}
Lifecrafter's Bestiary
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
{2}{G}
Marwyn, the Nurturer
Legendary Creature - Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

{T}: Add an amount of {G} equal to Marwyn's power.
1 / 1
{2}{G}
Natural End
Instant
Destroy target artifact or enchantment. You gain 3 life.
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{4}
Nyx Lotus
Legendary Artifact
Nyx Lotus enters the battlefield tapped.

{T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{2}{G}
Omnath, Locus of Mana
Legendary Creature - Elemental
You don't lose unspent green mana as steps and phases end.

Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
1 / 1
{3}{G}
One with the Kami
Enchantment - Aura
Flash

Enchant creature you control

Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
{G}
Predatory Hunger
Enchantment - Aura
Enchant creature

Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
{2}{G}
Presence of Gond
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
{X}{G}
Primal Might
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
{5}{G}
Primeval Bounty
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Landfall -- Whenever a land enters the battlefield under your control, you gain 3 life.
{4}{G}{G}
Rampaging Baloths
Creature - Beast
Trample

Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
6 / 6
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{3}
Rhonas's Monument
Legendary Artifact
Green creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
{2}{G}
Rishkar, Peema Renegade
Legendary Creature - Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has "{T}: Add {G}."
2 / 2
{3}{G}
Ruinous Intrusion
Instant
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
{6}{G}{G}
Sandwurm Convergence
Enchantment
Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.
{2}{G}
Scepter of Celebration
Artifact - Equipment
Equipped creature gets +2/+0 and has trample.

Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.

Equip {3}
{3}{G}{G}
Scion of Calamity
Creature - Dinosaur
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
5 / 5
{1}{G}
Season of Growth
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Whenever you cast a spell that targets a creature you control, draw a card.
{2}{G}
Serpent Skin
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+1.

{G}: Regenerate enchanted creature.
{X}
Sigil of Distinction
Artifact - Equipment
Sigil of Distinction enters the battlefield with X charge counters on it.

Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.

Equip--Remove a charge counter from Sigil of Distinction.
{6}{G}
Somberwald Beastmaster
Creature - Human Ranger
When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch.
1 / 1
{0}
Spidersilk Net
Artifact - Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{G}{G}
Sporemound
Creature - Fungus
Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
3 / 3
{7}{G}
Stonehoof Chieftain
Creature - Centaur Warrior
Trample, indestructible

Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
8 / 8
{4}{G}{G}
Thunderfoot Baloth
Creature - Beast
Trample

Lieutenant -- As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
5 / 5
{3}{G}{G}
Verdant Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
{2}{G}
Wild Beastmaster
Creature - Human Shaman
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
1 / 1
{4}{G}{G}
Wolverine Riders
Creature - Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.

Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
4 / 4
{1}{G}
Wrap in Vigor
Instant
Regenerate each creature you control.